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BEARD IMPACT
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In a fit of boredom/madness, I figured I'd try a game I haven't before. But not just that. Oh no. I decided to go back to where the adventure game genre started. Where the text adventure game genre started. Welcome...
...To Zork. Code:
West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. Code:
>Open mailbox Opening the mailbox reveals a leaflet >Take leaflet Taken >Read leaflet "WELCOME TO ZORK! ZORK is a game of adventure, dange, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should ever be without one!" >Put leaflet in mailbox Done >Close mailbox Closed Code:
>East The door is boarded and you can't remove the boards. Code:
>Look house That sentence isn't one I recognize. Code:
>Look at house The house is a beautiful colonial house which is painted white. It is clear the the owners must have been extremely wealthy. Code:
>North You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >East You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar. Code:
>Force open window That sentence isn't one I recognize Code:
>Open window With great effort, you open the window far enough to allow entry. >Enter window Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water Code:
>West Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs and elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. Code:
>East Kitchen >Up Attic You have moved into a dark place. It is pitch black. You are likely to be eaten by a grue. Code:
>What is Grue The Grue is a sinister, lurking presence in the dark places of the earth. It's favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No Grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. Code:
>North Oh, no! You have walked into the slavering fangs of a lurking grue! **** You have died **** Code:
>Restore Ok. Now you may be wondering what that 'we' and 'us' talk was earlier on. Simple. This is a Let's Play of Zork. Give me any command, be it in parser-talk or simple English, and I will make it happen. This means we will likely be dying a lot. However, this also means I will be saving a lot. Especially when stupid things are requested. Currently, we are in the... Code:
>Living Room
__________________
ANGER HAS NEVER BEEN MORE MANLY THAN THIS.
Last edited by Thadius; 06-13-2011 at 03:53 AM. |
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