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This sounds, in theory/principle, similar to what 4E does insomuch as it deals with stuff that's not covered in the Powers section.
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It's exactly the opposite of what 4E does inso much as it deals with stuff that is covered in the Powers section, because every class in 4E has a large number of options to influence a situation built in, and of course they all get the same chance to do stuff outside the powers.
Not including that Essentials bollocks, which is still better than what this playtest does because at least everyone sits on the same transparent framework.
e: and Essentials is a much better example for how 4E still works without the At Will/Encounter/Daily structure. Mind you I'm not saying it doesn't work, either, or it isn't a perfectly servicable way to play D&D, I just don't like it very much.
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Really, any discrepancy would be dependent entirely upon how potent or useful the basic things a wizard can do.
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As of the current Next playtest, damage enemies at range without having to roll for it, set anything on fire he wants including entire encounters, and stun an enemy forever.