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#81 |
The revolution will be memed!
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Clearly all DADT cases there.
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D is for Dirty Commie! |
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#82 |
Sects Buddy
Join Date: Feb 2007
Location: Bikini Bottom
Posts: 209
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Oooooh yeah ... I almost forgot about that.
Atari had many porn games.... way too many... ![]()
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Meryl loves the Malboro |
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#83 | |||
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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I think what I'm trying to say is that I'm questioning my own perception of how big that gap actually is. Becuase if you listen to Rodger Ebert, it's basically insurmountable. If you listen to, we'll go with Tycho since you mentioned him, it's barely there at all. Ah! I think I see where you might be misunderstanding me. Let's use a chart; Haters (Video games are the Devil! Can never be art. Blarg!) | | | <--------------Do you think I'm hovering between these two points? | | Apologists (So much potential! Wheeeeee! lookit ALL that potential!) | | | <----------------Cause I'm actually somewhere down here, probably | | Nerds (the lich king poster on my ceiling is the sistine chapel of modern art)
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Last edited by Nique; 06-07-2010 at 02:28 PM. |
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#84 | |
YYYEEEEEAAAAAAHHH
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It also was all about the rape, beating Japan at their own game by at least five or ten years.
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To my knowledge, none of those have a sex scene in it. EDIT: Oh, yeah, that's right, AC2 did have a sex scene in it, though I would argue it was about a million times classier then most sex scenes in movies. Here is a list of the worldwide top-grossing films of 2009. Paying attention to the top fifty, how many of those have sex scenes in them? Among movies I've seen, I count at least six, and I've only seen ten of those. The point is, sex is far less prevalent in games than movies. It just seems to get more attention. Last edited by Mr.Bookworm; 06-07-2010 at 03:23 PM. Reason: I was wrong, whups. |
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#85 | |
So we are clear
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Games have two major changes. First is length. Not inherently better or worse but even 10 hours is considered a short game requiring a very different pacing. Secondly is its interactive. This makes it very hard to control when and how they experience something in the narrative. Complicating this further the player is himself a character that must not only be included in the story, but be the protagonist of it. Excluding cutscenes, which are the same as with movies and television, the director has no idea how the main character in the story will act, think, and feel. Characters and events must work on such a fundimental psychological level that for your average person its normal to feel and react how they want the main character to act for the sake of the story. Comparing it to a mix between movie and a choose your own adventure book is like comparing DnD to a board game and generic fantasy novel. The interactivity is on a level so different its not far to compare them and for those wondering why I was earlier. I mentioned movies to point out that this is a cultural trend, not a gaming trend. I feel games are a very different, but equally valid, story telling media
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#86 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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#87 | |||
Speed-Suit
Join Date: May 2007
Location: Bronies are the new Steampunk
Posts: 2,129
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Of course, this isn't even a problem thats new. If you look at the first films made in the studio system they were just filmed plays: the camera never moved, every shot was static, all the actors bit their thumbs to show inner anguish, and the frame was just the stage. Eventually people realized that you could use the camera to do things differently from the way people were used to from theater, and now we have movies that are a form unto themself, not theater knockoffs. This will probably happen for videogames...if such things can be shown to sell.
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