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#31 | |
Om Nom Nom
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Lazy people.
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE |
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#32 |
Evil Nerd
Join Date: Jul 2007
Location: Latveria
Posts: 215
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OK, I've got a lot. Instead of crosschecking the whole thread to see which of my points have already come up, I'll just go through my whole list.
1: "Realism", or as I call it, Brown's Syndrome. A condition most commonly seen in shooters where the entire world appears to be made of shit. Seriously, what the hell? Looking out the window right now I see a blue sky, green trees, and plenty of other colors. In fact, except for the tree trunks and a few patches of dirt, I don't see any brown. The real world has a ton of color, that's where every single color you know comes from. If you really want to make your game look more real, then actually make it colorful! 2: Ridiculously cliched storylines. I'm sure most of you have already seen the grand list of console RPG cliches. Now, cliches aren't necessarily bad, but when every RPG uses at least 3/4 of that list, that's just going way overboard. Is it really that hard to make an original story? I'm sick of being able to predict every plot twist from a mile away. 3: Women used as nothing more than sex objects. I have nothing against attractive women (quite the contrary), but almost all female videogame characters look like strippers. It's especially retarded when said character is a hardened warrior/soldier, apparently armor is never needed. Plus, the whole thing is just plain pathetic. Having half naked women prancing around really shows how immature the industry is. 4: MMORPGs. The entire genre needs an overhaul. The way it is now, whoever has wasted their life more has a higher level character, thus always winning against the more casual player. And the combat is mind-numbingly boring, the point-and-click battle system needs to go die in a fire. I propose an MMO without levels. Really, the more you think about it, the more you realize how pointless levels are. You level to gain more power, but as your character becomes better, so do the monsters you fight, and essentially nothing ever changes besides your attacks looking flashier. The only real use is to keep players out of certain areas for a while by populating it with high level beasts, but really why would you even want to do that? Wouldn't it be better if the entire world was open for exploration right off the bat? Without levels, casual and hardcore gamers would be on equal footing, the monsters could actually be interesting instead of just higher level versions of the same thing, and you would never have to waste time grinding. There could still be classes and equipment and money and whatnot, but no XP. Also, the equipment should be balanced, not just better versions of the same stuff, you could customize your character with the equipment. The combat should actually be combat, let me attack by actually pressing a button, I want complete control of my character at all times like an action game, none of that point-and-click nonsense. 5: Turn based battles. There is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that. 6: Unskippable cutscenes. I don't think I need to explain this. 7: This one's fairly minor, but I want to be able to see where my characters keep their weapons. In a game like Devil May Cry, where you only have about four of the weapons equipped at once, I want to see each weapon holstered or tucked away somewhere on my person, not just have it magically pop in out of thin air. 8: Crappy minigames. Either go all the way or don't put it in at all. And for the love of God, don't force me to play the minigame to move on with the story or to get some ultimate weapon. 9: Cheapness. There's a huge difference between challenging and cheap. I like a good challenge, but if I die to some random shit or because of poor camera angles or if the game simply failed to tell me what I'm supposed to do, that's not fun. Take Mario Kart Wii for example, I had absolutley zero fun playing the single player. The game would punish you for being good at it, and you'd end up losing the entire race through no fault of your own. A blue shell hits you, then immediatley after that a red shell, then lightning strikes you, then a huge guy runs you over and flattens you. Suddenly your in last place, and to add insult to injury this happens on the last lap right in front of the finish line. Crap like that happened to me far too often. Contrast something like Ninja Gaiden, which is undeniably challenging, but when you die in that game it's your own damn fault, that's the way it should be. 10: "Helpers" who just won't shut the fuck up and let me play. Navi and Otis come to mind. 11: Unlocking multiplayer stuff. I just want to play with my friends, don't make me spend hours upon hours in single player just to have the complete multiplayer experience available. Unlockables in single player are great, but don't hinder my fun in multiplayer. Please. Finally, I want a good Batman game, godamnit!
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Last edited by Moynahand; 05-16-2008 at 09:56 PM. |
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#33 | |
Rocky Wrench
Join Date: Apr 2005
Posts: 1,351
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I am so glad that they did away with the password system though. I remember back in the '90s me and my brother were around 10 and we were playing Tiny Toon Adventures and we literally had 50 pieces of note card paper all around the house with passwords for each level and we would end up losing one password note sheet or forget which password corresponded to which level. So yeah, passwords like that suck.
Also, Oblivion really has spoiled me though. After playing it, I end up thinking that every other game should have that depth to it. It should, but hell it takes the makers 4-5 years to make a new Elder Scrolls game so... I was just kind of annoyed in Persona 3 how you would go to the arcade, and it would have a text box saying that you played arcade games instead of you actually playing them yourself. Quote:
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#34 | |
lol i dont even know
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#35 | |
Sent to the cornfield
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Just think of Civilisation type games. They would be completely different in real time. Think of games like Ogre Battle or FFTactics. They rely on strategy. I would mourn the day that we lose the tactical nature of turn based games in favour of having fast reflexes. |
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#36 | ||
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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#37 | |||
Making it happen.
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There IS an item like the Blue Shell, but you have to pick up three "Missile" weapons consecutively, without firing any, before you can use it. What annoys me is the Magic system in most games - Any game without patching ability will, 99% of the time, have the Magic in the game be either completely worthless (or otherwise be worthwhile only after grinding with the magic for a long time to make it better, i.e. FF2), or be hideously overpowered.
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3DS Friend Code: 4441-8226-8387 Last edited by Loyal; 05-16-2008 at 11:04 PM. |
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#38 | |
Evil Nerd
Join Date: Jul 2007
Location: Latveria
Posts: 215
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You got me with Final Fantasy Tactics, but my original comment was more aimed at JRPGs. I'll revise my statement. Turn based battles. Outside of the SRPG genre, there is absolutley no excuse to use turns in combat. Ever. Technology has advanced far beyond the need to ever use turns. This is the reason why I have started to hate JRPGs. The Tales of series is a step in the right direction, and the rest of the JRPGs need to realize that.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. |
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#39 | |
lol i dont even know
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As much as it pains me to say this, Golden Sun and Dragon Quest are the worst offenders of this in my experience. In DQ's defence the archaic design choices feel classy instead of bothersome. But in GS? Not at all. Change that shit. |
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#40 | |
Om Nom Nom
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Civilization would be completely ruined by Total War style battles and would become an unfun, vulgar abortion of a game. It isn't a ladder of enjoyment that you progress up from, Real Time isn't an improved version of Turn Based, they're completely different systems. It's like saying that there's no excuse for making first person shooters anymore, because we should all be playing flight sims. You've somehow managed to fanboy a combat system as the ultimate and only thing that should ever be implimented. It's nonsensical at best and insulting at worst.
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE Last edited by DFM; 05-16-2008 at 11:39 PM. |
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