|
![]() |
![]() |
#1 |
Ara ara!
|
![]()
Long, long ago, there was no world, no Sun, or Moon or heavens. What was in its place, no-one knows, for the one who saw it never spoke of what they had seen and they vanished long ago. They were the Creator of the World, Nous.
The Creator of the World came from elsewhere. It is not known where or how. Nous was not a great talker. They might have spoken more of such things, but they suddenly died. Some say they are only sleeping. Or even hiding. This left the world unfinished and the many races fell to squabbling over who should rule it. Most troublesome were the incomplete creatures, abandoned drafts and concepts not yet fully worked into the world as it was. The laws of the world were fluid and they wished to bend it to their will. They could not agree what exactly their will was, but they all agreed they wanted this. But, one person stumbled upon the Last Words, the unformed final decree of the Creator. This was Sol. Expending the Last Word, she asked for the strength to defeat the hordes of unfinished spirits. She received it and it broke the world. Some demons crawled into the depths of the earth to escape the light of the newborn Sun and others fled into the Outer Darkness. Many still cannot bear its light. The elements were disarrayed and the border between life and death thinned by Sol's atrocious power. Since she scorched the earth, Sol travelled into the sky and became the Sun, endlessly roving through the sky to keep danger away. But someone had to patrol the night as well. Sol's sister, Luna, became the Moon. She used a spell to draw upon the reflected power of the Sun. It is perhaps the greatest spell ever cast. But she is weaker and night can be a dangerous time. This is why the Moon is scarred. It has continued to this day. -Tumo Kinson, storyteller. Our Story While the skirmishes between the Sun, the Moon and the creatures of the Outer Darkness have become almost formalised nowadays, there are some demons that are still bitter over their ancient defeat. Recently, one of them slipped something past the Moon's defences: a single, poisoned thought. No-one yet suspects that the Moon's jealousy of the Sun has been magnified. However, something has fallen from the sky and is spreading a bizarre corruption. There are only vague rumours about it so far, but a small group has decided, for various reasons, to plunge into the ancient, spirit infested Forest of Whispers that abuts the Slumbering Fire Mountain to get to the bottom of this mess. The Moon will have some sense beaten into her. Now for some setting info: Something for Everything: Spiritual Beings Spirits are everywhere. Broadly, a spirit is any supernatural being or creature and so they come in endless variety. They might be called gods, demons, ogres, fairies, or any number of other things. A spirit must always be deeply tied to something which has a profound effect on their nature. Even ordinary animals and objects can gain personality and life, becoming a kind of spirit themselves. Under the right conditions, even a normal human can become one. Outside of beast and artifact spirits, elemental spirits are quite common. The best known ones follow the five motions: wood, fire, earth, metal and water. They are generally thought to be quite weak and crude. Others are tied to more esoteric concepts and principles. You might have a spirit of dawn, or rust or travel. They are difficult to encapsulate and won't be gone into further. Ghosts are also classed as spirits. One common trait often seen among spirits is a weakness to various faith based and spiritual attacks, charms, wards and so on. They are more easily affected by faith than humans and spiritual damage can be fatal wounds. They may have additional weaknesses. However, they have bodies that are stronger than humans (although at any real level of spiritual power, this becomes irrelevant). They heal quickly and some will heal even if cut into pieces. Many are not especially intelligent and the ones that are tend to dislike the company of other spirits for this reason. Terrifying Development: Humanity Humans are terrifying. They can do anything, not bound by a confined nature. A human is difficult to injure and highly resistant to spiritual attacks, although they are slow to heal physically. Once dedicated, they gain power at a frightening pace. A human might march into places where gods and demons fear to tread and scatter the forces gathered there. Luckily most humans are content with a quiet life and do not do such things. However, many humans are cunning while many spirits are not. An untrained human accosted in the night by an unfriendly spirit will still often get away through trickery. Humans get along with each other well and frequently band together in small villages. They are easy going but it is not wise to excessively provoke them. There is a lot of debate where humans came from. The most common belief is they sprang from Nous' dying body. Uncanny Alterra is a world populated by wandering knights and beautiful