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Unread 09-20-2010, 06:11 PM   #531
Tev
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Abagohra <water/rock>
I actually wanted to ask about this water/rock combo. I used Kabutops for funsies back in Gen 1 and he was Water/Rock and he seemed to get his face smashed by almost everything. Is this combo really that bad or was I just using him against the wrong stuff?
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Unread 09-20-2010, 06:15 PM   #532
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Edit - I looked at the wrong pokemon.
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Unread 09-20-2010, 06:21 PM   #533
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They are opposing. For one, the sprites are the same size (Things tend to evolve to bigger) and they have a big Hitmochan/Hitmolee vibe. Base stats wise, the first is a tank and the second is a physical sweep. There is little sense in those being evolving stats, since he'd lose 45 base HP, which is huge.
Well the Nageki/Dageki group looked like the opposing sides combo so I wasn't sure. I guess this game has two opposing fighter combos in it then?
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Unread 09-20-2010, 06:25 PM   #534
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Well the Nageki/Dageki group looked like the opposing sides combo so I wasn't sure. I guess this game has two opposing fighter combos in it then?
Well, I was wrong.

Nageki/Dageki was what I initially looked at. I didn't really read the pokemon names, and just assumed it was them based on the question.

Kojondo definitely evolves from Kojofuu.
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Unread 09-20-2010, 06:26 PM   #535
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I actually wanted to ask about this water/rock combo. I used Kabutops for funsies back in Gen 1 and he was Water/Rock and he seemed to get his face smashed by almost everything. Is this combo really that bad or was I just using him against the wrong stuff?
Not sure, I just threw him in for the fun of it and he seemed to look the best of all the water pokemon.
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Unread 09-20-2010, 06:27 PM   #536
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Well, I was wrong.

Kojondo definitely evolves from Kojofuu.
Okay good, because I was really getting more of a Mankey/Primeape vibe from that group.
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Unread 09-20-2010, 06:28 PM   #537
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Not sure, I just threw him in for the fun of it and he seemed to look the best of all the water pokemon.
Well that's why I picked the turtle thingy too. I'm just a little worried about its dual type.
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Unread 09-20-2010, 06:32 PM   #538
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Well that's why I picked the turtle thingy too. I'm just a little worried about its dual type.
(2x) Weak to: Electric, Fighting, Ground
(4x) Weak to: Grass
(1/2): Normal, Ice, Flying, Poison
(1/4): Fire

Doesn't seem horrible, maybe not the best though.
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Unread 09-20-2010, 06:46 PM   #539
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(2x) Weak to: Electric, Fighting, Ground
(4x) Weak to: Grass
(1/2): Normal, Ice, Flying, Poison
(1/4): Fire

Doesn't seem horrible, maybe not the best though.
Of the new pokemon:
Grass type -> 20
Fire type -> 16
Electric type -> 11
Fighting -> 16
Ground type -> 12

It's not safe to be a rock turtle.....

Also I wish the designs on the new fire, grass,and water monkeys were cooler looking. I wanted to add them to my monkey team with Primape and Infernape. But the new fire monkey looks almost like a Chimchar off-shoot and I'm not even sure why it's there.
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Last edited by Tev; 09-20-2010 at 06:56 PM.
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Unread 09-20-2010, 06:59 PM   #540
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I think they started running out of ideas for stuff. There's the 3 monkeys, and the 4 legendary fighting types, and then there are the 3 genie things with almost the exact same sprite. All of which seem to lack any creativity.
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