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View Full Version : Video Game Bosses That Make You Want To Throttle A Game Designer


Seil
02-02-2011, 10:18 AM
Spoilers, obviously.

So I've been playing Dragon Age Origins - it's pretty neat! There are some issues with the game, such as the tactics system stinks, you can't level quickly and stores don't sell as much healing items as I like.

Anyway, my dream team usually consists of Morrigan, Allistar and either Leilana or Wynn. It's gotten me through some tough spots. However, I'm in Orzimmar, doin' the whole King questline thing - I've got me, Wynn, Morrigan and Oghren. Now, in the end, Branka/Caridan moral choice thing yadda yadda yadda. It's just that there's four effing golems and Branka. Sure I get two golems, but they die before my character finishes his battle cry. Then, while I'm dealing with the bad golems, Branka straight up murders everyone and I'm left to fight off everything.

Stupid game designer and his stupid golems.

Aldurin
02-02-2011, 11:20 AM
Think about FFXIII, practically every other battle you fight might as well be a boss battle, but with less experience reward.

EVILNess
02-02-2011, 11:21 AM
The Demifiend in Digital Devil Saga.

I cried when I beat him. Not even manly tears either.

Little girly tears of relief.

Ryong
02-02-2011, 11:31 AM
Fire dragon guy in FF3DS. Yeah, sure, give him two turns at once and give him an attack with a high chance of being used that will probably kill your mages and leave your other characters at ~40% HP and then he uses it again. Even if he doesn't use it twice, after the first time, if you have two mages, two anything elses fighting, half your party is already dead and then he just hits someone, probably killing said someone.

Pretty much every boss in the Ys 3 remake for the PSP, unless you grind like fuck.

Kerensky287
02-02-2011, 11:48 AM
Think about FFXIII, practically every other battle you fight might as well be a boss battle, but with less experience reward.

Start off with a Saboteur and/or Synergist in your lineup for every battle until you get enough stat boosts to just commando your way through.


But yeah... Dullahan from Golden Sun. FUCK that guy. He can Djinn Storm (removing something like half of every character's stats) and then follow it up with his special AoE high-damage attack TWICE. And then punch you in the crotch for good measure.

Also, Peace Walker from MGSPW to a certain extent. By "certain extent" I mean "I've been fighting this motherfucker for 40 minutes, and then it goes into launch mode, and I apparently didn't deal enough damage to it with 4 RPGs to put it back in self defense mode? That's such bull."

Melfice
02-02-2011, 11:55 AM
Most of the bosses that have multiple forms or multiple parts are annoying as hell.

Aldurin
02-02-2011, 11:59 AM
Start off with a Saboteur and/or Synergist in your lineup for every battle until you get enough stat boosts to just commando your way through.

Yeah but even then, you've got enemies like those Giga-turtle things and the watchumacilit giant cactus that will fuck up your shit faster than any of the bosses could. And then your risk of dying in regular enemy fights was too high for regular enemy fights. You could either weave around them, or grind weaker enemies until you lost your sanity.

Kerensky287
02-02-2011, 12:03 PM
Yeah but even then, you've got enemies like those Giga-turtle things and the watchumacilit giant cactus that will fuck up your shit faster than any of the bosses could. And then your risk of dying in regular enemy fights was too high for regular enemy fights. You could either weave around them, or grind weaker enemies until you lost your sanity.

Adamantoises are optional bosses. They literally give you something like 40k crystarium points.

Gigantaur is also an optional boss, I think you get an item or something from him. I never beat him myself.

There are indeed a lot of fights once you hit Pulse that could kill you very quickly, but if you aren't concerned about doing it quickly (and you shouldn't be) you can generally get through using a Sentinel and a Medic, with someone ranged as backup. Once you get back on the quest track, enemies are much more reliably fightable. It's just that big open area that has a billion evil dinosaurs to fight.

The Artist Formerly Known as Hawk
02-02-2011, 12:11 PM
Yeah but even then, you've got enemies like those Giga-turtle things and the watchumacilit giant cactus that will fuck up your shit faster than any of the bosses could. And then your risk of dying in regular enemy fights was too high for regular enemy fights. You could either weave around them, or grind weaker enemies until you lost your sanity.

Really? I never had a problem with any of the normal enemies and I always began with a commando/ravager/ravager combo. It was only really late game that normal enemies started getting tough, and the odd boss here and there.

