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Unread 04-05-2012, 04:14 PM   #11
Karrrrrrrrrrrresche
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Quote:
Originally Posted by Solid Snake View Post
SPOILERS
* Nobody starves on the new planet the Normandy crashes on, somehow.

But all those people in stations, on non-self sufficient worlds or in the middle of a nowheresville system are boned.

Not to mention the entirety of that interplanetary fleet, since I doubt they all brought enough food to last themselves more than a week.



But getting away from that I think Dues Ex: Human Revolution also had several critical, crippling flaws that detracted from its severely implied status as a successor to the franchise. But at least it had the decency to try. You got where they were coming from with most of the choices, and while the ending was "Here are three buttons choose your ending" at least to get those buttons you had to do something.
I personally would have much rather seen the game choose what ending my Jensen would have gotten, based on the choices I'd made previously. Like S.T.A.L.K.E.R.
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Last edited by Karrrrrrrrrrrresche; 04-05-2012 at 04:19 PM.
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Unread 04-05-2012, 04:16 PM   #12
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If it gives a good explanation for why the Normandy is fleeing from the conflict when the Mass Relays blow up, I will be (somewhat) happy. Because that's probably one of the biggest issues I had with the ending.
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Last edited by Arcanum; 04-05-2012 at 04:21 PM.
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Unread 04-05-2012, 04:17 PM   #13
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Originally Posted by K-Resh View Post

But all those people in stations, on non-self sufficient worlds or in the middle of a nowheresville system are boned.

Not to mention the entirety of that interplanetary fleet, since I doubt they all brought enough food to last themselves more than a week.
I'm guessing there will be a huge as fuck retcon to cover the fleets on Earth, though I doubt they'll dive into stations on obscure places elsewhere in the galaxy.
PS Spoiler-text that shiznay Arcanum
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Unread 04-05-2012, 04:22 PM   #14
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But spoiler text is laaaaaaaaaaaaame
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Unread 04-05-2012, 04:28 PM   #15
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I think it is safe to say we don't need the tags anymore, we all already know this, and going into one of the now many ME3 threads on NPF is just asking to be spoiled.

Hell the thread title has "Ending Talk" in it.

Last edited by Ramary; 04-05-2012 at 04:40 PM.
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Unread 04-05-2012, 05:11 PM   #16
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This is objectively the second smartest move Bioware could make.

It's free, so hey, who else did that take by surprise? Additional context is also one of MY biggest problems with the ending (rather, the lack thereof). I am cautiously curious.

Last edited by Azisien; 04-05-2012 at 05:19 PM.
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Unread 04-05-2012, 06:32 PM   #17
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My take on this is simple... this game was designed, promoted and sold under the guiding line of being a "colaboration" between player and developer. Bioware DOES give a damn about user feedback, and it's a good thing... but if you are selling your game with the marketing of saying that the story belongs to the player as much as it does to the team that made the game... then when the story goes bad and players cry foul you can't come around and say "No no no it's MY vision that counts...".

On that regard i do think Bioware (and EA!) are doing good by it's community, while trying real damn hard not give away the steering wheel of creativity control over the franchise.

I don't think this was ever planned. And sure as Hell indoctrination was never on the table. i'm sure of it.

Now, they are essentially trying to write themselves out of a corner. Which is hard enough to do... but the plot holes are essentially going to be still there. The very annoying thing that in the last second, some cop ou starchild strips Shepard of all his free will and commanding power will still remain...

As for the other stuff... MY guess is that (at least this is what i think would be the best way to get around this) they are going to show that the mass relays aren't destroyed... just severely damaged, forcing the nations of space to come together to rebuilt them in order to return home.

Also means there is a chance of we seeing races helping one another... Like, for instance, Quarians and Geth working together to rebuilt the relays and ships... stuff like that.

For joker, i think the best (pretty much only...) thing they can do will be showing Joker picking up your team on the ground on earth in order to run towards Sheppard to rescue him on the crucible. Of course, they get too late, the Crucible fires and all hell breaks loose... which THEN, we get to see Joker taking a U Turn and trying to get the hell out of there. that would make some sense... The blast that hits the Normandy would work somewhat like an Warp Drive, sling shooting the ship into some random system. Stranded, but safe. and Rescuable... but will take time.

That would work for me, because would show the Galaxy in the bottom of the pit, but showing that Sheppard's efforts allowed for them to unite and get out helping each other out. That would be... better than what we got.
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Unread 04-06-2012, 07:19 PM   #18
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humm So it's like Fallout New Vegas ending. Where It was just a bunch of Images with voice over explaining how your actions affected each place/group ou came in contact with... but this time it's going to be Cinematics.
You mean like every other good Fallout game?
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Unread 04-06-2012, 07:27 PM   #19
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You mean like every other good Fallout game?
I think they ALL did that.
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Unread 04-06-2012, 07:31 PM   #20
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Which would actually be a good thing to do here.

Also, i saw the Panel via Kotaku "read out" and i'm left with a positive feeling about all of this.

Although, i'm feeling more and more sure that the next Mass Effect Game (or maybe the movie?) is going to be about the First Contact Wars.
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