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Unread 05-28-2008, 07:47 PM   #81
Ogianres
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*WARNING: COPY+PASTED WALL OF TEXT AHEAD, TL;DR BELOW*

I wish there was a, wait for it, zombie-apocalypse-styled video game. Yeah, real original, but hear me out.

However, instead of being a single or group of ragtag survivors holding off the undead hordes with a large cache of guns and an inexplicable knowledge of agricultural sciences, I want to be a single or horde of zombies that's trying to kill any and all humans.

You start the game with an interface that looks roughly like the map of the US or North America. On this map is a set of different icons spaced across the country/continent that represents cities. You can choose which city you start out in, which affects both the starting difficulty and the future difficulty of conquering other cities. There might be a little subrural town in California that features lots of happy, weak, and, since you're just starting, oblivious people. Or you could start in a NYC-esque city where 7 out of 10 people own a gun and the cops are all experienced and street-smart. Maybe you can start out in a fort in Washington, where (obviously) you will face a large amounts of armed soldiers, but taking down the fort now will lower the chances and amounts of reinforcements sent to other cities.

Regardless of which city you choose, one of its inhabitants (which are all generated and being processed to some degree) randomly falls ill with a strange disease. This person will die, and later rise from the dead as a zombie, which you will control. Control will be pretty much like Stubbs; third-person action game. Every human in the game has a set of more-or-less basic stats, including strength, speed, health, endurance etc. and the stats of the original human will determine your own stats.

You will have an in-game radar of sorts that gives you basic information in a small area. Blue dots represent uninfected, non-hostile, oblivious humans. As they take damage, their dot starts to turn black, starting at the circumference. As they become more infected with the zombie virus, their dot starts to turn green, starting at the center. A person's health at the time he is fully infected determines the percentage of health the zombie will have. Green dots represent zombies, with their damage being represented the same way as humans. Yellow dots represent panicking or cautious humans; they are aware of the existance of zombies but are not hostile yet. Red dots represent hostile humans; they will attack you or other zombies and have an awareness equivalent to yellow humans. The radar also contains lines to represent walls.
Oblivious humans are unable to identify zombies from any significant distance or in moderate dark. They might look like drunkards or sick people until they are close in clear light. Panicking/cautious humans can identify zombies from a distance in light and close zombies in light darkness.

When you start, all humans are automatically oblivious and will be blue on your radar. Humans go about their regular schedule in the city when you haven't caused any sort of panic. If you don't attack anyone, people will go to their jobs, go shopping for food, commute to various locations around the area etc. You can attack or infect a person without witnesses and let them go on about their normal daily routine while slowly becoming more infected. Each city is divided into sections in a grid-like formation, and all humans and zombies are in a low-information state until you reach their area, so that the game would have more reasonable sys-reqs. Zombies and humans will move throughout different sections on their own. Zombies may go across town and start infecting people while you're still clearing out an apartment. As the zombie:human ratio grows in a certain section, noticeable changes start taking place, some of which won't take place until you leave and re-enter. The sky might be obscured by a green fog, fires start, rooms start collapsing, cars are crashed into buildings and trees, lights go off as the power lines go down etc. If a building is filled with zombies and you back up some survivors up against said building's entrances, zombies just might burst out and grab the humans by suprise. Or if you lead some zombies to a barricaded building, they'll start smashing themselves against the windows and doors in the hopes of getting a good meal inside.

When a city is more-or-less infected, you may leave and go to anotherr city. There are differences between your first city and ones you travel to. Most likely, news of your attack will have spread, and most, if not all, people will be yellow or red on your radar. Soldiers from nearby forts have been sent to various cities in order to help defend them from any zombies that would come visiting. Instead of starting in a random spot inside of the city, you start outside of it near a way that leads into it. More regular civilians (not cops, soldiers, or criminals of various kinds) will have armed themselves in some way, and taking this city will be (quite deliberately) more difficult. However, you may take a small amount of zombies from the previous city with you, so you have some back-up going in. The last city that you would conquer becomes the sort of "boss fight". All remaining soldiers in the game have gone to help defend the city, people have actually been receiving basic firearms training, all roads into the city have either been destroyed or blocked by make-shift walls and gates.