As for poor boss design, I recall Jak 2s final boss being a bitch once you got him down to 1/3rd health. After that it seemed as though only 1 attack would injure him and you could only use it once.... and it only knocked that final 3rd down halfway. Meaning I could never kill the final boss. I got so frustrated I had to start the whole game over again on hard, and then use the unlockable cheats to give myself invincibility and infinite Dark Eco powers so I could kill him.

I had to start FF10 again when I came up against Yunalesca too, but that was more due to me not levelling properly and then getting locked in the temple with no way back.

bluestarultor
02-02-2011, 12:21 PM
Adamantoises are optional bosses. They literally give you something like 500k crystarium points.

Gigantaur is also an optional boss, I think you get an item or something from him. I never beat him myself.

There are indeed a lot of fights once you hit Pulse that could kill you very quickly, but if you aren't concerned about doing it quickly (and you shouldn't be) you can generally get through using a Sentinel and a Medic, with someone ranged as backup. Once you get back on the quest track, enemies are much more reliably fightable. It's just that big open area that has a billion evil dinosaurs to fight.

Gigantaur: http://finalfantasy.wikia.com/wiki/Gigantuar_%28Final_Fantasy_XIII%29

Adamanchelid (the "baby"): http://finalfantasy.wikia.com/wiki/Adamanchelid

Adamantortoise (Adamantoise Lite): http://finalfantasy.wikia.com/wiki/Adamantortoise_%28Final_Fantasy_XIII%29

Adamantoise: http://finalfantasy.wikia.com/wiki/Adamantoise_%28Final_Fantasy_XIII%29

Shaolong Gui: http://finalfantasy.wikia.com/wiki/Shaolong_Gui

Long Gui: http://finalfantasy.wikia.com/wiki/Long_Gui




As for bosses in my own personal Hell, the final boss from Legend of Dragoon is pretty much the biggest. Not only does it have seven bloody forms, but the second one is able to suck up your strongest party member other than Dart, which by merit of the game's leveling system is going to be either Albert (your Wind guy with shit magic defense and shit magic who won't last long) or Miranda (your only magical reviver and only really effective healer), both of whom inherited their levels from the first two party members other than Dart that you get and therefore have the most EXP from having been around the longest.

Taking Albert is plain idiotic due to his poor magical abilities, but taking Miranda is always a good idea for obvious reasons. The issue is it really doesn't matter who you take, because the boss will suck up your strongest non-Dart character and hold them until it's drained all their HP. It then throws their body into your THIRD party member in a bullshit fuck-you instakill attack with numeric damage, but numeric damage there's no way anyone could survive without the literal best equipment in the game (which costs more for just one piece than can be reasonably expected to be in your pocket without hours upon hours of grinding the hardest areas after saving for the entire game before that). Dart has to beat that form completely on his own.

Maybe it wouldn't have been so bad and I could have revived my other two party members. I'll admit my brother had used up every last healing item getting me there while I was at work. But still, out of all the enemies in that game that can trap you, that form is the only one that does so until they're dead and then kills another person with their body for good measure.

CelesJessa
02-02-2011, 12:22 PM
Trema at the end of the Via Infinito in FFX-2 uuuugh. 999999 HP and he's super fast. The only way I could beat him was using the cat nip and the gunner dress sphere (which let me do something like 9,999x12 damage each round) Now I am shamed by admitting how much time I put into FFX-2.

Arcanum
02-02-2011, 12:34 PM
As for poor boss design, I recall Jak 2s final boss being a bitch once you got him down to 1/3rd health. After that it seemed as though only 1 attack would injure him and you could only use it once.... and it only knocked that final 3rd down halfway. Meaning I could never kill the final boss. I got so frustrated I had to start the whole game over again on hard, and then use the unlockable cheats to give myself invincibility and infinite Dark Eco powers so I could kill him.

Wait what? It's been a while since I played Jak 2 but the final boss wasn't really that hard. Actually yeah this video (http://www.youtube.com/watch?v=RNM4cG1PS3I) kind of proves it, you can just shoot him till he dies. They even give you respawning ammo boxes.


On topic: The most recent one I can thing of is the absolute final boss fight in MGS4, where you have a fistfight with Liquid on top of the boat, on the hardest difficulty. I think it was the second part of that fight where he starts throwing a punch that takes out like a third of your health. It took me a bunch of tries to get the timing figured out for all the different parts of that fight.

