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#6 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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I'll see if I can't answer some of those questions as best as I am able.
- In the first game, there was basically a town with one abandoned building. Well, calling it a town would be too complimentary. More like a few buildings that were coincidentally built next to each other. Anyways, us PCs used that abandoned building to set up shops using our various professions, by finding materials, creating items from them, and even going so far as to combine our smarts and professions to create custom items. The purpose behind all that was...I think it was to help grow the town so that we might find a way to return home. Uhh, to our individual homes, that is. - None of us had talent or professions that allowed us to build structures or anything like that. Just item creation with a hint of business management. But I'm guessing this time we will have the ability to construct buildings. The idea I get from it is that we can now make buildings just like we made items. Ergh, could make items. We never really got far enough to make items, tee hee. - I don't know anything about Miasmus, actually. I guess that's new. I don't even think my character used magic, so I don't really know. I just know that we weren't really powerful at all in the beginning. - I don't think race matters at all. The story behind it is that the world of Alandria somehow yanked people from various worlds into itself, so it was kinda free game who we wanted to be. - The setting info is pretty vague. Basically, you live in your world and in the blink of an eye, now you live in Alandria. And there are a bunch of other people from other worlds in the same situation as you. So we stumble upon this town (that I assume is called Alandria, which makes it the town of Alandria in the world of Alandria. We had a long joke frenzy* about that.). We come to live together in this one large abandoned building where we run businesses using our professions to create kickass items while traveling to dungeons 'n' such to find materials for said items. During the whole time, we're being judged by forces unknown and beyond our control, but we picked up some information that is suspected to have been left by a group of people who came before us to do what we're trying to do. But for some strange reason, we're not supposed to know about this other group or use anything they left behind to our benefit. It's a judge thing. I guess they don't like it if we get outside help with the whole 'run a business' thing. * I think the joke frenzy regarded naming everything Alandria. Like, to create a great new alchemy item, we needed to leave the town of Alandria and go to Alandria Forest and find the Alandria Herb. But we need to watch out for the Alandria Bats and Alandria Spiders and if we're not careful, they're going to Alandria us right in our Alandrias. Last edited by Astral Harmony; 10-18-2012 at 07:30 AM. |
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