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Unread 05-24-2012, 11:37 PM   #1
Ryong
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RPGs and Tabletops Dungeons & Dragons 5e playtests

So, I didn't play a lot of 3.5 'cause of skills with weird intervals ( like hey my perception is 1.5 or some shit ), generally magical bullshit and a lot of classes basically just hitting stuff over and over and then doing something different sometimes - like a warrior just slashing a wolf and oh I can cleave now whatever.

I like 4e and play it as I've mentioned here before, because it adds a lot of variety to most classes while keeping any magical classes stay like they were before, not to mention the mark mechanic a lot of classes have is nice.

So here comes 5e and it does away with the multiple defenses 4e had and opportunity attacks, adds spell slots back in and removes the ability variety on non-mages. Also, ugh, hit dice.

To be fair, I like the return of cone and line area of effects and find the finesse weapon thing nice.

Thoughts? Anyone doing a playtest?

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Unread 05-24-2012, 11:44 PM   #2
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I don't think I'm going to really do 5e until I finish this homebrew 4e class I'm working on. I'm not about to throw away 3 years of procrastination now.

On that note, isn't 5e coming out really fast? Did 3e get replaced this fast?
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Unread 05-24-2012, 11:53 PM   #3
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...What're you talking about?
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Unread 05-24-2012, 11:55 PM   #4
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yeah i still think it's the wrong approach... it's just too fast. Every core set rules is going to have problems, holes and issues in them... instead of infinite padding and gimmicky nonsensical bullshit, they should release a workable, solid base of rules set and them work on options, content and lore...

as far as people have been rolling dice they've been ok with tweaking the rules and adapting to their own table, and it gets better the more options they are given to work with... by recycling everything over and over they are just segregating their playbase... afterall, all those books aren't exactly super cheap.

I'm pretty sure a lot of 4e early adopters are going to give 5e the cold shoulder, just like the 3e crowd did with 4e
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Unread 05-25-2012, 12:00 AM   #5
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...What're you talking about?
Oh, just kind of muttering. Half to myself. For a few years now, I've been "working" on a homebrew base class for 4E. I don't think I need to even tell you how much of an endeavor that is. Much more than in 3E, for certain. So, I'm a little bit annoyed that I started hearing about 5E when I finally started making some real, tangible progress on the thing.

I mean, that part's my problem, not anyone else's, (I certainly never mentioned it here) but it does occur to me that the change is happening rather fast this time.
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Unread 05-25-2012, 12:21 AM   #6
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Oh, oh okay I was being crazy.

You're talking about 4e getting replaced, okay, yeah.

It does seem kind of fast and I'm honestly surprised we haven't seen some things yet on 4e - like a book of eastern content.

4e managed to streamline classes while giving them variety. 5e seems to be keeping some streamlining while getting rid of the variety for like half of the classes.
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Unread 05-25-2012, 01:09 AM   #7
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Oh man, I can't wait for 5e. Specifically, I can't wait for 5e vs 4e flamewars.

Also 4e can eat a dick.
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Unread 05-25-2012, 01:13 AM   #8
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Well, it can, but that ritual takes an hour.
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Unread 05-25-2012, 02:48 AM   #9
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Oh man, I can't wait for 5e. Specifically, I can't wait for 5e vs 4e flamewars.

Also 4e can eat a dick.
Can't wait so badly you want to start one? That's new.

Terrible playtest, terrible design decisions. They took the worst parts from 3.5 and earlier editions, and everything good they took from 4E, which isn't much to begin with, is obfuscated in awful writing for no good reason. I'm not interested in playing or running it at all. 4E desperately needs some improvements, but they opted for active regression. The driving force behind this isn't the desire to design a good game, it's an attempt to cash in on nostalgia. They've even said as much in their marketing blog entries.

e: 5e can only eat dicks if you specifically tell the DM how you do it. If your description does not meet his expectations all dicks stay uneaten. The Fighter may only eat 1d4-1 dicks once per day, the Wizard gets a cantrip.
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Unread 05-25-2012, 07:06 AM   #10
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I mean I guess it's going to be a really good ruleset for the kind of game where you traipse around a dungeon, agonizing over every use of your healer's kit, always wary of possible kobolds around the corner, trying to avoid fights wherever possible, are positively elated about finding a healing potion, and regularly have to outwit the DM.

It's just I'd rather spend my saturday evenings funneling iron filings into my urethra.
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