Ryong
02-02-2011, 12:38 PM
Trema at the end of the Via Infinito in FFX-2 uuuugh. 999999 HP and he's super fast. The only way I could beat him was using the cat nip and the gunner dress sphere (which let me do something like 9,999x12 damage each round) Now I am shamed by admitting how much time I put into FFX-2.

...Isn't that like, the only way to fight the bastard?

Sky Warrior Bob
02-02-2011, 01:03 PM
Daxter's end boss (http://www.youtube.com/watch?v=VJcszgouXC4) First, you fight him on a small tic-tac-toe type grid, that shocks you if you miss a jump. He shoots at you, and in general this is a tough enough fight.

If you damage him here, you get to a new portion, where you're on a few floating boxes in a lake of Dark Eco. You've got to avoid his blasts, then use your jet nozzle to get arcoss & drain the lake twice (easier than it sounds).

Finally, you've got to find the gun in a weird room of white eco. You blow up the platform, which gets frozen in time, and you've got to climb the frozen debris to whack the boss on the head. Do it three times & you win.

It was dragged out a bit too long IMO. But in general, Daxter is just as hard as Jak 2. In a good way. Lousy story, but good gameplay.

As for Jak 2, I thought you were supposed to him him with the big Dark Eco attack, then run around on your hover board, killing the little baddies & building up for another Dark Eco attack.

SWB

The Artist Formerly Known as Hawk
02-02-2011, 01:25 PM
Wait what? It's been a while since I played Jak 2 but the final boss wasn't really that hard. Actually yeah this video (http://www.youtube.com/watch?v=RNM4cG1PS3I) kind of proves it, you can just shoot him till he dies. They even give you respawning ammo boxes.

Hmm, wierd. I swear my shots stopped doing damage after 2/3rds. And at that point there was only enough Eco for 1 attack. Maybe my game bugged or something.

Terisse
02-02-2011, 03:12 PM
Golden Sun: The Lost Age, played through on hard mode, followed by Valukar. That stupid asshole can set your djinn to standby and in the same turn use your own summons against you. Generally, that was part of the design, but when he is faster than every party member even at about level 40, It's all kinds of crap.

Flarecobra
02-02-2011, 03:39 PM
FF5, TwinTania. Counters EVERY attack with either Tidal Wave (Ala Leviathin) or Mega Flare (Ala Bahamut).

And it figured that I don't really learn the status-inducing spells.

Oh, and Proto-Babil (FF4DS). Fuck that guy.

Aldurin
02-02-2011, 06:03 PM
As for poor boss design, I recall Jak 2s final boss being a bitch once you got him down to 1/3rd health. After that it seemed as though only 1 attack would injure him and you could only use it once.... and it only knocked that final 3rd down halfway. Meaning I could never kill the final boss. I got so frustrated I had to start the whole game over again on hard, and then use the unlockable cheats to give myself invincibility and infinite Dark Eco powers so I could kill him.

Hmm, wierd. I swear my shots stopped doing damage after 2/3rds. And at that point there was only enough Eco for 1 attack. Maybe my game bugged or something.

That boss was fun after you figured out what to do, I just went circles around him with the hoverboard until I could get a good shot, rape his face with damage and then hoverboard again.

Thank goodness that the Jak 3 boss fights were so much fun, hell, it's the only PS2 game I've actually played through recently.

Kyanbu The Legend
02-02-2011, 06:19 PM
Xaldin and Xigbar (KH2) oh dear god they are both just fucking ridiculous.

Xaldin's constant spam attacks and lightning dragon attack that takes up almost the entire bridge is just a real pain in the ass seeing as it'll most of the time inflict massive amounts of damage. You're likely to die against him multiple times using mickey!



Then there's Xigbar defying gravity the entire boss fight. but what makes him a bitch is all of the quick time events his battle has. Not to mention his "trap you on a pillar while he flash steps around your shooting your from all directions so quickly that if you're hit once then every shot he'll fire WILL connect in till the special is over" attack.
I don't remember ever beating him without Final Form.

Compared to those two bosses. The last boss Xemnas is a god damn joke.

Aerozord
02-02-2011, 06:21 PM
Any boss where fighting him becomes tedious. Final Fantasy is notorious for this in post 7 games thanks to bosses that heal themselves and total immunity to status effects. It becomes a dull back and forth as I try to out DPS him

Oh and I know there is often a way to stop the heals, but thats other still tediously attacking the thing, slightly to the right of him

Solid Snake
02-02-2011, 06:24 PM
So I've been playing Dragon Age Origins - it's pretty neat!

