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Thadius
12-11-2009, 10:38 AM
Power.

The drive, the need, the quest for more power never really changed. Oh, the story had a few differing details each time, but at its core, it remained unchanged. In fact, the story itself was so old, it was older than Time Itself.

Long ago, the gods themselves waged war...on each other. Armies were raised that could crush entire civilizations, had they existed. Blows were struck that could rent asunder mountains, had they earth to hold onto. In the end, the gods realized this fight was fruitless. There was no way any god could claim another's power for themselves.

Not on their own, anyway.

So they thought, long and hard, about the one thing that could destroy them more effectively than each other. They found that the answer was merely Time. If they waited, the weaker ones would fade out, slowly, until at last, only the strongest would remain. This was not a viable solution, because even the strongest would be as weak as a puppy by then. It was not really a competition if all they did was wait.

It took another god, a younger one, to realize the true answer. They could create a world, he said, full of mortal beings. Their worship, their devotion would strengthen the gods. Those that did well by the mortals would earn their praise and survive longer than those that did not.

The solution was accepted as the one they were looking for, and so the gods created Minbazushul, The Enchanted Realm. They all agreed that they would walk the world among the mortals for 45 years, and at the end of that time, they would return unto the heavens, never to interfere directly in mortal affairs again until the end of times, when the world must be destroyed and remade after fulfilling its purpose.

And so the gods walked the world, performing miracles for the mortals, helping those in need, and staying out of each others way as much as possible. Where the good gods walked, the mountains sang and the forests blossomed. Evil gods blighted the lands they passed over, turning the dead themselves into hideous creatures.

After 45 years, the gods gathered again and ascended unto the heavens, only to find that it was far emptier than they remembered it being. The gods turned their gaze unto the land and found their armies had left the heavens as the gods returned. The dragons, hydras, collusi, and other assorted beasts roared unto the heavens. "We know what you plan," the creatures shouted. "You would have us fade out and die! You would destroy us! You used us and now you will toss us aside! We defy your will and will remain on this earth, destroying any and every mortal we can find! When none remain to worship you, all of you will wither and die, leaving us to live on after you!"

The gods did weep, not because the beasts had discovered any of their plans, but because their thinking was flawed. "We would have kept you among the heavens with us to last until the ending of the world," they replied, "But now it seems like you must remain where you are. You are in the mortal realm, and as such, it will turn you mortal. You can and will die, hunted by the mortals because you are different."

And so the beasts did roar mightily at the heavens, cursing their creators. And so did the megabeasts begin to plague the world.

It is at this time our tale must focus on one civilization. The elves skip merrily through their trees and take offense to anyone that dares think themselves better than them. The humans build their towns and attempt to repel the megabeasts daily, with varying degrees of success. And it would be rather boring to hear the tales of failed kobold or goblin or hobgoblin attacks on either of the aforementioned other civilizations.

Ah, but the dwarves...

They're quite interesting. When they begin digging into the rock face, they're in it for the long haul. Once a dwarf has picked a spot to settle, there's not a lot that can move him. They're devious, having mastered the fine art of using mechanisms to do work for them, and they've a rather broad definition of 'work.'

This, however, will be a rather special tale. It is no longer the Age of Myth, for that was when the gods walked the land freely. No, this is the Age of Legends. Much of the power of the gods still floats about, blessing or cursing entire plains and mountain ranges. Those that are gifted become Avatars of their god after absorbing enough of their still-latent power. It is an age where one can become a legend merely by living. And there is one legend we shall focus on...

1st Granite, 55

Dog carcass in disused hallway. Boot mark on burst stomach. This mountainhome is afraid of me. I have seen its true face. The halls are extended butcher's shops, and the butcher's shops are full of blood. When the doors scab shut, all the vermin will drown.

They had a choice, all of them. They could have chosen to follow in the path of men like my father, who believed in an honest day's work for an honest day's pay. People who mined out new rooms and valuable ores for the good of everyone. Instead, they chose to follow the aristocracy and the nobles, not realizing their path led into the chasm until it was too late. And now that it is, nobody can think of anything to say.

Don't tell me they didn't have a choice.

15th Granite, 55

Well. It appears my, uh, 'antics' have drawn attention. Note to self, when defacing noble's rooms, it is generally not a good idea to sign your name. Leave that to the engravers, it is their job, not mine.

I've been called to a 'special meeting' which will feature several of Besmar Tarmid's higher-ups, including Olon Delltrade. I don't know why he needs the head of the military or the sage there with him, but it can't be good for me. If anyone's reading this and I didn't come back, well, now you know.

16th Granite, 55

Holy...that was some pretty heavy stuff. I've been told I can and should record it, I merely shouldn't tell anyone until...well, you'll see.

Basically it turns out we're under siege by some clever megabeasts. There's at least one dragon, and we know because he's burned all the local woodlands to ashen wastelands. I had wondered why my lumberjack pal was so upset. Well, now I know: he can't get any more wood for his crafts. I don't know why he'd want to go out anyways...

But yeah. No wood. Without more wood, we can't make more barrels. Without a supply of barrels, we can't brew beer any faster than we can drink it. And it turns out without a constant supply of barrels, we're going to run out, because we can drink booze pretty fast.

The mayor's taken four, five empty barrels, broken them apart carefully, and had a wagon made. Into it, he's loaded all of his personal stash of booze, quite a few seeds, and some meat. He's also advised I pick out two dogs and two cats. He plans to put in an anvil, some weapons, and a book containing schematics to every building dwarfkind knows.

Somewhere to the south, a small hill has been constructed that looks very much like a real one. Real enough to fool the megabeasts, at least. In secret, this is where the wagon will exit, carrying me and my supplies. I've also been told to pick out six of my closest buddies, with a varied set of skills.

...The mayor is sending us out of here, to build a better fort. This one didn't have quite enough protection, but hopefully we'll do better.

I was told to follow the river until the new year, and if the place looked suitable, set up camp there. Who knows what'll happen?

18th Granite, 55

It was horrible.

I gathered two other miners, a metalsmith, a woodworker, and two farmers. We were at the wagon at the appointed time. I checked to make sure everything was there, and surprisingly, it all was.

That was when things went wrong. Apparently the megabeasts figured out what the hill was for. One of the guards went outside to make sure the coast was clear.

It wasn't. He was skewered by a draconic claw. It pulled him out of sight, but a second later, two bloody chunks of dwarf fell to the ground.

The second guard pulled a lever. I'd been told ahead of time that it'd been linked to a bell in the barracks. If it rang, it would mean that the megabeasts were coming in the back door.

That was when the roof caved in and crushed the second guard like an accordion. Nobody told me there was a titan outside, or that titans could jump. There was only one way to survive.

We ran.

We got past the dragon decently - only the tail end of the wagon was hit by his firebreath, and we put it out with a bit of water before it got too bad. And the one ballista the mountianhome had was rotated around and fired quickly on the titan and dragon to drawn their attention.

Sadly, I already knew that while the ballista would be effective, there weren't a lot of bolts for it.

This morning I turned back and saw that the mountainhome had smoke coming from all the exits. We couldn't go back to check on our kin. We had a job to do.

We had to live. We had to carry on their memory. They deserve so much more, but this is all we can do for them now.

I...I don't think I can write much more. The memory is still fresh. The sun gazing down on me is horrible. It was so hard to write even this, but maybe I'll build up a resistance until we've found our new home. In case not and this is the last thing you see, I ask that you avenge Besmar Tarmid and all the dwarves that lived there.

(Much of the entries from this point on consist of simple inventory logs or notes on the wildlife. But finally...)

1st Granite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/1.png

We found our site. It doesn't look like much, but this is where we're going to try and do better than our home.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/5.png

The first thing I noticed about this place is it's almost completely flat. This bodes ill for us.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/6.png

Fortunately, we can see for miles in every direction, and there doesn't seem to be any wildlife. We've got plenty of time. So with that...

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/4.png

Workgill is founded. Let's get to it.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/7.png

The first thing I do is clap gleefully at finding a small slope with a large enough rock-face. I begin mapping out in my mind how I want the tunnels to look...

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/8.png

And where I want the stockpiles to be. Until we hit some stone, we're better off not doing much else, but I do take note that we're going to need to dig down a ways. It's time to strike the earth.

10th Granite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/10.png

Wait what? Unicorns?

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/9.png

Oh! Hmm. Didn't plan on that. Fortunately, they aren't aggressive towards us. In fact, they seem to be actively avoiding us, which is odd. It's like we're not...

Well I know I am...

Right?

Anyways, they aren't a threat to us. But we should take note they show up in early springtime. Might be important later.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/11-12.png

Also, I have begun planning out where the workshops will be. Hopefully they'll all fit. We won't need much in the early days, but I have been taught the importance of traps, wood, and barrels, and we'll procure things accordingly.

15th Granite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/13.png

Finally the entryway is done, and the farms are plotted. I have designated a large area of ramps to be removed from the environs, but not all. We don't want everything and anything jumping down from above, but we still want to be accessible. After all, there have to be other dwarves out there...other mountainhomes. We can't be the only ones.

The farmers don't seem to be too keen to gather the plants I have designated for removal from the landscape, so I threatened them at pickaxe-point.

I expect a rise in our food stocks very soon.

5th Slate, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/14.png

The farms have been planted, finally. And I learned from home that an active trade depot is key to survival. You never know what those nutty humans or elves will show up with next, but if it's useful, you don't want to be the one looking embarrassed because they've no place to trade. I also built a little enclosure, I will turn it into another farm, one where we can grow these delicious strawberries. Once I've taken measures to protect it completely, that is.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/15.png

I've also got around to designating where the sleeping quarters will be dug out. Our woodworker is making enough beds, and the miner-mason is busy building doors so we can have privacy. Naturally, as the leader of this hopefully-successful field trip, I have allocated somewhat larger quarters for myself. Should time permit it, all of the others will get similar treatment.

15th Slate, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/16.png

Wait what? Skeletal marmots? How in the...

After a brief survey, I determined that there are indeed skeletal beings on the cursed plains above us. I'm not sure why they're marmots of all things, or even where they came from. I do hope that so long as nobody gets any bright ideas, we should be safe.

...No, that does not mean go chop them in half, Astesh.

5th Felsite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/17.png

Concerned once more for our safety in times of seige, I've begun building an indoors-outdoors refuse pit. We should still be able to access it while allowing the wind to take the smell of rotting corpses far away. The walls for the farm are finished, and we are finally growing some strawberries.

Might I say, they are delicious.

1st Hematite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/18.png

Summer has arrived, and my projects are proceeding nicely. The walls are ahead of schedule, but sadly, our sleeping space is still that of the ground. Hopefully, once the walls are done, we'll be able to turn our attention to sleeping space, then matters of security. I'm thinking a drawbridge...maybe a wide array of traps...

On a side note, the nearby ponds are evaporating. This could be very bad for us, I had designated one as our local watering hole. If it dries up, we'll need to find some way of getting at the river to the west without risking our skins.

----------

It's still early in the first year, but there are some things I'd like to point out.

->WILL
I will 'dwarf' people who ask nicely, doing my best to match you to what you asked to be 'dwarfed' as.
I will attempt to make this a 'One person one year' game, but that depends on a lot of things. First and foremost: How many people sign up. Secondly, I'm gonna need to find me a nice upload site for when its time to pass the save files on. Methinks megaupload might do it, but your suggestions are always welcome.

->WON'T
I will not, under quite a few circumstances, take any suggestion for making the game 'unplayable.' Such as 'Flood the place with lava/water' 'Look for the HFS' 'Declare war on someone.' It's only the first year, such decisions are best reserved for when you're trying to lose have fun.
I use traps, sue me. They're a good defense for an early fort. Later on if we've a big enough defense, I might take them down, but don't suggest 'Don't use traps.'
I also won't make a Doomsday Device. Not yet. Once again, year one. Also: I suck at that.
I won't install a tileset to decipher the game for non-dwarves. I tried that and screwed myself over many times. Later people can do it, but I won't.

The one thing I noted this map doesn't have is sand, so glass is gonna be a wee bit tricky. Everything else will be fun.

...Also, I apologize for the text-spam at the top, but the storyteller in me saw a chance and I failed utterly at squashing him. The rest of the chapters won't be so wordy.

Probably.

Viridis
12-11-2009, 10:51 AM
Eat a unicorn to become immortal.

Wigmund
12-11-2009, 11:02 AM
I wouldn't mind being included in any succession game, especially since classes are almost over this fall - I'll have time to waste.

I also would like to be dwarfed, I want to be a lumberjack (http://www.youtube.com/watch?v=5zey8567bcg).

And Workgills is on the border between a good and evil biome? This will be fun.

The Artist Formerly Known as Hawk
12-11-2009, 11:17 AM
I would offer to take part in this and become a future leader, but I'm still very new to this game and would probably fail. Maybe once I get some more experiance at playing.

Still, looks good, though your initial setup is quite different from what I've seen being used by others. 3 miners, a metal smith, 2 cats and a camel already????!! I hope that woodworker is also a carpenter. And where the heck's the mason??!!

Loyal
12-11-2009, 11:32 AM
I'll join up for overseeing.

Failing that, I demand a waterfall in whatever you decide will be the "main" dining hall.

[EDIT] Also, minus the thrown-in Watchmen bit, that was actually some pretty good storytelling.

Thadius
12-11-2009, 12:48 PM
List of people that will be dwarfed in no particular order:

Wigmund - He's our lumberjack and he's okay... Dwarfed
Loyal - The bowless hunter. This'll be good... Dwarfed, and atomized. Re-dwarfed and is now a champion.
Hawk - Sword Dwarfed
Melfice - Sword Dwarfed
Corel - Sword Fighter WWF Wrestler Dwarfed and murdered by goblins
Sir Pinkleton - Armok only knows. Dwarfed
synkr0nized - Dungeon Master Dwarfed
Kerensky287 - Metalsmith Dwarfed and is strangely missing.
Shyria - Ranger Dwarfed
Gregness - Mechanic Dwarfed
Pyros - First male noble which is not the Hammerer or the Dungeon Master.
Arhra - Army dwarf Dwarfed and murdered by goblins
Geminex - Mechanic Dwarfed, and drowned. Second life, also drowned. Is now a hammerdwarf.
Flare - Spear/Wrestler Dwarfed, and drowned. Reborn as a child.
Waddle - Red shirt Dwarfed
Mauve - Queen Dwarfed
Bob the Mercenary - Town drunk Dwarved
Thadius - Mayor Started this whole shebang and was killed via a combination of drowning and collapsing. Has been replaced by a spy.
Viridis - Doesn't particularly care what he shows up as. Dwarfed as our new bookkeeper.
Sithdark - Engineer Dwarved
Matsci Dwarved as the new legendary leatherman.

Line of succession:
Myself 1 (http://forum.nuklearpower.com/showpost.php?p=995931&postcount=1) 2 (http://forum.nuklearpower.com/showpost.php?p=996324&postcount=26) 3 (http://forum.nuklearpower.com/showpost.php?p=996596&postcount=33) 4 (http://forum.nuklearpower.com/showpost.php?p=996820&postcount=43)
Wingmund 1 (http://forum.nuklearpower.com/showpost.php?p=996890&postcount=48) 2 (http://forum.nuklearpower.com/showpost.php?p=997293&postcount=56) 3 (http://forum.nuklearpower.com/showpost.php?p=997576&postcount=76) 4 (http://forum.nuklearpower.com/showpost.php?p=998039&postcount=94) 5 (http://forum.nuklearpower.com/showpost.php?p=998444&postcount=106)
Loyal 1 (http://forum.nuklearpower.com/showpost.php?p=998987&postcount=122) 2 (http://forum.nuklearpower.com/showpost.php?p=999531&postcount=133) 3 (http://forum.nuklearpower.com/showpost.php?p=1000135&postcount=151) 4 (http://forum.nuklearpower.com/showpost.php?p=1000477&postcount=166) 5 (http://forum.nuklearpower.com/showpost.php?p=1000682&postcount=172)
Corel 1 (http://forum.nuklearpower.com/showpost.php?p=1001716&postcount=201) 2 (http://forum.nuklearpower.com/showpost.php?p=1002861&postcount=229) 3 (http://forum.nuklearpower.com/showpost.php?p=1003341&postcount=250) 4 (http://forum.nuklearpower.com/showpost.php?p=1004085&postcount=283) 5 (http://forum.nuklearpower.com/showpost.php?p=1005024&postcount=306)
Kerensky287 1 (http://forum.nuklearpower.com/showpost.php?p=1006047&postcount=356) 2 (http://forum.nuklearpower.com/showpost.php?p=1007279&postcount=386) 3 (http://forum.nuklearpower.com/showpost.php?p=1008571&postcount=421)
Gregness 1 (http://forum.nuklearpower.com/showpost.php?p=1009656&postcount=448) 2 (http://forum.nuklearpower.com/showpost.php?p=1010668&postcount=466) 3 (http://forum.nuklearpower.com/showpost.php?p=1013581&postcount=486) 4 (http://forum.nuklearpower.com/showpost.php?p=1015012&postcount=506) 5 (http://forum.nuklearpower.com/showpost.php?p=1019181&postcount=569)
6 (http://forum.nuklearpower.com/showpost.php?p=1024232&postcount=595)
Waddle
Yumi
Matsci
Krylo
Future developments go here

Journal entries
Thadius - 1 (http://forum.nuklearpower.com/showpost.php?p=997338&postcount=60) 2 (http://forum.nuklearpower.com/showpost.php?p=997596&postcount=81) 3 (http://forum.nuklearpower.com/showpost.php?p=998163&postcount=95) 4 (http://forum.nuklearpower.com/showpost.php?p=998526&postcount=112) 5 (http://forum.nuklearpower.com/showpost.php?p=999563&postcount=135) 6 (http://forum.nuklearpower.com/showpost.php?p=1000181&postcount=157) 7 (http://forum.nuklearpower.com/showpost.php?p=1000700&postcount=174) 8 (http://forum.nuklearpower.com/showpost.php?p=1001945&postcount=207) 9 (http://forum.nuklearpower.com/showpost.php?p=1003009&postcount=238) 10 (http://forum.nuklearpower.com/showpost.php?p=1003369&postcount=260) 11 (http://forum.nuklearpower.com/showpost.php?p=1009055&postcount=429)
Melfice - 1 (http://forum.nuklearpower.com/showpost.php?p=997390&postcount=61) 2 (http://forum.nuklearpower.com/showpost.php?p=1004115&postcount=286)
Hawk - 1 (http://forum.nuklearpower.com/showpost.php?p=997391&postcount=62) 2 (http://forum.nuklearpower.com/showpost.php?p=1006249&postcount=363) 3 (http://forum.nuklearpower.com/showpost.php?p=1007453&postcount=396)
Shyria - 1 (http://forum.nuklearpower.com/showpost.php?p=998731&postcount=117) 2 (http://forum.nuklearpower.com/showpost.php?p=1002972&postcount=235) 3 (http://forum.nuklearpower.com/showpost.php?p=1003359&postcount=259)
Corel - Kickass animation (http://forum.nuklearpower.com/showpost.php?p=999290&postcount=125)
Wigmund - 1 (http://forum.nuklearpower.com/showpost.php?p=999553&postcount=134) 2 (http://forum.nuklearpower.com/showpost.php?p=1000142&postcount=153) 3 (http://forum.nuklearpower.com/showpost.php?p=1001949&postcount=208) 4 (http://forum.nuklearpower.com/showpost.php?p=1002911&postcount=234) 5 (http://forum.nuklearpower.com/showpost.php?p=1004108&postcount=284) 6 (http://forum.nuklearpower.com/showpost.php?p=1005062&postcount=309) 7 (http://forum.nuklearpower.com/showpost.php?p=1006075&postcount=357) 8 (http://forum.nuklearpower.com/showpost.php?p=1007324&postcount=387) 9 (http://forum.nuklearpower.com/showpost.php?p=1009140&postcount=432) 10 (http://forum.nuklearpower.com/showpost.php?p=1010785&postcount=470)
Waddle - 1 (http://forum.nuklearpower.com/showpost.php?p=1000689&postcount=173) 2 (http://forum.nuklearpower.com/showpost.php?p=1009062&postcount=431)
Pinkleton - 1 (http://forum.nuklearpower.com/showpost.php?p=1002007&postcount=210) 2 (http://forum.nuklearpower.com/showpost.php?p=1006528&postcount=370)
grthwllms - 1 (http://forum.nuklearpower.com/showpost.php?p=1002272&postcount=225)
Mauve - 1 (http://forum.nuklearpower.com/showpost.php?p=1006237&postcount=362) 2 (http://forum.nuklearpower.com/showpost.php?p=1008985&postcount=427)

Meet Queen Mauve (http://forum.nuklearpower.com/showpost.php?p=1002990&postcount=237)
Meet Sniper Hawk (http://forum.nuklearpower.com/showpost.php?p=1004494&postcount=300)

Letter from Melfice to Loyal (http://forum.nuklearpower.com/showpost.php?p=1005354&postcount=341)
The response letter from Loyal to Melfice (http://forum.nuklearpower.com/showpost.php?p=1005377&postcount=344)
The lost diary of King Pyros (http://forum.nuklearpower.com/showpost.php?p=1006475&postcount=367)
The second journal of lost King Pyros (http://forum.nuklearpower.com/showpost.php?p=1009692&postcount=458)
Diary of a captured goblin. (http://forum.nuklearpower.com/showpost.php?p=1006534&postcount=371)
2nd Captured gob diary. (http://forum.nuklearpower.com/showpost.php?p=1007342&postcount=389)
Demonic log of events. (http://forum.nuklearpower.com/showpost.php?p=1007253&postcount=382)
Another demon diary! (http://forum.nuklearpower.com/showpost.php?p=1010088&postcount=459)

Melfice
12-11-2009, 12:59 PM
I WON'T be joining in for playing, unless you like to see all the hard work go to hell, but if it is no biggie, I'd like to be Dwarfed. Please? I have no real demands on function. Sword-dwarf would do nice, I suppose, but you figure something out. ^_^

Anyway, cool story, bro.

The Artist Formerly Known as Hawk
12-11-2009, 01:01 PM
Oh I'll be Dwarfed too. I want to sword things to death!

