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#11 | |
Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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Anyway, I figured I'd point that out for two reasons: first, the MLP game was my first mafia game so I've got more than a little empathy for people not knowing what the hell to do day 1. Hell, I'm still in that boat. Second, with the speed these threads tend to go at, I'd rather end lines of logic (though calling it that is pretty damn kind) that I don't see going anywhere useful. Like, the way I see it: rpg plays with little confidence first game, rpg is town; rpg plays with more confidence his second game (as one would expect with more experience), and rpg flips scum; now in his third game he has yet more confidence apparantly, but people are trying to call this a correlation to his Scum Factor (tm) with logic that's pretty damn shaky. Like, what's more likely, that rpg has this great meta-strategy of playing timid as town and outgoing as scum that just happens to line up with his role assignments thus far or that he simply is gaining confidence along with experience? The simple answer is the best answer. I mean, look at me. I didn't contribute this much D1 last game, but this IS about what I was contributing at the end of last game.
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein |
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