The Warring States of NPF  

Go Back   The Warring States of NPF > Dead threads
User Name
Password
FAQ Members List Calendar Today's Posts Join Chat

 
View First Unread View First Unread   Click to unhide all tags.Click to hide all tags.  
Thread Tools Display Modes
Unread 05-16-2008, 09:43 PM   #31
DFM
Om Nom Nom
 
DFM's Avatar
 
Join Date: Sep 2005
Posts: 3,850
DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch.
Send a message via AIM to DFM
Default

Quote:
Originally Posted by Lumenskir
Anyways, why the fuck do we still have the concept of 'savepoints' hanging around the videogame aether like a petulant fart?

Lazy people.
__________________
[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE
DFM is offline Add to DFM's Reputation  
Unread 05-16-2008, 09:51 PM   #32
Moynahand
Evil Nerd
 
Moynahand's Avatar
 
Join Date: Jul 2007
Location: Latveria
Posts: 215
Moynahand is reputed to be..repu..tational. Yes.
Default

OK, I've got a lot. Instead of crosschecking the whole thread to see which of my points have already come up, I'll just go through my whole list.

1: "Realism", or as I call it, Brown's Syndrome. A condition most commonly seen in shooters where the entire world appears to be made of shit. Seriously, what the hell? Looking out the window right now I see a blue sky, green trees, and plenty of other colors. In fact, except for the tree trunks and a few patches of dirt, I don't see any brown. The real world has a ton of color, that's where every single color you know comes from. If you really want to make your game look more real, then actually make it colorful!

2: Ridiculously cliched storylines. I'm sure most of you have already seen the grand list of console RPG cliches. Now, cliches aren't necessarily bad, but when every RPG uses at least 3/4 of that list, that's just going way overboard. Is it really that hard to make an original story? I'm sick of being able to predict every plot twist from a mile away.

3: Women used as nothing more than sex objects. I have nothing against attractive women (quite the contrary), but almost all female videogame characters look like strippers. It's especially retarded when said character is a hardened warrior/soldier, apparently armor is never needed. Plus, the whole thing is just plain pathetic. Having half naked women prancing around really shows how immature the industry is.

4: MMORPGs. The entire genre needs an overhaul. The way it is now, whoever has wasted their life more has a higher level character, thus always winning against the more casual player. And the combat is mind-numbingly boring, the point-and-click battle system needs to go die in a fire. I propose an MMO without levels. Really, the more you think about it, the more you realize how pointless levels are. You level to gain more power, but as your character becomes better, so do the monsters you fight, and essentially nothing ever changes besides your attacks looking flashier. The only real use is to keep players out of certain areas for a while by populating it with high level beasts, but really why would you even want to do that? Wouldn't it be better if the entire world was open for exploration right off the bat? Without levels, casual and hardcore gamers would be on equal footing, the monsters could actually be interesting instead of just higher level versions of the same thing, and you would never have to waste time grinding. There could still be classes and equipment and money and whatnot, but no XP. Also, the equipment should be balanced, not just better versions of the same stuff, you could customize your character with the equipment. The combat should actually be combat, let me attack by actually pressing a button, I want complete control of my character at all times like an action game, none of that point-and-click nonsense.

5: Turn based battles. There is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.

6: Unskippable cutscenes. I don't think I need to explain this.

7: This one's fairly minor, but I want to be able to see where my characters keep their weapons. In a game like Devil May Cry, where you only have about four of the weapons equipped at once, I want to see each weapon holstered or tucked away somewhere on my person, not just have it magically pop in out of thin air.

8: Crappy minigames. Either go all the way or don't put it in at all. And for the love of God, don't force me to play the minigame to move on with the story or to get some ultimate weapon.

9: Cheapness. There's a huge difference between challenging and cheap. I like a good challenge, but if I die to some random shit or because of poor camera angles or if the game simply failed to tell me what I'm supposed to do, that's not fun. Take Mario Kart Wii for example, I had absolutley zero fun playing the single player. The game would punish you for being good at it, and you'd end up losing the entire race through no fault of your own. A blue shell hits you, then immediatley after that a red shell, then lightning strikes you, then a huge guy runs you over and flattens you. Suddenly your in last place, and to add insult to injury this happens on the last lap right in front of the finish line. Crap like that happened to me far too often. Contrast something like Ninja Gaiden, which is undeniably challenging, but when you die in that game it's your own damn fault, that's the way it should be.

10: "Helpers" who just won't shut the fuck up and let me play. Navi and Otis come to mind.

11: Unlocking multiplayer stuff. I just want to play with my friends, don't make me spend hours upon hours in single player just to have the complete multiplayer experience available. Unlockables in single player are great, but don't hinder my fun in multiplayer. Please.