princesses, martial-artists and monks, thieves and beggars, priests and healers, witches and magician, merchants and craftsmen. Anybody might be an expert martial artist possessing supernatural powers and probably is. Not only is it common to have an inborn inherent gift that might be trained and honed, one might pick up strange abilities with sufficient dedication to virtually any profession or hobby. You could call it magic. Humans typically possess narrow, weak or nonexistent inherent gifts but have strong and broad learned abilities, while spirits are the opposite. The key to achieving such a thing is spiritual power. The raw volume is not everything. An enormous, inhuman monster might have tremendous spiritual power but density is just as important. Bullet beats watermelon. A human shape is the most efficient for condensing spiritual power. While it is impossible for a spirit to have a flawless human shape, even as a disguise, a powerful spirit will often have a humanoid appearance. What could be called a magician is often a person who studies and analyses the inherent magical abilities of others in order to emulate them. They might be utterly terrible at certain areas of spells and what knockoffs they are able to create are typically inferior, but a powerful magician is not a person to be trifled with. A serious magician is a bookish sort, their homes crowded with books, notes and strange relics. Black Magic is stronger than regular magic but has a greater cost. To become a Black Magician, a sacrifice is needed. You must give up a part of yourself. Black Magic can draw on strange powers and exotic principles outside of the normal order of the world, but takes a heavy toll upon its user. Life Society is somewhat fractured in Alterra. An important fact to remember is large scale cooperation essentially does not exist, except in the loosest of senses. Viewed at a large scale, Alterra is an anarchy. It is difficult to organise a place where a small number of people can use truly amazing forces. Any organisation beyond a city-state is quite rare. Technology is very fragmented. There are some true wonders (many claim some of these inventions have somehow bled from elsewhere), but anything beyond quite basic devices in most areas is essentially the work of dedicated hobbyists. An area might have telephones, but the people with telephones probably had to lay the phone lines themselves. Getting resources for such things is tricky, but there are places that mine and trade. Mining towns tend to be technological oases, as enthusiasts are drawn to them. Most places are mostly at peace with the spirits around them. It is typically the job of a priest or shrine maiden to keep them happy and they are given offerings to make them smile on the village and keep from causing too much mischief. The wilderness can be a very dangerous place however. Death A person that dies becomes a ghost. They typically dwell in the Netherworld, although some may wander the earth until laid to rest. They can be very dangerous, because they are almost indistinguishable from humans. The Netherworld seems to be an enjoyable place, but ghosts eventually tire of it and depart to be reborn. Spirits are stranger. Some might become ghosts but others seem to transform, split or grow into something else if slain. The simpler creatures in particular often simply reform if no measures are taken. Eternal Grudges Despite combat being frequent, death is rare when intelligent beings duel. Nowadays it is almost ritualised because even if slain, a person's desire for vengeance can outlive them. Sealing troublesome things away is often the best policy, for this reason. On the other hand, some places with more mindless dangers need to be periodically purged, to avoid them building up to a critical level. Character Sheet It tells us stuff! Name: What name people know you by. Gender: People tend to have one. Race: Human or a class of spirit Profession: Optional! Appearance: Physical overview and common costume. Abilities: What you can do. If you have a very general ability, you should describe a few specific uses of the ability that your character is particularly fond of. It is traditional to name them. Personality: How your character behaves. Unsociable assholes will receive free beatings! Background: A little more about you. Involvement: Why are you getting involved? Comments: What do people think of you? Sample Characters One I'll be using and a few shortened examples to help get some creative juices flowing. Name: Lia Kiparen Gender: Female Race: Magpie Spirit Profession: Investigator First Class (self appointed) Appearance: Golden eyes, sharp, delicate features and a lanky build. Her hair is a patterned mix of black and white, with feathers scattered through it. Her clothes are a wild mixture. To cover the main features, she wears a tight, tunic like skirt as the base layer, a pouch laden belt cinched around her waist and more pouches on a sort of sash. Over that she wears a loose vest and on top of this top of that she wears a bulky overcoat, giving