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Unread 10-08-2010, 12:04 PM   #1
Tev
Funka has spoken!
 
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Join Date: Apr 2008
Posts: 3,087
Tev INVENTED reputation, you know! Tev INVENTED reputation, you know! Tev INVENTED reputation, you know! Tev INVENTED reputation, you know! Tev INVENTED reputation, you know! Tev INVENTED reputation, you know! Tev INVENTED reputation, you know! Tev INVENTED reputation, you know!
Fun Do you believe in Magic?

~....in a young girl's heart~

Ahem, anyway, so my girlfriend has been pushing me to teach her how to play Magic. I put together a cute little green cat deck for her and taught her how to play last weekend. It was fun and all but the experience had the added affect of knocking me off the deck-building wagon. I had mostly sat out the last three blocks (six expansions and a core set or two) and haven't really been making decks or doing much playing at all for the last year or so.

So now I'm back into deck-building and am knee-deep in various decklists. I've got plans for green cats, red cats, green faeries, blue faeries.....and those are just for her. A friend of mine keyed me in on some new deck idea that uses the new(ish) Quest for the Holy Relic to power out some rather strong stuff. After adapting the deck more to my style....

....here's what I came up with:The Quest!

Creatures:
4 Memnite (0 cost, 1/1)
4 Ornithopter (0 cost, 0/2, Flying)
4 Phyrexian Walker (0 cost, 0/3)
4 Glint Hawk (W cost, 2/2, Flying, Sac it unless you return an artifact.)

Spells:
4 Mishra’s Bauble (0 cost, Sac to look at top of target player library, draw a card.)
4 Urza’s Bauble (0 cost, Sac to look at card in target player’s hand, draw card.)
4 Quest for the Holy Relic (W cost, quest counter for every creature you play, sac at 5 to get equipment and attatch it for free.)
4 Argivian Find (W cost, return target artifact or enchantment from graveyard to hand.)
4 Enlightened Tutor (W cost, search for Artifact or Enchantment and place on top of library.)
4 Argentum Armor (6 cost, +6/+6, destroy target permanent when attacking, 6 to equip.)

Land:
16 Plains
4 Mistveil Plains (W, and tap to put artifact or enchantment on the bottom of your library.)


Granted it's a little more "old school" but that's because I'm not a fan of the more restricted formats. The main plan is to get the Quest on the board and then power out cheap creatures to trigger it. At that point you go get the Equipment, attatch it for free, and beat your opponent to death with it. I'm told it can be done reasonably often on turn two.

So yeah, how about the rest of you? Any Magic players out there having fun with the new Scars set?
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Originally Posted by Funka Genocide View Post
From henceforth you shall be Tevosaurus Rex, or Tevosaur for short.

I have spoken.
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