Corel
12-11-2009, 01:01 PM
I'll pitch in at a later date although I'm still a relatively new player; it could be quite funny to let newer people to have a try and watch things fall apart.

It might help some non-DF playing readers if we highlight some things that are being talked about. As we know finding the U means Unicorn but for non players could be a bit of a pickle or takes some time to understand what's going on.

Also, I request the first Dwarf Wrestler.

Loyal
12-11-2009, 01:28 PM
Loyal - I'm thinkin' ranger, come first immigration. 'zat good by you?Is it possible to have a hunter equip a hammer or something? If not, considering the abundance of skeletal creatures (and Unicorns, which aren't much better) I think I'd rather be a Mechanic.

Sir Pinkleton
12-11-2009, 01:36 PM
Yeah actually, I liked the story quite a bit. Was most of that stuff just history of the game, or did you make it up? Either way, still neato.

Also, I'd like to be dwarfed! I don't know with what to persuade you or which one I'd be, but I'd like it all the same. :)

Thadius
12-11-2009, 01:49 PM
Like I said, the stuff at the top is my inner storyteller crying out for freedom. It's also what I like to picture every time I start up a new world. In this case the megabeast scenario jumped in my head because it was a young world, full of good, evil, and middling areas. Also, I'm a cruel sadistic bastard towards my characters and their development.

One of the miners has a masonry minor skill, along with architect. To a lesser degree, he also knows mechanics. The other miner that isn't 'me' knows the same skills, but mirrored. The farmers are our growers/harvesters/processors, and the woodcrafter also knows how to cut his own damn trees. The metalsmith knows armorsmithing, weaponsmithing, furnace operating...he's our jack-of-all-smithing. Three guesses as to what 'I'm' going to do come end of turn.

I'm thinking give it another day or two, I'll play to Autumn. I'll also try to point out things along the way as they happen, such as goblin raids, kobolds, traps, trades, things along those lines which newer players might not know.

Also? New rule. If you put in a lever, you'll have to leave a note saying what it does. I'll go over how to insert, read, and modify notes later. I can tell you lot one thing right now, I'm going to build a Dwarven Atom Smasher* in the entrance, so there WILL be one lever for whoever takes over after me.

*Also known as a drawbridge.

synkr0nized
12-11-2009, 02:11 PM
I've added this to the LP sticky. Are there any notes you'd like me to add there due to the reader participation / involvement?

Thadius
12-11-2009, 02:16 PM
Yeah. Don't mention those other Dwarf Fortress LP's by name in this thread. Please. We're not comparing ourselves to them, we're trying to survive this hellish place.

Other than the other things I've asked people to do, along with the succession bit, I think that'll be it synk. I can keep track of who's in line for succession in one of my posts, along with who's been dwarfed/killed/is in line for redwarfing. Also? When the Hammerer shows up, you are so him. Unless of course I mess up. Then you'll be the Dungeon Master.

'Cause you're awesome.

Kerensky287
12-11-2009, 04:38 PM
I don't think I'll be able to read your character's entries without putting a Rorschach voice on him from now on. Likewise, the opening "lore" bit had to be Aku for me. I think I like this opening more than the other Forts I've read about - it's clearly a parody, but at the same time it still has the whole "desperate survival" thing going on.

I'd love to sign up for the next spot in succession if you'll have me. And if you get a whole bunch of useless jobs in the first migration, I'd love it if you could take one of them, turn them into Metalsmithing and name them after me. If you just get a whole bunch of Metalsmiths then feel free to just rename one of them instead.

Last thing: if you want to use a tileset, I've always used Mayday's version (http://mayday.w.staszic.waw.pl/df.php) because I don't know how to install tilesets and this one actually comes bundled with what I think is the most recent version.

Shyria Dracnoir
12-11-2009, 07:13 PM
I wouldn't mind showing up in here somewhere, maybe as a craftsdwarf or a ranger; I would volunteer for succession if I knew anything at all about the game, but since I don't, forget about it. Thought the little legend at the beginning was pretty cool.

Gregness
12-11-2009, 07:49 PM
Can you please dwarf me too? I'll be either a mechanic, or a military dwarf. If you draft me, give me a hammer. They have a better chance of knockback than any other weapon and in my head, it looks something like this. (http://www.youtube.com/watch?v=HFkMDFrgJRY)

I can join in on the succession too, but I've only taken a fort to about the three year mark (~60 dwarves) so I don't have any experience with dwarfbucks or anything like that.

PyrosNine
12-11-2009, 11:19 PM
Pyros will wait to be dwarfed until there is nobility in fortress.

Then when I bitch, moan, and then go crazy and burn the place down, it will be in character.

Thadius
12-11-2009, 11:40 PM
...Something tells me a river is going to be run through your room before the end of the LP, Pyros.

Loyal
12-12-2009, 12:19 AM
There's magma on this map, right? Nothing but the very best for our nobles!

phil_
12-12-2009, 01:17 AM
I'd ask you to name a dwarf after me, but Phil is such a boring name for a dwarf, so I'll just let you know I'm watching this thread. I'll also let you know that marmots are evil, evil creatures, and it's a shame you can't skin yours, because they deserve their lot in life. Hunt them down and turn them into toothpicks.

Arhra
12-12-2009, 01:35 AM
Oooh, oooh, dorf me!

I'd like to be in the militia so I can die a horrible and pointless death fighting horrors spawned in the bowels of the earth!

Roland
12-12-2009, 01:38 AM
Just reading through this topic gave me an idea for a fortress. And after I'd committed myself to waiting for the next update... thanks, guys. Thanks a lot.

Anywho, definitely looking forward to this.

Thadius
12-12-2009, 02:54 AM
There's magma on this map, right? Nothing but the very best for our nobles!

You fool! Using magma on Pyros will only make him STRONGER! You must DROWN the fire-cat-god-thing! Drown him with regular water!

Edit: So I think I'ma play to Autumn now, see what happens.

Edit2: Screw you skeletal marmots!

Edit3: Oh god the carpy pain.

Wigmund
12-12-2009, 02:12 PM
You fool! Using magma on Pyros will only make him STRONGER! You must DROWN the fire-cat-god-thing! Drown him with regular water!

Edit: So I think I'ma play to Autumn now, see what happens.

Edit2: Screw you skeletal marmots!

Edit3: Oh god the carpy pain.

Skeletons and Carp? Dear god this is going to be FUN.

Thadius
12-12-2009, 04:08 PM
2nd Hematite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/20.png

Those marmots. I just know they're going to be a problem for us. As the ponds dry up, we'll have to use the river for fishing and regular water.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/21.png

Problem is, the river runs through holy and unholy land alike, and I can't trust these guys to NOT go to the dangerous lands. So how do you make sure a dwarf can get a drink from a river safely?

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/22.png

You bring the river to the dwarf.

5th Hematite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/23.png

We're finally starting on the housing floor, and we hit some Microline. Pretty, blue, but worthless. Next stop: Decent housing, a dining room, a barracks, and great quarters for myself!

10th Hematite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/24.png

I've been told that two of the dwarves are going by nicknames and oh sweet Armok the marmots have friends.

Note to self, make sure Project Safe Drinking Water has walls. And a roof.

24th Hematite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/25.png

We've begun digging towards the river, but the other miners are nervous. I fill them in on the rest of my plan, and they agree that it is a marvel of dwarvish engineering.

10th Malachite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/26.png

Finally! The rooms for the others have been bored out and now my quarters are being dug out. Truly, it will be nice not having to sleep on a cold cave floor.

14th Malachite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/27.png

Phase two of the project is starting. We're going to make sure that there's plenty of walls. Well-built walls. We don't want anything shooting at us or getting in if we don't want it to. I can hear the goats laughing with zombified lungs. They can't touch the grass, right? They can't swim, right?

21st Malachite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/28-2.png

Sadly nobody has heard of us, and as such, nobody made the journey to us. Perfectly understandable, we're a fairly new settlement.

Still. We could use more fresh blood.

26th Malachite, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/29.png

OH DEAR ARMOK THEY CAN GET AT US GET THAT WALL UP GO GO GO!!!

1st Galena, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/30.png

We did it! We built ourselves a little indoors reservoir! The topside is walled off from the outside world, so the blasted undead can't get in! I dug the last bit myself, diverting part of the river to the chamber we made earlier! Later, we'll build a well there, but for now, it's good for regular water and fishing, should a fisherdwarf show up. We plan to build a roof so the water doesn't evaporate.

...And so the zombies can't learn to jump in and threaten us.

1st Limestone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/31.png

Nothing of note, really. My quarters are done, we've a supply of water, and a decent place to eat at. We're going to build a storeroom next, so that Wigmund doesn't complain of having to go all the way outside for his wood. After that, I've got plans...

-----

We're comin' along nicely. Should I just play all the way through now or do you lot prefer the staggered updates like this?

PyrosNine
12-12-2009, 04:33 PM
You fool! Using magma on Pyros will only make him STRONGER! You must DROWN the fire-cat-god-thing! Drown him with regular water!

You foolier fool! Pyros in all likelihood will outlive you all! Unless I grow so crazy I think I can swim!

Loyal
12-12-2009, 04:46 PM
It's totally possible to drown in magma, y'know. Even if (or more accurately, only when) temperature is turned off.

Staggered updates are fine.

Melfice
12-12-2009, 05:53 PM
Question round for a newbie, if that is no problem?
http://img709.imageshack.us/img709/2342/30q.png

The area between the red and green squares. How?
I understand that the dark-red line (I drew) within the green square was the original wall. What are those white circles behind it?
Also, the area in the red square: Floodgates, or what?

How'd you dig it out in the first place. The way I see it, it leads to drowned dwarves, but that's probably because I'd rather not try it. Not yet, anyway. ;)

Anyway, I have no problems with a staggered update.

The Artist Formerly Known as Hawk
12-12-2009, 05:54 PM
So wait, what exactly did you do with the river there, I can't quite make it out? How did you wall it off from above ground? And did it only leak in through that diagonal section?

Ninja'd by Melfice. Least I'm not the only one who was confused.

Thadius
12-12-2009, 06:22 PM
Very simple. I dug almost to the river. The next thing was to choose a point and build a wall there, then build some stairs up. After that I built a small stone building up top and provided access to the level below via channeling. Channeling digs out the floor and the stone one level down.

I then went over to the river and channeled one square. One level down, the water seeped in. We've got a damn good wall, so we won't drown. The stairs up lead to a small stone building that is being roofed over and has access to the water. Later on, I or someone else should put in a well there so that the dwarves are happy about it. Once the building is entirely roofed over, I'll remove the ramp that provides access to the roof, and we'll be able to get drinking water without having to go 'outside.' Technically, anything roofed over by stone counts as 'inside'. This should also protect us from flying threats.

Melfice
12-12-2009, 07:05 PM
Okay, I just tried it out. That's pretty good.
I'll have to keep that in mind for my proper game.

Thadius
12-13-2009, 01:00 PM
2nd Limestone, 56

Screw you, Wigmund. We need a good defense before you get your storeroom.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/32-1.png

Get over here and make me some traps. They'll be line of defense number one.

...Or have you forgotten what happened to Besmar Tarmid?

3rd Limestone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/33-1.png

I have begun a project that might eventually appease Wigmund. The plan is that while the pools are empty, we shall cover them with marble. This will prevent all rain from coming in, and we can expand to make these pools part of our planned storeroom.

8th Limestone, 56

The female cat gave birth. The kittens are cute, yet I recall some strange warning about them...

13th Limestone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/34-1.png

Merchants! Honest-to-Armok merchants! I knew there were other dwarves out there!

Sadly we've nothing to trade them, though they may have many things we desire. I tell them the tale of Besmar Tarmid, where it was. Hopefully these dwarves will go and determine if the old mountainhome is alive...or salvageable.

Meanwhile, they'll carry word that we're here and surviving. Hopefully this will call other dwarves to aid us.

22nd Limestone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/35-1.png

Well. There appear to be groundhogs around during the fall. I tried to get close to one, and it damn near took my hand off.

Fortunately, they're just as scared of us as we are of them. They'll not interfere in our project.

23rd Limestone, 56

Guess who's back?

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/36-1.png

Yeah I don't know why either. Maybe the groundhogs did it, maybe the merchants did.

All I know is that I want a butchery more than ever now so that we may feast upon the fine flesh of this creature.

14th Sandstone, 56

One of the dogs gave birth. Nice to know that there's still hope for other life forms.

16th Sandstone, 56

The merchants have finally left. Also of note: The unicorn was delicious.

4th Timber, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/37-1.png

Migrants! Honest-to-Armok MIGRANTS!

Hardly a useful dwarf among them, but strong backs will be important later.

8th Timber, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/38-1.png

With fresh hands to lend some aid, we've finished our first pool-cap! In honor of this, one of the farmers has handed me a curious item. It appears to be Longland Grass wrapped around Rat Weed. He tells me to stick one end in my mouth, light the other, and inhale. Curious.

Anyways, I've taken a cask of our finest Strawberry Wine into my dining room to celebrate. Maybe this isn't such an insane project after all!

9th Timber, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/39-1.png

IA IA NARLY BE'ASBDON REAFONGRON!!!

10th Timber, 56

It is most curious. I fell asleep on the floor last night. When I awoke, strange archaic runes were written on the wall, which I immediately removed. Unicorn blood had been used to draw a strange pattern on the floor. With careful cleaning, I have obscured it.

Even more disturbing is that when I went to my cabinet, I saw an additional book. Sitting next to The Guide To Everything You'll Ever Need To Build (And SO MUCH MORE!) and my diary was a titleless book.

As I removed it, I could swear the thing felt like one of the kittens. Even more disturbing than what made up the cover is that as I ran my hands over it, I could swear that I could feel the faces of kittens slightly raised out of the book.

I opened it to the first page, and suddenly a wave of nausea overcame me. I knew instinctivly that in any language the word would remain the same.

The Economicon.

11th Timber, 56

The book is most disturbing. I've left it alone for now, but I can feel a compulsion to read it.

I grunt as I heave another chunk of marble into place. This project is getting done.

12th Timber, 56

The book is a marvel! Truly it must be Armok-sent! All I must do is write down what we currently possess, no matter the item, and the book calculates how many of that item we will ever have!

The only downside is that while there are pages for tables and chairs, there are also pages for rocks and boulders. This will require me to count everything, but I will try!

22nd Timber, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/40-1.png

While boring out the bedrooms for the new arrivals, one of the miners struck not only Obsidian, but Tetrahedrite as well.

What I find disturbing is that the book reflects this, but did so right as the miner's pick cleaved the stone.

Does reality effect the book? Or does the book affect reality?

1st Moonstone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/41-1.png

Winter has arrived. This will be the toughest test of our dwarven survival skills, I'm sure. While we've got a line of cage traps up, somehow I've neglected to put in a drawbridge.

This will be remedied as soon as possible.

Also, somehow, we continually lose bones. I'm not sure how just yet, but I plan to station a trained dog near the entrance.

...Once we can train dogs.

Shyria Dracnoir
12-13-2009, 01:18 PM
What booze goes best with unicorn?

The Artist Formerly Known as Hawk
12-13-2009, 01:25 PM
I'm thinking a fine red wine.

Loyal
12-13-2009, 01:30 PM
I learned how to make Hunters fight with an Axe instead of a Bow; Assign him to wield in axe in the weapons screen, and then enable Woodcutting. Anyone with the Woodcutting labour enabled will automatically pick up an axe whether or not they're actually cutting down trees, and hunting seems to be a high-priority job so it's unlikely he'll try and chop down anything other than wildlife when possible.

It may be possible (haven't tested yet) to convert your legendary Miners into pick-wielding super-hunters in the same manner, assigning them to Unarmed and keeping the Mining labour enabled instead.

Also: YAAAAAY magma! Find that magma pipe!

Thadius
12-13-2009, 01:35 PM
We didn't kill the horsie, no we didn't fight it but we're gonna bite it...
We didn't kill the horsie, but that won't stop us from feastin' on it...

Also, Loyal, there wasn't a good hunter immigrating in this time around, nor do we have a spare axe. So you've not been dwarved yet.

And if you think that the obsidian is a good indicator of where the magma might be...

Over 3/4 of the surface is made of obsidian. Plus if it WAS right next to the new bedrooms, well...Something tells me quite a few people are getting a lava bath.

Melfice
12-13-2009, 04:50 PM
Over 3/4 of the surface is made of obsidian. Plus if it WAS right next to the new bedrooms, well...Something tells me quite a few people are getting a lava bath.

Very good for the skin, that. Gets rid of all your dead skin in a jiffy!

Wigmund
12-13-2009, 06:02 PM
Is there bauxite on the map?
Because we'll need it to build any mechanisms that will help us pump magma.
Or, we can mod iron and other metals so that they can be used to build mechanisms (In the file dwarf fortress\raw\objects\matgloss_metal, and then add the tag [ANY_USE] to the metals desired, as shown under the Mechanism entry in the DF Wiki (http://dwarffortresswiki.net/index.php/Mechanism).). Though if we do this, anyone playing this fortress will have to mod their iron and whatever other metals they mod this way so that the floodgates, pumps, and so on don't melt when they load up the game and we end up with hilarious FUN.

And if you think that the obsidian is a good indicator of where the magma might be...

Over 3/4 of the surface is made of obsidian. Plus if it WAS right next to the new bedrooms, well...Something tells me quite a few people are getting a lava bath.

Quick way (read: exploiting a bug) to figure out where anything underground is by checking Depot Accessibility (D), then go look around a couple of levels underground for blank spots in the "Accessible/Inaccessible Area" blanket. There should be either magma pipes/pools, underground water supplies, or something far worse in those areas either above or below.

And it's good there's so much obsidian, highest trade value for stone (http://dwarffortresswiki.net/index.php/Material_value#Material_multipliers) - we can make tons of cheap knick-knacks that sell for a decent price.

The Artist Formerly Known as Hawk
12-13-2009, 06:27 PM
You know I kept wondering about obsidian; I seem to have found several metric Fucktons of the stuff in various locations around my current game, though I haven't found any magma to support its creation. Does it only form when there's magma, or can you come across random veins of it normally? Cos otherwise it means I may have just built my entire fortress over a massive volcano!

Wigmund
12-13-2009, 06:31 PM
It can be on maps where there is no magma, but usually there's the fiery stuff around. Though the magma source may actually be off the map when you choose your embarkation area.

The Artist Formerly Known as Hawk
12-13-2009, 06:43 PM
Hmm, annoying. There's certainly lots of it, but it's not concentrated anywhere to indicate magma, and I've built several levels below where it would be if it was there. Unless the magma flow is only a single tile deep and I've gone one floor too low.


Could certainly do with some of it right now, I'm in desperate need of metal production.

Thadius
12-13-2009, 11:54 PM
...Yeah okay now.

-----

1st Moonstone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/42-1.png

I've glanced at the Economicon, and it's not looking good. Our booze is running dangerously low.

Fortunately, Wigmund can help. With a constant stream of barrels from his shop, we'll be able to keep ourselves drunk.

5th Moonstone, 56

I've begun the bridge project. Sadly this strands half the dwarves from the supplies, and half from sleeping quarters.

Looking back, maybe I should've done the storeroom first.

18th Moonstone, 56

The bridge is nearly completed, now. Soon we'll be able to get at the remaining liquor again.

22nd Moonstone, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/43-1.png

The bridge went up, finally! Half the dwarves ran inside to their beds, while the other half ran out to find the booze.

A glorious day. And yet, somehow, the bones keep going missing.

But this is no ordinary bridge. Oh no. I've programmed in a special surprise...

24th Moonstone, 56

Oh bloody hell.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/44-1.png

The river froze. And with it, our fresh water.

Fortunately, we've proven the concept is sound.

Now to find out how to produce a chain worth a damn for the well.

6th Opal, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/45-1.png

I've decided to take a small break and start digging out that storeroom that we had planned. Sadly, though, I think I might be too late on our surface project.

Besides, staying in the same room as the Economicon is freaky if I do it for too long. I swear, that thing meows at me.

12th Opal, 56

What the hell?

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/46.png

According to the Economicon, there's a fish trapped in our little resivoir. I don't know how he's surviving or why he's there.

13th Opal, 56

The project 'Put a floor over the ponds' failed miserably, but is done. Now we can get back to mining.

28th Opal, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/47.png

Booze situation critical. Wigmund, where in Armok's name are those barrells?!

5th Obsidian, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/48.png

The book...

I can't get the book away from me...

Can't keep it away...

Someone help me...

9th Obsidian, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/49.png

The river thawed! Everything else thawed!

...And if we pierce the wrong wall with our storeroom project, we're all dead, aren't we? Oh bloody hell.

25th Obsidian, 56

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/50.png

Holy...

I designated ONE CORNER as the garbage dump, and designated the stone we'd mined out as trash.

Suddenly everyone and their mother is coming down here to move the stone. We'll be free and clear with a storeroom in no time!

1st Granite, 57

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/51.png

And with that, I'm passing on my mantle to Wigmund. He's been complaining about how I run things, let's see how HE fares. Myself? I've got a storeroom to dig.

Couple of notes for him, though...

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/Final1.png

This? Our little water shack on the surface? It's got a roof now. Might wanna remove that ramp. (Designations, remove construction)

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/final2.png

This is our bleedin' entrance. You should put a bloody guard dog a few paces back from the bridge eventually. The bones keep getting stolen.

You should also find some metal and make some weapons, then put some bleedin' weapon traps in between the cage traps and the bridge.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/Final3.png

This is the soon-to-be storehouse. All that stone has been designated to be dumped, so the dwarves are movin' it to the upper-left. (If you'd like to stop that, use 'k' to look around, select each stone on the ground, and then hit 'd' over them to stop them from being dumped.)

Don't worry, me an' the lads won't hit the pond there. We ain't dumb.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/Final4.png

This is the cluster of workshops that have no discernable order. There's only one of each right now, since I figured that'd be enough to tide us. The carptenter's shop, the one you're workin' at? It's got a standin' order for barrels. The still's got a standin' order for drinks.

http://i196.photobucket.com/albums/aa45/Thadius0/Dwarf%20Fortress%20LP/Final5.png

And this is the housin' level. The original six that aren't me have the rooms up north. The fresh blood got the rooms to the south. I got the nice set of rooms. The huge room on the right is the dining hall, and the lever operates the drawbridge. Pull the sucker, and we're in lockdown. Pull it again to drop it.