her even more pockets. A long scarf is wrapped around her neck and goggles are perched on her head. Her stockings are different lengths and she wears mismatched bracers. More scarves and sashes are involved, holding the ensemble together. Abilities: Lia's primary power is an affinity for lost things. She can pull items that are well and truly lost out of a strange place called the Super-Sargasso Sea. Lia also calls it her Nondimensional Ocean. Things have a tendency of going missing and being unexpectedly found around her. Bermuda Sign: Curses things to become lost. You might never be seen again. Not very useful for fighting. Better for payback. Forgotten Armament: There are many fine weapons thought lost forever, some of them magical. Lia can temporarily call upon them, although she has troubles with precision. There are a few specific weapons she has an easier time summoning, but she generally settles on trying to summon a general type. Grand Discovery: A powerful move. It relies upon two things. 1) Some very large objects have been lost over the years and 2) Most people are vulnerable to massive blunt trauma. Hidden Sense: Lia is sensitive to hidden and misplaced things. She can smell your secrets! Secret Wing Flight: Lia can sprout wings to fly with. She's not especially fond of doing so. Condensing Spirit Method: Lia knows a basic trick of empowering her strikes with spiritual energy, allowing her to strike with shocking force and hit things she shouldn't be able to. She can turn her feathers and other flung objects into effective weapons using this. Lost Art - Secret Gap Vortex: In her foraging through the Nondimensional Ocean, Lia discovered this secret technique. The last person to know it died over a thousand years ago. Summoning a vortex of her own spiritual energy about her, she can spot flaws where her vortex touches and penetrate enemy's defences or turn their own techniques back on them. It is a very costly technique to use however. Personality: Lia is inquisitive to a fault, adventurous and social. She loves sticking her nose into things that are not her business. Her appetite must be seen to be believed. Background: Lia is descended from several generations of spirits and her magpie ancestry is watered down. She keeps their inquisitive nature and attraction to shiny things however. The tendency of things vanishing in her proximity sometimes gets her branded a thief, something she hates. To keep herself busy, she has appointed herself an official investigator, looking for lost treasures, checking about strange happenings and generally getting involved with other people's business. Involvement: Lia (Investigator First Class!) will get to the bottom of this mystery! Comments: "Lia's my best customer! She always pays in pocket change and strange old coins though..." - Tophen Garui, restaurant owner. "I heard she really got angry at this boy once and he got lost in the woods and mauled by a bear." - Tessa Lierteler, village rumourmonger. "If you see that rotten little thief, tell her I want my book back." - Kinnet Ineret, magician. "Whenever Miss Kiparen finds a lost soul she brings it right back to me. It saves me a lot of work so it is very kind of her." - Anya Murabelle, Netherworld Gatekeeper I thought I'd give a few more sample characters. Moroh Irin: She might seem like a club wielding thug, but she's really quite nice. Living up in the mountains since a young age, she was trained to keep the mountain paths clear and free of danger by a wandering monk who decided to spend a few years meditating on a mountaintop. She's incredible strong and can call upon the power of storms. It’s said she can wrestle ogres. Some people claim she's really an ogre, but not when she's around. They're not stupid. Hoshojin: A kind of fire elemental that dwells in a hollow stony skin to keep his flames under control called a cinderkiln. It tends to leak out at the joints still. A renowned smith, some smiths complain his trick is how he swallows the metals he will be working with in order to alloy and temper them correctly. He says they're just jealous. Whatever the reason, it’s said there's almost nothing the blades he forges won't cut. Pentan Kimes: A travelling merchant with an astonishing variety of wares. He is very tight lipped on where he buys his supplies from. Full of gossip, selectively deaf and a hard bargainer, it's said he could talk a bloodthirsty demon to death. Quite old, he's still very spry and stories are still told of the time he forced a wolf spirit to pull his little wagon for a year after it ate his horse. Clearly not a man to be trifled with. Anya Murabelle: A ghost who was a noblewoman but died young. She possesses a power of reversal, the ability to make natural phenomena run backwards and turn them upon their heads. She's quite possibly the most powerful being in the Netherworld. Currently Anya acts as a guardian for the border of the Netherworld, stopping people crossing it without a good reason. She's a hopeless romantic, so she'll often let people slip through.
