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#2 |
That's so PC of you
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You have to understand that 4e was desgined pretty much as a pen and paper video game. There is a lot of League of Legend-ism and pretty much all tropes from MMO's in those books. Not only that, but you have some other clear influences like Skyrim and Neverwinter.
it's actually pretty damn easy to translate the bulk of gameplay from D&D to a game. What you DO loose though, are elements of interpretation and social skill. Because no game will be able to compute all the unique and creative ways you can use your skills to resolve scenarios. So, while, for instance, you could very well acquire information and prevent a Tavern fight with song and dance, in a video game that option might just not be possible. Even if it is, there are still a couple hundred options that would not be visible. What you CAN do, with proper effort, is something that WAS done here in the forums... which was pretty much a freeform RPG using Forum avatars as characters. That could translate into a fixed adventure (not a sandbox set of rules) and play out from the hands of a GM. Not unlike roleplaying servers you have in Age of Empires, Half Life 2 Deathmatch, Chivalry and the such. |
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