The room to the left is the barracks. Ain't much to look at now, but ye could change that if ye wanted. I was figurin' on eventually puttin' in a zoo between the barracks and the rooms, but we never caught anything, so it didn't matter.

Anyways, I've got earth to strike. Ye wanted that internal storeroom, right?

(To put in/read notes, hit 'N'. PLEASE TAKE NOTICE, THAT IS A CAPITAL. Hitting 'n' without shift won't help you. And remember...YOU BUILD IT, YOU NOTE ITS PURPOSE. I put my note right over the lever, so there's NO CONFUSION when you're looking for the bloody drawbridge lever.)

Shyria Dracnoir
12-14-2009, 12:21 AM
I don't know what'll drive you mad first; the Economicon or the fish miners

Thadius
12-14-2009, 12:25 AM
A little treat for you lot...

-----

Thadius withdraws from society...

Thadius lets out a laugh, loud and terrible!

Thadius has claimed a computer desk.

The stray Processing Power (tame) has been struck down.

Thadius works feverishly!

Thadius keeps muttering to himself 'Workgills...'

Thadius has produced Workgills Year One, a Dwarf Fortress LP Book!

This is a Dwarf Fortress LP Book. All craftdwarfship is of the highest quality. The book is made of Despair, encircled by Hope, and menaces with spikes of Annoyance.

In the Book is an image of dwarves. The dwarves are travelling. This refers to the founding of Workgills in 56 by Thadius.

In the Book is an image of a strawberry.

In the Book is an image of a skeletal mountain goat. The goat is laughing.

-----

The rules:

Don't make the game unplayable on purpose.
NO MORE 'HOW I MINE FOR FISH' questions. There are webpages, there are tutorials, there are wikis. There is even a thread in this subforum! If you have a question regarding mechanics to the game itself, THIS IS NOT THE PLACE TO ASK THEM.

Suggestions:

Label your levers that operate doomsday devices.
Be careful while digging. I know what's out there.

:ninja:Wigmund, here is your save file location!:ninja:
SAVE FILE (http://www.megaupload.com/?d=2LYXP742)

Loyal
12-14-2009, 12:57 AM
The reason why the bones are disappearing is that they are outside. Disable bones/skulls/shells from your outside refuse stockpiles and designate a separate refuse stockpile inside (preferably near the Craftdwarves' workshops) that only accepts bones/skulls/shells.

What I prefer to do is just throw all corpses in a small room near the chop-shops, where the only entrance is a diagonal passage (through which miasma cannot travel for some reason). The kitchens, tanneries, and butchers are similarly sealed from civilized hallways.

[edit] Dude did you somehow miss that vein of Tetrahedrite behind the southern beds quick Wigmund get on that.

Geminex
12-14-2009, 02:20 AM
This is quite interesting. I haven't come into contact with DF before, but I'm becoming increasingly interested in playing a game of my own. I'm actually capable of deciphering some of the stuff in the screenshots!

Any engineers? If so, dwarf me. Please? I'd make a good dwarf. My beard would be luxurious.

Wigmund
12-14-2009, 02:22 AM
Date: 1st of Granite, 57

I have been handed control of the outpost, Workgill, by Thadius. So now I'm outpost manager...
http://i991.photobucket.com/albums/af38/lwyman/outpostmanager.jpg?t=1260773458

About damn time, as he's only created a hole in the ground so that we are just cowering due to mountain goats. Albeit undead ones.
http://i991.photobucket.com/albums/af38/lwyman/undeadgoat.jpg?t=1260773486


First things first, I need to look around and figure out what the hell was going on...and fix it.

Outside...
http://i991.photobucket.com/albums/af38/lwyman/firstdayoutside.jpg?t=1260773533

The storage area...
http://i991.photobucket.com/albums/af38/lwyman/ThadiusPit.jpg?t=1260773567

The Work Level...(I've got spiffy robes on while working in my shop)
http://i991.photobucket.com/albums/af38/lwyman/Worklevel.jpg?t=1260773615

And finally, the Living Quarters...
http://i991.photobucket.com/albums/af38/lwyman/livingarea.jpg?t=1260773666

I've already told the miners that they no longer need to keep diggin the storage area out. We're gonna start shifting the outpost further south so that we have more area to expand and to make it easier to defend ourselves against the likes of goblins, the undead, and elves.

First thing tomorrow, I'm going to have the miners start working up top digging a trench on the plateau and deeping the brook. They're going to love all the work I have planned for them...
----------------

I've got the save, and I'll actually start running the fort tomorrow. I've looked around and got a lay of the land. There's some spots underground I'm interested in and I've got some big plans.

I'm plaining on shifting the fort, but it's mainly to get further from the edges of the map, so we can time to prep if goblins or something else shows up and we have a more centralized area to expand from.

Oh, and I'm using the latest Mayday Tileset.

Thadius
12-14-2009, 04:03 AM
You ungrateful woodcutter. I've given you so much from so little.

Running water. Food. A bed. A place to work!

What do you know about mining?!

Loyal
12-14-2009, 02:04 PM
Mining knowledge notwithstanding, it seems he has a good sense of planning laid out.

Kerensky287
12-14-2009, 06:03 PM
Why the hell do you have 2 random beds in a 10x10 room?

Also, that industrial center is COMPLETELY incomprehensible. Do you ever plan to like, build walls around the workshops?

Loyal
12-14-2009, 06:08 PM
If Wigmund doesn't tear down the workshops, I will. Prolly convert the room into a Dining room and use the old dining room as bed/door/table/chair/cabinet/coffer storage.

The mass storage area is just... eugh. Complete waste of mining labour. I like my stockpiles compartmentalized, thankyouverymuch.

The two beds are supposed to be a barracks, but I don't see the need in ever making them bigger than 5x6, and just making additional barracks wherever I plan to station a number of troops.

The Artist Formerly Known as Hawk
12-14-2009, 06:22 PM
Yeah, that workshop/storage area seems woefully inadquate to me too. I've already learnt from my own fortress that the best idea seems to be to build a workshop, possibly a couple in the same room, and place stairs in said room leading up and down, then placing the raw materials stockpile on one level, with the completed works on the other, directly above and below their corrosponding workshop. Saves space on any one level, and makes walking distances as short as possible, while also looking neat and tidy all at once.

Still I suppose this is what contributes to the fun of a Dwarf Fortress LP; the completely different approaches every player brings to the game and the changes they enact to the running/planning of the fortress, resulting in an unholy mess for for future rulers leading to hilarity.


So really, everyone, just do whatever the hell you like, disregard whatever those who came before had planned and make it your own. It's more fun that way.

Kerensky287
12-14-2009, 06:37 PM
If the 10x10 room with 2 beds is a barracks, why is it so far from the entrance? I generally stick it right by the opening so if I set up a patrol route or something for my thousands of legendary wrestlers, they only have to go like 2 feet if they need a nap. A barracks is totally necessary to the upkeep of a useful army, and you aren't exactly going to guard the exact middle of your fortress unless you've found fun stuff.

Wigmund
12-14-2009, 07:18 PM
Wigmund's in the process of moving everything into a new layout, with a shaft of apartments/barracks; a shaft of workshops and storage areas for their needed materials nearby; a large storage area with various bays for finished and trade goods in the peat under the plateau; a large, multi-level dining area; and a new trade depot area with direct access to the finished goods storage and the trader/bookkeeper's office and quarters just nearby.

Biggest reason I'm changing the layout was that it was right there on the edge of the map, if invaders had appeared, they'd be on top of the fort before anyone could react.
Also, the work areas are right above the sleeping areas - need at least 4 spaces/levels between a bedroom and any workshop because the dorfs will get pissy about loud noises.

I should have a new journal up later tonight.

Wigmund
12-15-2009, 12:24 AM
3rd of Granite, 57
"What does a bleeding carpenter know about mining?"
Enough to embark on a grand plan that will make Workgill that greatest fort in the lands.

I've had a back entrance installed on the old fort until we can move it all into whatever we build later and the miners are now digging a trench around an area that we'll build in, they're also removing the slopes from the plateau and deepening the channel of the brook.
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/strangeone.jpg?t=1260848548

Thadius has decided to lock himself in his quarters with that...book, and now he has proclaimed that he has become a clerk of all things. What does a cleric know about mining?!

Additionally, many of the unused workshops were removed and the areas freed up are now being used to house the stockpiles that were sitting outside the entrance.

17th of Granite, 57

Oh shit, Elves.
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/ohfuckelves.jpg?t=1260848778

Of course, there's only one way to trade with the pointy-eared twits.
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/howtotradewithelves.jpg?t=1260848842

They claimed to have been offended by my profession. So I just stole their supplies, let the next caravan be warned.

...by then the Pit will be ready and the sacrifices to the Blood God may commence...

23rd of Slate, 57

The elves, realizing that I wasn't going to have their stuff returned, have left.

The miners have completed the main trench and now have started on the Grand Pit.

Oh, and migrants have arrived today. Our population now stands at 34.

26th of Slate, 57

Make that a grand population of 33.

Loyal the Ranger decided to run on top of the drawbridge as it was closed to prevent an infestation of wolves and zombie marmots.

Loyal's body was atomized. The second sacrifice has taken place.

There is now a small tasteful urn in the statuary hall that contain stuff scrapped off the bridge that we believe was Loyal.

Good news though, we now have seven wolves in cages. A kennel has been set up in the old storage pit and the pack is being trained down there now.

2nd of Felsite, 57

Among the migrants are two new swordsmen recruits, Melfice and Hawk. They have been granted the great task of defending the fort from whatever decides to try and eat us. Good luck guys.

We've had a gem crafter taken by a strange mood today, he taken over a jeweler's workshop and keeps doodling pictures of rough gems. Hawk has been stationed nearby to remove the jeweler's head if need be.

Melfice has been stationed at the lower drawbridge in case anything tries to enter that way.

15th of Felsite, 57

Thadius has now left his room proclaiming that his book can now account for all of reality or something like that.

19th of Felsite, 57

Melfice had a great battle with Zombie Marmots today. It was a glorious day for Dwarfkind.
This is what he did in his first blow on one of the undead menaces.
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/MelficevsZombies.jpg?t=1260849638

26th of Felsite, 57

The miners are now digging out the Grand Pit, pockets of Galena and Aluminum have been discovered.

Plans for recovery have been put into place for after the collapse.

15th of Hematite, 57

Summer has arrived.

Early layouts for the improved Workgill's living quarters have been completed. We will begin moving the old fort once these are ready.

For posterity's sake, here are the current layouts and plans of Workgill.
Entry Way
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/NewFront.jpg?t=1260849911

The creek has been deepened here and an arch bridge has been built over it.
Also, the outline of the Grand Pit is visible.

First Level
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/EntryLevel.jpg?t=1260849941

This will become a statuary and meeting hall for new arrivals.

Second Level
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/SecondLevel.jpg?t=1260849985

This is what will become the upper level of housing for our denizens as well as a dining room that will seat 40 dwarfs at a time.
There is a small pond that is above what will become the dining hall, as long as no one digs up from that area, we shouldn't experience any flooding.

Third Level
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/ThirdLevel.jpg?t=1260850030

More apartments, I'm trying to decide if the hallway between the apartment blocks on this level should become barracks for non-housed dwarves and military that's not stationed directly at the entrance.

Fourth Level
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/FourthLevel.jpg?t=1260850136

Currently, this is going to be the bottom-most layer of apartments.
All together, there will be rooms for seventy dwarfs.

The Trade Road
http://i991.photobucket.com/albums/af38/lwyman/second%20journal/GrandRoad.jpg?t=1260850169

Instead of have a paved road built, the obsidian surface of the plateau has made it quicker to just have a smoothing crew go and work out any boulders that may impede caravan wagons.

---------

Hopefully this went well for my first real LP.

Sorry about the death, Loyal. I forgot to turn off the hunting labor on your ranger, so as I ordered the drawbridge closed, she ran off to hunt the wolves right outside and was splattered.

As for everyone else, the next peasant to show up will be a wrestler (Corel), Shyria has claim to the next ranger (or do you want to be our wolf-trainer?), and I'll probably sort out the jobs of everyone and name the new arrivals and dwarves from earlier. We have 33 dwarfs, but not that many opportunities for jobs.

As you all can see I have the apartments planned out, since two of the miners are now legendary it should be no time at all to dig them out.

I don't have the workshops planned out yet, but they'll be on the otherside of the stairwells, away from the apartments with small storage areas for their supplies nearby on each level.

Loyal
12-15-2009, 12:58 AM
Sorry about the death, Loyal. I forgot to turn off the hunting labor on your ranger, so as I ordered the drawbridge closed, she ran off to hunt the wolves right outside and was splattered.S'cool. Just means I get to claim another, less suicidal dwarf when my turn comes.

Still, that was like what, less than a day? Damn, that's gotta be a record.

Also, could you build a windmill, however briefly, so I can see what kind of power output we get from 'em here?

Flarecobra
12-15-2009, 01:24 AM
I saw one can be a speardwarf.... can I make a request for that? :D

Failing that...wrestler. :P

Corel
12-15-2009, 01:24 AM
LP posts

http://geekoutonline.com/wp-content/uploads/2007/09/george_peppard_hannibal_2.jpg

S'cool. Just means I get to claim another, less suicidal dwarf when my turn comes.

Still, that was like what, less than a day? Damn, that's gotta be a record.


Mm, we have a leader for the award for most deaths already!

Thadius
12-15-2009, 01:50 AM
Diary of Thadius, 15th Hematite, 57

Lousy carpenter. Makin' us dig out a whole new set of rooms. What was wrong with the old ones? I had no problem with mine.

And where does he plan to put the workshops? This is inhumane, this is. Making us work near the zombie marmots and skeletal mountain goats.

Melfice
12-15-2009, 05:35 AM
Journal of Melfice, 19th of Felsite 57

Hah, while Hawk is stationed on loony patrol, I got to see some real action.
Killed a zombie hoary marmot in almost one blow. Honestly, they might as well send Hawk for refuse duty, 'cause with me around there's no fear of being overrun. Not just yet, anyway.

Pfft... war incarnate, indeed.
Back to duty.
______

No hard feelings, right Hawk? :P
EDIT: Couldn't let this go, won't do it again. >__>

The Artist Formerly Known as Hawk
12-15-2009, 06:05 AM
Journal of Hawk, 2nd Felsite 57

My first day on duty and they put me to work watching over some nut-case jeweller with orders to lop off his head should he become a nuisance. Meanwhile the other new recruit, Melfice, has been given a proper job and is on real sentry duty by the entrance.

I know he's laughing at me behind my back...

Well next time we have a sparring match he's gona get his arse kicked!

19th Felsite

Great, today Melfice got to show off and be the big hero defending the Fortress from Zombies. I'm positive he's making half of it up though, I have yet to see proof of this "8'ft tall, 2 headed, 4 armed, flying Zombie Marmot", that he supposedly killed. I think maybe he's had a little too much booze, if that's even possible.

Still gona kick his arse.

--------------------------



Hehe, no worries Mel, s'all good.

Melfice
12-15-2009, 07:14 AM
Also, the work areas are right above the sleeping areas - need at least 4 spaces/levels between a bedroom and any workshop because the dorfs will get pissy about loud noises.

Actually, workshops produce NO noise at all.

Wigmund
12-15-2009, 09:45 AM
That's right, workshops don't make noise - but jobs performed there do (http://dwarffortresswiki.net/index.php/Noise), that's what I should have said.

Also, you actually killed two zarmots. You got the second one because Thadius was running around outside like a loon and was being harassed by it. Unfortunately I was off antagonizing the miners and masons elsewhere when this happened or I would have gotten a proper screen-shot.

Melfice
12-15-2009, 09:59 AM
That's right, workshops don't make noise - but jobs performed there do (http://dwarffortresswiki.net/index.php/Noise), that's what I should have said.

Jobs performed at workshops have recently been confirmed by Toady to not cause any noise at all.
Source: The Toady One (http://www.bay12games.com/forum/index.php?topic=30026.msg910374#msg910374)

Basically, right now, you can construct a mason's workshop in the middle of the dormitories and it wouldn't make a lick of difference. Probably gonna change in the future, but right now, it's no problem at all.

Shyria Dracnoir
12-15-2009, 10:53 AM
I'm cool with filling in as the wolf-trainer. Hopefully I don't end up dog food right away.

Sir Pinkleton
12-15-2009, 10:57 AM
Ooh! I could be a Miner! : D

Melfice
12-15-2009, 11:30 AM
Actually, Pinky, you're already in and you're a... gem cutter! Although, at the moment Thad stopped, you were mostly doing item and refuse hauling.

Sir Pinkleton
12-15-2009, 12:51 PM
Oh snap, I guess I passed over that. Looking back, it looks like I'm the only one, too.

Cutting rocks, for the glory of the Dwarf empire! Who wants a poodle? I can make hats and swords, too.

Loyal
12-15-2009, 12:58 PM
Actually, you're set to get your head lopped off if you don't get some gems and produce an artifact soon. :P

Sir Pinkleton
12-15-2009, 01:17 PM
I will make you a kitten! The most powerful of all artifacts!

Is it up to the dwarf to get Gems? Or do the miners find them while mining about? [hasn't played this game yet]

Melfice
12-15-2009, 01:24 PM
I will make you a kitten! The most powerful of all artifacts!

Is it up to the dwarf to get Gems? Or do the miners find them while mining about? [hasn't played this game yet]

I'll answer that here, as to Thad's Mandate. (http://forum.nuklearpower.com/showthread.php?t=36661)

Wigmund
12-15-2009, 03:31 PM
Oh hell, what have I discovered?!

Thadius
12-15-2009, 04:38 PM
I told you to be careful, ye bleedin' woodcutter, but ye wouldn't listen! All that time aboveground cuttin' trees has addled yer brain!

Melfice
12-15-2009, 04:39 PM
Oh hell, what have I discovered?!

Oh, gods, people. Don't read this, I cheated hard and it didn't make sense to me then, but if Wigmund discovered what I think he discovered... well... it still doesn't make sense to me now, but I'll soon find out more!

Did you find the tunnel and the staircases? Or did you find something else? 'Cause if it isn't the tunnel and staircases... forget what I just wrote here?

Wigmund
12-15-2009, 05:52 PM
16th of Hematite, 57

Our poor moody jeweler just went berzerk...where's Hawk at?
Oh gods, Olon the madman is murdering a kitten! Where's the guards when you need them! That's someone's pet!
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/Kittenkiller.jpg?t=1260915380

Addendum: Poor Olon has been stopped by Melfice, the madman's now scattered over two level in multiple pieces.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/AlasPoorOlon.jpg?t=1260917509

17th of Hematite, 57

We have discovered gem deposits in the new excavation areas. Not that it'll do Olon any good now.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/Gems.jpg?t=1260915710

The miners say it is a pocket of tsavorite, apparently it's pretty valuable.

And Shyria has finished training the wolves captured earlier. So we now have seven guard dogs.

20th of Hematite, 57

The Grand Pit was collapsed today. This is how you mine.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/TheQuickWay.jpg?t=1260915876

Two dwarfs were knocked unconscious from the sheer spectacle of unbridled power.

Orders have been made for a pair of gneiss drawbridges.

25th of Hematite, 57

Have closed off the old entrance and moved the trade depot to the other side of the Grand Pit until the temporary workshops are moved underground.

I have sent Hawk out on patrol to try and wipe out some of the undead milling along trenches. He's proven quite adept at cleaving skeletal marmots in twain.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/HawkvsSkarmot.jpg?t=1260916078

27th of Hematite, 57

Sphalerite was discovered today. The metalsmiths say that once we get the forges going, we can use this and the tetrahedrite to manufacture brass.

4th of Malachite, 57

Have started moving citizens into the new apartments, stockpiles have been removed from the old site and as I write this a mass construction project to make beds and other necessities has begun.

Management of Workgill has been tougher than expected. I'm constantly having to sign work orders.

4th of Galena, 57

I have had a new suite of rooms constructed for myself. Also, I had some built for Thadius as well.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/dininghallandrooms.jpg?t=1260916515

Though he did make a demand that he have a tomb constructed next to his office. At this point, I've learned to stop asking questions.

13th of Galena, 57

With the worst of the mining completed at the fort, I've sent the miners out to do some exploratory pit digging to see if we can discover anything in the countryside.

15th of Galena, 57

http://i991.photobucket.com/albums/af38/lwyman/third%20journal/Gateway.jpg?t=1260916552
OH GODS WHAT HAVE I UNLOCKED!?

17th of Galena, 57

The pit has been sealed.

I can still hear the screaming in the night...I can't comprehend what...what those unholy abominations were doing to all those people down there...The walls...the floors...blood...unholy insane imagery everywhere

18th of Galena, 57

The miners must continue their searches of the countryside. There must be more out there. There was adamantine discovered near the pit. Maybe we can find a way to get at it without rousing the things.

19th of Galena, 57

The discovery of an underground chasm filled with undead flying things has been noted.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/undeadchasm.jpg?t=1260916968

1st of Limestone, 57

Autumn has arrived. My time as the leader of Workgill is nearly complete, but I have been changed by what I saw.

The fort is coming along nicely, I am about ready to plan out the workshop areas that the next leader will hopefully excavate. And I plan to have the trade goods storage area excavated and the storage bays designated.

Also, the miners have discovered a magma pipe that's almost underneath our fort. It won't take long to channel the blood of Armok so that we may power our forges.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/magma.jpg?t=1260916995

Pity it's full of undead.

2nd of Limestone, 57

We have also discovered an underground river...filled with undead.
http://i991.photobucket.com/albums/af38/lwyman/third%20journal/deadriver.jpg?t=1260917058

Hopefully this is all Autumn has in store for us...

----------

The Artist Formerly Known as Hawk
12-15-2009, 06:18 PM
So you discovered a pit full of undead things I take it? Are we all in imminent danger?

Shyria Dracnoir
12-15-2009, 06:25 PM
What's worse than carp? ZOMBIE CARP

Roland
12-15-2009, 06:31 PM
Aren't zombie and skeletal carp capable of walking on land?

