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#1 |
Smiling Alchemist
Join Date: Sep 2007
Posts: 24
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I would really like D&D if I could get to the part where I can hit what's in arm's reach and occasionally actually succeed in a fortitude save when my human fighter has the highest save score he possibly could have at level 4. Usually by level 6 I'm so tired of only landing one blow every three rounds that I say, "screw this shit". This applies to a lot of RPGs I try, though to a lesser extent in most cases.
So I ask if anyone has seen a game where the PC has passed basic training and is competent at his chosen job at the very beginning. |
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#2 |
Sent to the cornfield
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DND characters are proficient at what they do at 1st level. The problem is you're trying to hit a moving, dodging, armourwearing, parrying opponent which is not the easiest thing in the world to do.
There's a good article on DnD links to real life but I not know where it is. As for what you're looking for I'm not too sure exactly what you want. A game where characters hit each other all the time seems super lethal. |
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#3 |
In need of a vacation
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Legend of the Five Rings maybe, I can't remember a damn thing about it except that it is lethal.
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Demetrius, Dark clown of the netherworld, a being of incalculable debauchery and a soulless, faceless evil as old as time itself. Zilla, The chick. ~DFM Wii bishie bishie kawaii baka! ~ Fifthfiend |
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#4 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Just learn how to twink, hardcore. Then every system is like that.
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#5 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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In reference to Krylo's remark, I was gonna say something in defense of the RPG systems...
but then he's right. To quote WoW players... Lrn2play n00b. Nah, I'm just kidding... Anyway... most battle oriented systems where your character is a super-powered killing machine have levels. DnD, mutants and masterminds, etc. You are probably looking for a game where the PCs are more normal people. They tend to be more "level-less" and rely more on roleplaying skill, but they tend to be less actiony-packedy by nature. Its really a trade-off in playstyle. And yes. I said actiony-packedy.
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#6 |
Master of muthafu˘%in' invisibility
Join Date: Sep 2004
Location: Minneapolis, MN
Posts: 1,224
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Try GURPS.
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Mashirosen: I personally will not rest until I have turned NPF into ___________I"My Little Pony Collector's E-Snuggle Social Club - No Boys Allowed" |
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#7 | |
Sent to the cornfield
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#8 |
History's Strongest Dilettante
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Try that system that was made for Amber. Fights aren't even determined on a round by round basis. It works kind of like this:
My rank in War is 1 Your rank in War is 2 We are very close in terms of ability, so any (armed) fight between us will be prolonged, but I will be the eventual victor of any fair, one-on-one fight. However, you are under no obligation to just try and straight up take me, and because we're so close, you can definitely hold your own long enough to try different things or get away. You could even try to get my weapon away from me, and turn it into a contest of strength, where you might have the advantage. Or if you're more a wizard than a fighter, you might try that. You might have artifacts to even things out too. Since we're going to be fighting for awhile, external factors could intervene as well. It's about the only diceless system I'm particularly fond of.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. Last edited by BitVyper; 10-07-2007 at 04:04 PM. |
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#9 |
The Double Negative
Join Date: May 2006
Posts: 198
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Eh, I think it's more a matter of the GM not giving you appropriate enemies for you power level. Perhaps you were meant to parley and not to fight.
I always recommend BESM, and it has no levels. Characters are completely point based (no exp) and extra points are awarded by the GM (usually after each session)*. You can increase your accuracy by spending your points on stats, attributes, or skills. *I'm not sure if they still do it this way in BESM 3rd edition, but that's the way it was in 2nd.
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My NPF Mafia Record Games played: 12 (6/4/2) Wins: 2 town, 4 cult, 0 mafia, 0 self-aligned Highlights: Totally Rigged Mafia - Mafiate, cult-aligned, sole survivor Warcraft Mafia - Serial Killer, self-aligned, died night 5 |
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#10 | |
Master of muthafu˘%in' invisibility
Join Date: Sep 2004
Location: Minneapolis, MN
Posts: 1,224
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Mashirosen: I personally will not rest until I have turned NPF into ___________I"My Little Pony Collector's E-Snuggle Social Club - No Boys Allowed" |
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