__________________
This post is a good source of Ara ara, ufufu.* *These statements have not been evaluated by the Food and Drug Administration. This post is not intended to diagnose, treat, cure or prevent any disease. |
![]() |
![]() |
#2 | |
Swallow and Roll Out!
|
![]()
Place-holding time!
*Takes the ticket and runs off to make a character*
__________________
Quote:
|
|
![]() |
![]() |
#3 |
Just sleeping
|
![]()
I will offer my character by Monday. Hopefully this won't be too late.
__________________
Be T-Rexcellent to each other, tako.
|
![]() |
![]() |
#4 |
Cinderella
|
![]()
My first attempt, good ol' John Soy. I like the guy but we shall see if he is accepted.
Name: John Soy Gender: Male Race: Human Profession: Wandering Brawler(the first part is mostly because of the second part) Appearance: With brown eyes, brown skin, and dark black hair from far away he looks rather uneventful. His beige wardrobe of a vest and pants don't help to pick him out. Then of course you close the distance. His form is similar to wood, with a muscular form that seems built more around density than bulk. His brown skin is constantly interrupted with white scars and the skin on his fists and his feet is notably thick. His face is scruffy and almost always plastered with a grin even when he is losing a fight. He is tall, standing 6'6" and with the muscle weighs about 210lbs. He also tends to have a black sash on him, either around his waist, around his head, around his arm or leg, or just holding his hair back. Abilities: John's primary ability is his strange and awkward fighting style built over years of tavern fights and mob confrontations in town and ambushes on the roads between each town. Like a Hammer: Every blow he delivers is far more solid than humanly possible and delivers with more than even his muscular form should be able to do, this is thanks to his channeling of his internal energies into every one. Don't Think! Feel: After all the brawls he's caused or ended up in John has learned how to fight. He couldn't really teach you how he does it though, but when he sees his opponent move he knows how to react just right. Confidence Aura: John never believes he can lose. This confidence exudes from him and protects him from harm. The existence of the aura only boosts his confidence further and it allows him to walk about without armor in such a strange world, but it isn't perfect so his general strategy is still to avoid being hit. Don't Get Hit: By running his spiritual energy through his limbs he can move strangely fast, useful during battle, and also for that last great run from the people who want to hang your from that nice tree in the center of town. Intuitive Leap: John has fought quite a lot, with a grand variety of people, and intuitively he knows how to respond to most. But of course there are things he doesn't yet know, and that can sometimes catch him by surprise. Thankfully when he sees those things done he gains a gut understanding of technique, and while he may not completely understand it he can usually throw it back just as well as it was given. The trouble comes that after he does it once he loses a grip on exactly how it was done and will usually have to see it done again so he can remember just how he did it before. Personality: John is a jolly fellow who enjoys the outdoors, drinking, smoking, eating, and a good joke. He is an all around good man who, as long as you are out of town, can be nothing but good. He has a tendency to deny authority though, and that is usually what gets him kicked out of towns. He gauges respect by how he is treated, so treat him badly and he returns the favor. Sometimes he does this with his fist. Background: John was named after his father, a man who if you found a way to ask him these days will say he wished he had skipped the consummation that led to his son. Luckily he is dead so most of you can't. He wasn't a particularly good father and so John didn't end up well either and started out his life by getting kicked out of his home town after beating up his father and then proceeding to kick the ass of at least three other men he heard had been talking badly about him. He would have done more but by then the mob had arrived and soon enough threw him out of the village. After that it has been a constant cycle of entering a town, disrespecting the wrong person, kicking some ass, and then