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Then feeding the hungry person is just... well... dumb. Will I summon steak? Eggs? A cookie? Nobody knows! Nobody cares.
Maybe I'm missing something?
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Yeah, you're missing the fact that you're expecting supercomplicated problems and solutions on the
first world.
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EDIT2: Why the fuck can't I choose the length of my ropes and bridges and shit? And why can't I pick up people/penguins?
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From shortest to longest:
Glue/Ducttape, Handcuffs, Belt, Cable, Ivy, Rope, Chain. Also, Crane/Piledrivers come with a short length of chain. I may be missing one.
You can only pick up things that are small enough to carry, or (with the stylus) things that you put into the level yourself.
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I try to be silly. I try to have fun. But, whenever I do, the game slaps my hand away and says, "You're doing it wrong! You're supposed to do it my way." Even when I had God trampling over glass bottles in an act of boredom, I was hardly amused. Partially because he just stood there and I had to keep moving him to get him to knock them over, and partially because I just didn't care. I don't care about the objectives and I don't care about the boring solutions the game wants me to use. [Etc etc]
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So the most natural reaction to God seeing a bunch of bottles is "I MUST DESTROY THESE THINGS FOR THE GOOD OF MANKIND!"?
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Plus, it's very restrictive on how you fulfill your objectives. Quickest, funniest way to get back at the kids who threw snowballs at you? Shoot them with a tank! That's escalation motherfucker! Oh wait, you failed. So sad.
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Um. No shit?
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Wanna knock over the bottles? I summon Cthulhu! Oh, he killed the lady, you failed.
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You can just pick
up summoned things like Cthulhu and put them away before they cause any more harm than you intended them to.
In short, it's one thing to criticise the game for its flaws (controls, limited interaction, etc.), it's another thing to bitch at the game for not reading your mind for its outlandish and
crazy solutions. You're not just doing it
wrong, you're flying
so far off the chart with your 'solutions' that expecting success with them is folly.