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Unread 10-29-2008, 08:45 PM   #71
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I'm just generally surprised that they put the game on the shelves with such a big glitch, especially since it's such a big name title.
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Unread 10-29-2008, 09:09 PM   #72
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I hate Oblivion so much that even I realize how sad it is.

Fallout 3 has been pretty fun so far, but I haven't really had much chace to explore.

Edit: NonCon is that the console version?

Edit 2: The other guy, there's minor level scaling but it's all been capped. Like, take the Elementary School for example. The enemies there will always be between levels 1-10. If you go in at level 2, they'll be level 2. If you go in at level 15, they'll only be level ten. Stuff like that. Items aren't leveled at all, my second level character had a minigun he stole from a supermutant.

The actual level system is just like the previous Fallouts. You gain experience for kills and when you get enough to level up you get X amount of points to add on to whatever skills you want, as well as a specialized perk (Such as Daddy's Boy, that gives you bonuses to science and medicine for following in your father's footsteps, or Sandman, which lets you silently kill anyone while they're sleeping and get extra XP doing it).
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Unread 10-29-2008, 09:29 PM   #73
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Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them.
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It's the 360 version, but from what I've been hearing it happens on PS3 and PC as well. I would get it for PC, but my lappy would probably die trying to run it.
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Unread 10-29-2008, 09:32 PM   #74
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Fun facts!

You can pay a set fee to have features that would block a games submission, like, oh, giant game crashes, to have the company "look the other way".

And yes, this is essentially bribery. And it's industry standard. Voice patching is the worst part. PS3 requires any game that has multiplayer to include Voice communications.

You'll notice many games do not have Multiplayer w/voice.


So game crashes, while they ideally get fixed, sometimes get paid overlooks and are fixed in patches.

thus, F3 with a big glitch like that on shelves.
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Unread 10-29-2008, 11:20 PM   #75
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What do you mean "paid to overlook"?

The developers pay the publishers to look the other way? The publisher pays me because they're sorry their game is glitchy? I'm trying to think of what you're talking about but everything I can come up with is insane, fantasyland shit and no where near something that's "industry standard".
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Unread 10-29-2008, 11:25 PM   #76
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I've played F3 quite a bit today and I haven't experienced a single problem.
Maybe I will later? I'm not sure. I do own the PC version, which actually runs surprisingly well on my laptop, all things considered.

EDIT: Let me make a strong recommendation: *don't* buy the official strategy guide. It's not bad in the sense that it covers an altogether decent amount of potential strategy and lays out a geal deal of ways to solve any particular "situation." It is bad in the sense that the guide is horrifically unorganized. Most guides to fairly non-linear games at least attempt to provide you with some guidance as to what kinds of quests you can/should tackle during certain stages of the game; there's no sense of chronology in this guide...the main quest is outlined first (fortunately, I haven't spoiled myself with the details) and then all the sidequests are just kind of thrown in random order as an addendum. This is fairly annoying to people like me, who buy strategy guides for non-linear games with the explicit intention of rescuing some sense of linearity. I'm a completionist who doesn't mind being told when to do something if it helps me get the most out of a single playthrough of a game, so it's just kind of aggravating when the strategy guide splatters chaotic bursts of information at you and doesn't say "well, these are the sidequests you should consider now, and these are sidequests for later."
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Last edited by Solid Snake; 10-29-2008 at 11:29 PM.
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Unread 10-29-2008, 11:26 PM   #77
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I guess he assumes companies are as big a douche as he is, I guess.

Because, really, they don't charge for patches that fix problems, so they essentially throw money away with nothing to gain (if they do that). Hell, the lose potential sales for those who don't buy it on release day (I know I don't want a game with bad crashes). Pushing release dates back amazingly do not cause sales to drop.
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Unread 10-29-2008, 11:36 PM   #78
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Items aren't leveled at all, my second level character had a minigun he stole from a supermutant.
Yeah. I already have a Brotherhood of Steel Power Armor sittin in my Megaton house just waitin' for me to get P.A. training :gonk:.
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Unread 10-30-2008, 12:09 AM   #79
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FUCKING FIRE ANTS ARGH

Ahaha, holy shit. I just picked up the Ripper and immediately a guy runs into the room, and demands for the last time I give him something that he's not getting.

"And for the last time, you're not getting it."
"That was probably the dumbest thing you could have said."
*VATS*
*Chainsaws his left arm off*
"ARGHLHSD!!"

I can't think of a better way to introduce the Ripper.
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Unread 10-30-2008, 01:12 AM   #80
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Quote:
Originally Posted by DFM View Post
FUCKING FIRE ANTS ARGH

Ahaha, holy shit. I just picked up the Ripper and immediately a guy runs into the room, and demands for the last time I give him something that he's not getting.

"And for the last time, you're not getting it."
"That was probably the dumbest thing you could have said."
*VATS*
*Chainsaws his left arm off*
"ARGHLHSD!!"

I can't think of a better way to introduce the Ripper.
My speech skill was high enough that I basically was able to tell him to fuck off. Which I did.

And when he walked away I ripped his arms off with the Ripper.

Also, I think the defining moment for the game for me so far has been turning on the radio, listening for a while, and then realizing that the 1940s style swing song I was listening to was about cannibalism.
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