Loyal
12-15-2009, 06:32 PM
Ha. TOLD you there was magma.

Still. Magma, Underground Rivers, Chasms, and HFS in one map? This'll be quite interesting. It's a pity we didn't happen upon either end of the river. There's good times to be had watching the river's denizens get sucked into the bottomless chasm at each end.

Thadius
12-15-2009, 06:38 PM
Diary of Thadius, 14th Galena, 57

I've no clue what I'm supposed to be lookin' for out here in this blasted wasteland. I'd be worried, but I've got my book. It seems to be talk- er, meowing more than usual. Maybe it wants me to dig here.

15th Galena, 57

OH ARMOK WHY HAVE YOU FORESAKEN MEEEEEEEE?!

(I had no idea that underground river was there. But it's going to provide some Fun, methinks!)

Wigmund
12-16-2009, 12:45 AM
To correct your dwarferizer list Thadius, Sir Pinkleton's not dead yet. He wasn't the jeweler that developed the mood, it was one of the one's I received in my first migration wave. So Pinkleton's still alive.

In fact, he was the jeweler knocked unconscious by the collapsing of the Grand Pit.

Thadius
12-16-2009, 01:34 AM
Changes made. Perhaps during posts where we've gotten an immigration it would behoove me if people told me who got dwarfed and who didn't. And of course whenever dwarves are killed, it would be useful to know if I had to update my list.

Sir Pinkleton
12-16-2009, 02:00 AM
Yaay! I'm not dead! Time to drink more in celebration! :D

Also, stupid question, but what list are you guys talking about? Unless it's not on the forum. 'Cuz I don't see it in the first post, which is where I'd expect that stuff to be. >>;

Loyal
12-16-2009, 02:04 AM
This post. (http://forum.nuklearpower.com/showpost.php?p=995969&postcount=6)

Thadius
12-16-2009, 02:42 AM
I just realized something.

We've found the HFS.

This will attract the attention of the royalty.

...Oh, in Armok's name. You'd best prepare the rooms for King Pyros.

Sir Pinkleton
12-16-2009, 02:50 AM
This post. (http://forum.nuklearpower.com/showpost.php?p=995969&postcount=6)

Oh. Haha, I keep asking silly questions. :p

PyrosNine
12-16-2009, 05:45 AM
I just realized something.

We've found the HFS.

This will attract the attention of the royalty.

...Oh, in Armok's name. You'd best prepare the rooms for King Pyros.

Big 'Ol rooms. And If I find a suspiciously moldy "air vent" in my room's ceiling and doors that can withstand the pressures of water, then HEADS WILL ROLL. While on fire!

And don't worry if it's a queen or suspiciously elvish, as you all know how I roll with the crazy shape-shiftin'.

Loyal
12-16-2009, 11:07 AM
Royalty doesn't really do much besides require luxurious rooms, so drowning chambers aren't the norm for them. Worst case scenario, their room is insufficiently spiffy and they go insane.

Thadius
12-16-2009, 12:59 PM
Plus, as Loyal pointed out, we give nothing but the very best to our nobles! It's not the moldy air vent you should be concerned with.

It's the scorched ceiling and roof vents made of Bauxite, along with the scorched door made of Adamantine that depicts dwarves melting, that you might want to be concerned about.

Wigmund
12-16-2009, 01:06 PM
Big 'Ol rooms. And If I find a suspiciously moldy "air vent" in my room's ceiling and doors that can withstand the pressures of water, then HEADS WILL ROLL. While on fire!

And don't worry if it's a queen or suspiciously elvish, as you all know how I roll with the crazy shape-shiftin'.

If Wigmund had time, he'd prepare a great tower for the king so that he may survey all he commands from on high. And it would have a great view of the Pit so that he may enjoy the views of elf traders and other vagrants being cast to their doom.

Of course, the king would have a finest selection of levers that he may pull at his leisure with a variety of exciting collapsesresults.

Loyal
12-16-2009, 01:46 PM
Do we have bauxite? We may need to import some from the fall caravan... Or, failing that, make the mechanisms out of adamantine. It'd certainly make for some high-value noble rooms at least.

Melfice
12-16-2009, 02:15 PM
Wait.
We've got Adamantine already? Hail the king, baby!

No, seriously. He'll be knocking on the door of this fortress in no time.
Anybody remember to bring out the obsidian throne?

Wigmund
12-16-2009, 07:14 PM
It is now the Autumn of Wigmund's time as the leader of Workgill

5th of Limestone, 57

Another dwarf has been afflicted with what are known as 'moods'. This time it is one of the masons that has been affected by the fey spirits. All seems to be going well as he has been dragging lumps of marble into the workshop he commandeered.

Now he's demanding silk...Hawk and Melfice have been called to watch this.

10th of Limestone, 57

Trade caravan from Besmar Tarmid arrived today.
http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/DwarfCaravan.jpg?t=1261005217

The trade liaison cornered me and demanded to know what we wanted from them and what the mountainhomes wanted from us.

I told we needed metal, armor, weapons, bauxite for any magma works, and food. They wanted plants and trinkets that are churned out in the bucket-load by the crafters who could have been working on something useful.

Typical snobs, they set up these outposts and then demand nothing but cheap tourist trash from them.

Just to thank them, I had all their goods seized and locked the traders out of our fort.

16th of Limestone, 57

Apparently among the goods that we received from Besmar Tarmid was some silk because the moody mason seized it and started working on his artifact...whatever it is that can be fashioned from marble and silk.

20th of Limestone, 57

We now have a legendary mason among our ranks. Nomal has crafted for us "Rilemasiz - the Youthful Flash".
This is a marble weapon rack. All craftdwarfship is of the highest quality. It is encrusted with marble and encircled with bands of marble. This object menaces with spikes of cave spider silk.
Thadius and his book valued this thing at 9600 dwarfbucks. Not bad, though I've seen better.

It's been placed in my office, to remind me of my time as leader of this place once I step down at the end of this winter.

27th of Limestone, 57

The kobold thief, Skrufrolber, attempted to sneak into Workgill today. That was until he ran into a lingering caravan guard. Now the little bastard's a mess and dyeing the river red.
http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/Koboldthief.jpg?t=1261005248
http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/thereddenedriver.jpg?t=1261005268

1st of Sandstone, 57

The miners have started on the areas that will be used to house the workshops and the various storage areas that will supply them.
The first level (same level as the dining hall) of workshops is our kitchens and animal handling areas, the second level is for the textile industries, the third level is our manufacturing center (crafters, masons, carpenters), the fourth level is for our engineers (mechanics, siege works), and the fifth level is for the forges and furnaces that will be powered by the magma once it is channeled into a resevoir below.

Several more levels of apartments have been planned as well as a prison complex on the lowest level with the sheriff's office nearby.

Also, I have taken the time to get this mob of a fort organized into new job groupings to make it easier for myself to assign tasks to everyone.

We now have:
Miners - just the Mining skill
Carpenters - Wood Cutting/Carpentry/Woodcrafting
Masons - Masonry/Stone Detailing/Architecture
Wranglers - Animal Training/Animal Care/Hunting*/Trapping/Small Animal Dissection
Fishers - Fish Cleaning/Fish Dissection/Fishing/Cooking
Kitchen Staff - Butchery/Cheese Making/Milking/Cooking/Small Animal Dissection/Fish Dissection/Brewing
Farmers - Farming/Milling/Plant Gathering/Plant Processing/Cooking/Brewing
Textiles - Leatherworking/Tanning/Dyeing/Weaving/Clothesmaking/Milling
Smiths - Furnace Operating/Wood Burning/Weaponsmith/Armoring/Blacksmith/Metalcraft
Crafters - Gem Cutting/Gem Setting/Glassmaking/Stonecraft/Bonecraft/Woodcraft
Engineers - Siege Engineer/Siege Operator/Mechanic/Crossbow Maker/Architecture
Grunts - Soap Making/Wood Burning/Potash Making/Lye Making/Pump Operations/Hauling
and finally Strand Workers - Masonry/Mechanics/Strand Extraction

With these generalized lists, I have found it easier to task the lazy dwarfs who try to hide in the meeting areas with jobs to keep them busy.

2nd of Sandstone, 57

I have ordered that ropes be used to secure the wolves as guard dogs at several locations around the entryway to the fort. Two have been stationed on this end of the Gneiss Bridges over the Grand Pit, and one has been stationed at the top of each of the main stairwells of the fort.

8th of Sandstone, 57

http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/dawww.jpg?t=1261006209

The pups have been placed into a holding cage with the fort's excess population of cats and dogs.

10th of Sandstone, 57

Another wolf has given birth today.

11th of Sandstone, 57

Now it's the cat's turn to spawn today. Into the infinite cage with all the young ones!

12th of Sandstone, 57

Gods be damned to that infernal pit outside! Who's giving birth now?! Oh, migrants.

Among this wave we received: two Carpenters Two Smiths, A pair of peasants who have decided to become Engineers, A Fisher who was then drafted as a Wrestler because we have enough fishers to drown us in turtles, and a hunter who became a Marksdwarf. As well as someone's pet horse and puppy.

The two new Engineers call themselves 'Gregness' and 'Geminex', the surprised Wrestler is named 'Corel', and the Marksdwarf is named 'Arhra'. Odd names, but I don't know the naming traditions of where ever these dwarfs came from.

16th of Sandstone, 57

Goblins! A goblin patrol that was attempting to ambush us was surprised by a herd of skeletal goats.
http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/Ambush.jpg?t=1261006691

The goats didn't last long, but now the goblins seem to be wandering aimless to our north culling any more undead vermin they run across. They have to know we're here, but they're not even paying attention to us.

27th of Sandstone, 57

The Gneiss Bridges of the Grand Pit have been linked to a single lever today.
We can now send any attempting invaders, elf caravans, and attempted noble migrants hurtling to a miserable death far below.

Additionally, the dining hall now has been fully furnished with all 40 tables and chairs, as well as several statues depicting the tireless workers of our fortress.

12th of Timber, 57

Arhra has gone out into field to try and bait the goblins into crossing the Bridges so that we may test our trap on them.

But the goblins had closer in on the marksdwarf before we knew it. One goblin has been struck down, but Arhra is grieviously injured. Hawk, Melfice, and Corel have been sent into the fray.

http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/BraveArhra.jpg?t=1261006694

Arhra was murdered before the others could arrive.

The fight begins and goblins swarm and butcher the poor recruit Corel.

http://i991.photobucket.com/albums/af38/lwyman/Fourth%20Journal/Thefirstbattle.jpg?t=1261006697

Melfice for some reason fled the fight, leaving behind Hawk to defend himself...but Hawk literally threw a pile of goblins off of himself and crippled their leader...and now everyone is fleeing the fight, Hawk included. The goblins have left behind their dead and their crippled leader as our two remaining soldiers also left the battlefield.

I have had dwarfs sent out to recover remains and supplies from this battle, the fisherdwarf Urist (yes, that's his name) was ordered to kill the leader before he had a chance to crawl away.

Even though the goblin injured Urist in the scuffle, the last thing he smelt was the dead fish on the dwarf's hands.

1st of Moonstone, 57

Winter has arrived. One season left in my term as the leader of Workgill.

Our population now stands at 38.

The workshops are slowly being moved into the fortress proper as the mining crews clear out new areas for us to expand and new farms that I had ordered constructed in the peat soil have started production.

Floodgates have been erected at the entrance and next to the final location of the trade depot next to the main storage depot. There's now two levers, one lever controlling a set of four gates, four in the north/four in the south.

Everything has been hectic and will continue to be as the workshops are moved and put into full production. We haven't even started clearing out the planned magma chambers and the pipe that will connect us to the pipe, that will wait until the other areas are complete.

[I]Release Me
-----------

One entry left for Wigmund's Journal in this LP, at least until the playlist loops back around.

The following were dwarfed this time around:Gregness and Geminex are peasants turned Engineers, Corel was a fisherman/Wrestler until the goblins pulled him apart, and Arhra was a marksdwarf that decided to try to wrestle goblins instead of leading them back across the bridge to be dropped.

I haven't done any exploratory mining besides the probes to find the underground secrets, but the miners may finish carving everything out before the end of winter (it helps when there's two legendaries) and then I'll have a pit dug that the miners can radiate out from that doesn't connect directly to someone's bedroom.

Thadius' fort has been completely abandoned, all that's left there is some clothing, blood stains, and vermin remains. I may house any nobles that arrive out there and just have a 'mining accident' with the water supply.

I'll have the final season complete tomorrow, along with the final journal entry, and the upload link for whoever's next. I'll also post tons of pictures of the multiple levels of the relocated fort so that everyone can make fun of the carpenter for his attempts at mining.

Thadius
12-16-2009, 11:09 PM
Diary of Thadius, 1st Moonstone, 57

Well. I had some initial reservations about a bleedin' carpenter tellin' us how to mine, but he seems to know what he's doin'. Hey, wonder what this lever do-

Geminex
12-17-2009, 01:04 AM
Yay! I am a dwarf!

Also, I like the Terry Pratchett reference. Thud, wasn't it?

Also, is it normal to take this kind of casualties?

Gregness
12-17-2009, 01:05 AM
Me being a peasant turned engineer is oddly appropriate since I've not messed around with any machinery more complicated than stonefall traps in my own fort. Guess I ought to learn how all that works before my turn comes since I have to wait like eight dwarf years and we'll be knee deep in Economy and shit by then.

Loyal
12-17-2009, 01:10 AM
It's pretty common to lose at least one or two dwarves in ambushes, unless everybody is inside at all times, forever. Aside from that, dwarves are pretty stupid so unless you make your fort constructions idiot proof, things like drawbridges and badly-mined out passages can claim a few lives... And no matter how careful you are, there's always the chance someone will get his throat gouged out in a sparring accident.

Wigmund
12-17-2009, 01:59 AM
Yay! I am a dwarf!

Also, I like the Terry Pratchett reference. Thud, wasn't it?

Also, is it normal to take this kind of casualties?

The [indicating miscreants]?

That's from The Fifth Elephant where Vimes insults the Uberwald dwarf patrol.

Geminex
12-17-2009, 02:01 AM
Ah, right. Knew it was something concerning Uberwald. You need to name your Sherrif "vimes". Or Littlebottom.

Wigmund
12-17-2009, 03:03 AM
I have finished my year as leader of Workgill.

I'll have the final journal and upload link posted tomorrow.
Also, there will be maps of what the fort currently looks like.

Here's a teaser of what's happened in the winter of year 57 at Workgill:
More goblins and fighting with them
A brave hero shows what it means to be a man...with a hole in his lung.
A leader has to learn how to not be confused for a pirate around Halloween.
And strange things are crafted.

Thadius
12-17-2009, 03:35 AM
Straaaaaaaaaaange things are happenin'...
Straaaaaaaaaaaange things...
Straaaaaaaaaaaange things are happenin' to me,
Ain't no doubt about it!

Corel
12-17-2009, 04:55 AM
You sent a green eyed recruit with rudimentary fishing skills to his untimely death!

Hmm, I guess grappling DOESN'T work on the streets, or when there is glass and molten lava around...

waddle2120
12-17-2009, 09:58 AM
I'd like to be dwarfed if your still taking dwarf requests, if possible I'd like to be the dwarven equivelent to "A guy in a red shirt".

Melfice
12-17-2009, 11:07 AM
I'd like to be dwarfed if your still taking dwarf requests, if possible I'd like to be the dwarven equivelent to "A guy in a red shirt".

... welcome to the army!
Here's your complimentary outfit - don't worry about the bloodstains - you can practice wrestling in the barracks.
You'll be on duty tomorrow! If you survive, you're hired!

Wigmund
12-17-2009, 04:02 PM
15th of Moonstone, 57

Our miners are continuing their excavations of the workshop areas and new apartments. Deposits of Galena and Sphalerite have been discovered in the walls of our fortress. Additionally, clusters of Milk Opal, Topazolite, Yellow Circon, Melanite, and the previously mentioned Tsavorite have been uncovered for our jewelers to work with.

Outside the fortress, deposits of Native Gold, Aluminum, Native Copper, Hematite (which is near the southern end of the underground river), and Adamantine have been discovered. The miners say that since we know where the infernal pits lie the adamantine can be safely recovered if we send a team to the bottoms of the earth. And they claim that the other metal deposits can be recovered since they doubt that there are any more hazards to be stumbled upon.

20th of Moonstone, 57

More goblins have arrived today. This time they sprung up nearly on top of us, on the Gneiss Bridges! The goblin bowmen remained on the bridge while others ran across and killed two of our wolves. The bowmen fired indiscriminately at other dwarfs who were working outsi-MY EYE!!!

They took out my eye! Oh gods!
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/BraveLeader.jpg?t=1261078766

The bridges were ordered dropped...
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/LongFall.jpg?t=1261078798

And the bowmen fell to their deaths.

The salvage crew report that there was a kobold body down there too. Apparently the rodent was trying to sneak across during the battle. Serves the miscreant right.

Hawk was injured as well, his right lung was mangled...but he's refusing to go rest. He has continued to stand at his post at the Pit's edge despite being in pain and occassionally falling unconscious.
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/BattleAftermath.jpg?t=1261078952

Awaken me

[I]28th of Moonstone

Hawk has finally left his post to get a drink directly from the still itself. And then he finally succumbs to the pain and passes out.

4th of Opal, 57

I am continuing to rest in what the healers say will be long recovery process. I lost my right eye and I've sustained nasty injuries to my head and neck.

Th- Build me Wigmund Zanegsemor!
...
...
...
Ia! Ia! Ukosh Idos fhtagh!
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/UkoshIdosfhtagn.jpg?t=1261079381

Wood!
Gems!
Cloth!
I labor for Ukosh Idos!

Assistant's Notes: Due to the Manager being both gravely injured and temporarily possessed by a demonic spirit from the pits, I have [name illegible] taken over in the transcribing of events at the fortress into the Manager's Journal. During this time, many managerial duties have been handed over to Thadius.

4th of Opal, 57

It shall be noted that on this day that the current manager of the outpost Workgill, Wigmund Zanegsemor (Relicunions), has been possessed by a foul spirit, and seized control of one of the carpenter's workshops. Among the supplies he claimed for his project are chestnut and willow logs, a star ruby, and a roll of pig tail cloth. The former manager has been heard to mutter the phrase "Ukosh Idos" from time to time.

A close eye shall be kept on events concerning Mr. Zanegsemor and this item he is working on

Other notes: The engineers have been ordered to construct a series of weapons-based and stone-fall traps on the other side of the brook. It is believed that this shall reduce the threat of further goblin ambushes within the fortress' trench area.

7th of Opal, 57

An unfortunate incident at the outer gates today.

A kobold thief was stumbled upon by one of our engineers working on the aforementioned trap system. The engineer attempted to grapple with the kobold, but the attempted thief managed to escape while the engineer sustained minor injuries about his body.

9th of Opal, 57

I, [name illegible] have been notified that the former manager has finally finished his work, app- (remaining entry by the assistant is unreadable due to blood stains.)

Gentledwarfs! BEHOLD!
Ukosh Idos - the Dearth of Calls!
This is a chesnut casket. All craftdwarfship is of the highest quality. It is decorated with Chestnut and Willow. The object menaces with spikes of Willow, Star Ruby, And Pig Tail. Valued at 79200 dwarfbucks

What happened? And who's body is this in my office?

15th of Opal, 57

More goblins were discovered today by undead goats. The goblins seem to lose interest in our fort after they have an encounter with the undead...strange, maybe we can use this to our advantage.

Also, the miners have alerted me that a deposit of graphite has been discovered in the Level 6 apartments. This should be fine as long as no dwarf lights any fires down there.

[I]26th of Opal, 57

Apparently a herd of unicorns has wandered into the old cage traps set up by Thadius at the former entrance to the fort and several dwarfs have gone out to remove the traps.

Unfortunately they ran into a survivor of the Battle of the Bridge - a goblin maceman.

Quickly reacting, Thadius stepped up to the goblin foe, disarmed him, and...
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/ThadiustheMighty.jpg?t=1261080889

Broke him.

[I]3rd of Obsidian, 57

The miners have finally finished many areas of the fortress. My quarters and offices have been moved to the lower levels in preparation for my plans after my time as leader has come. I continue to heal my injuries, hopefully they'll recover some by this coming spring.

Most of the workshops have now been moved underground and most of the work left it cleaning up storage areas and removing what's left on the surface.

Here is the current layout of the Fortress:
Surface: This shows the only entrance into the fortress. The area above the four stairwells has been topped with a ceiling and fortifications are being built along the sides of the Grand Pit.
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level0.jpg?t=1261081116


Level 1: This area includes the entry meeting hall (statuary) around the entrance stairwells. Above that is the trade goods storage bays and visible to the right are the refuse dump (accessible from the dining hall) and the farms (12 exposed to surface, 6 underground; accessible from food prep area).
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level1.jpg?t=1261081507


Level 2: This area includes the first level of apartments as well as the main dining hall. Food preparation and storage areas are above the dining hall. Animal storage (and butchers) are to the left of the food storage areas. Also, to the left of the stairwells, next to the pit wall are my former office and Thadius' dining room.
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level2.jpg?t=1261081510


Level 3: This shows the leatherworks and tanners area, above and left of the main stairwells and the clothing, dyers, and looms to the right of this. The planned mining area could possibly used for the first nobles to arrive (especially if it's the king). Also visible, between the stairwells and the Pit are my former dining hall and Thadius' bedroom. The watery area to the right is the resevoir serving the dining hall's wells above.
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level3.jpg?t=1261081512


Level 4: Here are the carpenters, crafters, and jewelers workshops as well as various storage areas for their supplies (wood, bone/shells/skulls, and gems). Below is the second entry area to the apartments. And once again, between the main stairwells and the Pit are Thadius' office and tomb, and my former bedroom (bed was deconstructed to move me to my new quarters, but the bed has been ordered to be built since these shots were taken)
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level4.jpg?t=1261081514


Level 5: Engineering level. The siege, mechanics, mason, and bowyer workshops are here as well as a large storage area for siege engine parts, mechanical pieces, and chains. Between the main stairwells, that large room is my tomb housing the artifact coffin Ukosh Idos. Between the apartment shafts is a coffin complex currently housing many of the fallen (as well as coffins that have been claimed by the bodies of some of the victims in the Demon Pits - they're all dead over there).
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level5.jpg?t=1261081518


Level 6: This is where the magma furnaces are, and they'll start working once the area below is hollowed out and a channel is built to the nearby magma pipe. The storage areas on the left are for metal bars (top) and metal ore (bottom). Also, this is the bottom-most level of apartments, and it houses my new bedroom, office (in the middle of the jail), dining room and personal armory. The jail cells are the series of two-deep rooms to the right of the main stairwell. They'll need metal cages and chains to be properly functional.
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level6.jpg?t=1261081522


There is nothing down here beside the planned magma resevoir and the channel that will lead up to the magma pipe.
http://i991.photobucket.com/albums/af38/lwyman/Fifth%20Journal/Level7.jpg?t=1261081525


1st of Granite, 58

My time as the leader of the fort Workgill has drawn to a close. Fortunately, no migrants [indicating escaped felons] have arrived this past season.