Finally, I want a good Batman game, godamnit!
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Last edited by Moynahand; 05-16-2008 at 09:56 PM.
Moynahand is offline Add to Moynahand's Reputation  
Unread 05-16-2008, 10:01 PM   #33
Red Fighter 1073
Rocky Wrench
 
Red Fighter 1073's Avatar
 
Join Date: Apr 2005
Posts: 1,351
Red Fighter 1073 is a name known to all, except that guy. Red Fighter 1073 is a name known to all, except that guy.
Default

I am so glad that they did away with the password system though. I remember back in the '90s me and my brother were around 10 and we were playing Tiny Toon Adventures and we literally had 50 pieces of note card paper all around the house with passwords for each level and we would end up losing one password note sheet or forget which password corresponded to which level. So yeah, passwords like that suck.

Also, Oblivion really has spoiled me though. After playing it, I end up thinking that every other game should have that depth to it. It should, but hell it takes the makers 4-5 years to make a new Elder Scrolls game so... I was just kind of annoyed in Persona 3 how you would go to the arcade, and it would have a text box saying that you played arcade games instead of you actually playing them yourself.

Quote:
5: Turn based battles. There is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.
QFT. I completely agree. It just slows down the pacing so damn much. There's a reason why I like games like DMC and Ninja Gaiden. It's because the flashy moves and shit are all in real time. If those two games were turn-based. Oh god, I don't even want to think about it.
__________________
My Sprite Sheet/Mafia Roles

Last edited by Red Fighter 1073; 05-16-2008 at 10:05 PM.
Red Fighter 1073 is offline Add to Red Fighter 1073's Reputation  
Unread 05-16-2008, 10:30 PM   #34
Regulus Tera
lol i dont even know
 
Regulus Tera's Avatar
 
Join Date: Dec 2004
Posts: 7,271
Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon.
Send a message via MSN to Regulus Tera
Default

Quote:
Originally Posted by Moynahand
5: Turn based battles. There is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.
I believe there's place for both turn-based and non-turn-based games in the market. What I'm against is overtly archaic turn-based battle systems which combine the worst of the genre, including incredibly slow pacing and attacking an empty spot because your target escaped or died before you attacked.
Regulus Tera is offline Add to Regulus Tera's Reputation  
Unread 05-16-2008, 10:45 PM   #35
Professor Smarmiarty
Sent to the cornfield
 
Professor Smarmiarty's Avatar
 
Join Date: Mar 2007
Location: K-space
Posts: 9,758
Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law.
Send a message via MSN to Professor Smarmiarty
Default

Quote:
Originally Posted by Moynahand
,

5: Turn based battles. There is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.
What? Turn-based games are a different way of playing. They rely on strategy rather than ability to move fast.
Just think of Civilisation type games. They would be completely different in real time.
Think of games like Ogre Battle or FFTactics. They rely on strategy.
I would mourn the day that we lose the tactical nature of turn based games in favour of having fast reflexes.
Professor Smarmiarty is offline Add to Professor Smarmiarty's Reputation  
Unread 05-16-2008, 10:49 PM   #36
EVILNess
si vales valeo
 
EVILNess's Avatar
 
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
EVILNess bakes the most delicious cookies you've ever tasted. EVILNess bakes the most delicious cookies you've ever tasted. EVILNess bakes the most delicious cookies you've ever tasted. EVILNess bakes the most delicious cookies you've ever tasted. EVILNess bakes the most delicious cookies you've ever tasted. EVILNess bakes the most delicious cookies you've ever tasted.
Default

Quote:
Originally Posted by Regulus Tera
attacking an empty spot because your target escaped or died before you attacked.
I can think of 2 games that did that ever. Lufia and... um... ok just one game.
__________________
Quote:
Originally Posted by Carver from Dragon Quest VI
I once dreamt that my head turned into an apple pie. Everyone was trying to eat me and when I tried to scream, nothing but applesauce came out of my mouth.
EVILNess is offline Add to EVILNess's Reputation  
Unread 05-16-2008, 11:01 PM   #37
Loyal
Making it happen.
 
Loyal's Avatar
 
Join Date: Mar 2004
Location: Someplace. Probably here.
Posts: 7,879
Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare.
Send a message via AIM to Loyal Send a message via MSN to Loyal Send a message via Skype™ to Loyal
Default

Quote:
I can think of 2 games that did that ever. Lufia and... um... ok just one game.
The first three Final Fantasy games, too (Well, in the third one it would redirect your attacks, but not your Magic). Additionally, Pokemon Diamond and Pearl does this, at least in some cases. I believe Lunar: Dragon Song did that as well (with the added bonus of being completely incapable of controlling who you're gonna attack in the first place), but that game is like an itemized list of what not to do in an RPG... and for that matter what not to do in any game at all.