Your zombie is different from the rest of the horde in that you contained the original virus. The others are infected with a mutated version and are weaker, slower, and dumber than you are. You can also command small groups of nearby zombies with basic commands, such as Go There, Follow, Stay, and Attack, which would act as sort of "suggestions" rather than direct commands. You have a fast and weak claw attack, a slow and strong bite attack, and possibly some other powerful abilities.

[TL;DR]: Stubbs the Zombie meets GTA meets Dynasty Warriors Empires.
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The government of England was a limited mockery. Henry VIII found walking difficult because he had an abbess on his knee. Queen Elizabeth was the "Vir- gin Queen." As a queen she was a success. When Elizabeth exposed herself be- fore her troops, they all shouted "hurrah." Then her navy went out and defeated the Spanish Armadillo.
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Unread 05-28-2008, 08:01 PM   #82
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Quote:
Originally Posted by Ogianres
*WARNING: COPY+PASTED WALL OF TEXT AHEAD, TL;DR BELOW*

I wish there was a, wait for it, zombie-apocalypse-styled video game. Yeah, real original, but hear me out.

However, instead of being a single or group of ragtag survivors holding off the undead hordes with a large cache of guns and an inexplicable knowledge of agricultural sciences, I want to be a single or horde of zombies that's trying to kill any and all humans.

You start the game with an interface that looks roughly like the map of the US or North America. On this map is a set of different icons spaced across the country/continent that represents cities. You can choose which city you start out in, which affects both the starting difficulty and the future difficulty of conquering other cities. There might be a little subrural town in California that features lots of happy, weak, and, since you're just starting, oblivious people. Or you could start in a NYC-esque city where 7 out of 10 people own a gun and the cops are all experienced and street-smart. Maybe you can start out in a fort in Washington, where (obviously) you will face a large amounts of armed soldiers, but taking down the fort now will lower the chances and amounts of reinforcements sent to other cities.

Regardless of which city you choose, one of its inhabitants (which are all generated and being processed to some degree) randomly falls ill with a strange disease. This person will die, and later rise from the dead as a zombie, which you will control. Control will be pretty much like Stubbs; third-person action game. Every human in the game has a set of more-or-less basic stats, including strength, speed, health, endurance etc. and the stats of the original human will determine your own stats.

You will have an in-game radar of sorts that gives you basic information in a small area. Blue dots represent uninfected, non-hostile, oblivious humans. As they take damage, their dot starts to turn black, starting at the circumference. As they become more infected with the zombie virus, their dot starts to turn green, starting at the center. A person's health at the time he is fully infected determines the percentage of health the zombie will have. Green dots represent zombies, with their damage being represented the same way as humans. Yellow dots represent panicking or cautious humans; they are aware of the existance of zombies but are not hostile yet. Red dots represent hostile humans; they will attack you or other zombies and have an awareness equivalent to yellow humans. The radar also contains lines to represent walls.
Oblivious humans are unable to identify zombies from any significant distance or in moderate dark. They might look like drunkards or sick people until they are close in clear light. Panicking/cautious humans can identify zombies from a distance in light and close zombies in light darkness.

When you start, all humans are automatically oblivious and will be blue on your radar. Humans go about their regular schedule in the city when you haven't caused any sort of panic. If you don't attack anyone, people will go to their jobs, go shopping for food, commute to various locations around the area etc. You can attack or infect a person without witnesses and let them go on about their normal daily routine while slowly becoming more infected. Each city is divided into sections in a grid-like formation, and all humans and zombies are in a low-information state until you reach their area, so that the game would have more reasonable sys-reqs. Zombies and humans will move throughout different sections on their own. Zombies may go across town and start infecting people while you're still clearing out an apartment. As the zombie:human ratio grows in a certain section, noticeable changes start taking place, some of which won't take place until you leave and re-enter. The sky might be obscured by a green fog, fires start, rooms start collapsing, cars are crashed into buildings and trees, lights go off as the power lines go down etc. If a building is filled with zombies and you back up some survivors up against said building's entrances, zombies just might burst out and grab the humans by suprise. Or if you lead some zombies to a barricaded building, they'll start smashing themselves against the windows and doors in the hopes of getting a good meal inside.