I now hand my reins over to the next in line and I shall retire to become this outpost's first Sheriff. I have already set up my offices and rooms next to the area designated to become the jail. Whomever takes over for me will need to build the chains and cages that will house the dwarfs [indicating miscreants] who violate the order of our fair fort.

Good Luck.


-----------------

Welp, that was my run as leader of Workgill. No one was dwarfed, and no who has been dwarfed died. Though Hawk is showing himself to be a bad-ass.

Right now at the beginning of spring, most of my wounds have healed a bit so I may be functional when summer comes around. But Hawk's gaping chest wound hasn't healed at all (and most likely never will since he doesn't rest) but he can still get drinks and eat so he won't die, he's just useless as a swordsdwarf (though he may work as a marksdwarf and never has to hand-to-hand fight anyone).

The thing with the red text in the Fourth Entry was a complete joke. I had written that before my character became possessed. The possession freaked me out, but let me continue playing with that whole line. I had originally planned on the red text being voices of the demons in the HFS tormenting Wigmund for what he saw down there.

I guess the first thing for whoever takes over next to start digging up the magma resevoir and channel to power the furnaces and forges, and then start digging out from the fort to harvest the ores mentioned earlier. Most of those deposits that aren't inside the fort itself can be seen in the various exploration stairwells, so you know where to aim for. The hematite deposit is along the highest level of the underground river near the south side of the map.

The goblin patrol that was surprised by the goats is still wandering around the southwestern corner of the map. So they shouldn't be any trouble as long as they are left alone.

So, how did I do?

-----------------

The Command of Workgill is being passed on (http://www.megaupload.com/?d=WD6N4WY6).

Here's the upload file. Just download it, unzip it, and drop the folder "region 1" into the Dwarf Fortress\data\save file of your game.

Sir Pinkleton
12-17-2009, 04:30 PM
So, how did I do?

Wonderful LP! dramatic, but interesting. Still don't quite see the transition between the surface and the entrance to the first floor, but I suppose the layout of Workgill doesn't affect me much. The stories and relating events is what I'm reading for. :)

The Artist Formerly Known as Hawk
12-17-2009, 04:50 PM
Though Hawk is showing himself to be a bad-ass.


Naturally.:cool:

I am very glad I'm not dead yet. Guess I got to show Melfice up after all. Though I would ask whoever's next to take me off active duty for a while, to allow healing. Even badasses know when to rest.

Also a promotion would be nice...:D

Thadius
12-17-2009, 04:57 PM
Holy-!

That...I did that to that goblin? Daaaaaaaamn. Wait, with what?

Melfice
12-17-2009, 05:06 PM
As long as you don't let me serve under Hawk. ¬__¬
Give him the new Red Shirt, if you must!

EDIT: Gah, forget important stuff!
I agree. This is certainly turning out to be a very enjoyable Let's Play.

Wigmund
12-17-2009, 05:13 PM
Holy-!

That...I did that to that goblin? Daaaaaaaamn. Wait, with what?

Your hands. You're a legendary record keeper, you've got incredible stats due to that book. And while you were mauling the goblin, you actually became a wrestler.

Thadius
12-17-2009, 05:23 PM
Diary of Thadius, 26th Opal, 57

I don't see why everyone is so afraid of goblins. As I pulled the goblin's mace out of his hands, he sneered at me. Clearly, he thought I was just another dwarf and he could easily kill me.

Then I felt the book give me strength, and I easily broke his right arm. He screamed and cursed, but I don't speak his tongue. I grabbed a hold of his right leg and repeated my performance. He actually started crying.

After breaking the left leg and bruising his left arm, I started beating him about the head. The goblin was so dazed, he didn't even notice when I dragged him to the pit. In Armok's name!

I'll have to learn some new techniques...I could practice on some of the other army dwarves...

Loyal
12-17-2009, 05:39 PM
Wasn't he still a miner, too?

Probably swung his pick around with his excellent mining skill.

I'll be taking my turn later tonight, or at least getting a preliminary post up. I don't like working on this substandard laptop, due to framerate issues and lack of software for proper image manipulation.

Wigmund
12-17-2009, 05:51 PM
Wasn't he still a miner, too?

Probably swung his pick around with his excellent mining skill.

I'll be taking my turn later tonight, or at least getting a preliminary post up. I don't like working on this substandard laptop, due to framerate issues and lack of software for proper image manipulation.

I had been using Thadius a mason/mechanic/bookkeeper for the most part. Pick-wielders tend to kill their prey quicker than he did, he took about a minute or so to finally kill the goblin.

Thadius
12-17-2009, 07:25 PM
...Oh hell. We gave Loyal control.

...We're never gonna get an update.

Corel
12-18-2009, 12:06 AM
...Oh hell. We gave Loyal control.


...Then you're handing it to me then Hawk.

This is going to end in tears; and I hate crying.

By the way, excellent updates everyone. Keep them coming!

Also we need to get an eyepatch for Wigmund, or we can encrust a gem in the eyesocket. I'm pretty sure the gemcutter can do that.

Shyria Dracnoir
12-18-2009, 12:21 AM
Journal of Shyria, 20th of Moonstone, 57

Lost Tailchaser and Fluffermutters defending the fortress from a goblin ambush. They shall be mourned.

Loyal
12-18-2009, 04:46 AM
...Oh hell. We gave Loyal control.

...We're never gonna get an update.My first decree as Overseer: Give Thadius' book to someone else and have him make stone Blocks forever.

Update later today, for reals this time. I literally fell over asleep while looking through the save last night. And ... now I'm waking up at 4 o'clock instead of falling asleep at 4 o'clock. Just great.

Sir Pinkleton
12-18-2009, 06:06 AM
...Then you're handing it to me then Hawk.

This is going to end in tears; and I hate crying.

By the way, excellent updates everyone. Keep them coming!

Also we need to get an eyepatch for Wigmund, or we can encrust a gem in the eyesocket. I'm pretty sure the gemcutter can do that.

I can do it I can do it.

I mean it's like a roundish thing, right? Should fit fine. I'll leave it to him to shove it in place though.

Wigmund
12-18-2009, 12:57 PM
Also we need to get an eyepatch for Wigmund, or we can encrust a gem in the eyesocket. I'm pretty sure the gemcutter can do that.

Sheriff Wigmund thinks an eyepatch would be fine.
7075

Corel
12-18-2009, 01:08 PM
Sheriff Wigmund thinks an eyepatch would be fine.


But first, you need to walk them streets and be a rampant drankard for a good few decades. Our Watch also has to be completely incompetant for a good few years too.

You also have to wear worn out boots.

Edit: Which translates into if we keep doing the things we are doing right now you can achieve this in no time!

Loyal
12-18-2009, 02:12 PM
Diary of Urdim {unintelligible}, Knight of Besmar Tarmid;

4th Moonstone, 56
---
I've decided to keep this journal in case our mission should fail, so that someone might know of our plight and Besmar Tarmid would not be forgotten by history. As there's little to report right now, perhaps I should write about how we got in this situation in the first place.

It's been nearly a year since the catastrophe at the mountainhome. A year since we sent those hapless seven out to succeed where we had failed, to escape the megabeasts and forge a NEW mountainhome, one that would be invincible.

But that was only one part of Besmar Tarmid's plan for survival. A few months prior to that, at the order of our wise queen an able-bodied few of us, twenty in all, were to travel to the deepest parts of the mountainhome with all the food and supplies we could bring. When we asked why, we were told of a plan to expand deeper into the mountains, and that we would need a forward outpost, INSIDE the mountain of all things, to accomplish this.

If only that were the truth of the matter. When the megabeasts struck, our true reason for being in that little pit became apparant. We weren't expanding. We were hiding, in case something went wrong with the real survival plan. There, deep within the mountain while our brothers and sisters were slaughtered wholesale, we would be safe from the dragon's fire and the titan's might. There we would be forced to endure the screams of the dying. We all wanted to go out and help, to battle the beasts, to do something, but Captain Rockedriver assured us that this was what the queen wanted.

I'd like to believe that our duty to our queen was what kept us down there, but I know it was just as much the fear, and the shame of helplessness, that did the job just as well. So we stayed put, and we waited. And waited. After some weeks the screams of our fallen would eventually fade away, and a few of us would peek out to survey damages and find any survivors within the scorched, partially-collapsed rubble that once was our home.

The megabeasts had long since left the area, convinced in their total victory. Praise the queen for her good judgment, that some of us would survive. Sadly, Besmar Tarmid's days were over. Very little could be salvaged, aside from a few bits of food to replenish our stockpile. There was nothing we could do here... and there was only one thing to be done at all.

We had to find those seven dwarves.

We split up into ten groups of two, carrying what we could, and set out to find out where - and if - our salvation had headed off to. I set off with my faithful squire, whose loyalty had no peer, and whose skills and knowledge of blueprints and machinery would be a great help to the Seven, should we ever find them. We will never give up, we will do whatever it takes to survive.

(After a long series of quick journal entries, mostly talking about passing fauna and queries to passing human and elven towns...)
---
20th Obsidian, 57

A lead at last! After two years of searching, troubles, and despair, we happened upon a human caravan which spoke of a small dwarven settlement along the buttery freckles that they called "Workgill". I thanked them for their time and asked them to relay this information to any other travelling dwarves they should happen to meet.

In the time we've travelled, we've seen a great deal of things both marvellous and revulsive. My squire has grown from a simple apprentice to a noble warrior, and our experience would surely be welcome in the new mountainhome. We set off in the afternoon with a renewed vigor in our step.
---
1st Granite, 58

We've finally arrived at Workgill, and not a moment too soon. It appears that the previous overseer has abdicated his position in favor of the pursuit of justice. After explaining our situation to the locals, they promptly declared me to be the new overseer. Me! In celebration, my squire, Loyal, was promoted to a full knight so that he may lead our military in the coming months.

The work of a knight is never finished. I will see Workgill rise to power, or die trying.

Wigmund
12-18-2009, 08:11 PM
The work of a knight is never finished. I will see Workgill rise to power, or die trying.

There's plenty of caskets prepped and waiting on the lower levels if you ever need one.

Loyal
12-18-2009, 09:52 PM
Probably gonna see some of 'em in use while I train up an actual military.

Update tomorrow. May be a bit late.

Corel
12-19-2009, 07:57 AM
Whilst we wait for Loyal's update, sometime in the undefined future...

http://imgur.com/OcHL2.gif

Melfice
12-19-2009, 09:33 AM
That was brilliant, Corel.
Especially the part where the book went "Mew, mew".

Shyria Dracnoir
12-19-2009, 10:15 AM
Awesome stuff, Corel

Wigmund
12-19-2009, 11:49 AM
Whilst we wait for Loyal's update, sometime in the undefined future...

http://imgur.com/OcHL2.gif

Awesome, just awesome.

Wigmund put in all those fucking staircases, that's who! :D
And I guess that's Thadius' tomb they were looting? The Economicon survives and Gandalf saw what was in the inventory: 10 million *kitten leather gloves* and a spirit of fire.

Karrrrrrrrrrrresche
12-19-2009, 11:54 AM
http://img31.imageshack.us/img31/8504/1258986005409.jpg

Thadius
12-19-2009, 02:18 PM
I...

I'm stunned. Thank you all for building on my plotline that I pulled out of thin air; I figured you might discard it as the ramblings of a crazy man dwarf. Thank you for your contributions; I honestly expected this thread to die at page five. Thanks for including that demonic book; I expected you lot to ignore it due to the fact that you can't see it on any inventory screen. Thanks for making it a joy for me to check this thread every day; I'm honestly surprised when I come on and there's no talk of 'LOL DF IS GAY'.

Y'know, this is the best Christmas gift I've ever gotten. Thank you NPF. This is a gift without measure. In return, I will do all I can to keep my dwarfilizier list up to date, my succession list correct, and maybe later today I'll toss in a list that links you to things like what Corel's made.

Melfice
12-19-2009, 02:25 PM
I...

I'm stunned. Thank you all for building on my plotline that I pulled out of thin air; I figured you might discard it as the ramblings of a crazy man dwarf. Thank you for your contributions; I honestly expected this thread to die at page five. Thanks for including that demonic book; I expected you lot to ignore it due to the fact that you can't see it on any inventory screen. Thanks for making it a joy for me to check this thread every day; I'm honestly surprised when I come on and there's no talk of 'LOL DF IS GAY'.

Y'know, this is the best Christmas gift I've ever gotten. Thank you NPF. This is a gift without measure. In return, I will do all I can to keep my dwarfilizier list up to date, my succession list correct, and maybe later today I'll toss in a list that links you to things like what Corel's made.

... you're drunk?
I mean... yeah, I guess you could be genuinely grateful, but y'know.

Nah, but seriously. It's an interesting game! And the cat-book was funny. ^__^

Wigmund
12-19-2009, 07:31 PM
We also have a one-eyed sheriff, a shitload of stairs, a soldier who breathes through a hole in his chest, goblins that have problems with undead goats, a HFS that's literally sealed off from the world because someone put a rock over the entrance, and we haven't started receiving nobles yet.

The fun at Workgill has just started. I hope this lasts long enough to loop back through the succession chain.

Loyal
12-19-2009, 11:59 PM
Diary of Urdim {unintelligible}, Knight of Besmar Tarmid:

2nd Granite, 58
---
Now that my euphoria over recent events has faded, it's time to get to work. Looking over the blueprints in the fortress's logs and seeing what I can with my own eyes, it's obvious the last leader had a good head for city planning. Things are pretty well organized, and thanks to some creative channel-building the only way in or out of the fortress is through a massive chasm to which we control the keys.

Workshop organization is nearly flawless. I cringed a bit when I saw a mass-stockpile just a few feet below the surface, but it seems these are merely tertiary storage for things already finished and prepared for trade; additional, appropriate stockpiles with raw materials have been designated near the workshops themselves.

I say nearly flawless because the Butcher shops are out in the open air. Highly unsightly, not to mention unsanitary.

Food stockpiles are alright. Less than what I'd like, but with all those (albeit inactive) farms lying around it shouldn't be hard to scrounge up some good proper meals.

Forward warning systems are adequate; A single entrance with a wide-enclosed space will make defense easy -- once we get a good military going, more on that later -- and the foyer leading underground has wolves guarding it. I don't even want to know how the last overseer (I'm told his name is Wigmund) managed that.

However, there are a few criticisms I'd like to bring forward (though seeing as I'm the overseer now I suppose I could just as well address them without fuss, but... for the sake of record-keeping if nothing else). For starters, our military. Armok strike me down now, our military consists of some green recruit who spends most of his time looking ready to lop off the heads of our frightened craftsdwarves, and a slightly more experienced veteran with internal injuries who refuses to take bedrest despite orders to stand down. I recruited our wood burners (more on that in a moment) and a metalsmith and set them to work training in the barracks. I'll recruit some more when we get some more strong backs, but these will do for now. Maybe when they're experienced enough I'll have them clear out the goblins stalking out a few clicks southwest of here. I did mention the goblins, right?

http://i50.tinypic.com/2jfgg1c.png

Well, there they are. I don't know what they're doing or why they're here (besides the death of all dwarf-kind of course), but they aren't moving and don't seem to be too interested right now. Fortunately we won't have to worry about them too much in the meantime because the entrance is choked up with traps. I will say one thing now: I recognize the usefulness of dwarven engineering in the defense of a fortress, but give me a sword in a weapon trap or a sword in a dwarf's hand, and I'll take the dwarf nine times out of ten. There is no reason to rest the fate of our fair fortress on a series of machines that only work once or are prone to jamming.

Now then, apparantly our miners have been quite fortuitous. They've not only found a good deal of undead-infested magma under the ground to power our weapon forges, but also a deep chasm filled with various (undead!) nasties, and -- believe it or not -- adamantine (albeit in a pit of probably-undead demons. I suppose harvesting it will have to wait). Sadly, none of these things have been exploited to our benefit. While I'm happy to leave the adamantine in the hands of the foul pitspawn for now, and our military is too weak to clear out the chasm, there's no excuse for us to continue burning what little wood we have to fuel our forges when we've got the fiery blood of the earth itself at our disposal! I've ordered the selfsame miners to start digging some accessways. The sooner we get the magma flowing, the better.

Speaking of, I've been told that Wigmund designated a small pit over what would be flowing magma to be the destination of excess, "unnecessary" stone. There they would be cast into the boiling fluid and destroyed forever.

Perfectly good waste of rock, says I.

http://i47.tinypic.com/4hfjac.png

Finally, our jails, should we ever require them (as if a dwarf knows how to do anything but follow orders!), are a bit too small. Though the surrounding area was a bit cramped, I ordered a few of the would-be cells to be deepened a bit, so that we could fit a bed in there and any would-be criminals might come out of jail a little more content than they went in.

http://i50.tinypic.com/a3flf9.png

The rest... shall have to do without. Then again, perhaps a shared, double cell might give our dwarves something to do while they wait out their sentences. I'm sure nothing could go wrong with that.

---
3rd Granite, 58
---
Good-news-bad-news time: Good news, we've found veins of Galena and Sphalerite. Bad news, it's in the channel being dug out for the magma to flow.

Opening the channel may be delayed while we safely excavate the minerals, though I'm considering flooding the passage with magma anyway and just scraping out what we can from the surrounding rock.

I've been asking around about any other mineral deposits I wasn't aware of. One of the miners pointed me to a vein of "something glittery in the old fort".

http://i47.tinypic.com/9kz687.png

In this case that meant tetrahedrite. While copper isn't anywhere near as good as iron, it'll do for weapons and armor till we find some or pick some up from the fall caravan. Why it was never excavated previously I'll never know, but I intend to correct that oversight as soon as possible.

Our farmers have been ordered to make use of the hundreds of seeds and dozens of farm plots at our disposal. As I figured we had more than enough farmers at our disposal already, even given the tremendous number of farms, one of them was added to the military in training. Joining him is the company dyer so he won't feel lonely; If someone ELSE wants to dip their socks in plant juices, they can do so on their own time.

---
13th Granite, 58
---
Excuse my blasphemy:

Fuck me, is that a unicorn!?

http://i48.tinypic.com/9a00o2.png

Apparently we have a whole HERD of them (is that the word for them? Herd? Pack? Pride? Husbandry was never my strong point, perhaps I'll ask Loyal if he knows) stored not far from the entrance. Perhaps this one was looking for its family?

I only find this ordeal worth mentioning because an elven caravan from Cata Ivi was spotted not five minutes after the news of the unicorn came to me.

http://i46.tinypic.com/2v0y6ja.png

Do you think the beheaded corpse of a mythical beast on our front lawn would upset them too much? Our food workers seem a little preoccupied with their own duties to clean up the carcass right away (though I do hope they get to it before it rots... no reason to waste it)

---
17th Granite, 58
---
While the elves took no visible offense to the creature their beasts had to trod over to reach us, they had considerably fewer goods than I would have expected... just a lot of logs (not complaining), some cloth, and a berry. I bought it all off of them for a single goblin's sock and some earrings.

Maybe they're holding out on us, but then I doubt they could have offered much useful besides the logs, and we have those now.

I don't think they're completely unshaken, and I think one of them tried to curse us, because shortly after we concluded trading and left them to pack up their business, I heard we had struck...

http://i48.tinypic.com/2qx8f20.jpg

Yes indeed, graphite. The only rock in the world that bursts into flames without a useful product. Loyal assures me that the elves have no proficiency with the noble stone, for craft or curse, but I've got my eye on these seedy dastards.
---
3rd Slate, 58
---
The magma flows at last. Now it is just a matter of time before we can start equipping our eager recruits with more than their fists and their wits.

-----------

I'll be picking up the pace a bit more in later updates.

Wigmund
12-20-2009, 01:05 AM
2nd of Granite, 58

New guy's here, seems to be spooked by the fuzzballs we have watching the main foyer. Just throw them some goat bones and they'll let you scratch their bellies.

And he's complaining about the butcher shops. Where else would I put 'em?
They have to be close to where we keep the puppies and kittens.

13th of Granite, 58

Traps finally got one of those damn unicorns stalking the trenches today. Seems that he was looking for his kin that we're planning to make into a Saint Urist McSaint Day banquet.

Elves also arrived. Disappointed new guy didn't drop 'em into the Grand Pit. Would have gotten more goods from them that way.

--------

I'm looking forward to more updates Loyal, keep up the good work.

Thadius
12-20-2009, 01:36 AM
Diary of Thadius, 2nd Granite, 58

New guy is afraid of the puppies. Heh. Just wait until we figure out how to tame the unicorns. Ever try to fight one of those off ya? The teeth, horn, and hooves are a triple-threat that kill off most dwarves.

3rd Granite, 58

New guy seems to think the Tetrahedrite we found back at my place is valuable. Eh, I suppose it'll do for now. Seems intent on raisin' a military. Maybe so we can battle the demons? Not what I'd do. I'd just floor over their pits - cheap, effective solution that'd get us some Adamantine. Then we could make better armor and weapons, battle the demons more and more efficiently. But whatever works.

17th Granite, 58

Elves are back, this guy seems to like them better than Wigmund - sorry, Sheriff Wigmund - did. Actually traded with the pointy-eared sons of nature.

3rd Slate, 58

Oh Armok take me, it's so BORING around here. Doesn't anyone need a good wall? Everyone seems to think I'm too creepy carryin' around the Economicon all the time to do anything but mason. 's not true at all. Why, just the other day, I put it down for a whole minute!