Quote:
9: Cheapness. There's a huge difference between challenging and cheap. I like a good challenge, but if I die to some random shit or because of poor camera angles or if the game simply failed to tell me what I'm supposed to do, that's not fun. Take Mario Kart Wii for example, I had absolutley zero fun playing the single player. The game would punish you for being good at it, and you'd end up losing the entire race through no fault of your own. A blue shell hits you, then immediatley after that a red shell, then lightning strikes you, then a huge guy runs you over and flattens you. Suddenly your in last place, and to add insult to injury this happens on the last lap right in front of the finish line. Crap like that happened to me far too often. Contrast something like Ninja Gaiden, which is undeniably challenging, but when you die in that game it's your own damn fault, that's the way it should be.
I suggest Diddy Kong Racing DS. It's like Mario Kart, but more straightforward and the items are a lot more strategic - If you have a head-and-shoulders advantage over the competition, nothing short of utter retardation on your own part will take that lead from you.

There IS an item like the Blue Shell, but you have to pick up three "Missile" weapons consecutively, without firing any, before you can use it.

What annoys me is the Magic system in most games - Any game without patching ability will, 99% of the time, have the Magic in the game be either completely worthless (or otherwise be worthwhile only after grinding with the magic for a long time to make it better, i.e. FF2), or be hideously overpowered.
__________________
Quote:
Originally Posted by Andreus, Dwarf Fortress Community Overseer
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Tumblr. Twitter. Feel free to follow.
3DS Friend Code: 4441-8226-8387


Last edited by Loyal; 05-16-2008 at 11:04 PM.
Loyal is offline Add to Loyal's Reputation  
Unread 05-16-2008, 11:12 PM   #38
Moynahand
Evil Nerd
 
Moynahand's Avatar
 
Join Date: Jul 2007
Location: Latveria
Posts: 215
Moynahand is reputed to be..repu..tational. Yes.
Default

Quote:
Originally Posted by Barrel-Hating Sycophant
What? Turn-based games are a different way of playing. They rely on strategy rather than ability to move fast.
Just think of Civilisation type games. They would be completely different in real time.
Think of games like Ogre Battle or FFTactics. They rely on strategy.
I would mourn the day that we lose the tactical nature of turn based games in favour of having fast reflexes.
Civilization would benefit from Total War style battles. There's a fuckton of more strategy like that than the current system. The city management and everything would still be in turns. I did say turn based battles.

You got me with Final Fantasy Tactics, but my original comment was more aimed at JRPGs. I'll revise my statement.

Turn based battles. Outside of the SRPG genre, there is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Moynahand is offline Add to Moynahand's Reputation  
Unread 05-16-2008, 11:28 PM   #39
Regulus Tera
lol i dont even know
 
Regulus Tera's Avatar
 
Join Date: Dec 2004
Posts: 7,271
Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon. Regulus Tera single-handedly slew a dragon.
Send a message via MSN to Regulus Tera
Default

Quote:
Originally Posted by EVILNess
I can think of 2 games that did that ever. Lufia and... um... ok just one game.

As much as it pains me to say this, Golden Sun and Dragon Quest are the worst offenders of this in my experience.

In DQ's defence the archaic design choices feel classy instead of bothersome. But in GS? Not at all. Change that shit.
Regulus Tera is offline Add to Regulus Tera's Reputation  
Unread 05-16-2008, 11:37 PM   #40
DFM
Om Nom Nom
 
DFM's Avatar
 
Join Date: Sep 2005
Posts: 3,850
DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch. DFM can see why kids love Cinnamon Toast Crunch.
Send a message via AIM to DFM
Default

Quote:
Originally Posted by Moynahand
Civilization would benefit from Total War style battles. There's a fuckton of more strategy like that than the current system. The city management and everything would still be in turns. I did say turn based battles.

You got me with Final Fantasy Tactics, but my original comment was more aimed at JRPGs. I'll revise my statement.

Turn based battles. Outside of the SRPG genre, there is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.

Civilization would be completely ruined by Total War style battles and would become an unfun, vulgar abortion of a game.

It isn't a ladder of enjoyment that you progress up from, Real Time isn't an improved version of Turn Based, they're completely different systems. It's like saying that there's no excuse for making first person shooters anymore, because we should all be playing flight sims. You've somehow managed to fanboy a combat system as the ultimate and only thing that should ever be implimented. It's nonsensical at best and insulting at worst.
__________________
[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE

Last edited by DFM; 05-16-2008 at 11:39 PM.
DFM is offline Add to DFM's Reputation  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:40 AM.
The server time is now 05:40:39 AM.


Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.