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Unread 05-16-2008, 11:57 PM   #41
Moynahand
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Quote:
Originally Posted by DFM
Civilization would be completely ruined by Total War style battles and would become an unfun, vulgar abortion of a game.
How so? Instead of just watching your guys go through a fighting animation, you could actually control the battle. Superior strategy would win instead of whichever side has more soldiers.

Quote:
Originally Posted by DFM
It isn't a ladder of enjoyment that you progress up from, Real Time isn't an improved version of Turn Based, they're completely different systems. It's like saying that there's no excuse for making first person shooters anymore, because we should all be playing flight sims. You've somehow managed to fanboy a combat system as the ultimate and only thing that should ever be implimented. It's nonsensical at best and insulting at worst.
Huh? What? I'm not saying change the genre. The combat can be altered and still keep the same spirit. Take Baroque for example, it is still an RPG, you go through dungeons, level up, it has all the item and equipment and status effects and all that jazz, but instead of clicking through a menu, you do the fighting yourself. It'd be more like taking Final Fantasy and mapping actions to different buttons.
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Unread 05-17-2008, 12:00 AM   #42
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Lost-forever items. That you have no idea how to get in the first place. Best example? Zodiac Spear in FF12. Also, battles that don't allow you to train your characters between them. Fire Emblem does this a lot, but isn't NEARLY as much of an offender as Rondo of Swords ( a new DS game ). The game has quantity > quality and then dumps you into fights that are either INSANELY HARD or stupidly easy. ( I got in the 5th battle or so and, like, I have 5 characters. The enemy has 25 and the weakest one is the average level of my party and there's a bunch of them in the 20s. My highest level guy was 6. You're SUPPOSED TO WIN. )

Oh yeah, battles that are easy until the enemy pulls an extremely damaging attack out of nowhere and you just lost. Every single boss in Castlevania Curse of Darkness suffers of this. A LOT.

Last edited by Ryong; 05-17-2008 at 12:05 AM.
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Unread 05-17-2008, 12:10 AM   #43
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Quote:
Originally Posted by Moynahand
How so? Instead of just watching your guys go through a fighting animation, you could actually control the battle. Superior strategy would win instead of whichever side has more soldiers.
If I want that I'll play Total War.
That's the thing about civilisation style games, it's all about just building up a production base and an empire, it's not about micromanagement of battles. NOt only would this distract from the other areas of the game, it would take forever too.
My key point, though, is that there is difference. Different players like turn based, other players like action based. It's nothing to do with developers being lasy and I can vouch for that. I geniunely prefer turn based systems.
The same goes for RPG. I like to think about my attacks (and a good RPG should have me thinking) and so I like it.
There is a place for turn based and real time battles in such games. Different people like different ones.
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Unread 05-17-2008, 12:28 AM   #44
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Quote:
Originally Posted by Moynahand
How so? Instead of just watching your guys go through a fighting animation, you could actually control the battle. Superior strategy would win instead of whichever side has more soldiers.
Civilization isn't a war game. The battles are as detailed as they should be to keep with the spirit of the game. Forcing Total War style battles wouldn't serve any purpose beyond getting in the way of the fun.

Quote:
Originally Posted by Moynahand
Huh? What? I'm not saying change the genre. The combat can be altered and still keep the same spirit. Take Baroque for example, it is still an RPG, you go through dungeons, level up, it has all the item and equipment and status effects and all that jazz, but instead of clicking through a menu, you do the fighting yourself. It'd be more like taking Final Fantasy and mapping actions to different buttons.
I've never heard of Baroque and I can't play any of the Final Fantasy's because I hate the combat system. (Although I didn't mind it in Chrono Trigger, for some reason) I did play Tales of Symphonia though, (Which sounds kind of like what Baroque is in terms of combat) and I greatly, greatly preferred it to the standard Final Fantasy fare.

But that's not because Real Time is a "Better" system than a turn based one, it's just because the one they used in Final Fantasy sucks. Like, bottom of the barrel suck. Easily the worst combat system ever created for a videogame unless you count ones that are buggy/unfinished/too obscure for me to know about but might possibly be worse.

X-Com is a good example of a turn based system that made the game. A real time X-Com wouldn't be nearly as strategic, tense, or memorable. Assuming they found a way to even make it playable. In replacing turn based combat with real time combat, you lose the spirit and enjoyment of the game.

Fallout is another example of a turn based system that works much better than if it were controlled real time in a WASD or Diablo style, but it wouldn't be as extreme a degradation as X-Com if the turn based was nixed.
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Unread 05-17-2008, 12:30 AM   #45
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Quote:
Originally Posted by Ryong
Lost-forever items.
I hate these. I'm always afraid to play a game (Usually RPGs) without a guide in fear that I will miss something random and be unable to ever get it again. And then when I do learn about this thing have to restart the game to go get it.


When a party/hero gets to the bad guy after plowing through is minions, but then three guards show up, they/he should not just give up and be captured. Kill the three weak minion and have the boss battle. You killed about a hundred of them and planned to kill the bad guy anyway, three more don't matter.
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Unread 05-17-2008, 12:51 AM   #46
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I maintain that a Civ game with Total War battles would be great and no one will ever convince me otherwise.