Geminex
12-20-2009, 01:47 AM
The more I read this, the greater the temptation becomes to download DF and try to play myself...


To dwarf or not to dwarf...

Thadius
12-20-2009, 03:12 AM
Come play with us, Geminex. Forever and ever and ever...

Geminex
12-20-2009, 03:56 AM
No! No! Your references to 80s horror movies shall not ensnare me! Noooooo!

Or, maybe, yes. Depends. How hard is it to pick up? And what're the time requirements? Consider that my playing PC will be without internet access, that is to say without the wiki.

Thadius
12-20-2009, 03:58 AM
This guide helps you with half of the mechanics. The rest you'll have to learn on your own, or by using the wiki. (http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/)

Geminex
12-20-2009, 06:59 AM
Reading... tutorial...
Awesome... game...
Growing... beard...
Will... soon... become... dwarf...

Prepare... more... booze...

PyrosNine
12-20-2009, 01:15 PM
Pyros considered it, but then refound X Operations. I play only enough to understand what I'm looking at when you people do things.

Soon I'll be able to see redheads and whatnot, too!

Thadius
12-21-2009, 04:24 PM
Somebody go prod Loyal. Being in a drunken stupor is one thing, but he's the Overseer! He has to remain half-sober!

Loyal
12-21-2009, 04:41 PM
I'm right here. Just had work most of yesterday and wasn't in the mood to do anything but fuck off afterward.

Update later tonight.

The Artist Formerly Known as Hawk
12-21-2009, 04:45 PM
While you're working on that Loyal, could you please take Hawk off active duty? I don't want my Dwarf to die a slow painful death when it can be avoided, and he can be allowed to be awesome and die in battle again another day.

Thanks!

Loyal
12-21-2009, 04:58 PM
He is and has been off duty since I got the reins. All he's doing is screwing around in the halls and falling unconcious while trying to get a drink, since internal and nervous injuries pretty much never heal (and of which he has one each), so the AI sees no point in getting him bedrest.

He could probably be converted to a Marksdwarf with some success (provided we can get over his fainting spells... not likely), but other than that he's about as useless as they come.

The Artist Formerly Known as Hawk
12-21-2009, 05:00 PM
Damn.... that makes me sad now.:(

Wigmund
12-21-2009, 07:55 PM
He is and has been off duty since I got the reins. All he's doing is screwing around in the halls and falling unconcious while trying to get a drink, since internal and nervous injuries pretty much never heal (and of which he has one each), so the AI sees no point in getting him bedrest.

That's slightly better than the AI deciding to turn Hawk into a permanent invalid by trying to have him rest and heal those wounds. Which I fear may have happened to the Sheriff.

I had forts where those with nerve injuries ended up in water resevoir where they would be drowned because they were drawing off workers who were more useful elsewhere.

Loyal
12-21-2009, 09:28 PM
Fortress Guard?

Sneak peek time!

http://i49.tinypic.com/2vd40vc.png

Armok help us.

Thadius
12-21-2009, 10:01 PM
Oh, in Armok's name...

Y'know, some days I wish I could designate the nobility as refuse and toss them into a magma pit.

Wigmund
12-21-2009, 11:06 PM
All Hail Pyros, the First of Many Who Will Meet Unfortunate Accidents!
7079
May your reign be no longer than it takes to build the drowning chamber.

Loyal
12-21-2009, 11:17 PM
Pyros will have to wait a bit longer, as the Dwarfing list specifies the first male noble. We have a Queen.

Next update will probably power straight through summer and autumn unless things get REALLY eventful.

------
Diary of Urdim {unintelligible}, Knight of Besmar Tarmid

---
14th Slate, 58
---
The miners complain of boredom, so I've ordered a suitable office and living quarters dug out for me. Should keep them busy, and this way I'll have something more suitable than a dining table in the mess hall to work from.

---
18th Slate, 58
---
The elves have embarked on their journey. Good riddance.

---
23rd Slate, 58
---
A scout has reported to me that the Goblins from so long ago have packed up their things and left.

What's more, one of our weaponsmiths has been taken by a burst of divine inspiration. And the magma has only just arrived at our forges. I fear by the time they are powered up it will be too late. Right now he's just sulking in the dining room.

---
4th Felsite, 58
---
Incredible news today!

We got a wave of migrants, twenty-one in all (good, this means I'll have enough to fill out a marksdwarves' corps). At the head of them was none other than our queen Olon herself! I was afraid she had perished like so many before her on that day, but it appears the might of a dragon is no match for the fortitude of dwarven royalty. Now, with her returned to our people, Workgill cannot fall!

In other news, Fath Dodokam, the 'inspired' dwarf, has gone mad from lack of a suitable forge from which to work.

Further, with our boost in population, our reclusive broker has declared himself Mayor of Workgill and seems to think he's now entitled to more holdings as a result.

http://i47.tinypic.com/2ue5ohg.png

I'll grant him the office as long as he continues to manage work orders, but the rest will have to wait till our queen is satisfied.

http://i48.tinypic.com/vfxnnk.png

Perhaps we should try mining out some adamantine without disturbing the demons to achieve this task.

---
21st Felsite, 58
---
We finally have consistent power throughout all our magma facilities. Let the ore flow!

---
1st Hematite, 58
---
Excavation of the Adamantine goes well. I've yet to have any of it USED yet, but it will happen in good time.

In other news, I've found that the former overseer Wigmund indulged his sense of grandeur a little too far, claiming both of our artifacts (a weapon rack and a casket) as his own. I've ordered them confiscated them for the queen.

Geminex
12-21-2009, 11:27 PM
Does the arrival of royalty bring any benefits with it at all? Or are they really just ballast to be killed in fascinating ways?

BTW, what tileset do you use? And can you provide me with a link, if possible?

Also, congratulations to Thadius.

Wigmund
12-21-2009, 11:42 PM
4th of Felsite, 58

I have received news that I am now Captain of the Guard of this outpost...nay Mountainhome because of the arrival of the Queen.

Hail Queen Olon, may her reign be long.

1st of Hematite, 58

When I return to leadership of this hell hole...
they will all rue this day...

Especially Queen Olon...

*Wigmund has entered a Fell Mood!*
*Wigmund has begun plotting a horrible secret plan!*

-----------------

Actually, I'm cool with the artifacts being taken to placate the Queen. Since the legendary mason (who's hopefully still around) can just crap out a masterwork weapons rack for the Sheriff/Captain of the Guard...assuming the cripple still holds that position.

Loyal
12-21-2009, 11:53 PM
The king/queen is no more or less useful than any other noble. They don't even make mandates or demands. They just have VERY high living requirements, and their arrival means you will no longer receive liasons (possibly fall caravans as well? God I hope not) from the mountainhome, as your fortress now IS the mountainhome.

And of course I wouldn't replace you as Captain. A crippled captain is perfect for ensuring I don't lose anybody to overzealous justice.

PyrosNine
12-22-2009, 01:49 AM
Hey, I can be a queen, via magical skills (but no, I can't be a queen, or a Queen, even though I'm having a good time, having a good time.) Blargh! I'll have to wait even longer before suffering a terrible water related accident.

Though I did expect to show up disguised as a peasant because otherwise everyone else would know I was ditching that crappy non-adamantium laden "mountainhome" and come with me.

But for those who foresee my doom, know that I am not incapable of revenge.

For there is a reason why Thad's book MEOWS, and it MEOWS for thee!

Corel
12-22-2009, 01:59 AM
Adamantine beds for all!

Thadius
12-22-2009, 02:49 AM
Diary of Thadius, 4th Felsite, 58

A large number of dwarves migrated in today...what's that, Economicon? Proclaim myself mayor?...

GOOD IDEA! I am THADIUS, MAYOR OF THIS MOUNTAINHOME, RULER OF ALL I SEE!

5th Felsite, 58

Olon Delltrade is here, apparently. She's not pleased with my antics. Again.

It seems like every time I start to have fun, she puts her foot down.

Wigmund
12-22-2009, 09:55 AM
Another immigration wave like this and we'll have our first siege before the end of winter.

Corel
12-22-2009, 10:02 AM
Soon we have to make Asylums for all these immigrants, which they will have to be processed in the case of disease and finding out if they have useful working skills before joining the Dwarven community.

Hmm, Dwarven Penal colony for offenders,they can be the first into the pits and danger...*Scribbles this down*

Loyal
12-22-2009, 04:58 PM
...what in the fuck?

I order all non-soldier dwarves to stay indoors, I zone the statuary as a meeting hall, and I forbid absolutely EVERYTHING outside, yet a bunch of jobless dwarves are still going out and getting themselves killed by an ambush.

Makes no goddamn sense.

Somehow I know this is the fault of Wigmund and his channel-building.

The Artist Formerly Known as Hawk
12-22-2009, 06:44 PM
Are they trying to collect dropped items or some such? Cos if there's nothing else for them to do then that may be the only thing left. Same thing happened with Boatmurdered during the Elephant war.

Loyal
12-22-2009, 06:49 PM
No. I've gone out of my way to ensure that the dwarves have absolutely no reason whatsoever to leave the safety of the fortress. They don't have a job out there, it's just a bunch of "No Job" dwarves committing suicide by goblin.

Meanwhile the Military is useless because they spend all their time eating/drinking/sleeping and I can't get more than three dwarves (out of 12 or so enlisted) deployed at a time, so if I send them out they'll just be ripped apart by the marksgoblins.

I don't know what to do with them.

[edit]Nevermind. The problem's solved itself. Crisis averted, but I'm still doing something about that stupid channel system.

Wigmund
12-22-2009, 07:31 PM
Don't think it's the channels, check the Refuse and Forbid options (in the Order menu) to see if the dorfs are still allowed to claim the items on the dead.

I let them claim stuff off of dead bodies after the last gobbo raid happened in my turn and I don't think I turned off the 'claim other dead items option' when I turned over command of the fort.

The channels were just there to grant an area where the woodcutters and herbalists can work, and at the time me a safe place to build, without having an ambush pop up right on top of them. Unless you built fortifications and a ceiling over the channeled area it's all still considered 'outside'.

Loyal
12-22-2009, 08:02 PM
I think the problem was that they were trying to go after SOMETHING in the first-year fortress (hell if I know what, everything was forbidden).

The reason I blame the channels is because a prior ambush had most of the goblins chilling out on the far side of the channel, on the opposite end of the fort. They spent the longest time doing nothing, so I think their pathfinding was compromised somehow.

Wigmund
12-22-2009, 08:20 PM
The reason I blame the channels is because a prior ambush had most of the goblins chilling out on the far side of the channel, on the opposite end of the fort. They spent the longest time doing nothing, so I think their pathfinding was compromised somehow.

The goblins are getting lost? You make that sound like a bad thing. :D

Is this when the ambushers discover dwarfs or when some wild critter discovers ambushers?

EDIT:
I think the problem was that they were trying to go after SOMETHING in the first-year fortress (hell if I know what, everything was forbidden).

Oh wait, that area is still considered 'inside' by the dorfs AI, so some of them probably decided they wanted to stay inside...over there. They're still heading 'inside' according to the AI, it's just they're attracting goblin arrows at the same time.

Just dig a tunnel to the old fort from the storage area if possible so they can meander over there if they desire to.

Loyal
12-23-2009, 01:08 AM
------
Diary of Urdim {unintelligible}, Knight of Besmar Tarmid

---
5th Hematite, 58
---
I suppose I should consider it fortunate that the previous overseer found the demon pit before the adamantine. This way we can safely excavate almost ALL of the precious metal without exposing ourselves to the pitspawn.

http://i47.tinypic.com/30ax9qs.png

In the meantime, I've ordered a peasant to begin processing what we've dug up so far so that we can begin forging armor.

---
19th Hematite, 58
---
A goblin ambush was foiled when one of the beasts stumbled into one of the cage traps I'd put out in front of the weapon traps. He was quickly carted away, his fate to be determined at a later date. Probably by another overseer.

http://i50.tinypic.com/6suj9d.png

A quick recon run revealed that the rest of them were stuck on the other side of the outside of the fortress, unable to scale a simple trench.

Dolts.

http://i49.tinypic.com/20r0ig5.png

---
25th Hematite
---

A few of the goblins decided to try and go around the channel and killed a few zombie goats on their way, while the remaining few stayed behind. This time I opted to send some of the recruits out to get them some field training.

They decided to give the goblins a lesson in flight.

http://i45.tinypic.com/i3rq75.png

Another goblin was simply knocked down into the channel. Before my tenure is over I think I'll be establishing some actual walls to defend our borders with, considering how easily these channels can be bypassed completely by accident.

---
1st Malachite, 58
---
Oh look, more of them.

http://i45.tinypic.com/2qd0gls.png

The dog that spotted them was slain almost instantly. I've ordered everything outside to be forbidden until the situation is resolved, which may take awhile as the goblins seem content to simply hang out near the corpse.

In other news, Fath has starved to death after weeks of babbling insanity. May he finally rest in peace.

---
4th Malachite, 58
---
Three dwarves without jobs have decided to relieve their boredom by playing "catch the crossbow bolt" with the goblins, despite explicit orders to the contrary.

They won't be missed.

---
8th Malachite, 58
---
After spending a worryingly long time slacking off, our bright-eyed recruits have finally gotten around to rushing the goblin invaders and driving them off (but only after I was forced to draft our superdwarvenly mighty miners to kill two goblins themselves). A total of four dwarves have been lost, counting the three from earlier.

After proper funeral ceremonies are observed, I'll be erecting some actual walls in place of those unreliable channels.

---
3rd Galena, 58
---
The last month has been uneventful and without migrants, so I've decided to look through our stocks and see what's what. All the iron equipment formerly in the goblins' employ has been designated for melting so that we can forge some steel.

Additionally, Wigmund has been appointed as company manager in light of his superior organization skills and the fact that Thadius is busy digging our way to glory.

---
15th Galena, 58
---
Some skeletal monkeys have shown up and spooked a miner. I had to gently but firmly remind him that, skeletal or not, they couldn't fly and therefore couldn't threaten him.

http://i48.tinypic.com/2z3v11z.png

---
13th Limestone, 58
---
A dwarven caravan has arrived, bearing mostly food, cloth, and leather, though about a dozen bars of various metals and a bit of bauxite were included (Side note: Without a dwarven liason we likely can no longer request more of it, so any of it we get from here on will be pure luck).

Trading all the goblins' non-metal equipment has gotten us most of the above. The caravan was also offering weapons and some other useful things, but the prices had been jacked up so high that trading was absolutely infeasible (Seriously what did you do, Wigmund, max-prioritize EVERYTHING?)

---
4th Sandstone, 58
---
I'm not sure what happened. I had a small area dug out, to be used as an arena to train one of my soldiers (whom had suffered a spinal injury and thus could not spar). To test it, a goblin was ordered tossed into the pit with the soldier on standby. A few minutes later I look back, and none other than the queen herself was dragging the miscreant along by its ears, equipment and all (and why were the creatures not disarmed as I had asked?).

http://i46.tinypic.com/2ighfts.png

Fortunately it went without incident, but I fear we may not be so lucky the next time. I for one have a newfound respect for our royal lineage.

---
8th Sandstone, 58
---
Another unicorn was caught in a cage, bringing our total up to six - his friend, trailing right behind, got through the cage trap before it could be rearmed, only to get skewered on the weapon trap behind it.

I do wish we could tame (and subsequently breed) these beasts. Armok only knows what kind of price we could fetch for their bones. Perhaps someday a migrant will come who knows how to handle them.

---
27th Sandstone, 58
---
One of our recruits, unsatisfied with the progress of his training, has gone fey. After about a week of collecting and working, he produced Locuniseth, an Oaken Amulet worth a respectable 39,600 dwarfbucks.

http://i50.tinypic.com/depamh.png

While the amulet will likely attract migrants in the coming seasons, it is otherwise useless, especially considering I have better things to do with the logs we fell, such as building beds to sleep on, or making charcoal for steel production, than make baubles out of them.

At least the process has left him stronger than before. Now if only he'd pick up the pace on his training.

Wigmund
12-23-2009, 01:47 AM
(Seriously what did you do, Wigmund, max-prioritize EVERYTHING?)

Actually...I did for most everything we could use - especially the metal ores, weapons, armor, and bauxite. I forgot they jacked prices when I was dealing with the liaison. My bad.

That's why you don't put a carpenter in charge of the trade deals. :p


And has Wigmund healed up to point he's no longer resting? Because I figured he'd need to be in his office to do managering stuff and I didn't think the neck wound would heal enough to let him walk around.

Geminex
12-23-2009, 02:02 AM
Ya know, that accident involving the goblin would have been a great "accident", know what I mean? No need for drowning chambers!

Malek
12-23-2009, 07:16 AM
How were you trying to disarm the goblin? If you were using the mass-dump designation, the only reasons they might not have done it are because the goblin cage wasn't placed on an animal stockpile, some issue with their labor setups or just plain laziness.

On the matter of uses for captured goblins, my favourite has to be the dwarven sport: The Hammerdwarf Homerun Challenge.

waddle2120
12-23-2009, 11:45 AM
Did I die in the Goblin Skirmishes? I was supposed to die...

Loyal
12-23-2009, 02:46 PM
Did I die in the Goblin Skirmishes? I was supposed to die...You'll get your chance.

Ya know, that accident involving the goblin would have been a great "accident", know what I mean? No need for drowning chambers! The king/queen is not a pain in the ass like most nobles. They make no mandates, and aside from their high residential requirements (which isn't much of a problem when the walls and floors are made of obsidian and metal ores) are no more draining than a peasant.

There's really no reason to have them executed. Besides, after that stunt with the goblin? She's here to stay. :D

[EDIT] All done. Post coming up shortly.

Loyal
12-24-2009, 12:11 AM
Diary of Urdim {unintelligible}, Knight of Besmar Tarmid

---
9th Timber, 58
---
The day begins with an inflow of migrants. A stoneworker, peasant, weaponsmith recruit, woodcrafter recruit, ranger marksdwarf, mason, peasant, brewer, and peasant. Our total population is now 64 and I am suddenly grateful I had decided to dig out that new dining hall just south of the main one.

---
10th Moonstone, 58
---
Mayor Thadius burst into my office, declaring that 'the Economicon' wanted - nay, demanded - something made out of nickel silver. To the best of my knowledge there isn't a single ounce of nickel in this entire mountain, but I suppose we could take a look anyway. I know there's some diorite around the river... so maybe we'll get lucky and find a layer of gabbro nearby.

Get digging, mayor.

...Oh look, Hematite! How on earth did we miss that?

http://i49.tinypic.com/2nq4gb5.png

---
11th Moonstone, 58
---
My surveyors tell me we had already discovered a layer of gabbro while mining out the adamantine.

http://i46.tinypic.com/245le9y.png

Mission accomplished, I guess? We'll keep digging anyway, as I want that iron.

---
20th Moonstone, 58
---
The river's frozen over. I was hoping to get a tower cap farm set-up near the barracks before then, but I suppose excavating precious metals takes some precedence.

---
1st Opal, 58
---
One of the gemworkers was caught hoarding socks near the jeweler's workshops. When I asked him what he was doing, he insisted he wanted some proper stockings made in time for Uristmas.

http://i50.tinypic.com/6rizgn.png

I think he's simply gotten into a little too much of the strawberry wine, but then again it's not like we're doing anything else with all those gems. Or socks.

---
1st Granite, 59
---
It's been a full year since I accepted the position as overseer of Workgill, and while there are still some things left undone, I believe I've done more good than harm. However my tenure as overseer has gone, I feel as though my duty as a subject of Besmar Tarmid remains unfulfilled. If I and the queen could reach sanctuary here, who knows how many others could have survived? I'm packing up my things and leaving in the evening, to find those who remain lost. Loyal shall be left here to help out the military where he can, and with the Queen safely here, I'm sure there will be no trouble keeping things in order.

-----------
End Of Turn
-----------
That's it for me. To summarize:

The adamantine has been excavated as completely as I am aware, minus a bare minimum needed to keep the demons sealed. Most of it remains where it was dug out, but a decent amount of it has been brought into the fortress and awaits only the painfully slow process of strand extraction.

Speaking of excavation, there are several additional mining shafts, all interconnected, and all of which are accessible from within the relative safety of the fortress, so there's virtually no risk of having haulers (or miners) getting waylaid by goblin ambushers. You can find the stairway inside on the southwestern corner, which has had some walls erected nearby to keep haulers and such from being scared (or harmed) by wildlife and invaders.

Of note are two layers of gabbro near the adamantine (still haven't found any garnierite, hope you get lucky before Thadius' mandate expires), and an as-yet unmined vein of Hematite on the top-most level of the underground river (Look south from the entrance to the mining shafts). There's actually a LOT of stuff you can still dig out if you look along the walls of the underground river and the adamantine pockets, and I'm sure there's plenty I haven't found yet.

As an unforseen bonus, some cave spiders have taken residence in some of these mining shafts, meaning we can safely get silk products without stepping foot inside the chasm.

Food is alright, got about 400 units of (prepared) food and drink and it's been pretty stable around that number.

We have about five marksdwarves of varying quality loitering about near an opened part of the underground river, picking off (un)living prey. Whether you keep them there or not is up to you, but since nobody seems to want to spend more than a few minutes at a time at the archery range... yeah. We have tons and tons of copper lying around so just forge more bolts if you need to.

The queen is ALMOST satisfied, she just needs a jump in room quality for her office and dining room; getting a good engraver in there or making some furniture out of copper ore (a stockpile has been designated near a mason's workshop to accept native copper ore) should finish the job.

I used two adamantine wafers to make goblets, meaning we have (I believe) 18000 dwarfbucks on them alone, so you shouldn't have any problem getting anything you want from the caravans. There's also that one artifact wooden amulet...

There are a total of six caged unicorns in the fort, one of which acting as decoration for the queen's dining room. If and when you get the dungeon master, tame and breed them ASAP.

There are eighteen chains dedicated to dwarven justice, some of which have beds to sleep on. You can fill in the rest if you like. Behind the jail is the entrance/exit to The Pit. One floor above that is the stockpile where we keep captured humanoids that we can strip and drop down at our leisure to train the grunts, if that is your choice.