being chased by a mob back to the roads where he would move on to the next. Sometimes his reputation alone is just enough to get him kicked out before he even gets started causing trouble. Involvement: Okay that is the third thing to come out of these woods and try to kill me today. Whatever is leading these things I'm going in there to kick its ass. Comments: "He came into my town I called him a dog since he was telling drunken jokes in the streets. He seemed to sobeer and said my position of power was an 'illusion!' Then when I refuted his claim he broke down my house and kicked me in the groin! He is an evil man, a scum on the earth." - Vicellus Wallace, Mayor of Vicellus. "Most men just try ta fight meh when I come round to thieve. Him, he said he liked da cut of me jib and how kind a thief I was. Gave me all he got from da last town. 'es alright, just gotta rub 'im the right way. " - Isaiah, Gentleman Thief "He might have beaten me the last time he came around here bit if he were here right now I'd kick his...oh Sol he's coming back!" - Edward Goldman, Farmer "He stayed the night at the monastery once, a young acolyte spoke badly about him behind his back. Not part of our general beliefs, but I do believe it was because the man was a betrayal of so many. He rose up the next day and beat the boy senseless, but not simply. He made sure to keep talking to him as they fought about what he believed. After the boy woke up he took off as well...the lesson is he has grown through the wisdom of living nowhere; go out there yourself and see if you end up different." - Tolemida, Monk
__________________
Time to bust out the glow sticks! Last edited by Overcast; 07-18-2009 at 10:57 AM. |
![]() |
![]() |
#5 |
Bitches love the crown
|
![]()
Name: Inius Vian
Gender: Male Race: Human Profession: None Appearance: He is wrapped in cloth and bandages. Over that he has loose fitting clothing, colored a light grayish color. His eyes can be seen, which have a faint red glow to them. Otherwise every bit is covered. Thick leather gloves, a hood, even a cape is draped on his back. Its impossible to see his real form, which has been savaged and looks almost rotting as deep red veins pulse in his skin. Abilities: Freakish body: The transformations that ravage his body has the benefit of giving him nigh-inhuman strength, endurance, and speed. He can go toe-to-toe with most spirits that could normally rip apart humans with their bare hands. Devil's Tendrils: Pitch Black tentacles can form off his back. Their strength is fueled by an unknown source, and can form sharp and blades and become as hard as steel. A Maximum of 8 can be out at a time. Spirit Ravage: A very different move. It involves sinking tendrils into his opponent. Then deep red veins course through the tendrils into his opponent, draining magical energy and techniques. Unless the opponent is weakened or incapacitated this move is easy to break away. New techniques can be used, only lasting for as long as the energy drained holds out. And Inius has only a limited amount of space to contain said energy. Personality: A quiet one really. Most villages that see him watch him come in. Eat a little at the inn. Maybe read a little about the village or gossip to those brave enough to approach him. Then stay a night, and leave after breakfast. Sometimes a troublesome spirit for the village will be gone with him. More often than not however it will be a young man that had prided himself on sleeping with all the women in town. Or a husband that would beat or cheat on his wife. His victims would never be a woman, however he has no problem taking care of a spirit that disguises itself as a woman. Background: Inius used to be beautiful, I mean dead drop gorgeous. He made women tremble, and men consider that it wouldn't be so bad to be gay. He learned from his parents that one of their ancestors had loved a spirit, and from that love bore a line of children with nigh-unequal beauty. He was just the latest of the line. He had brother and a sister, both quite beautiful themselves. Both of them have families now. Inius's chosen mate however wasn't the most loyal. Inius tried to be the caring husband, working to make ends meat and doing fairly well. However harassment from the local ladies was constant, and his wife played it off at first. Then she got jealous of the attention. Then she started thinking that Inius