Originally Posted by Neogaf
I finished No more heroes in just around 11 hours. After finishing the game I felt pretty satisfied and when I sat down and said "Since I finished it, might as well review it" I discovered it wasn't as easy as I thought it was going to be. The game should be looked at on two levels. The first being how does it rank as a game, is the gameplay sound, what are the issues, what are the successes and so on. This is the easy part, these things are all fairly obvious. The second level is mostly story based, but it leans more on how this game fits in a cultural aspect moreso than the quality of the story. So let me try and cover both, I think they are both rather interesting.
No more heroes as an action game, is a big success. The combat is very simple and at its core it's a button masher in the vain of the Musou series. No More Heroes thematically is very blunt, so it's natural that the gameplay is also very simple and to the point. The fun doesn't come from calculating patience ALA Ninja Gaiden or even twitch reflexes like DMC, it comes from raw, visceral feedback. I wonder what Suda's main idea was for the combat, I assume what with all the sex laced into the story and iconography shown in t-shirts and posters that he wanted the player to experience orgasmic like pleasure when making each enemy "explode." The combat in a way feels like a double entandre cemented by the "nudge nudge wink wink" coming in the form of the animation for recharging your sword. If my assumption of his intentions is anywhere near close, then he succeeded. Because even after 11 hours, it still feels awesome.
The game is divided up into 3 main parts, overworld, assasination and part time jobs. The overworld is small, but the bike controls are terrible and even glitchy sometimes so this could grate on some people's nerves. My suggestion is to collect 7 of the balls that are littered around the overworld and buy the dash. It will save you lot's of time and it's the best way to travel short distances. The assasination parts include the main "levels" and side missions where you do things like killing as many guys as you can playing baseball, kill the CEO of pizza hut and so on. Most of the money you get from the game will come from these sections of the game. Lastly, the side jobs are the wacky Wiimote centric mini games that have you doing silly things like filling up gas tanks, picking up kittens and launching your motorcycle into the ocean. These mini games are mostly fun, but don't give you much cash, so chances are you'll only play them once.
Going back a bit, the real "meat" of the game is in the ranked assassin missions. These missions will have you going to major landmarks and have a full on level structure as opposed to regular assassin missions which are just kinda arenas. The ranked assassin levels range in design from totally regular to really f'n cool. Early on in the game, the first 4 levels actually, is pretty much standard fare. Go to area, kill a bunch of guys, crazy ass boss, the end. Then when you go up for your 5th ranked match it was like Suda said "okay, that's boring, lets just try a bunch of crazy stuff" which leads to levels where you go down a looooong dark hallway chasing this dark figure, another level that takes place from the side view of a bus, or another level that is a vertical shooter and so on. The last half of the game really shines. Fortunately it kicked in for me just as I was getting tired of the same thing over and over. And do stick around till the end, the last 1 hour or so is absolutely gold, the ending is hilarious.
No More Heroes isn't a AAA franchise graphical show piece, in fact the driving and overworld graphics are sometimes so bad you wonder wether or not this was some simple 2000 game. However, true to the grasshopper motto, the game is punk. It throws out conventions and does whatever it wants. If you like new experiences, and just want something fresh, I highly recommend No More Heroes.
That's my regular old game review. I now wanna talk about the content of this game, and to be honest there might be a few spoilers so if you don't wanna be spoiled don't read the stuff in spoiler text.
This game is violent. It portrays people in ways that will probably make Hillary Clinton explode. There is a scene where a girl kills her classmates (you can't see it though), there's a character (female) who's an alcoholic psychopath that uses tied up men as batting practice (like, batting cage style). One character commits suicide by putting a grenade in their mouth. It's fucked up.
I have to wonder how this game is going to be portrayed in the states. It's not just movie style evil characters. Some of these guys have just a tinge of realness sprinkled in to them that make them creepier than just a normal bad guy.
Nevermind blood, that stuff is comical and stylistic. The story and the characters, that is what is going to catch people by surprise. I'm frankly a little worried. Something tells me Nintendo is gonna either A. be kicking themselves for releasing such a violent game on their family system or B. be happy because the controversy this game will cause will pave the way for more mature games.
Who knows, but I am anxious to see what happens.
Oh and I give this game a Sex Pistols out of The Ramones
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