The military is a bit underequipped at the moment. Adamantine processing has taken longer than I expected, and we're only now able to kick up steel production, so most of them don't have anything more than a weapon and shield, though most of the marksdwarves should be okay, unless the melee troops have been stealing their leather armor (on that note, we have a fair bit of leather so you should probably make more leather armor pieces for now).

There's a lot of mountain goat bones sitting outside that someone might wanna pick up, when I sent one of my non-sparring dwarves to thin out the undead goat population... which apparantly was effective enough that we now have living goats. I don't know what the hell.

With the spring thaw, the underground tower-cap farm can now be made. All one needs to do is start this pump...

http://i47.tinypic.com/28u5k6e.png

...and then stop pumping before the water gets too deep to evaporate on its own. Then again if you want to expand the chamber so that the water can't get too deep, that works too.

Think that's about it. Waddle has been dwarfed. Held off on Flare due to lack of enthusiasm on the would-be speardwarves. Aaaaaand one of them got hit in the spine. Why do they always go for the spine? Seriously there are like three dwarves with spinal injuries here.

Here is the save. (http://www.megaupload.com/?d=XP07P56U)

waddle2120
12-24-2009, 01:00 AM
Diary- I'm still alive! whooohoo!

Thadius
12-24-2009, 01:46 AM
Diary of Thadius, Mayor of Workgill.

10th Moonstone, 58

The book.

Some days I praise it having ever come into my possession.

Some days I curse it for telling me what will be and taking the fun out of life.

Today I worry.

It is the first time the book has predicted that nickle silver will be worked. And yet we have none.

I fear what may happen if we do not create any. I will raise these issues with the current Overseer.

Corel
12-24-2009, 02:03 AM
Have received the save file, and will go about with playing.

I'm sure you'll forgive me for not updating too much for the next few days as a result of unexplained mythical reasons. Will keep people posted.

Oh, and once again a complementary thanks to everyone who has contributed to this ongoing Let's Play (Both players and spectators).

Hmm, the above sentence could be pretty foreboding from certain angles...

Wigmund
12-26-2009, 01:49 AM
I'm sure you'll forgive me for not updating too much for the next few days as a result of unexplained mythical reasons.

You're mythical reasons are over, get playing so we can find out what happens next in the saga of Workgill. :p

Thadius
12-26-2009, 08:20 AM
Indeed. Urist McSaint's day has passed, and if you're a sane human dwarf, you're not out shopping the day after. Please tell us how many people dwarves you've killed off.

Corel
12-26-2009, 10:12 AM
Expect a (small) update Sunday or Monday. It's a busy time of year even without the Christmas, silly jobs; AND WHAT OF NEW YEAR?

Edit: Bet you thought this was an update huh? Bwhaha suckers!

Wigmund
12-26-2009, 11:49 AM
Expect a (small) update Sunday or Monday. It's a busy time of year even without the Christmas, silly jobs; AND WHAT OF NEW YEAR?

Bah.

I want to see if Thadius has the Captain of the Guard beat anyone because his mandate has not been met. And if he does, you currently have an Ultra-Mighty dwarf wielding an axe running around to do this. There will be blood on in the halls of Workgill :D

Loyal
12-26-2009, 02:03 PM
What do you think you are, a hammerer? Besides, you're a cripple, remember?

Also, we have so many chains for justice that we'd need a tantrum spiral to use 'em all.

Bob The Mercenary
12-26-2009, 04:01 PM
I've read AARs before, but this has got to be the best ever. If only I knew how to play LP or Dwarf Fortress... :(

If possible, and you're still taking late applicants, I would like to take part. Maybe even as the town drunk.

Marc v4.0
12-26-2009, 04:14 PM
Maybe even as the town drunk.

You can't seriously expect to just jump in at the last minute and be granted the most decorated and respected Dwarven social status

Loyal
12-26-2009, 04:54 PM
I've read AARs before, but this has got to be the best ever. If only I knew how to play LP or Dwarf Fortress... :(Not yet it ain't. We've laid down the groundwork for the important stuff, but we still need someone sufficiently insane to do something awesome.

Thadius
12-26-2009, 09:12 PM
Like tame and breed dragons. Or turn the unicorns into war unicorns. Or turn the underground magma pipe into a volcano. Or build a reverse mass driver.

Eltargrim
12-26-2009, 09:38 PM
reverse mass driver.

Explain this one. Now.

Wigmund
12-26-2009, 09:38 PM
Like tame and breed dragons. Or turn the unicorns into war unicorns. Or turn the underground magma pipe into a volcano. Or build a reverse mass driver.

Or when the flaming demons of unstoppable destruction in the HFS are released, while a major goblin siege is currently at the gates and an elven one is sneaking in because we've been murdering their caravans regularly or cutting down too many trees, humans traders have shown up only to get murdered earning us a human siege soon, and a tantrum spiral that began because someone got depressed and committed suicide because their pet cat was shot by the goblins outside and then all their best friends decide to tear up the awesome dining hall. And then someone pulls the levers causing water to flood up from the bottom of the fortress and magma to flood from the top guaranteeing death for everyone except a child and a legendary soap maker who are sealed away forever in the food stockpiles with a pick hidden on the other side of a wall they'd have to mine to get to.

That's when Dwarf Fortress is epic.

MasterOfMagic
12-26-2009, 09:45 PM
Explain this one. Now.
It shoots...you?

Thadius
12-26-2009, 09:46 PM
Explain this one. Now.

Basically you build a huge tower that's twenty floors high with a supporting column in the middle, and at the very top, you build a floor. Link all the supports to one lever, remove any unnecessary floors/walls/stairways, and you have a massive engine of squishing doom.

This thing is built on a reverse mass driver principle: a normal mass driver takes and shoots matter into the upper atmosphere. We're putting the matter into the upper atmosphere in the first place and bringing it back down at mach 2.

Eltargrim
12-26-2009, 09:48 PM
Haha ok, so more like a bottomless pit then :p Nevertheless, that would be fun to watch!

Thadius
12-26-2009, 09:52 PM
Seeing as how a normal 5*5 floor, if dropped one level, can create a pit four levels deep and kill any dwarf it runs into on the journey downwards, I'd say it's a wee bit more effective than a pit.

...We should build such a thing somewhere in front of the entryway to Workgill. If things get so bad that we need to pull THAT sort of lever, well then, we're doing our jobs right!

Eltargrim
12-26-2009, 09:57 PM
Oh, I misread you. That's much better than a pit :D

Loyal
12-27-2009, 12:12 AM
It lacks reusability though, like a good ol'fashioned execution shaft liontower (http://www.youtube.com/watch?v=EPfZ_XHu9Bk).

We should make it directly over the HFS.

That's when Dwarf Fortress is epic.When you SURVIVE all that is when it's epic.

Yumil
12-27-2009, 01:00 AM
Three words:
Orbital Magma Cannon

Loyal
12-27-2009, 10:21 AM
...Son of a bitch I just realized. You cheated, didn't you Wigmund. You used that reveal tool (http://dwarffortresswiki.net/index.php/Utilities#Reveal) or something similar to find those site features... that explains why there's almost a 1:1 ratio of holes in the ground : site features, and why we don't have the dungeon master (http://dwarffortresswiki.net/index.php/Dungeon_master) yet despite having over 50 population. So now we might NEVER get him and cannot train those unicorns.

And if that's the case, attempting to build a tower cap farm is also useless.

Wigmund
12-27-2009, 11:51 AM
I don't have any of the utilities. I do have 'show features on map' activated in the 'init' file.

To find everything, I used a bug with the Trade Depot accessibility display. Go underground while checking that out, there are large square gaps in the field of "Inaccessible Terrain" deep underground, and by digging in the middle of those, one can find stuff hidden there.

EDIT: I thought unicorns were untrainable (http://dwarffortresswiki.net/index.php/Unicorn), they're only good for butchering and selling to the elves or other traders.

Karrrrrrrrrrrresche
12-27-2009, 12:18 PM
Personally I think the fortress should be restructured to be entirely self dependent.

The only entrances or exits would be two tunnels, both gated.
The normal gate is for caravans, immigrants, and other such things. It is laden with triggered traps.

The other is for invaders.
It has no traps.
But you have to pass right past the horrible demons we found in the mines.
If anyone advances up it, you mine the rest of the adamantine and let them loose.

Loyal
12-27-2009, 09:20 PM
That sounds... utterly ridiculous.

I mean, even assuming we could 'lock down' the place so that the invaders would either be forced to take that route or PREFER to take it --unlikely, we're talking about going down about a dozen z levels and then coming back up the same, and it's only harder given the adamantine strip-mining -- assuming we could get the miner to the demon pit quick enough, assuming the demons fought the invaders (as opposed to just beelining it to us), we'd still have to fight the demons after the fact, and it's a one-shot thing besides.

Also, I apologize to Wigmund for my brash accusation.

Wigmund
12-27-2009, 09:45 PM
That sounds... utterly ridiculous.

I mean, even assuming we could 'lock down' the place so that the invaders would either be forced to take that route or PREFER to take it --unlikely, we're talking about going down about a dozen z levels and then coming back up the same, and it's only harder given the adamantine strip-mining -- assuming we could get the miner to the demon pit quick enough, assuming the demons fought the invaders (as opposed to just beelining it to us), we'd still have to fight the demons after the fact, and it's a one-shot thing besides.

We're probably gonna have to deal with the demons at some point.

I was thinking that we could build a large chamber with fortified walls (and a ceiling - that's important) around the exploration stairwell. Have a pit dug along the wall to prevent the demons from getting close and having marksdwarfs and ballista on the 'outside'. And inside the walls and the pit we'll have chained down puppies and a peasant-miner (all bait) who will remove the blocking floor tile on the stairs and go down into the pits to antagonize the demons out. They'll come flooding out, eat the puppies and expose themselves to the archery barrage. Even if the survive, they'll be locked safely inside the chamber.

Also, I apologize to Wigmund for my brash accusation.

No offense taken, didn't know if anyone else was aware of that depot exploit.

Corel
12-28-2009, 04:48 AM
(Smallish?) Update late tonight guys (Or in the next half dozen hours or so).

What did you leave me with Loyal? What did you leave me with?

EVILNess
12-28-2009, 05:40 AM
This game is nuts...

I have no fucking clue whats happening.

Corel
12-28-2009, 11:20 AM
The entry has no date, but you're assuming it's the earliest seeing as it's at the front of the diary.

...And that why I've been given control of the Fortress for a year. I don't understand why we are given such short oversight times, and how anything could possibly ever get done. That's Dwarven politics for you though; Then again looking at our average life expectancy I shouldn't be too suprised.

Upon arriving I was told to go find the Mayor, who goes by the name Thadius. After finding his room he slid this piece of paper underneath the door, it looked like it was torn out of a page of a book.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP1-1.png

The thing that freaked me out most was that I hadn't even knocked before this piece of paper was slid underneath the door.

Loyal was responsible for reshaping our ranks in case of invasion from outside and 'inside' threats, I was told. All I got from him though was a simple shrug and a "You'll figure it out" before he went back into the barracks.

One can only hope.

Chapter Four: Our Fort Watch Fucking Sucks

1st Granite 59, Early Spring

Taking advice from the last Overseer, I started production of better armour to hand out to the troops. After continuing production of other items I quickly realised that I had no idea what the long term goal of the fort actually was. I was told to go find Thadius again for further instruction. For once there wasn't any incessant giggling but instead the sound of something equally as annoying.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP1.gif

Lazy and crazy Bastard; if he's not being a loon he's taking a snooze.

Instead of waking him from whatever crazy dream world he was in, I thought I might as well go through the chain of command, and I came to question if such a thing existed. I learnt long ago that asking Loyal was like talking to a cavern wall, royalty were a royal pain in the ass and I couldn't find the Captain of the Guard ANYWHERE.

In fact I haven't even met the guy yet. Apparently he's a Dwarf missing an eye. It amused me quite a bit that the Dwarf overseeing our Watch lacked depth perception.

This didn't last too long though, because we got a message from one of the Haulers. The Miners hadn't reported back for quite a while now. They were meant to be digging out some shafts and last reported hitting a river in the lower levels. It's probably nothing, so I sent one of the greener recruits to check on it.

-----------------

The scout approached from the North-East side of the mine shafts, which is directly opposite the river lieing to the West. The river was strangely shrouded in some sort of foul smelling fog, with figures moving about out from in it.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP5a.png

What, the undead!? Where did they appear from? Protect the Miners!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP5b.png

Wait, what?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP5c.png

Come back you beardless Dwarf! Protect the Miners dammit!

Good thing I had sent Hawk to the scene just in case for back up, but apparently he decided filling up his waterskin and HIS WHOLE SQUAD COMING WITH HIM WAS MORE MUCH IMPORTANT.

Good thing I had sent Loyal in just in case just in case the back up needed back up an-

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP3.png

Oh for goodness- Melfice! Get in there and show them how it's done!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP6a.png

Curse those Union breaks!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LP7.png

I've heard about beating a dead horse before, but come on guys this is taking it a bit far!

The undead skeletons and zombies continued to violate the poor mule who looked to be completely boned before turning their attention to the Miners running around like hornless Unicorns. Apparently the Mule was a pet of the Soldier who fled the battle, and has made him completely depressed to learn of his pet's death. I got no sympathy for him though because he ran away like a prancing Elf at the first sign of trouble abandoning his Mule.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LPY.png

The above picture shows one of the newer recruits watching one of the Haulers get his shit ruined by the Animal Molestors for a good 30 seconds before deciding to step in and drive them back. I see our Fort Watch has high entry standards; they must all be handicapped in some way. Mentally or Physically of course, they want equal rights afterall.

Right, now that the Miners and Haulers have been evacuated the area we can- wait. Is that blood in the river?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LPZ.png

Apparently Mr. Lack O' Initiative decided to do the opposite of what his name suggests and jump into the deep end. He decided to go wrestling under water, and then proceeded to get ripped to pieces just moments before drowning.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LPZ1.png



Way to go Drownball Champ.



We really should start psych profiling the people we recruit into our army.

-----------------

Thadius decided to come out of his room and continue to work on the mine shafts unhindered by the undead, this seems awful suspicous if you ask me.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/LPZ2.png

Whiskertapers (A giant skeletal Frog) emerged from the depths of the river to excite his not exactly defined revenge on disturbing his totally sweet crib. He was swiftly cut down by Loyal who decided to stop stuffing his face for a good five seconds and do his damn job.

In the mean time another nameless Peasent was cut down by the river of the undead whilst waiting for more soilders to arrive.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/DPZ4.png

The fog is still set in. We must prepare for action.

-----------------

We had a council meeting that very night, which was pretty much useless. The only thing that was any use was what Thadius (Armok knows how we got him to sit in the meeting, we didn't even tell him.) kept yelling, which sounded something like "You Genics! You Genics!".

This Watch needs reform; serious reform. We can't be losing soliders every little skirmish we get into. We not only need better equipment and changes in ranks and logistics, we need real soldiers.

Having decent equipment is not enough to protect soldiers and the inhabitants of the Fortress in the place we live. We need to make the perfect solider. A super solider. They will be equipped with the equipment we can forge head to toe and know only a world of battle and hardship. He shall be a beacon of light, he shall be unstoppable.





He shall be named Captain Workgill.







...All we need now are some test subjects.

-----------------

So let's get this ball rolling again! We still got the whole of Spring to go, who know what's going to happen?

Oh yeah, happy 200th post for this thread.

Loyal
12-28-2009, 11:36 AM
I knew I was doing something right when I opened that river.

Wigmund
12-28-2009, 11:37 AM
Who all died in the battle with the undead river hordes? Anyone named?

Corel
12-28-2009, 11:41 AM
I knew I was doing something right when I opened that river.

I call this part "Battle of the not so Big Bridge" (When it's made of course).

That Miasma hasn't left the area, and I fear it's never going to.

Who all died in the battle with the undead river hordes? Anyone named?

Nah, noone with a name. Just nameless Red Beards.

Edit: Woaaah, so over the period of one week a load of LP's have suddenly cropped up! We so totally started this trend, for the record.

PyrosNine
12-28-2009, 08:24 PM
Edit: Woaaah, so over the period of one week a load of LP's have suddenly cropped up! We so totally started this trend, for the record.

No you didn't! I did (and maybe Thad and some other people) And I'll revive mine soon, once the gifts of christmas stop keeping me away! I actually have all the screenshots of the next episode ready, I'm just too lazy to put them together with words and plot!

Loyal
12-28-2009, 10:32 PM
That Miasma hasn't left the area, and I fear it's never going to.Not unless you clear that part of the river anyway. Zombies generate miasma just by existing underground, so...

Nah, noone with a name. Just nameless Red Beards.I propose you give the custom profession of "Viking" to anyone who died/dies in the Battle of the Not-so-big Bridge.

Thadius
12-29-2009, 03:57 AM
Dream Diary of Thadius, Mayor of Workgill

1st Granite, 59

"Rise and shine, Thadius. Rise and...sssshine."

ZZZZZZ

"Ssssomething tellsss...me that motivating thisss...one will be a bit...harder."

Wigmund
12-29-2009, 04:16 AM
1st of Granite, 59

New Overseer has arrived, seems to be a confused young pup. Has been trying to find me...I've been trying to not be found. Plans seem to be working out so far.

Date Unknown, 59

Cunning plan failed, had meeting with new guy, Loyal, and Thadius about the undead hordes in the underground river...and the magma pipe...and the chasm...and wandering around outside the trenches frightening goblins. Surprised we haven't been attacked by flying unde-...never mind, most of the undead in the chasm fly. We just haven't opened a convenient path for them to attack us...yet.

I suggested that we trap the hell out of the area leading to the underground river and then baiting the zombie hordes out and while this is going on, have the miners tunnel under the river on up the other side to get at the rest of the iron vein. Everyone else seemed to be distracted by Thadius screaming about "new genies" or something like that.

Why did I even bother? No one listens to the carpenter when it comes to mining. And I'm thinking something needs to be done about that book...it has too much power over the weak...

Corel
12-29-2009, 08:42 AM
Update will be in a few days I reckon, maybe either tomorrow or after New Years day.

I might give a teaser on what's happened, and oh boy have things happened; it's certainly been an eventful turn and it's still Spring.

Sir Pinkleton
12-29-2009, 01:36 PM
Date Unknown, 59
I'm bored.

Corel
12-30-2009, 08:02 AM
In the mean time, that river with the Undead in is creepy as fuck.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/BloodRiver.png

Let's give it a name.

waddle2120
12-30-2009, 08:08 AM
I propose the "Fowl" river!

EDIT- ok thats pretty bad, but its early!

Bob The Mercenary
12-30-2009, 09:09 AM
The Thriller River

Nightshine
12-30-2009, 09:27 AM
Looks like a giant penis.

Name it after mine and call it the Nightshine river ;3

Wigmund
12-30-2009, 01:05 PM
The Cahulawassee River (http://en.wikipedia.org/wiki/Deliverance),
cause we're all gonna get raped by the river's locals.

Thadius
12-30-2009, 01:30 PM
Hmm. River. Of blood. With undead Carp and zombies infesting it.

There is only one real option.

This is River Dracula. Or River Dragulua. Or River Drac. Or River D.

Depends on how well ya' know 'em. Bonus points to whoever spots the reference!

Loyal
12-30-2009, 01:46 PM
No carp. Frogmen, Giant Toads, Snakemen, Olmmen, Giant Olms, all undead... but no carp.

Thadius
12-30-2009, 01:48 PM
Clearly we must make some, then. Channel the normal river into this underground one. The carp should become zombified soon enough.

It must be done for SCIENCE! Dwarven science!

Wigmund
12-30-2009, 01:58 PM
Clearly we must make some, then. Channel the normal river into this underground one. The carp should become zombified soon enough.

It must be done for SCIENCE! Dwarven science!

That's only a brook upside, no carp again.

Loyal
12-30-2009, 02:04 PM
Also, if there WERE carp in the brook, they'd be zombies already.

Wigmund
12-30-2009, 02:36 PM
Though we can mine into one of the drops of the river in a way that the undead can't get at us and then use that area to throw captured goblins into the river below and watch them get eaten by the zombies.

Flarecobra
12-30-2009, 02:41 PM
Styx. After all, it's leading people to the underworld...

The Artist Formerly Known as Hawk
12-30-2009, 03:03 PM
Flare's hit the nail on the head there. This is definately the Styx. I mean it's even full of undead and everything, what else could it be?!

Shyria Dracnoir
12-30-2009, 03:05 PM
I vote we call it Ravenholm. No one goes there anymore after all...

Barring that, the Rio Castlevania

Karrrrrrrrrrrresche
12-30-2009, 07:28 PM
Log entry 63, Have lost track of date. But note that it is a clear summers day in certain areas of the world.

After months of careful planning, and endless reworking and design updates to correspond with the latest developments and additions to our home, I finally submitted my defense plan for the Fort.

It was almost immediately returned, stamped in bright red in large lettering, making clear to one and all what "Loyal" thought of my proposals.

"INSANE"


However, my efforts are not entirely in vain. As most of these plans can be reworked into my latest project.
While I fear that conspiring against a well respected member of our community is something I should not place upon paper, I feel that in the event of my likely and untimely death. I should at least make one thing clear.

Loyal will be eaten by demons.
I guarantee it.

Thadius
01-01-2010, 05:43 PM
Maybe we should call it the river Lethe. Corel seems to have forgotten about us, after all.

Corel
01-01-2010, 11:25 PM
Maybe we should call it the river Lethe. Corel seems to have forgotten about us, after all.

Bwhaha, of course!

Probably not the best idea to take my turn around holiday seasons, but oh well.

I like the Styx too, and the idea of a pit to throw our prisoners and/or sacrifices to the River God.

Wigmund
01-02-2010, 12:10 AM
I like the Styx too, and the idea of a pit to throw our prisoners and/or sacrifices to the River God.

River God?! We throw the prisoners into the river so that the abominations within it may release the blood from the impure and that essence can flow down deep into the Earth where it belongs.

And once we have a pit above the magma pipe created, we can cast the impure unto the very blood of Armok himself!