When a city is more-or-less infected, you may leave and go to anotherr city. There are differences between your first city and ones you travel to. Most likely, news of your attack will have spread, and most, if not all, people will be yellow or red on your radar. Soldiers from nearby forts have been sent to various cities in order to help defend them from any zombies that would come visiting. Instead of starting in a random spot inside of the city, you start outside of it near a way that leads into it. More regular civilians (not cops, soldiers, or criminals of various kinds) will have armed themselves in some way, and taking this city will be (quite deliberately) more difficult. However, you may take a small amount of zombies from the previous city with you, so you have some back-up going in. The last city that you would conquer becomes the sort of "boss fight". All remaining soldiers in the game have gone to help defend the city, people have actually been receiving basic firearms training, all roads into the city have either been destroyed or blocked by make-shift walls and gates.

Your zombie is different from the rest of the horde in that you contained the original virus. The others are infected with a mutated version and are weaker, slower, and dumber than you are. You can also command small groups of nearby zombies with basic commands, such as Go There, Follow, Stay, and Attack, which would act as sort of "suggestions" rather than direct commands. You have a fast and weak claw attack, a slow and strong bite attack, and possibly some other powerful abilities.

[TL;DR]: Stubbs the Zombie meets GTA meets Dynasty Warriors Empires.
This isn't copyrighted anywhere is it? Just asking... wouldn't want this to get... Seil did it.
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Unread 05-28-2008, 10:07 PM   #83
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A idea for the zombie game
look I'm the last kind of person that would play a zombie game but i have a few suggestions on the idea
one power that you mutate (because your a virus zombie) that would add difficulty or help you if you use it right is the ability to make "smart" zombies
that would help you control the others or even sneak in to human forests (because they would look less zombie-ish)...but you have to keep them happy (like letting them infect people) or they will turn on you controlling others to destroy you...
fast zombie stain what happens when a you ask zoms to use only there Ehmm "claws" they can only kill but not infect shame
old zoms because you dont rot like the others you wont go through this but basicly old zoms never ever give up you could have shot their legs off and crushed their arms and they would still try to bite you
rouge zombies zombies that have a hyper mutated virus that makes them go even more berserk where they would attack anything including zombies and tanks
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Unread 05-28-2008, 10:55 PM   #84
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Steven Hawkings great adventures
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Unread 05-29-2008, 02:16 PM   #85
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Quote:
Originally Posted by Odjn
Except in Japan, wasn't FFAdventures Secret of Mana?
In Japan, Final Fantasy Adventure was Seiken Densetsu: Final Fantasy Gaiden. Secret of Mana was the localization title for it. "Seiken Densetsu" actually translates to "Holy Sword Legend". So, while being first in the series, it's still inaccurate to call it "Secret of Mana".

Anyway, what I would like are English translations of the below games:

Digital Devil Monogatari: Megami Tensei*
Digital Devil Monogatari: Megami Tensei 2*
Shin Megami Tensei
Shin Megami Tensei 2
Shin Megami Tensei If...
Shin Megami Tensei: Devil Summoner
Devil Summoner: Soul Hackers
Persona 2: Innocent Sin†
Majin Tensei
Majin Tensei 2: Spiral Nemesis
Last Bible 2
Another Bible
Last Bible Special
Last Bible 3
Giten Megami Tensei: Mokushiroku

Yes, I am a major MegaTen fan.

* A translation of Kyuuyaku Megami Tensei, which was a SFC remake of these two games, would be just fine as well
† This is not the same game as Persona 2: Eternal Punishment, which was localized and released for the PS2.
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Unread 05-29-2008, 02:33 PM   #86
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Quote:
Originally Posted by BraveFencer Shinryuu
Shin Megami Tensei: Devil Summoner
This one already has an English translation. Actually, it's been out for some time already.

The local Play N Trade where I live even has a copy of it, though I can't remember if it's used or brand new.

Unless, of course, you're talking about the original Devil Summoner, which was on the Sega Dreamcast, as well as recently the PSP.

EDIT: Wait. No, apparently, the one I linked to was originally "Raidou Kuzunoha vs. The Soulless Army." Huh.
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Unread 05-29-2008, 02:41 PM   #87
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I want an action-adventure MMO version of Urban Dead, with Left 4 Dead's zombies.
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Unread 05-29-2008, 03:11 PM   #88
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Quote:
Originally Posted by Ecurt
Wait. No, apparently, the one I linked to was originally "Raidou Kuzunoha vs. The Soulless Army." Huh.
Yes. Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, which has been released in the US, is an entirely different game than the original Devil Summoner, which has not.

Apparently, Atlus wanted to bring several more of the titles over to America, but Sony blocked a lot of them. The fuckers.
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