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Unread 11-03-2008, 11:07 AM   #151
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I'm getting ok-kinda-somewhat far into the game, and I am so tempted to ditch my current character in favor of running someone with higher INT from the get go. Put it at 9 and make a quick trip to the Rivet City Science Labs. Love agility, just because "FUCK YEAH SNEAKING!" Definitely should have bought instead of renting.
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Unread 11-03-2008, 03:42 PM   #152
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Speech is always important I think...
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Unread 11-03-2008, 05:24 PM   #153
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Originally Posted by EVILNess View Post
Did you save room for the bobblehead bonus for your CHA? The maximum is 10 for stats and 100 for skills and any bonuses over that are wasted, so if you come across the bobble head for a skill or stat and have it maxed its wasted.

Plus I have found around 10 of each skill book, and I have that perk that doubles the points you get from them. Thats a +20 to each skill there.
Well in the screenshot you can see the only stat I have at ten is int... and I don't really care to power/metagame.

If I did I'd just access console and set my stats.

Same end result.

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As for perks I recommend Gun Nut because of the sheer awesome that is the repair skill. No other skill is more valuable
Except that if you get it to 51%, you're pretty much done. I mean, you may not be able to 100% cnd everything with that, but you can get really close for most things, and close enough that you aren't improving its damage, even if you were to get higher.

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not even a weapon skill (Mainly because the skill only affects your VATS hit%)
They also affect damage with weapons of that type. Not a lot, but it's there. Make a character with small guns tagged and one who doesn't have it tagged. Then check the damage on your 10mm in the beginning. Just from the tag skill change you can get about a one damage difference.

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Thief is also good for that sneak bonus. You see the great thing about sneak is that if you see someone before they see you and you go into sneak mode and cap them in the head (Sniper Rifle and Scoped Magnum are best.) its an instant crit, even if you only have a 10 sneak.
It's an instant crit no matter WHERE you hit them. Hitting them in the head with the sniper rifle, however, regardless of whether you scope it or just shoot it, and regardless of whether you're sneaking, is either an instant kill or a fuckton of extra damage. I'm not sure which, but I've not had someone survive it yet.

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Gunslinger is great if you have lots of 44 magnum ammo or use a 10mm SMG, and is really awesome with the laser and later plasma pistols. I prefer Commando though because of the greater selection of weapons it affects.
I thought so at first, too. Then I realized I can do better at range without going into VATS, even with gunslinger. Particularly with laser weapons as they have great accuracy.

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Oh my god get scrounger. It is the greatest perk ever to someone like me who sprays an entire clip into a room hoping I hit something.
OR you could learn to aim. I use guns almost exclusively and very rarely run into serious ammo starvation. I mean, strength four. Melee isn't a good idea for her. She had a sword right then because no one in that place HAD ammo, so I figured I should conserve a bit. Also they died easily enough, and the sword was bad ass.



I mean, all those perks are nice and all, but, honestly, just like in the older fallouts, increasing your base stats is incredibly useful. Each base stat increase also affects its connected skills. Having ten agility at the start, for instance, increases your sneak and small guns skills to 25 before tagging. Beyond that they also have their own side effects, like crits for luck, improvements for all social interactions for charisma, AP increase for agility, etc. etc. So when I have to choose between an increase to two skills, or a smaller increase to two skills plus over arching improvements to the whole of my character I choose the latter.
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Unread 11-03-2008, 10:45 PM   #154
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Warning: End-of-game things ahead!

Sweet Zombie Jesus, but Liberty Prime was the greatest single thing Bethesda did with this game! He's everything I ever wanted in a 1960's style war-bot. I mean, he shoots eye lasers, spouts anti-communist rhetoric, and throws nuclear bombs like footballs. His activation and rampage through town really made the final quest for me.


I would also like to point out that Harold in Oasis creeps me the fuck out.
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Unread 11-04-2008, 03:58 PM   #155
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Dunwich Building creeps me out hardcore. It feels like if the Umbrella Corporation and a C'thulhu cult hooked up.
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Unread 11-04-2008, 06:06 PM   #156
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Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way.
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Though I don't quite understand how or why he'd travel so far from the west coast to the east coast, I'm glad Harold showed up. He was one of my favorite Fallout series characters.
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Unread 11-04-2008, 06:56 PM   #157
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Only managed to play it for around an hour tonight (very busy day left me with no time) but I succesfully found Dogmeat (I love him, he's awesome), and came across an impressive horde of weapons just south east of Megaton, including a scoped magnum, a laser rifle (pretty weak, but looks nice), a crap ton of ammo and a mininuke, which counts as ammo.I don't know what kind of weapon it is that fires frikkin' mini nukes but I intend to find out! Also found that nuka cola quantum, so I'm taking EVILNess' advice and holding on to that for now. I also found a flamethrower and recieved a few stealth boys, which look awesome.

All in all, not a bad nights haul.
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Unread 11-04-2008, 07:00 PM   #158
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Mini nuke goes with a launcher called 'Fat Boy'.

It's pretty awesome, but irradiates the area you fire into, so be careful.

You can also insta-gib yourself very easily with it.
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Unread 11-04-2008, 10:13 PM   #159
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Mini nuke goes with a launcher called 'Fat Boy'.
Well, 'Fat Man', actually. He grew up.

After going over to the Fallout wiki and checking out the weapons, I have found out that there's a lot of constructable ones that I haven't even found the schematics for yet.

Like the Deathclaw Gauntlet. Yes, it's a real thing. Time to make an Unarmed character and achieve greatest victory.
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Unread 11-07-2008, 11:00 PM   #160
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So I got this yesterday (for 360 sadly, as my computer can't come close to running it) and I have but one thing to say:

Fuck yes.

Very very immersive, fun combat, love VATS, story is great, tons to do, likeable characters (<3 Moira)...Definitely a game of the year.


But not unlike Oblivion/Morrowind, between the design and the sneaking-up tendencies of the monstrous enemies (and the relative lack of health compared to other games), Mirelurks and ants and crap scare the hell out of me. Especially Mirelurks, since they do shittons of damage.

I prefer fighting people. And the VATS craziness, like splattering someone's head with a 10mm pistol, is hilarious.
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