Corel
01-02-2010, 02:28 PM
14th Granite 59, Early Spring


Lo and behold, here come the Elves. They didn't have much besides wood and some seeds. They were more than happy to receive cat skulls for equivalent barter.

-----------------

Because of Loyal's part in taking down the undead, he's been entrusted with guarding the mine shaft entrance. His squad has been stationed permanently around the (Now tastelessly named) Corpse Bridge (Also known as Not-so-Big Bridge to those who were there, man)

I've also recruited two Peasants into the Watch; we can use them for patrolling the safer levels until they become more experienced.

Hawk also became a Marksdwarf, keep those skills sharp!

16th Granite 59, Early Spring

The Dwarven Eugenics program can start at a later date; we have more pressing matters at hand, such as the undead menace.

Taking Wigmund's suggestions to heart, plans have begun for tunnelling underneath the river to be able to bypass the undead completely.

I've ordered doors to be placed in the mining shaft to seal the undead off. The only people who go in there are people under my authority; only I have the key.

-----------------

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPWH1.png

Oh no! War Pooch got ambushed by goblins!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPWH2.png

...Who appears to have bitten the Goblin's crotch so hard that it drew a fountain of blood. The nauseous state is also completely expected.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPWH3.png

The Goblin Hammerers didn't take kindly to this, so they ripped out the dog's heart. The pack's partners valiantly came to their friend's defence.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPWH4.png

..And met a similar fate. The 'd' just to the South is where the dog was punted by a single blow by the Hammerer. These Goblins mean serious business and also don't give a shit about PETA.

At least the guy who got bit in the gonads has passed out from the pain.

A few Goblins started approaching the entrance, and wondering around the dugout moat. Some of them had crossbows, so I ordered all Dwarves to temporarily stay indoors. Unfortunately some stragglers have been trapped outside.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/lpwar.png

Oh great, perfect timing; another ambush. Time to pump up our Watch for the counter offensive.

---------------

Speaking of pumping, I suddenly remembered I had left the water pumping and oh shit.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/lppump.png

Hmm, well it's certainly MORE full than that I was advised.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/lppump1.png

Phew, thankfully it isn't completely waterlogged yet (Each tile was 2/7 or 3/7 full). We shall see if it will evaporate in time.

------------------

Hawk's squad lead the first counter offensive, first barrage on the Goblins brought a headshot.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPARCH.png

Good eyes, Hawk.

Unfortunately not all were this lucky. The furnace operator, Bomrek got cornered by one of the Goblins, and was Hammer timed off a cliff to his untimely death.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPGOB.png

...Looks like Zaneg, the Animal carer also met a similar fate.

-----------------

What is that smell?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/Miasmas.gif

There's Miasma everywhere! Who was transporting corpses at a time like this and dumped it in the main room?! Oh god, it's everywhere! Curse our excellent ventilation system! Damn you Wigmund!

Halting entire production of logistics inside the Fort has caused disaster. We need to resume this as soon as possible.

-----------------

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPPAT.png

Possibly against my better judgement, I have reopened access to the outdoors to workers. I have entrusted Hawk's Marksmen team to patrol the northern moat.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPGOBARCH.png

...And about five minutes after this the Hammerers who had slain Zanek and Bomrek came out to play. Hawk's Squad managed to get the jump on them. Armed with the safety of the moat (Kudos to whoever built that) they skewered the shit out of them with little resistance.

-----------------

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPUNI1.png

This Unicorn has been just stood out the old entrance the entire season staring inwards. Creepy. Probably knows we've caged up all her buddies.

-----------------

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/DPMINE.png?t=1262456808

The situation is worsening in the Mine Shaft; the Miasma continues to spread. I fear if we don't act soon it will start to find other ways to creep into the Fort.

I sent Loyal's squad in charge of clearing out the Mines; let's hope that is goes to plan and the Miners can complete the passage underneath the River Styx.

As it looks like Melfice is going to be out of commission for quite a while, I have moved his squad members to strengthen Loyal’s squad.

2nd Slate 59, Mid- Spring

Looks like the Goblins realised that this place was filled with nothing but Death and Despair, so they've high tailed it out of here.

3rd Slate 59, Mid-Spring

Thadius and Dodik have started the excavation; let us pray that is it uneventful.

Loyal's squad engaged with the undead and started to literally rip it to pieces.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPZOMB.png

Hey, we found some Galena underneath the river Styx. Score one for us.

8th Slate 59, Mid- Spring

Success! We managed to mine our way to the other side of the River Styx.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPMINERIVER.png

Now we can start setting up more mine shafts. That giant Miasma cloud is back, inside it are Loyals squad and a number of the Undead hacking each other to pieces.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPLOYAL.png

Loyal's squad is STILL hacking that Zombie to death, it's starting to take its toll on the Captain.

16th Slate, 59, Mid- Spring

Oh? The Merchants are still here? They decided to leave.

Likot became a Sword Dwarf too.

17th Slate, 59, Mid- Spring

I've been hearing reports of a large number of undead in a nearby Ravine.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPUNDEAD.png

This is grave news indeed, we will have to eventually deal with them one day.

Loyal's squad continue to cut down more of the undead.

22nd Slate 59, Mid- Spring

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPSPID.png

Found another cave spider, next to the River Styx, rejoice!

23rd Slate 59, Mid- Spring

Some migrants arrived today, a total of 22 Dwarves, pushing our population up to 81. Those registered included:

2 Woodworkers,
1 Leatherworkers,
1 Mechanic,
1 Pump operator,
1 Armourer,
1 Potash Masher,
1 Lye Maker,
1 Fish Cleaner,
1 Fish Dissector,
1 Clothier,
1 Stone Worker,
1 Wood Burner,
5 Peasants (One was immediately recruited to be trained as Speardwarf, another Fortress Guard),
1 Wrestler who goes by the name of Flare, she too was recruited into Loyal's division to become a Spear Dwarf,
1 Swordsdwarf named Cog: I feel this individual has a bright future ahead for him. In fact I have such a good feeling for this dwarf I am immediately putting him in charge of a division.

They were all greeted by a Skeletal Hoary Marmot, who scattered the migrants.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPDF.png

Welcome to Workgill, bitches!

Flare's first assignment before she even chose a room and getting equipment from the armoury was to beat the shit out of it with her bare hands.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPFLARE.png

...And then another one in a similar fashion.

Yes, these soldiers have a bright future ahead of them...such potential...hmm.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/DFDM.png

Oh, and some guy called synkr0nized arrived. Said he was spreading some sort of game involving dice, I don't know. Was awful pushy about wanting large amount of room for his "Campaigns", whatever that means.

Anyway, with the ranks reformed two melee squads were divided between Spear and Sword users.

5 Marksdwarf, 5 Speardwarf and 5 Swordsdwarf in the works, we're getting somewhat of a well trained Watch here.

2nd Felsite 59, Late Spring

Things are going surprisingly well. Forging more weaponry and armour for the newer and improved Watch. Speaking about them, I've sent Cog's Sword Division out to clean up the area.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/DPSWORDSQUAD.png

Most excellent.

We might have to think about clearing up those rivers sometime, but that's a much longer term goal.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/DPSYNK.png

Synks room is just about dug out and ready for him to dwell in.

5th Felsite 59, Late Spring

A fisherman, Atesh Ikilistdatan was engaging in friendly conversation with Queen Mauve and a Horse when he suddenly decided to withdraw from society, as you do.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/Eureka.gif

Decided to claim a Craftsdwarf shop; let's hope he makes something with glue and glitter on it.


11th Felsite 59, Late Spring


Atesh created Atiristik; a mastercraft artefact forged out of raw Adamantime...which so happened to be a drum.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/DPDRUM.png

Good use of resources right there.

-----------------

Summer is here! Good golly this was a long update. Lots of things I had to take screenshots for; I'm pretty sure I'm missing a good half a dozen too. Oh well. Hopefully next update for Summer won't take/be as long. In the mean time I have little goodies to keep the masses subdued.

Bob The Mercenary
01-02-2010, 02:52 PM
Speaking of pumping, I suddenly remembered I had left the water pumping and oh shit.

xD

Best...update...ever.

I just finished reading the tutorial (finally) and I'm ready to try this thing out. Albeit, I'm not requesting a turn in this LP, I would most likely be the death of you all. But, I would possibly like to be dwarfed.

Corel
01-02-2010, 02:57 PM
I just finished reading the tutorial (finally) and I'm ready to try this thing out. Albeit, I'm not requesting a turn in this LP, I would most likely be the death of you all. But, I would possibly like to be dwarfed.

I was actually waiting for a Dwarf who was noticeably intoxicated and did something rather amusing/different and name him after you, had not forgotten about you don't you worry!

I would say everyone should join up in the Watch. I have a feeling they're going to have some happy times ahead of them.

Loyal
01-02-2010, 03:03 PM
Water doesn't evaporate unless at 1/7 depth. Either build an escape passage for the water or rebuild the pump in the opposite direction.

Melfice
01-02-2010, 03:57 PM
So, what DID happen to Melfice?
How bad is it?

Regardless, nice update!

Wigmund
01-02-2010, 06:59 PM
14th of Granite, 59

Another Elf caravan arrived today...

...and they were not dropped into the chasm.

Fools! Fools have taken over after I relinquished control of this pit of misery.

16th of Granite, 59

Corel came to scream at me about our ventilation system allowing miasma to spread to every level of the fort.

I had to remind him that the average dwarf is a brain-damaged alcoholic who will drop and forget about whatever they are doing to get a drink or something to eat.

Date Unspecified, Mid-Spring, 59

Corel has begun to worry about the lone unicorn at the old gate. Don't know why, it started its vigil back when I was still overseer.

Maybe we should build a ballista back there and start some guys training using the foul beast as target practice.

Or maybe it is the herald of the Dread Lord Severangel who desires his release from the Infernal Pit

Shyria Dracnoir
01-03-2010, 01:01 AM
Journal of Shyria

16th Granite 59, Early Spring

Both in cruelty
And in wrath
The REAPERS came today
An AMBUSH visited
this gray path
And took the pack away

At least there's one cocksucker that won't be reproducing anytime soon. Note: Suggest Overseer to display remains over entrance to deter future attacks.

Date Unspecified, Early Spring

Spotted the unicorn again today while out on rounds. Stock still, soulless taring into the heart of the abandoned fortress. Waiting...watching. But for what? Perhaps when (or if) the Dungeon Master arrives, we can get to work on the captive herd and find some clue to its behavior.

Wigmund
01-03-2010, 01:31 AM
Pity the only way wild animals are able to be named is by having them kill dwarfs. Otherwise I'd say let's name that unicorn something sad and remorseful.

Corel
01-03-2010, 01:53 AM
Meet the Queen

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/LPQM.png

So this is our ruler, who goes by the name of Queen Mauve. I tend to question her sanity of why she came HERE of all places, but she seems to keep to herself mostly. I don't know if this is a good thing or not. She also spends a lot of her time hanging around animals.

Anyway, let's have a look at her.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%202/Mauve.png?t=1262501390

Oh, err...

http://www.alice-in-wonderland.net/alicepic/disney-movie/queen-of-hearts-7.jpg

Mommy.

Thadius
01-03-2010, 03:39 AM
Bwahahahahah! Perfect! Sheer perfectness on that queen!

Diary of Thadius, Mayor of Workgill

Unknown date

That unicorn. Somethin's not right about it.

...I vote we kill it and eat it. Problem solved.

Also, for some reason, the overseer turned the pump on and left it that way.

...I just hope he isn't planning to make a water-based weapon. That could end badly for the fort.

3rd Slate, 59

We're diggin' under the river of undead and damned creatures so as to get at the other side.

...Does nobody else see the problem with this plan?!

8th Slate, 59

Guess not. Oh well. More work to do. So long as I don't get bitten by a spi-

*Venom covers the rest of the page*

Bob The Mercenary
01-03-2010, 07:19 AM
About that river...is there a way to maybe dig out a pit directly below it to divert it into a magma pipe and kill all the undead? Or maybe even flood that river with another river?

Wigmund
01-03-2010, 11:54 AM
Diverting the river into the magma pipe would just create an obsidian wall and potentally more flooding problems and since water works in strange ways in DF, flooding the underground river with water from above ground could literally create the situation where the water from both reaches the surface and we have all those zombie critters running around topside.

Best thing to do is to try and kill all the undead since creatures in the underground rivers don't re-spawn after they're wiped out. But since we don't have any champions yet, that'll take a while.



And Corel: I want more "Meet the ---" mini-updates.

Flarecobra
01-03-2010, 06:11 PM
Meet the Thadius?

Loyal
01-03-2010, 06:25 PM
Needs more beard.

I'd volunteer, but merely looking at that image for too long makes me uneasy.

Wigmund
01-03-2010, 07:36 PM
Meet the Thadius?

Like this:
Meet the Bookkeeper (Thadius)
Meet the Sheriff (Wigmund)
Meet the Dungeon Master (synk)
Meet the Knight (Loyal)
Meet the Marksdwarf (Hawk)
Meet the Wolf Keeper (Shyria)
and so on

Shyria Dracnoir
01-03-2010, 08:16 PM
I like this plan! I'm excited to be a part of it!

"Shyria: Honestly, I don't know why Loyal's such a baby about them. Feed 'em well, give them a good scritch on the belly, these critters are like little angels."
*cue clip of messy goblin castration*"

Corel
01-03-2010, 11:10 PM
Like this:
Meet the Bookkeeper (Thadius)
Meet the Sheriff (Wigmund)
Meet the Dungeon Master (synk)
Meet the Knight (Loyal)
Meet the Marksdwarf (Hawk)
Meet the Wolf Keeper (Shyria)
and so on

Yep! This is what I was going for. I'll probably only do a couple though and let other people do some on their turn.

So, what DID happen to Melfice?
How bad is it?

He's unconcious with a damaged left lower arm. Just seems to need bedrest, I'm sure he'll recover in a few seasons or so.

Kerensky287
01-03-2010, 11:27 PM
What makes me a good Metalworker?!

If I were a BAD Metalworker, I wouldn't be SITTIN' here, DISCUSSIN' IT WIT' CHA, now would I?!

Loyal
01-04-2010, 01:12 AM
Probably a line better suited to the miner, or hunter.

Corel
01-04-2010, 05:19 AM
Update later today Boys and Girls.

What I thought was going to be an uneventful seasons became incredibly awesome near the end.

Spoiler: There is blood; lots of it.

Stay tuned.

The Artist Formerly Known as Hawk
01-04-2010, 08:02 AM
We should really start a full scale engraving program, to record the forts history of goblin attacks, undead attacks and skeletal goat attacks. That's what they did in Boatmurdered and it began to look like Gieger had gone mad(er) and carved the Necronomicon onto all the walls.

I want people terrified when they walk into Workgill!!

Corel
01-04-2010, 09:16 AM
4th Hematite 59, Early Summer

Why are there so many Wolves hanging around the entrance stairway?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/WOLF.png

It's making me a bit uneasy, so I did the natural thing of slaughtering and eating them before they can do the same to us.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/BustedGIF.gif

Allo allo, what's all this then? One of the Fortress guards is seen dragging Obok, a Metalsmith by his feet. Obok is both screaming and flailing wildly whilst carrying the remains of an Olm.

Let's see what he did.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/JUSTICE.png

Looks like Thadius wasn't too cheerful about his Mandate not being completed in time; 26 days in the slammer you go.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/PRISON.png

Oh well, enjoy prison! You're our first visitor, let us know how it goes.

8th Hematite 59 Early Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/PUMP.png

Things seem to be running smoothly, construction of the reverse screw pump is underway and excavation proceeds to plan.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/DRUNKS.png

Hey! You bunch of drunks! Get back to work!

Apparently when Cog (Pictured bottom left) gets completely trashed out of her face she starts to slur her name as 'Bob', we decided to keep it as it's a much more uncommon name.

We're also now a Town, we're going up (Or down) in the world.

13th Hematite 59, Early Summer


http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/SIEGE.png

Never a dull moment.

15th Hematite 59, Early Summer

Thadius banned the exporting of Silver Nickel items, no big loss really.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/SIEGE1.png

The Goblin Horde still outside around the border, at least it hasn't turned into another Targos just yet.

17th Hematite 59, Early Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/THAD.png

...What?! How did Thadius get re-elected? Who would ever vote for him? Screw this fort.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/SIEGE1.png

And screw you guys too! What's the point of making a Siege if the fort is 100% self sustained and you don't even attack?

27th Hematite 59, Early Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/CLEAR.png

Oh, how lovely.

Started decorating the newer Dwarven rooms with furniture, some were just rooms with beds in. I'm sure they'll appreciate them.

2nd Malatite 59, Mid-Summer

Goblins spotted near the entrance, let's see what their next move is. They've got quite a gauntlet to run if they try the main entrance.

Also, recruited a Peasant into the Fortress Guards, bolstering it to now three members.

5th Malachite 59 Mid-Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/PARTAY.png

Dammit, this is not the time to be partying! :gonk:

10th Malachite 59, Mid-Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOB.png

They're inching forward ever so slowly now. It might help them if they were actually facing the right way.

I swear they are goading me, they want me to send troops out. I won't fall for that, I'm onto their game.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/WALL.png

In the mean time I'm going to try finish off building this wall around the Perimeter of the fort.

18th Malachite 59, Mid-Summer

Oh, the army is actually on the move. I may have to do something like move the Watch to the Walls and Gate entrances and actually you know, defend the fort.

24th Malachite 59, Mid-Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/UNDEAD1.png

Looks like some of the local animals died of boredom waiting for the Goblins to attack, came back to life and decided to have a go at the Goblins.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/UNDEAD2.png

You probably could've guessed what the outcome was going to be.

27th Malachite 59, Mid-Summer


http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/PUMP1.png

Alright, farmland area is now drained. All we have to wait for now is the rest of the water to evaporate.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/HAWKHARRASS.png

We've had a few Undead wonder into our lands in the last few days, I've sent Hawk's squad to handle it.

Loyal also became an Elite Wrestler. Congrats!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/LOYAL.png

Badass new armour, easy to recognise Loyal for the while at least!

6th Galena 59, Late Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/SWALLOW.png

Just your friendly neighbourhood Skeletalcave Swallowman.

Wait, what is a Swallowman? A thing that swallows men?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/SWALLOW1.png
(Pictured bottom left)

Oh, well it kinda looks like it does. How does anyone even know about it or what it looks like? At least we got some fuel for nightmare stories for the little Dwarves when our citizens finally start romping.

Along with that, they also started naming EVERY undead creature in that chasm. Sucks to be the overseer whoever tackles that problem with these new childhood nightmares.

9th Galena 59, Late-Summer

We got our first official Speardwarf, Vabok. Today is a proud day for Workgill.

15th Galena, Late-Summer

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK.png

Whoa! They moved 10 feet forward! That's almost threatening! To battle stations!

In fact, let's look at them.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/STAGEISSET.png

The Overseers really did plan for such events. The Goblins have to approach through the West entrance through the first killing zone of traps, a second killing zone over a bridge being fired upon by Hawk's squad (Pictured North of the Bridge) only to meet Loyal's and THEN Bob's squad; this isn't even taking into account that I can make the bridge disappear.

This is going to be delicious.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK1.png

One Lokum decided to wonder out and decided to play bait, here we go!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK2.png

First wave of Goblins pours onto the traps, trapping two of them in cages (One being a Maceman) another gets crushed by a Stone Trap and the rest getting flayed and knocked out.

Bosa Foldterror with a primal scream destroys the cage he inhabited.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK3.png

...Only to find the next trap reduced his arms to little stumps. I do hope he tries to engage to Hand to Hand. What is he going to do, bleed on us?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK4.png

First wave was horribly destroyed. I think the next wave is feeling a bit apprehensive about the whole thing. The red skull and crossbow icons represent Bosa's arms and elbows being scattered by the trap.

I can just imagine what the surviving Goblins are thinking now; you just saw about six of your comrades go into the entrance and then immediately hear the sounds of screaming Goblins getting flayed in a variety of different ways only to see someone's left arm go hurling through the air and land at your feet.

Welcome to Workgill, bitches.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK5.png

After a brief pause to consider the potential loss of their elbows, they proceeded to send the second wave full steam ahead.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK6.png

As expected, it's another massacre. Some of them were smart enough to walk over the spaces where their comrades fell just seconds before.

Oh hey, out of the fifteen or so Goblins that assaulted the fort, four made it past the first killing zone.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK7.png

...Into the waiting arms of Hawk's Sniper Squad.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK8.png

Like shooting fish in a barrel.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/PANCREAS.png

Ah ha ha, geez. An arrow right in the Pancreas. Sucks to be him.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK9.png

The Goblin furthest to the East lying on the bridge unconscious with their entire lower body shredded by arrows is in fact the leader, how symbolic of this whole attack.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK10.png

After the fourth barrage the second kill zone is covered in blood, some of the Goblins realised NOW that perhaps assaulting this place wasn't the best idea, and proceeded to flee.

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK11.png

...Right back into the traps not set off first time around.

One Goblin managed to stay alive, and that's because the trap rendered him unconscious the first time he ran through; time to send in Loyal's Deathsquad for cleanup.

Guess who was the first one onto the scene?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK12.png

Unlucky, Goblin.

In fact Loyal didn't do anything, except watch the Maceman bleed to death. Talk about a cool blooded Solider.

Final result:

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBATTACK13.png

A complete massacre on the Goblin's side. Nice defence, guys.

17th Galena 59, Late Summer

What's this?

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBSNEAK.png

Turns out one was smart enough and didn't blindly run into the Kill Zones. He was routed northwards, probably to tell his Goblin buddies what a failure it was. Maybe they'll bring a larger army next time.

Maybe.

Gregness cast off his Peasant type clothing and became a Mechanic, good on your sir. First job he did was to replace all the traps that were set off.

Anyway, let the mass looting commence. Gimme gimme gimme!

http://i690.photobucket.com/albums/vv266/Tremere_bucket/Part%203/GOBLOOT.png

-----------------

Summer has come and gone. This turned out to have more pictures than Spring I believe, half way there now! This one was an awful lot of fun when the Horde started advancing. It was sheer luck that one Dwarf wondered out when he did.

Oh, and when I read what Hawk wrote:


I want people terrified when they walk into Workgill!!

Gave me many laughs when I was putting this together.