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#1 | |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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Exactly one half of the topic line is speculation on my part, but I'm not going to pretend to hold an unbiased stance.
So hey, guess which aging movie critic doesn't like the newfangled games encroaching on his territory? Quote:
But dude, Braid? Part of his support for it "not being art" is the fact that you can turn back time, which he apparently feels is cheating. I don't think that he has any right to say a THING on the subject until he actually plays it (which I know is hypocrisy on my part due to my earlier comments on some dumb shooter). He wouldn't exactly be a good movie critic if he reviewed movies without seeing them, why can he claim that level of knowledge about games he has never played? Goddamn aging windbag. |
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#2 |
There is no Toph, only Melon Lord!
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By his reasonable definition of art he is right on every count. Just because Braid is really good or captivating doesn't make it art.
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I can tell you're lying. |
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#3 | |
oh, what fun we will have!
Join Date: Apr 2005
Location: Lafayette, LA
Posts: 1,773
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Jerry Holkins brings a few good points:
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#4 |
Keeper of the new
Join Date: Apr 2004
Location: A place without judgment
Posts: 4,506
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Admittedly there has't been a single defining title you can rub in the face of people who say "it isn't art", like Maus for comic books, but then comics took about eighty years to get to that point. Give it a little time, and stick with Ico for the moment.
Although on a conceptual level, you have to wonder if a form of artistic expression can actually be without artistic merit.
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Hope insistent, trust implicit, love inherent, life immersed |
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#5 |
Lakitu
Join Date: Jul 2008
Location: Northwest Arkansas
Posts: 2,139
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Summary: Hey you damn gamers! Get off my pretentious lawn!
It's like arguing with one of those damn street preachers - no matter how you go about your counter-argument, they'll change their end of it so that they're always right. Besides, if Kellee Santiago wanted to give examples of games-as-art she could have mentioned Ico or Shadow of the Colossus.
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Slightly off-kilter |
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#6 | |||
Existential Toast
Join Date: Jan 2006
Location: Georgia
Posts: 440
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Jerry Holkins has the right idea. There really is no point in engaging in a dialogue with Ebert about this since he wasn't willing to engage Santiago or any gamer. Hell, he's not even willing to engage and experience a single game from start to finish, which makes him sound like Cooper Lawrence.
That being said, there are a few things I'd like to respond to for intellectual reasons. Whether something is art or not is as nebulous a subject as whether something is creative or not. I've read a lot of theoretical work on creativity and it really does depend on who's writing whether there's a physical product or whether that product is popular within its genre before something is considered creative. And I disagreed with all of them because that's too narrow of a definition. Quote:
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Anything that has a narrative can be considered art. It can be bad, it can be mediocre, it can be good. That part doesn't matter. Quote:
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“How dare you! How dare you stand there acting like your brand of suffering is worse than anybody else’s. Well, I guess that’s the only way you can justify treating the rest of us like dirt.” ~ Major Margaret Houlihan (Mash) “If we’re going to be damned, let’s be damned for what we really are.” ~ Captain Jean-Luc Picard (Star Trek: The Next Generation) |
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#7 |
Bob Dole
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If a damn piece of rope nailed to the wall of a museum, or a canvas splattered with random streaks of paint can be art, I submit that video games can be also.
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Bob Dole |
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#8 |
Sent to the cornfield
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The definition of art always changes.
The greek definition of art was different to that of the romans to that of the renaissance to that of the enlightenment to that of the modernists to that of today. Giev it some time and our current conception of art will be outmoded. The problem is that while the videogame industry is not interested in exploring its medium and is interested in generic titles that make the most money the movie industry is pretty much the same at the moment. The point about the number of artists is important though. Art is about conveying something, some emotion, some response to the world and if your story- the most "art" type section of the game- is banged out by 100 people trying to fit some game mechanics, it doesn't really work. Still art just really really shitty, muddled art. Last edited by Professor Smarmiarty; 04-21-2010 at 08:32 AM. |
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#9 |
Troopa
Join Date: May 2009
Posts: 31
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Ugh, I remember when he was first spouting this bullshit when I was back in fucking high school. I think back then I tried to write a big rambling email rant about it... aw crap, I feel another one coming on.
One aspect that I appreciate most about video games that I think justifies them as art, and which I think is pretty much unique to games, is how it can require true interaction to look into its hidden layers. Most interesting works of art have subtle details that you start to appreciate the more you study it. In a film or book or comic, this could be subtle references and hints and ironies that give you new insight to the characters, to the story's theme, or to the setting and world of the story itself. But you get these by... just watching the film again. Reading the book again. Nothing wrong with that, but in video games... In video games, a lot depends on HOW you get to these details. When you re-read a book you might notice new things and skip by others, but in a game this can be much more literal. You can save time on your quest by walking right past an NPC that has nothing mandatory to listen to. But if you do choose to talk to them, they might mention something that shows you a little something more that helps you appreciate another aspect of the story. If you go on certain side-quests a different character might get some more time in the spotlight. They don't all have to be big serious weighty drama bombs either. Jokes hidden in Easter eggs could count too. In games, a lot of these special optional details that add depth to the story can be optional in a much different way than other media. Sure, in film or books too you might need to "go looking" to bother catching the more subtle things, but in a game environment there's a whole different set of mechanics and a much different feel to the way you go about your explorations and investigations. Hell, if anything, the music in video games, which is art in itself (music is okay to be art still, right?) gains a new dimension beyond just the notes themselves by the way it becomes associated with different actions or characters or locations. So yeah, how about those inferior mediums like film and books and comics, they think they're all deep and shit, but do they honestly give you a challenge to notice those subtleties, I think not! When you're flipping through Watchmen there isn't some code inside forcing you to fly to the right location or do the right task if you want to catch that aerial shot of the smiley face on Mars. You don't need to make the conscious choice of buying a pirate comic book and then use it as an item to open it and discover that whole Black Freighter business. They just spoon-feed it all to you! You want to get elitist, I say books and films are for simpletons too lazy to even push a couple buttons! Yeah yeah, I know, not worth replying to him, I meant to just give a two-word reply: MOTHER FUCKING 3, BITCHES. Damn, overshot again! Okay, how about: CHRONO TRIGGER. And that's from back in '95. |
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#10 |
Sent to the cornfield
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The problem is that while those potentials exist- the videogame can easily be the most post-modern medium of all time and challenge the player in ways that books/film/art can't, the vast majority of them don't and it is very difficult to find games that actually present themselves as this rather than just a test of your game-playing skills, not your emotive response to themselvse.
While you could say the same thing about movies (sort of anyway) there are established classics of movie-making as art that can be used as counterexamples whereas videogames not so much. Last edited by Professor Smarmiarty; 04-21-2010 at 08:39 AM. |
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