...Now, in the end, Branka/Caridan moral choice thing yadda yadda yadda. It's just that there's four effing golems and Branka. Sure I get two golems, but they die before my character finishes his battle cry. Then, while I'm dealing with the bad golems, Branka straight up murders everyone and I'm left to fight off everything.

I'm guessing based on your usage of the "battle cry" terminology that you are in fact playing as a Warrior main character, as opposed to a Mage or a Rogue.

...I mean, that's your problem right there. Bioware didn't design three character classes for Dragon Age; it designed two amazing character classes and then put in a trap option intended to condemn casual players who had no idea what they're doing to a series of slow and painful deaths.

Also regardless of which character class you're playing, always start every boss battle from the perspective of your Mage character and set up an Inferno or a Tempest. Ideally, have Morrigan cast one, switch to Wynne and have her cast the other, and meanwhile make sure someone like Alistair taunts everyone into beating him to a pulp. Bam! Once those area effect spells are off all your problems are solved.

DarkDrgon
02-02-2011, 06:40 PM
Mad Jack, from DK64.... fuck that guy.

actually, it would be more fair to say the camera hates you than that the boss itself is hard.

Doc ock rokc
02-02-2011, 06:46 PM
Even though I love the game out of the 3 bosses in Infamous only one seemed to fit. the other two will just leave you to die over and over and over and over and over again.
Like FUCK Kessler Teleportaion spamming mother fucker. Just shrugs of grenades and rocket lightning and summoning thousands of Duplicates that cluster fuck you while also shooting his own attacks. I was never more satisfied when Cole knocked him on the ground and rained lightning storm down upon the fucker.

Krylo
02-02-2011, 08:12 PM
I'm guessing based on your usage of the "battle cry" terminology that you are in fact playing as a Warrior main character, as opposed to a Mage or a Rogue.

...I mean, that's your problem right there. Bioware didn't design three character classes for Dragon Age; it designed two amazing character classes and then put in a trap option intended to condemn casual players who had no idea what they're doing to a series of slow and painful deaths.

Also regardless of which character class you're playing, always start every boss battle from the perspective of your Mage character and set up an Inferno or a Tempest. Ideally, have Morrigan cast one, switch to Wynne and have her cast the other, and meanwhile make sure someone like Alistair taunts everyone into beating him to a pulp. Bam! Once those area effect spells are off all your problems are solved.

Pah, warriors are amazing if played/built right.

Berserker + Ravager + Dual Wield Str/Dex build. Get about the same DPS as a dual wield rogue, with all the extra survivability of massive armor. Well, until awakenings, when the DPS warrior ends up doing more DPS than a rogue, but having less survivability, thanks to the ability to ignore enemy armor, while Rogues end up with defense values of roughly 'fuck you'.

They're also pretty decent if built entirely terribly, while a rogue and mage each have basically two modes: Completely awesome or complete trash, depending on how they're built. And it's not completely clear how to build them right. Namely, a lot of mage spells that seem awesome are kinda useless (Fireball), and a lot that seem useless are completely awesome (Forcefield, looking at you). Rogues, on the other hand, basically need to be built cunning/dex with exactly 20 strength (including any gear buffs), or dex/strength. The latter is going to be somewhat weaker, however, thanks to lethality combined with Cunning's armor penetration bonus. The only advantage is the ability to wield full sized weapons, but doing so will slow down your attack speed enough to actually be a detriment to your DPS, as opposed to an advantage. Dual dagger builds forever (for rogues... warriors should do dual full weapons, 'cause no lethality).

All that mage stuff, admittedly, DOES go out the window if you're playing console, which makes everything easier, and shuts off friendly fire from mage spells in normal, and does some other stuff that basically makes mages the super awesome no matter how you build them (so long as you stack magic and willpower, but that's obvious).

And that's not to say that Two-handed and Sword and Board warriors aren't any good, either. But they both need to be played rather differently than any other class. Namely two handers need to spam sunder and pommel strike right after a normal attack whenever possible. Not for the damage, so much, as for the fact that it interrupts the reset animation and effectively doubles your attack speed. Sword and boarders, on the other hand, are the best tanks AND have a lot of CCs in the way of knockdowns and stuns. You aren't going to be doing a lot of DPS with them, but you should be able to, with a well enough built one, tank Branka away from your squishies while you kill all her helpers, for instance.

Anyway: Point being that warriors aren't garbage. Especially not once you hit awakenings and have access to guardian (for tanks) and spirit warrior (for DPS).