was cheating on him because they just kept harassing him more and more, love letters showed up at their home. Women started threatening that he would leave her. With these twisted thoughts in her head, she committed to show him how it felt, and began to sleep with the men of the village. Inius was outraged when he found out, and confronted one of the men, who proceeded to beat his ass. Now humiliated and beaten, Inius left the village he had made a home in, and stumbled through a forest. Here a dark presence came to him, and sensed his plight. The spirit offered him a dark power, one that would allow him to exact his revenge, and allow him to never lose a fight, in exchange for the looks that had gotten him into this mess. Inius luckily took a bit more advantage, demanding more than just the ability to fight. The spirit offered then along with the ability to fight, an ability that allowed for an infinite amount of possibilities, so that no matter what you could always have the right move. Inius thought it sounded too good, but took it anyway. He was then stuck into his current form. He stumbled into his house in a daze, ripping into the closet dressing himself as he is dressed now. His wife was gone, and he went looking for her. He found her, in the arms of another man. That was when he discovered what exactly the spirit had done to him as his tendril's ripped the man and his wife apart. However his mind was still clouded with rage, and all the men that had slept with his wife met their death that night. In the morning he left, passing the spirit again. It now walked in his skin, his form perfect, his body beautiful. There would be no way to tell it was a spirit in man's skin. It smiled as Inius passed on, and walked, the women approaching it like they did Inius, offering their condolences to his loss and offering to stay with him to help his mourning. The spirit was taking full advantage of the situation, playing it up. There would be no telling what it would do with those women when they were alone. He didn't really care, and he left the village behind him. Involvement: After an encounter with Lia, and saving her, he now ends up being dragged into her investigations. Comments: "Looked like he was in a house when it burned down. Didn't speak much of it when I asked." Donald, Barkeep "Those eyes glowed fierce with rage, but when they looked on me they almost looked pitiful." Maria, Personal Escort "He carries a dark curse, and danger trails after him. Be wary of that one." Sylvia, Priestess "What I've heard he has done to some spirits that have passed through here... that will give you nightmares for weeks." Anya Murabelle, Netherworld Gatekeeper
__________________
Last edited by Inbred Chocobo; 07-18-2009 at 09:32 AM. |
![]() |
![]() |
#6 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
![]() ![]() ![]() |
![]()
Name: Tomo Dixian
Gender: Female Race: Human Profession: Martial Artist Appearance: Not terribly tall, but quite lithe, Tomo is a flexible and acrobatic girl in her late teens. Her hair is bound into a black ponytail and her eyes are brown. She typically wears a white and blue qipao with air and water stylization in its pattern. She carries a steel jian within an umbrella as a weapon. Abilities: Kung Fu. Tomo could only be called a master of kung fu. She has mastered many styles, and intends to master everything. The Styles-Tomo has mastered many styles, emulating both situations (Drunken fist style) animals (Tiger, Viper style) and more esoteric styles (Space Dragon Style). She can be assumed to in most cases have a martial art designed for a certain situation. Assuming the form of that style takes focus, and afterwards must be practiced faithfully. Styles cannot be mixed, only changed. Common Maneuvers- Some techniques are not specific to a style, and may be performed at any time. Wave-Ripple Motion Fist: In a wave, there is both motion and ferocity. This technique channels the sea's ferocity of motion through the practicioner's fist, crushing stone walls or breaking doors beneath its might. Punches are significantly improved by focused chi. The Secret Center of the Wind: All things pass through the wind, and it is omnipresent, penetrating everything that we do. In combat, the wind is a riot of turmoil and motion, but the center of the wind is a calm point within the storm. Cut with a sword, the center of the