|
![]() |
![]() |
#1 |
Sent to the cornfield
Join Date: Feb 2006
Posts: 88
![]() |
![]()
This was a game I played in a few years ago, and it was REALLY cool.... and then one day, the website for it vanished, and I didn't have anyone's e-mail addies on hand. To me, the game just disappeared... which sucks. I assume it was the same for everyone else, since no-one tried to get ahold of me, particularly the GM, who most definitely had my addie. Anyways... on with the story.
The Evercity No-one exists (or, apparently no-one) who understands the origins of the City, or why it exists, or even WHERE it exists. Souls are constantly appearing, sometimes several every minute, but it's not as if it's crowded... the city goes on forever. Composed of varying gray shades of some peculiar stone, thousands upon thousands of buildings of all sizes and shapes are crammed together, and from the highest roof of the highest tower, the horizon is composed... of more buildings. Men have set out to find the edges... and simply never returned, or if they were seen again, they said that there simply had not been an edge, no matter how many years they walked. Buildings are everything from mud huts to skyscrapers, and everything in between, from every culture in humankind. It has been said that the Evercity is actually the afterlife of the inanimate, and the humans there just got lost on the way to Heaven, or Hell. No-one knows, but there's always someone drunk enough to rant about the subject. No-one knows why only some souls end up in the city. Newcomers know that they had just died... typically violently, often suicidally, but always of unnatural causes. No cancer patients, no terminally old people... but there's an abundance of everyone else. Drowning victims, people in car crashes, shooting victims, suicidal jumpers, burn victims, and all the infinite varieties of humanity's self-inflicted evil. There's always enough room, but there's rarely enough of anything else. No-one knows why they need to eat, or grow their own food in those rare places where buildings are not piled up, and the soil is fertile enough to be planted. Hell, no-one knows where the first seeds came from, but there's barely enough food to handle everyone, and people are arriving faster all the time. No-one ages, and no-one gets sick, so the human (or ex-human) population simply continues to grow... there are murmurring that, although this is the restful afterlife, war may not be far off. The greatest unknown factor of the Evercity are the Watchers. Although humanoid, with two arms, two legs, and a head, these demonic creatures are anything but human. Apparently the original inhabitants (or perhaps just the first to arrive), the Watchers do not typically associate with humans, and most that do simply do it to get food... and they don't eat plants. Too dangerous to hunt, too powerful to kill, and too few to pose a true threat, the Watchers are a mystery. But the greatest mystery... when someone dies in the Evercity... where, if anywhere, do they go? Characters: You can be anyone who has recently died. Popular from the previous game are teenaged suicides, and dead soldiers (since they arrive in the city with guns). You arrive with whatever you had on you when you died, in a random room in a random building in the limitless boundaries of the city. However, no cheap-shotting will be allowed. "I died holding a gun and ten clips" is kind of silly. Now, there are always things to be found. The buildings are filled with artefacts from every time period in human history, and pre-history... all of the same grey material. Non-Grey, or anything brought over by a soul, carries incredible bargaining value at Bazaars (get-togethers of trade goods). Finding something specific is almost impossible, but sometimes you get lucky. Everyone here will be forced vegetarians, unless you eat people, because they only eat what they can grow. Luckily, this means that beer, whiskey, and vodka are available, but VERY expensive. There is a loose plot in my brain, but a lot of this will be free-form stuff, guided by.... yours truly. ![]() So..... who feels like getting their brain-juice on? ALSO: I will be playing a Watcher. Just a warning. |
![]() |
![]() |
#2 | |
Tu Amor
Join Date: Oct 2005
Posts: 178
![]() |
![]()
... I am sooooooo in.
__________________
Quote:
|
|
![]() |
![]() |
#3 |
Sent to the cornfield
Join Date: Feb 2006
Posts: 88
![]() |
![]()
Yay, I got Jamie! That's one...
