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Unread 12-17-2009, 03:03 AM   #101
Wigmund
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Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know!
Default Notice of Completion

I have finished my year as leader of Workgill.

I'll have the final journal and upload link posted tomorrow.
Also, there will be maps of what the fort currently looks like.

Here's a teaser of what's happened in the winter of year 57 at Workgill:
More goblins and fighting with them
A brave hero shows what it means to be a man...with a hole in his lung.
A leader has to learn how to not be confused for a pirate around Halloween.
And strange things are crafted.
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Unread 12-17-2009, 03:35 AM   #102
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Straaaaaaaaaaange things are happenin'...
Straaaaaaaaaaaange things...
Straaaaaaaaaaaange things are happenin' to me,
Ain't no doubt about it!
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Unread 12-17-2009, 04:55 AM   #103
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You sent a green eyed recruit with rudimentary fishing skills to his untimely death!

Hmm, I guess grappling DOESN'T work on the streets, or when there is glass and molten lava around...
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Unread 12-17-2009, 09:58 AM   #104
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I'd like to be dwarfed if your still taking dwarf requests, if possible I'd like to be the dwarven equivelent to "A guy in a red shirt".
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Unread 12-17-2009, 11:07 AM   #105
Melfice
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Originally Posted by waddle2120 View Post
I'd like to be dwarfed if your still taking dwarf requests, if possible I'd like to be the dwarven equivelent to "A guy in a red shirt".
... welcome to the army!
Here's your complimentary outfit - don't worry about the bloodstains - you can practice wrestling in the barracks.
You'll be on duty tomorrow! If you survive, you're hired!
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Unread 12-17-2009, 04:02 PM   #106
Wigmund
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Default Wigmund's Journal, Fifth Entry

15th of Moonstone, 57

Our miners are continuing their excavations of the workshop areas and new apartments. Deposits of Galena and Sphalerite have been discovered in the walls of our fortress. Additionally, clusters of Milk Opal, Topazolite, Yellow Circon, Melanite, and the previously mentioned Tsavorite have been uncovered for our jewelers to work with.

Outside the fortress, deposits of Native Gold, Aluminum, Native Copper, Hematite (which is near the southern end of the underground river), and Adamantine have been discovered. The miners say that since we know where the infernal pits lie the adamantine can be safely recovered if we send a team to the bottoms of the earth. And they claim that the other metal deposits can be recovered since they doubt that there are any more hazards to be stumbled upon.

20th of Moonstone, 57

More goblins have arrived today. This time they sprung up nearly on top of us, on the Gneiss Bridges! The goblin bowmen remained on the bridge while others ran across and killed two of our wolves. The bowmen fired indiscriminately at other dwarfs [indicating honest laborers] who were working outsi-MY EYE!!!

They took out my eye! Oh gods!


The bridges were ordered dropped...


And the bowmen fell to their deaths.

The salvage crew report that there was a kobold body down there too. Apparently the rodent was trying to sneak across during the battle. Serves the miscreant right.

Hawk was injured as well, his right lung was mangled...but he's refusing to go rest. He has continued to stand at his post at the Pit's edge despite being in pain and occassionally falling unconscious.


Awaken me

28th of Moonstone

Hawk has finally left his post to get a drink directly from the still itself. And then he finally succumbs to the pain and passes out.

4th of Opal, 57

I am continuing to rest in what the healers say will be long recovery process. I lost my right eye and I've sustained nasty injuries to my head and neck.

Th- Build me Wigmund Zanegsemor!
...
...
...
Ia! Ia! Ukosh Idos fhtagh!


Wood!
Gems!
Cloth!
I labor for Ukosh Idos!


Assistant's Notes: Due to the Manager being both gravely injured and temporarily possessed by a demonic spirit from the pits, I have [name illegible] taken over in the transcribing of events at the fortress into the Manager's Journal. During this time, many managerial duties have been handed over to Thadius.