As for poorly designed Bosses? The chinese spy motherfucker in Alpha Protocol. The game is all "Man, Stealth is so awesome. Lookit you. Not having to straight up fight no one!" and then this fuck comes along and kicks your ass to hell and back if you don't have a pretty highly upgraded weapons skill.

Over and over again. Which wouldn't be bad as an early game gating encounter to let you know that you're going to need some kinda gun skill, but the soonest you can get to him is roughly 1/3rd of the way through the game.

Fifthfiend
02-02-2011, 08:23 PM
The real hardest boss in Dragon Age was Morrigan's approval rating.

EDIT I am lying that crazy bitch loved me

Krylo
02-02-2011, 09:02 PM
The real hardest boss in Dragon Age was Morrigan's approval rating.

EDIT I am lying that crazy bitch loved me

MorriganxWarden OTP.

mauve
02-02-2011, 10:00 PM
One of the earlier bosses in FFTA2: Grimoire of the Rift. Luso and Adelle decide to go pearl hunting and run into a giant bug-crustacean-critter that can draw in a character, bite them, absorb a large portion of their HP, and spit them out directly in front of him where he could then continue to beat the crap out of them. Oh, and using nu mou was against the Judge's laws.

The only way I found to beat that level was to use two archers, two white mages, and a dragoon. Everybody just sort of hung out at the edge of the map out of the boss' reach and chip away at its HP for like an hour and a half.


Also, Nightmare from the original Devil May Cry. Screw you, Nightmare, with your fifty different ways to kill me despite not having limbs, eyes, teeth or the gift of speech.

Flarecobra
02-02-2011, 10:23 PM
Going through my games, I realized one I had forgotten: Soul Calibur 3's "True Boss", Night Terror.

THAT fucker was extremely hard for me... I think I've only beaten him 3-4 times since I got the game back in 2006.

Specterbane
02-02-2011, 10:54 PM
Also, Nightmare from the original Devil May Cry. Screw you, Nightmare, with your fifty different ways to kill me despite not having limbs, eyes, teeth or the gift of speech.

Oh damnit, FUCKING DAMNIT! I'd forgotten about Nightmare, and how he was the biggest fucking prick that ever didn't live.

But if I'm going to go with one, it's probably the last boss of BoF3. The first time I beat that game I was so damn happy to have finished that boss, I'd gotten used to how hard the regular encounter had gotten in the final dungeon with the sudden jumps in difficulty, and transforming into a radiant warrior dragon made then easily tolerable. So when I went up again the Goddess I thought "This won't be easy but I can handle it." and then half way through I couldn't help thinking to myself "WHY WON'T YOU DIE YOU EVIL, EVIL, BITCH!" I hated that fight.

Seil
02-02-2011, 11:04 PM
I'm guessing based on your usage of the "battle cry" terminology that you are in fact playing as a Warrior main character, as opposed to a Mage or a Rogue.

...I mean, that's your problem right there. Bioware didn't design three character classes for Dragon Age; it designed two amazing character classes and then put in a trap option intended to condemn casual players who had no idea what they're doing to a series of slow and painful deaths.

Also regardless of which character class you're playing, always start every boss battle from the perspective of your Mage character and set up an Inferno or a Tempest. Ideally, have Morrigan cast one, switch to Wynne and have her cast the other, and meanwhile make sure someone like Alistair taunts everyone into beating him to a pulp. Bam! Once those area effect spells are off all your problems are solved.

By battle cry, I mean the "For the Grey Wardens!" thing. I'm playing Spirit Healer/Arcane Warrior. The problem I had was that I could get by relatively well with ranged classes up to that point - even thr Brood Mother wasn't a big deal. I was thinking that I should keep my casters - then there was the full on melee fight atwixt four effin' Golems and some crazy bitch.

Nothin' really gave me a problem before that.

The real hardest boss in Dragon Age was Morrigan's approval rating.

EDIT I am lying that crazy bitch loved me

Yeah...

Krylo
02-02-2011, 11:06 PM
I'm playing Spirit Healer/Arcane Warrior.

Console or PC?

Roland
02-02-2011, 11:25 PM
The "fight" against MB in Metroid: Other M is one of the many reasons I'd want to throttle that game's developers. But then you guys already know how I feel about that game, so the less I say about it the better. Runners up are General "One Hit" Scales from Star Fox Adventures and the Fable series' Lucien and Logan.


