|
![]() |
![]() |
#11 | |||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
And when I speak of "decompiling," Nik, what I mean is if someone were to take a program written by a competing company, run it through special software to reduce it back to the source code, and then take that source code to use in their own project without permission. NO code is original; that's why it's there. It provides a structure that allows instructions to be performed by the machine. What I'm talking about is if someone wrote a program before you to, say, play music, and you're going to write your own program to do the same thing, so you decompile their code, steal their engine for your own project, and then paint it up a bit differently without giving credit. Quote:
Putting that aside, unless a Robo game would somehow interfere with Brian's own projects and were not distributed for free, he'd probably be less pissed than if someone started publishing comics using Robo or a thinly-disguised copy. Obviously, it's always better to ask permission before embarking. Okay, I'm home now. I know the difference between fanfiction and ripping something off, but I think it's just best at this point to point out that I agree with most of what you've said and this entire argument is probably because I'm still crappy at expressing myself. You've actually expressed a lot of my points better than I was able to. Basically, a lot of my viewpoint boils down to this: there is a lot of untapped talent out there. I'd like to think I'm a part of it. There was a point where I was hoping to do fan-games of my own, and I know the excitement behind it. On the other hand, I realized that it's more trouble than it's worth and that I could express my talent with my own original work. I did dabble a bit in ROM hacking and RPG Maker, but I never got very far with any of it, mostly because it was tedious and restrictive and all sorts of other stuff. I'm sure there are programmers out there who are stunningly brilliant, but as I said, I find that doing fan games is misguided. I find it misguided because I realized I was misguided. Hacking a game is not going to net you a job. All the major work is already done for you. Maybe if you do a piece of original work, it's not going to make you famous, but at the same time, it shows a lot more of your abilities. It shows you can program an engine. It shows you can write an original story. It shows you can write new music. It shows you can design an interface and characters and items and a whole world from nothing. It shows you can do graphics well enough to express all that stuff. That's why I call these people misguided at best. They really don't understand what employers want to see or what shows their skills. If you can show someone a fully-formed original game, they are going to see what you, or you and your team, are really capable of. It's overall a much better reflection on you to do your own work.
__________________
Quote:
Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 01-29-2010 at 05:38 PM. |
|||
![]() |
![]() |
|
|