wind parts, and all things flow around it. This technique allows Tomo to parry attacks with a weapon even if it is normally impossible to do so. It is not simple however, and requires both a weapon and the focus to see the wind. The Fifth Direction: Normal people think in four, or perhaps eight directions, and up to three dimensions. Tomo has surpassed such things. She can move in five directions when there are four, nine when there are eight, and four dimensions when there are three. She may dodge even when there is no room to do so, evading attacks that are normally impossible to dodge. This is not a simple technique however, and requires forwarning. Graceful Crane Stance: Tomo can run and fight on surfaces that ordinarially should not be run on, such as pine tree branches or tightropes, or atop a snowdrift or over a lake. In this world there are six TERRIBLE TECHNIQUES of martial arts. They are beyond ordinary people. World-Ripple Motion Fist: Wave-Ripple Motion Fist is merely imitation. It is the world that truly moves throughout the heavens like an inexorable force. Channeling the motion of the earth through her fist (or weapon), Tomo strikes with impossible force. Nothing short of the strongest magic or defensive ability can deflect the fury of this terrible technique. Internal-External Chi Conversion: With extreme effort, the practicioner takes a deep breath, and through vigorous concentration performs an internal-external chi conversion and transmutes their spiritual energy into tangible raw energy. It may then be projected as a gout of spiritual fire as an attack, or shaped around the martial artist in the mythical form of the soul-fire shaper. Withering Lotus Soul-Shearing Atemi Strike: The martial artist viciously strikes the target with her index and middle finger, but the attack is not felt at all. She must make contact, but should she strike hard enough to elicit a nerve impulse, the strike is unsuccessful. A successful strike however turns the target's soul inside out, causing them to hemorrage chi in a slow, agonizing manner. Incapacitation will surely result if not reversed swiftly. And others. Personality: Tomo is stoic, but she is not unsociable. Her master encourages her to seek relations with other humans and spirits, for it is through reflection off of others that one truly gauges understanding. At home alone or in a team, Tomo lives to perfect her art. Background: Tomo is the only daughter of Xu Fu Ling, a man whom trained to surpass the gods. Through vigorous meditation and training, Xu fought his way into the heavens and is the only mortal known to have challenged the sun in single combat. The two fought for three days, until Xu Fu Ling realised that the Sun was not only powerful, but wise and kind. He has since returned to earth to train humans in the arts of martial prowess. Tomo is his finest student, and his daughter. She is a similarly ambitious, but has been raised to see spirits as people rather than adversaries, equals rather than overlords. She uses her skills passed down by her family to right wrongs and restore the natural order to its proper functions. Involvement: The moon is vital for all things, but specifically defense of humankind. Any disruption in the order of divinities is a disruption of the world, and must be reversed by those capable of doing so. Comments: "Tomo's a great girl. A bit stiff sometimes, but very capable. Great person to have around when things turn south!" Ronald Stabsworth, Militia Captain "Ghosts? Oh, from time to time, sometimes nasty ones. Once, there was a ghost with six-inch long claws! He tried to cut my head off, but outta nowhere, that girl Tomo punched him, and we never saw him again." Steve Spookenheimer, Gravedigger "Agh! No! She's HORRIBLE! Never go to that village and try to pull a prank on anyone, it never ends well. It's like that damn girl WATCHES you." Miria Airim, Terrestial Spirit of Mirrors and Reflections "Tomo doesn't sleep. She waits." Town Crier "Tomo trains hard. It's pretty good. I feel she has potential to become PERFECT MARTIAL ARTIST." Xu Fu Ling, Kung Fu Master
__________________
"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 07-19-2009 at 02:50 PM. |
![]() |
![]() |
#7 |
Toasty has left the building
|
![]()
I'd like to put out a placeholder if I may. I have an idea, but it's just too late at night to write out a character sheet.