As for other games... if this is just about "unreasonably hard boss fights", then I'm gonna say Giant Diddy Kong from The Subspace Emissary/Super Smash Brothers Brawl.

http://www.youtube.com/watch?v=sUQfeRyw9_8#t=8m30s

As far as I recall, this is on either the easiest (Easy) or second-easiest (Normal) difficulty in the game, too. The fight is just that bad.

Thadius
02-03-2011, 12:20 AM
You all know what I'm playing, so I'll put it to you simply.

Every single boss fight I point out and say 'This was hard' or 'I make this look easy?'

That is roughly equivalent to me screaming for hours going 'FUCK YOU! I HATE YOU! I HATE YOUR FIGHT! DIE IN A FIRE GODS DAMN YOU! RAAAAAAAAAAGH!'

Don't get me wrong, I love the game!

The boss fights that I have to do just right or end up losing half my party, less so.

Kyanbu The Legend
02-03-2011, 12:28 AM
There's one boss I cannot beat. And it's Phoenix Gamma (Mischief Makers). The entire fight is like a puzzle. Gamma is invincible but his shield and sword hold the key to winning. simple enough, so I grab his Sword and start chucking it at him. No damage, so I grab his shield and start chucking both his shield and sword at him. Still nothing, but when he loses both of these items he does this quick comet dive ALL OVER THE SCREEN almost endlessly (I don't know if it stops, even with max health he still kills me too fast for me to find out). And that damn drill bird vehicle (the actual Phoenix Gamma) is hard to hit and as a wave motion gun that fills most of the screen with you don't attack it by throwing his sword at it.

Cerberus Alpha and Sasquatch Beta were tough but damn, Phoenix Gamma is just fucking insane. >_<

ARGH!!!

Kerensky287
02-03-2011, 01:16 AM
Oh hey, remember that giant spider thing you get the Space Jump from in Metroid Fusion?

THAT. MOTHERFUCKER.

Oh, I'm sorry, are you within 5 feet of my jaws? Guess what, I'm going to bring you up, drop you, damaging you the whole time, then damage you a CRAPTON when you land, and oh, if I feel like it, I might pick you up again when you hit the ground. By the way? You can only damage me by shooting me in the mouth. With missiles.

Toastburner B
02-03-2011, 02:52 AM
I have recently discovered that, even 15+ years later, I still hate the Dark Elf in the magnetic cave in FFIV.

Hate.

EDIT: Because I must rant more!

Not only is he at the end of one of the most annoying dungeons even (why, yes! I would like to have half my character party immobilized/useless because they rely on metal equipment!), and not only is the first round against him a guaranteed lose, but even after you fight in the second time, he has second form! And his second form uses an attack that inflicts damage and a multitude of status effects on every character every other turn!

I had trouble with this boss many years ago in the SNES-era, and he haunts me to this day.

...I really can't wait until I get to the Evil Wall again. :argh:

Flarecobra
02-03-2011, 02:55 AM
How about that cave in general?

Toastburner B
02-03-2011, 03:08 AM
How about that cave in general?

The cave itself wasn't as bad as I remembered. Then again, I did the same thing I did back in the old days.

I ran away from every random encounter in that cave.

Unless my memory fails me, I'd say running away in FFIV(DS) takes less time than it took in FFIV(SNES).

Still, effectively cutting your party in half (3/4 in my case, 'cause Yang and Tellah had metal armlets, so the only character I could use was Cid) is a horrible design choice, in my opinion. I can't even imagine fighting your way through the dungeon before Edward de-magnetizes it.

Really, the only dungeon I remember having a harder time with is the dungeon where all the doors are monsters. I believe that is the same one with the Evil Wall boss, so that's just all the more reason to look forward to it. :rolleyes:

Hatake Kakashi
02-03-2011, 03:31 AM
I have recently discovered that, even 15+ years later, I still hate the Dark Elf in the magnetic cave in FFIV.

Hate.

EDIT: Because I must rant more!

Not only is he at the end of one of the most annoying dungeons even (why, yes! I would like to have half my character party immobilized/useless because they rely on metal equipment!), and not only is the first round against him a guaranteed lose, but even after you fight in the second time, he has second form! And his second form uses an attack that inflicts damage and a multitude of status effects on every character every other turn!

I had trouble with this boss many years ago in the SNES-era, and he haunts me to this day.

...I really can't wait until I get to the Evil Wall again. :argh:

^ This. Totally This.