Anyways, moving on before I derail the thread. I hate indestructable walls. I don't mean the environment should be destructible (although that would be nice), I just want to able to shoot through the wall. A peice of plywood should not be able to stop a .50 caliber rifle. One example that jumps to mind is Half-Life 2. You'll be fighting a gunship, a gunship made by a race that has conquered multiple realities mind you, and you can safely hide inside a barn or behind a drywall. It make no sense. It wouldn't even be very difficult to program. Just take a material and add some code that lets weapon A, B, and C pass through it but stops weapon D. If an enemy hides behind a wall, my .45 should be able to shoot him dead.
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Unread 05-17-2008, 01:24 AM   #47
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WOW this thread really boomed! now where to start
ah yes
Quote:
Finally, I want a good Batman game, godamnit!
agree but Sandbox i can grapple hook anywhere (not just the god damn shiny spot) and the glider should be harder to control (if they add it)

second
Quote:
he Magic system in most games - Any game without patching ability will, 99% of the time, have the Magic in the game be either completely worthless (or otherwise be worthwhile only after grinding with the magic for a long time to make it better, i.e. FF2), or be hideously overpowered.
i have not seen one game where magic was overpowered...ok maybe elder scrolls but its a shit load out of your wallet and only touch death spells did anything of use
ah yes and the "Paper Bulletproof walls" thing is starting to die (finaly) with the COD4 shooting system (which i remind you that the AI never used)

a thing i hate is When NPCs can do something you cant... "oh look Gordan Ill put my back up ageist the wall so that i can lean around the corner and scout ahead can you do that???"
another thing i hate is paying someone for a MOD!
"yes we are charging people for Garrys mod"
"is Garry even getting money for this?"
"QUIET YOU!"
Another thing god damned back stab moves. I mean like Im a hyper advanced dues ex machina generator/super soldier/really "lucky" guy...and one tap on the back kills me What the HELL!
at least in teamfortress 2 spys where the only ones to have this ability and frankly it makes since an knife shoved through your spine can kill you.
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Unread 05-17-2008, 03:07 AM   #48
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Quote:
Originally Posted by Cid Highwind
...that everyone seems to be talking about these "Girl Gamers" that are so prevalent. Where the fuck are they!? Why dont I know a single one??
Hi.

Quote:
Originally Posted by Cid Highwind
I want you to marrrrrrry mee!
No.

Quote:
Originally Posted by Lumenskir
Hanging out in Narnia or Discworld or the clitoris or some other imaginary place.
I'd considered offering you the assistance of some websites on anatomy, but...no, I'd rather just laugh. I laugh that I may not weep.

Quote:
Originally Posted by Lumenskir
Just find a girl with interests that occupy her for a few hours each day and if she ever gets uppity you can point to her activity and say "You don't see me breathing down your neck about all the goddamned crocheting do you?"
Yeah, crocheting. The latest hot trend among women, right up there with scrubbing the dishes, making dinner for the menfolk, and batting at car keys jingled above one's head.

Back on topic: mascots and comic relief, because they're almost never funny. I was thinking particularly of Perel from Terranigma. He's just about the only blemish on an otherwise wonderful game--he's far from the most flagrant offender in the history of annoying mascots (and some of this, I admit, is the dated "rad sk8board" thing), but the game is so good he still stands out for me pretty badly. All the other characters get to resemble proper characters somewhat (insofar as this happens in video games; I'd like to see more of them given plot and dialogue by established writers), but Perel? He gets a totally rad and awesome skateboard like wow, duuuude!!1!11!!!!1! (Also, he seemed quite the anachronism for most of the game.)
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Unread 05-17-2008, 03:14 AM   #49
Mirai Gen
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The ever-classic way to slow plot progression.

"Well, if that's how you feel, I'm not going to talk about this anymore!"

"Whatever, look, we have more important things to do, can we just drop it for now?"

"I am not going to talk about this subject any further, but I will bring it up randomly in a few more hours of gametime."

God, would it be so difficult just to make it so that you ask something and the character lies, then explains it later? Or that their response is just "I'd rather not say" or "It's personal," something real people would say? Or maybe that the plot progression, instead of being divided up into segments you get to hear, why not in segments that are relevant to the plot at hand? Mass Effect did this really well, when you had the in-between mission where you could go up and say, "Hey, what's your thoughts on the last mission?"
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Unread 05-17-2008, 09:24 AM   #50
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Quote:
Originally Posted by Moynahand
Having half naked women prancing around really shows how immature the industry is.
Yeah, welcome to every form of media EVER!

What do I hate about videogames?

That I'm going to have to cave and buy a 360 at some point, but won't have that kind of money for a while./whine

Oh, and the complete lack of quality licensed Avatar games that THQ inflicts upon the world. The first was merely lacking in some areas, whereas the second game upset me so much, I don't like to think about it. And now they are making what will probably be a piss poor third one. You fuckers./rant

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