4th of Opal, 57

It shall be noted that on this day that the current manager of the outpost Workgill, Wigmund Zanegsemor (Relicunions), has been possessed by a foul spirit, and seized control of one of the carpenter's workshops. Among the supplies he claimed for his project are chestnut and willow logs, a star ruby, and a roll of pig tail cloth. The former manager has been heard to mutter the phrase "Ukosh Idos" from time to time.

A close eye shall be kept on events concerning Mr. Zanegsemor and this item he is working on

Other notes: The engineers have been ordered to construct a series of weapons-based and stone-fall traps on the other side of the brook. It is believed that this shall reduce the threat of further goblin ambushes within the fortress' trench area.


7th of Opal, 57

An unfortunate incident at the outer gates today.

A kobold thief was stumbled upon by one of our engineers working on the aforementioned trap system. The engineer attempted to grapple with the kobold, but the attempted thief managed to escape while the engineer sustained minor injuries about his body.


9th of Opal, 57

I, [name illegible] have been notified that the former manager has finally finished his work, app- (remaining entry by the assistant is unreadable due to blood stains.)

Gentledwarfs! BEHOLD!
Ukosh Idos - the Dearth of Calls!

Quote:
This is a chesnut casket. All craftdwarfship is of the highest quality. It is decorated with Chestnut and Willow. The object menaces with spikes of Willow, Star Ruby, And Pig Tail. Valued at 79200 dwarfbucks
What happened? And who's body is this in my office?

15th of Opal, 57

More goblins were discovered today by undead goats. The goblins seem to lose interest in our fort after they have an encounter with the undead...strange, maybe we can use this to our advantage.

Also, the miners have alerted me that a deposit of graphite has been discovered in the Level 6 apartments. This should be fine as long as no dwarf [indicating miscreant] lights any fires down there.

26th of Opal, 57

Apparently a herd of unicorns has wandered into the old cage traps set up by Thadius at the former entrance to the fort and several dwarfs [indicating miscreants] have gone out to remove the traps.

Unfortunately they ran into a survivor of the Battle of the Bridge - a goblin maceman.

Quickly reacting, Thadius stepped up to the goblin foe, disarmed him, and...


Broke him.

3rd of Obsidian, 57

The miners have finally finished many areas of the fortress. My quarters and offices have been moved to the lower levels in preparation for my plans after my time as leader has come. I continue to heal my injuries, hopefully they'll recover some by this coming spring.

Most of the workshops have now been moved underground and most of the work left it cleaning up storage areas and removing what's left on the surface.

Here is the current layout of the Fortress:
SurfaceSurface: This shows the only entrance into the fortress. The area above the four stairwells has been topped with a ceiling and fortifications are being built along the sides of the Grand Pit.



Level 1Level 1: This area includes the entry meeting hall (statuary) around the entrance stairwells. Above that is the trade goods storage bays and visible to the right are the refuse dump (accessible from the dining hall) and the farms (12 exposed to surface, 6 underground; accessible from food prep area).



Level 2Level 2: This area includes the first level of apartments as well as the main dining hall. Food preparation and storage areas are above the dining hall. Animal storage (and butchers) are to the left of the food storage areas. Also, to the left of the stairwells, next to the pit wall are my former office and Thadius' dining room.



Level 3Level 3: This shows the leatherworks and tanners area, above and left of the main stairwells and the clothing, dyers, and looms to the right of this. The planned mining area could possibly used for the first nobles to arrive (especially if it's the king). Also visible, between the stairwells and the Pit are my former dining hall and Thadius' bedroom. The watery area to the right is the resevoir serving the dining hall's wells above.



Level 4Level 4: Here are the carpenters, crafters, and jewelers workshops as well as various storage areas for their supplies (wood, bone/shells/skulls, and gems). Below is the second entry area to the apartments. And once again, between the main stairwells and the Pit are Thadius' office and tomb, and my former bedroom (bed was deconstructed to move me to my new quarters, but the bed has been ordered to be built since these shots were taken)



Level 5Level 5: Engineering level. The siege, mechanics, mason, and bowyer workshops are here as well as a large storage area for siege engine parts, mechanical pieces, and chains. Between the main stairwells, that large room is my tomb housing the artifact coffin Ukosh Idos. Between the apartment shafts is a coffin complex currently housing many of the fallen (as well as coffins that have been claimed by the bodies of some of the victims in the Demon Pits - they're all dead over there).