Yumil
02-03-2011, 03:57 AM
There's one boss I cannot beat. And it's Phoenix Gamma (Mischief Makers). The entire fight is like a puzzle. Gamma is invincible but his shield and sword hold the key to winning. simple enough, so I grab his Sword and start chucking it at him. No damage, so I grab his shield and start chucking both his shield and sword at him. Still nothing, but when he loses both of these items he does this quick comet dive ALL OVER THE SCREEN almost endlessly (I don't know if it stops, even with max health he still kills me too fast for me to find out). And that damn drill bird vehicle (the actual Phoenix Gamma) is hard to hit and as a wave motion gun that fills most of the screen with you don't attack it by throwing his sword at it.

Cerberus Alpha and Sasquatch Beta were tough but damn, Phoenix Gamma is just fucking insane. >_<

ARGH!!!

First phase: grab sword and shield and chuck it at him. You need to grab both as fast as possible and then he'll start doing his charge game. Usually he'll do it 1-3 times before he pauses and thats when you chuck his sword/shield at him. Moving in a circular motion helps(correction, bottom of screen, I forgot about his drill at the top, he cant hit you on the bottom).

All projectiles can be grabbed for blue gems if you are good enough:o

BTW, the hard part about him is the gold gem. Its seriously the only gold gem I can not get. I have S ranked everything and got all the gems, save his for beating him without getting hit. Plus, I've owned the game since launch and go back and try every once in a while>.<

katiuska
02-03-2011, 04:02 AM
Really, the only dungeon I remember having a harder time with is the dungeon where all the doors are monsters. I believe that is the same one with the Evil Wall boss, so that's just all the more reason to look forward to it. :rolleyes:

Lord... I don't remember the Dark Elf cave giving me much grief, but I died like 5 times fighting the Evil Wall before I finally said "fuck it" and leveled a bunch. I just couldn't seem to do damage quickly enough.

In the DS version I didn't have that problem, so I don't know if they extended the time before it starts using instant-kill or I just suck a lot less than I used to.

synkr0nized
02-03-2011, 04:32 AM
hahaha
That fucking wall.




Recently, I've been quite frustrated with my buddy Hazama in Continuum Shift. Health degen/regen fields and near-instant triggering of ultras makes for a pain in my butt. Maybe it wouldn't be so bad if I got more into the cancel mechanics.

Really, I seem to get the angriest at fighting game bosses. Genra was a giant source of my hatred for a while, and similarly so was Alpha (both from the DoA series). They get given mechanics that regular players and even CPU opponents don't, and that's just annoying.

Seil
02-03-2011, 05:34 AM
Console or PC?

PS3.

EDIT What the crap, Flemeth? What the crap?

Krylo
02-03-2011, 11:34 AM
PS3.

EDIT What the crap, Flemeth? What the crap?

Just throw fireballs and CoC's at everything like it's going out of business, then. All your problems shall be solved.

Also: Flemeth ain't that bad. At least she stays in one spot.

Edit@DarkElfCave:

Some of Cecil's swords are non-magnetic and he can wear robes. Cid can equip wooden wrenches or bows, as well. That just leaves removing your iron accessories from your mages, and you can use your entire party.

It's not that hard if you prepare properly.

Edit 2: Or maybe Cecil should be using a bow too. I don't remember THAT well, but I know I had my entire party working well.

Marc v4.0
02-03-2011, 11:52 AM
The only problem I ever had in DA:O on my 360 was GOD DAMN YOUR SHITTY PORTING WORK GO CLIMB A WALL OF DICKS!

That was the real hardest boss.

Well, that and the difference between quality DLC work between ME2 and DA:O, or what passes for quality on DA:O...

Aerozord
02-03-2011, 11:44 PM
Oh, the final boss in Super Smash Bros Brawl, a one hit KO, that he launches three times in a row, and can only be dodged by side-stepping.

And of course all his other one hit KO attacks

Aldurin
02-03-2011, 11:56 PM
Oh, the final boss in Super Smash Bros Brawl, a one hit KO, that he launches three times in a row, and can only be dodged by side-stepping.

And of course all his other one hit KO attacks

Easy, just side step three times. If you want to know how to master it, look up perfect runs of Boss Battle mode on Youtube. I personally prefer Jigglypuff for fighting him though.

Aerozord
02-03-2011, 11:59 PM
Easy, just side step three times. If you want to know how to master it, look up perfect runs of Boss Battle mode on Youtube. I personally prefer Jigglypuff for fighting him though.

....I said in the post how to avoid it.

