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#81 |
Regulator
Join Date: Feb 2006
Posts: 1,842
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Planning out a long-term high-powered campaign based VERY loosely around Baldr's gate (with a hint of semi-industrial revolution-era stuff, not steam-punk) in which all (apparently three, at present) player characters are Baalspawn (actually something else, but similar theme).
While I've been toying around with the idea of making them: *tieflings *fiendish *half-fiends *graced from the outside (evil) {it's in the 3.5 DMG2} *infernal/abyssal bloodline {in Unearthed Arcana, or as Sorcerers in Pathfinder} , but ultimately these all seem heavy-handed and slightl y obvious. Further, it's supposed to be at least partially intrigue-laden with high character interaction and any of the above will automatically ostricize all the characters - not necessarily a bad thing, but not what I'm going for, at least not right off the bat. So, my "fix it" idea, is to have them set up their characters, then have a power creep with the bloodline, tiefling, graced from the outside, fiendish, and eventually half-fiendish templates effectively being gained by the characters (possibly even a derivative of the shade template). This is admittedly a very high powered setting. I'm aware of all the difficulties it represents. What I'm really asking for - outside of power-creep, and evil propensities - is: *how would you recommend I spread the power-growth rates? ... and... *what other potential pit-falls do you see, other than "that's easy" power-creep and "I'm an evil ex-paladin now" player attitude? Thanks in advance!
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#82 |
Professional Threadkiller
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I'm making a 4th ed campaign based on Seiken Densetsu 3 - yes, because I have an one track mind. 3 sessions in and it's been going pretty well so far. Also: Goblins that work like Warhammer 40k orks = kickass.
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