Level 6Level 6: This is where the magma furnaces are, and they'll start working once the area below is hollowed out and a channel is built to the nearby magma pipe. The storage areas on the left are for metal bars (top) and metal ore (bottom). Also, this is the bottom-most level of apartments, and it houses my new bedroom, office (in the middle of the jail), dining room and personal armory. The jail cells are the series of two-deep rooms to the right of the main stairwell. They'll need metal cages and chains to be properly functional.



Level 7There is nothing down here beside the planned magma resevoir and the channel that will lead up to the magma pipe.



1st of Granite, 58

My time as the leader of the fort Workgill has drawn to a close. Fortunately, no migrants [indicating escaped felons] have arrived this past season.

I now hand my reins over to the next in line and I shall retire to become this outpost's first Sheriff. I have already set up my offices and rooms next to the area designated to become the jail. Whomever takes over for me will need to build the chains and cages that will house the dwarfs [indicating miscreants] who violate the order of our fair fort.

Good Luck.


-----------------

Welp, that was my run as leader of Workgill. No one was dwarfed, and no who has been dwarfed died. Though Hawk is showing himself to be a bad-ass.

Right now at the beginning of spring, most of my wounds have healed a bit so I may be functional when summer comes around. But Hawk's gaping chest wound hasn't healed at all (and most likely never will since he doesn't rest) but he can still get drinks and eat so he won't die, he's just useless as a swordsdwarf (though he may work as a marksdwarf and never has to hand-to-hand fight anyone).

The thing with the red text in the Fourth Entry was a complete joke. I had written that before my character became possessed. The possession freaked me out, but let me continue playing with that whole line. I had originally planned on the red text being voices of the demons in the HFS tormenting Wigmund for what he saw down there.

I guess the first thing for whoever takes over next to start digging up the magma resevoir and channel to power the furnaces and forges, and then start digging out from the fort to harvest the ores mentioned earlier. Most of those deposits that aren't inside the fort itself can be seen in the various exploration stairwells, so you know where to aim for. The hematite deposit is along the highest level of the underground river near the south side of the map.

The goblin patrol that was surprised by the goats is still wandering around the southwestern corner of the map. So they shouldn't be any trouble as long as they are left alone.

So, how did I do?

-----------------

The Command of Workgill is being passed on.

Here's the upload file. Just download it, unzip it, and drop the folder "region 1" into the Dwarf Fortress\data\save file of your game.
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Last edited by Wigmund; 12-18-2009 at 01:33 AM. Reason: Dwarfing update
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Unread 12-17-2009, 04:30 PM   #107
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So, how did I do?
Wonderful LP! dramatic, but interesting. Still don't quite see the transition between the surface and the entrance to the first floor, but I suppose the layout of Workgill doesn't affect me much. The stories and relating events is what I'm reading for.
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Unread 12-17-2009, 04:50 PM   #108
The Artist Formerly Known as Hawk
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Though Hawk is showing himself to be a bad-ass.
Naturally.

I am very glad I'm not dead yet. Guess I got to show Melfice up after all. Though I would ask whoever's next to take me off active duty for a while, to allow healing. Even badasses know when to rest.

Also a promotion would be nice...
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Unread 12-17-2009, 04:57 PM   #109
Thadius
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Holy-!

That...I did that to that goblin? Daaaaaaaamn. Wait, with what?
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Unread 12-17-2009, 05:06 PM   #110
Melfice
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As long as you don't let me serve under Hawk. ¬__¬
Give him the new Red Shirt, if you must!

EDIT: Gah, forget important stuff!
I agree. This is certainly turning out to be a very enjoyable Let's Play.

Last edited by Melfice; 12-17-2009 at 05:09 PM.
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