I know how

But timing a side step is among the hardest skills to master in the game and not only do you have to do it three consecutive times, but if you screw up once, just once, its instant death.

PS I hate instant death bosses in general. But normally that isn't nearly 100% of their moves

akaSM
02-04-2011, 12:06 AM
I got some indie games not so long ago.

Suguri: every single boss has been this to me so far D:, I'm stuck in stage 3 on both easy and normal. Having one life bar for the whole stage while the bossed have 3 (I think) life bars make the game pretty hard, even on easy >_>

Acceleration of Suguri XE: The secret boss, I have no trouble getting past the normal characters, even getting only A and S ranks in them but, I barely defeated the secret boss on normal difficulty, and that was spamming super attacks D:.

Also, I second Dullahan from GS: TLA, I hate that Djinn Storm D:. Either you need to get lucky or, boost your elemental stats (they're related to the summons' attack power) insanely in the first turns AND then use all the summons you can before Djinn Storm comes and you get raped. Getting a level 99 party (getting to lv 99 just as hard as making a castle of obsidian in Minecraft, the normal way, i.e. no duped,generated stuff or any kind of cheating) to fight him on the other hand, reverses the situation >:3.

OTOH, fighting the secret bosses of that game is quite fun (yup, even Dullahan, specially after getting Iris) so, I don't want to throttle anyone, except for the fact you can only replay boss battles in a random battle arena thing.

Also, SSBB's last boss isn't so hard after you learn to sidestep but then, there's the Boss Battles thing D:

Fifthfiend
02-04-2011, 12:10 AM
MorriganxWarden OTP.

She's all like,

"But what do you think we should do"

And I'm like,

"Murder all the fuckin' orphans, OBVSLY!"

And she's like "Fuck yeah!" *air guitar*

*High five*

*Chestbump*

"GO TEAM EVIL"

And then Alaster gets all weepy and shit for some reason.

Specterbane
02-04-2011, 12:17 AM
Oh yeah, speaking of instant kills. There was some ass hole mini-boss in Vagrant Story that opened with an instant kill magic attack that just ruined my day for the longest time until I looked through my grimoires and found one that offered one off magic protection, which worked great till he did it for his next move after I used it the first time. When I finally beat it I just kept that spell on me at all times for the entire game, along with some mana stealing chains. But I absolutely hated that boss.

Yrcrazypa
02-04-2011, 04:51 AM
In Baldur's Gate II: Throne of Bhaal, that dragon you fight just outside the lair of the dragon Melissan sends you to go kill. Seriously, fuck that dragon. Took me weeks to finally get the fight down, only to take down the main dragon in one try. I just wish I remembered their names, but those of you who played it know who I'm talking about.

Seil
02-04-2011, 05:34 AM
"GO TEAM EVIL"

I'm... well, me - and everyone who who I can snog loves me.

And Sten.

But maybe Sten's into that sort of thing.

Kerensky287
02-04-2011, 09:38 AM
I'm... well, me - and everyone who who I can snog loves me.

And Sten.

But maybe Sten's into that sort of thing.

I have to respond to Seil's post with a webcomic reference.
(http://thepunchlineismachismo.com/archives/571)

Bifrost
02-04-2011, 07:22 PM
The first Drawn to Life final boss. I don't think I've ever gotten past the jerk's second form. The dick can go die in a fire.

Also, Star Magician from Golden Sun: The Lost Age. Dullahan was a thousand times less annoying than that ball-flinging bitch.

Kyanbu The Legend
02-07-2011, 01:23 AM
Vastal the final boss from Ray Tracers (PSX). That fucking car is litarally 100mph faster then your car could only dream to be. The only way to hit it is to use your nitro... except it by surprise (sarcasm) has a nitro too. And boy does it love to use it right when you use yours. The trick to beating this near uncatchable bastard/bitch (depending on whose story your playing) is to wait in till you get within 3 car lengths of them and quickly hit your nitro (as they'll hit there's once you get within 3 car lengths of them too) and ram them in the back. This is a lot harder then it sounds as they'll tend to dodge it and jet away from you. You really cannot afford to mess up against or else it's back to the beginning of the game (granted there's only 6 to 7 tracks but still...). Why because you have 150 seconds to beat them. (or was it 125 seconds?) And you can run out of nitro.

Good god do I hate that boss, your best chance is the infinite nitro cheat and it's STILL hard to beat it in time.

Heck a good few of the bosses in this game are a pain in the ass. And some of the timed tracks too. Still love the hell out of this game though.