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Unread 05-24-2010, 06:55 PM   #1
bluestarultor
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Originally Posted by Kyanbu The Legend View Post
Sadly his image is so damaged that this may not sell well good or not. Well least Sega's trying to save him. Even though the only way to do this is to suspend the franchise for 50 years (most of the fanbase would have moved on by then). And try again. Or give up on it and promote only classic remakes since Mario's image can't be broke (he's too simple to get horribly wrong more the 1 in a row).
Sonic could be good if they didn't keep trying to push him into 3D and bloating his circle of friends to the point of Pokemon.

I mean, the simulated 3D portions of early Sonic games where you had to turn balls colors were hard to control and everyone knew it, which is why they were challenge stages. Trying to make an entire game that way and even faster works about as well as veterans of those games would think, only the frustration is all the time and not nearly as rewarding.

I'm withholding judgement on the new one because I think they could stumble over the right idea completely by accident using the old formula and have faith that they already have it from the gesture. Also, the 2.5D portions of newer games have been consistently pretty good from what I understand, so they have the base, they have a system that holds them to the base, and they've shown that they understand the market by dropping all of the extended cast that's drawn the ire of mainstream buyers.

I'm not saying it couldn't go wrong, but even if it does, it'll at least be a gentler, more understanding wrong than everything that came when Sonic Team got swept up in the mindset that 2D is obsolete with the rest of the market. Now that 3D is reaching its limits, 2D is starting to creep out again as the unexplored territory, and it's hitting the market again just as people our ages are looking back to their childhoods twenty years ago for entertainment.
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Unread 05-24-2010, 06:44 PM   #2
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All I'm going to say is, I recently has the "privilege" of listening to the Sonic 4 soundtrack, and boy was that an epic disappointment.
...One of the best elements in the 2D Sonic games was their soundtracks. If Sonic 4 can't get that much right, I don't hold out much hope that the gameplay mechanics or the level design is going to impress.
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Unread 05-29-2010, 01:20 AM   #3
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IGN talking about some E3 related titles
Gamespot doing the same
More of the same from XPlay
And now for something completely different.
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Unread 05-29-2010, 02:45 AM   #4
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I think it was on Sonic CD, Sonic and Knuckles, and Sonic 3...
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Unread 05-29-2010, 02:57 AM   #5
Julford Hajime
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It's these, I believe.
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Unread 05-30-2010, 01:30 AM   #6
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Originally Posted by Julford Hajime View Post
But that's not really very 3D, it's just a different kind of 2D... mostly. But I guess that's not relevant to the point.

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I've heard they're focusing on story first and foremost this time around, and that it'll use Motion+, so I'm cautiously optimistic.
Wait, regarding story, I believe I read the opposite. They thought up the game mechanics and then built the story to suit it. All things considered, that sounds like a good approach here, IMO...
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Unread 05-30-2010, 10:06 AM   #7
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Quote:
Originally Posted by ZAKtheGeek View Post
They thought up the game mechanics and then built the story to suit it.
What I read was that was their normal way of doing things, but that they're focusing on story first this time around.
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Unread 05-30-2010, 10:15 AM   #8
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Originally Posted by NonCon View Post
they're focusing on story first this time around.
I would play "The Legend of Zelda: Farewell Ruins of the Moon." I would play it hard.

Then again, barring something like Sonic 4's minecart level, I'd play any Zelda game, so...
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Unread 05-29-2010, 06:41 AM   #9
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I don't know much about Sonic 4 but I hope the minecart level(s?) goes away in the final build. Maybe that'll be used for the iPad version, who knows.

I can FEEL the frustration from here.
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Unread 05-29-2010, 10:22 AM   #10
Mannix
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Half-Life 3. That is all.
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