__________________
I came, I saw, I got team-killed. A lot. |
![]() |
![]() |
#8 |
adorable
Join Date: Sep 2007
Posts: 12,950
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
Name: Frezco Pisaro
Gender: Male Race: Human Profession: Con Artist Appearance: Clean-cut and well dressed. His short, black hair is always slicked back, and his attire boasts a startling variety of black suits with white gloves. Depending on the situation, can look and act very prim, proper and friendly, or switch suddenly to a lazy slouch, complete with tired, half-open eyes and a downright disturbing grin. He is an olive tan, thin but not lacking in muscles, and has dark green eyes. He hides several daggers, all for self-defense, in his jacket. Abilities: Master Salesman: Can practically sell anything to anyone using his mastery of language and high charisma. Dodge: Many people find that they are unhappy with the products Frezco provides them shortly after purchasing them, and attempt to return said products in ways most violent. As such, he has honed the skill of avoiding most straight-forward attacks and thrown objects. Terrified Sprint: When all else fails and the entire town is at your throat, there is only one course of action to take. Run, run, run away. Sleight of Hand: Comes in handy when playing cards, stabbing people, and borrowing things without asking. Personality: A bit paranoid, fake, spiteful, devoid of guilt and shame, feels no compassion, and always out to make a quick buck. He is a lovable fellow provided you don't know him too well. Background: After being abandoned as a child, he had to learn how to get what he wanted from people. Sometimes by stealing; sometimes through trickery. That people felt little to no pity for him as a child is often his excuse for taking advantage of them now, though it isn't exactly something that weighs on his mind, nor does he pity himself. Comments: "I can't walk anymore! I'm never buying anything from him again." Phil Branch, Satisfied Customer "IT ATE MY CHILDREN! OH GOD MY CHILDREN!" Mary Lanes, Housewife "I don't rightly know what it does, but all the neighbors are jealous!" Martin Luttin, Creepy Old Man
__________________
this post is about how to successfully H the Kimmy
|
![]() |
![]() |
#9 |
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
![]() |
![]()
Name: Multitool-AA0001
Gender: Acts as a male. Race: Artifact spirit Profession: Multitool Appearance: Work in progress... He's generally a robot. Abilities: Multitool!- Each and every part of AA0001's body or armor plating can move, adjust or open; exposing, forming or releasing various other devices or enabling new functions. The devices are in no way limited in size or functionality, but things bigger than what could theoretically be stored inside AA0001's basic body will take time to assemble themselves before they can be used. Personality: All AA0001 really wants to do is being useful. He has a tendency to adjust his personality to suit his current application, but most of the time he's eager to help and cheerful though not too talkative. Background: Created by a scientist who aimed for an ultimate solution in the field of "# in 1" devices: "Victor Wenger's Multitool line of utility robots brings you the finest magi-technological achievements of the worlds greatest inventors and researchers, combined to provide you with anything you might need, before you even know that you need it. Buy one now, and forget about buying anything else ever again!" AA0001 is the first and only ever produced Multitool robot. His creator died as a result of achieving his greatest achievement, and thus having no reason to live as an inventor any longer. AA0001 was never given a proper name, because nobody ever received the product registration key needed to do so. He was activated and taken care of by Multimaid-AA0001 "Melody", his "older sister" who was first in a line of household robots designed few years prior to Multitool. When the house they lived in found a new owner, Melody remained there to take care of the new owners, while AA0001 left to find someone who'd know his registration key. Involvement: It is within Multitool's purpose and desire to help. Comments: "Finally..." -Victor Wenger, inventor "I'm a bit jealous of all the features he has." -AA0001 "Melody", Multimaid "He helped me find Mr. Fluffy." -Amy Goldman, little girl "He didn't just fix our village water cleaner, he literally made a new one!" -Adrian Rolling, villager |
![]() |
![]() |
#10 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
Can I join? I'll post a profile tomorrow.
|
![]() |
|
|