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Unread 03-04-2012, 02:00 AM   #1
Seil
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Join Date: Feb 2007
Location: British Columbia
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Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana.
Video Games I Used To Play A Lot Of Skyrim, But Then I Got An Arrow To The Knee

Surprisingly, there is no knee armor specifically in the PS3 release.

ANYWAY:

Skyrim is huge. I know it's huge. You know how huge? I've been playing for about fifty hours without really touching the main quest. Which gets kind of weird, because I get to be about level 30, and the giant, world ending dragons... aren't really as terrible as everyone makes them out to be. I mean, geez lady, I know you need five Ice Wraith teeth so you can keep your vegetables cold, but why don't you go kill some ethereal serpents yourself? I didn't know how to shoot fire out of my hands until I read it in a book, just buy the book.

Geez.

There's also the fact that Oblivion is better.

Oh, don't give me that look, you know it's true. I mean, Skyrim has DRAGONS!, but Oblivion had the more traditional RPG set pieces, the more satisfying storyline and the bigger difficulty vs. play ratio.

Let me explain - no, there is too much, let me sum up: in Oblivion, when you joined the Mage guild, they were like 'Here are necromancers, and are evil acting enough for you to kill guilt free. Here is a totally-seperate-from-the-main-quest thirty to forty hour quest line. Here is a satisfying conclusion to this quest line. Oh, you're going to spend a day and a half walking to Kvatch from here? Okay.' Because in Skyrim, (SPOILERS SPOILERS ABOUT STUFF!) you've got Winterhold and The Companions. And... well... they're not as amazing as Oblivion's Mage and Fighter guilds. It's like they turn you into a werewolf to compensate for that fact, a power I never ended up using. And the Winterhold questline is... what, 'Hey, the necromancers are actually pretty alright dudes despite every single one of them attacking you on sight, but here is one of the elven antagonist dudes and a detour on your way to DRAGONS!, and oh big exciting climactic battle, could've used that excitement like twenty minutes ago.

I mean that aside from the DRAGONS! and the graphics and some of the new game mechanics - the shouts, the duel weapon, dual spell thing, the daedric quests that you don't actually want to do because they're actually consequential and dark, and the poorly done political intrigue, Oblivion was better. I still get about a hundred and fifty seperate side quests in every town, and I still play the same character I made in Oblivion because I'm boring like that, but that's how I role play, bitch.

It's like liking the original Diablo because of its more single player focus and its more DND approach and darker tone than Diablo II's arguably better but more standard storyline, gameplay and friendlier multiplayer.

And on that note, do I join the Stormcloaks or the Imperials?
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