For all the loose details of the world, the first in-game post will, hopefully, clear a lot of the questions up. All characters will start as "waking up". |
![]() |
![]() |
#4 |
Patron Saint Of Mediocrity
Join Date: Feb 2005
Posts: 159
![]() |
![]()
sounds like tripp, i'll go along for the ride.
__________________
Sodomizing your imagination. |
![]() |
![]() |
#5 |
Sent to the cornfield
Join Date: Feb 2006
Posts: 88
![]() |
![]()
*poke* I got two... two... two... two players!
I need two... two... two... two more! Or three? How long does it take to sign up a crew on this here forum? |
![]() |
![]() |
#6 | |
RP Lord
Join Date: May 2005
Location: Mafia Don
Posts: 1,161
![]() |
![]()
Depends. You've got the "New person stank" on you, so it might be scaring away potential players, and the fact that a few of the specifics are a tad vague, and the fact that while 95% of RPs die around here before the end, free-forms die fastest.
I'm interested, and will probably play a Mason clone (from Dead Like Me) and will probably enter the world with a screwdriver. Just one thought, couldn't some of the buildings be converted into greenhouses or agrariums for growing food, or is there a lack of electricity?
__________________
Want to run a Mafia game? Better sign-up then. Currently Running Games: Inexperienced Mafia - Run by Me - Running NPF Mafia - Run by GARUD - Sign Up Forum Fact: You aren't cool if you haven't corrupted a wish. Quote:
|
|
![]() |
![]() |
#7 |
Sent to the cornfield
Join Date: Feb 2006
Posts: 88
![]() |
![]()
No electricity, one of the things the first jumbo post was going to cover.
I may have newbie stink, but I've been around forums, and games, longer than most of you all. I just have NPF newbie stink... and I think it's quite a manly smell. Also, whats a Mason clone? |
![]() |
![]() |
#8 |
Bitches love the crown
|
![]()
Well you could reduce the New-Player being GM fear by signing on a co-gm. Though I do have a few questions for this.
1. Grey stuff? Does that mean its like a normal weapon, just grey? 2. What forms of goverment have formed, if any? 3. Does our character have to have just died? I wouldn't mind being from like the 16th century or something. |
![]() |
![]() |
#9 |
Sent to the cornfield
Join Date: Feb 2006
Posts: 88
![]() |
![]()
Hmmm, I did indeed leave out a few minor details, and one major one. To answer your questions:
1.) Grey stuff... yeah, it's like a normal object, but it's all shades of grey. Metal objects made of Grey aren't as strong as metal, but wussy stuff like pencils made of Grey are considerably harder. 2.) Governments are basically like tribes / neighborhoods. Nothing too big, the form around the open patches of soil. 3.) People from different eras are popping up, too, so if you're from the 16th century, there's no problemsd, except language, so you better hope you run into someone from your era who's been here longer, and can translate. ![]() Co-GM.... dunno about that, since this is my world, the co-GM wouldn't understand it as well as me, unless I divulged EVERYTHING.... I guess..... if anyone wants to volunteer, I guess that'd be cool. |
![]() |
![]() |
#10 |
Level inf. Boomstick Specialist.
Join Date: Feb 2006
Location: In front of my computer... well I'd have to be to be on the forum right now!
Posts: 262
![]() |
![]()
My guy'll be a World War 2 Sargeant named Will (short for William), with the pants, shirt, helmet, etc. and his M1 Garand rifle fully loaded with 3 backup clips on hand. (32 bullets, 8 each clip, goes real quick in a fire fight the way I play Call of Duty.) After recieveing a letter from a relative that his wife and only daughter were killed by thieves and his house robbed he was grief-ridden. He went out to his troops, and told them what had happened. After saying they'd been great men, and that he wished them the best of luck, in his depression, rifle i hand, he took his combat knife and in front of them, stabbed himself in the head.
Last edited by Mr.McSpiff; 02-27-2006 at 06:14 PM. |
![]() |
|
|