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#11 | ||
Trash Goblin
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Actual companies don't give two damns about code-theft, blues. Most companies don't HAVE unique code, it's just old code assembled in a new way. It's the Havok engine how many times over in every game? You think that every company is going to use the same engine in a unique way every time? Ever wonder why the character models in Bionic Commando and X-Men Origins: Wolverine move in, essentially, the EXACT same way? Why they look so similar in motion and pose that they could be the identical model, reskinned? Code is borrowed, recycled, reused over and over. Choice bits of code are given to publishers sometimes to be disseminated, too- I've played the middleman between a company and Nintendo trying to work out a minor motion bug. Even the Consoles have recycled code that's shared between companies. Quote:
But IF somebody did it, hey, it's your right to get pissed off if one of your sprites shows up in a game. Now, if you were designing your game in something other then RPGcreator I'm sure that I'd call you a game designer, but right now you're more something more of a... tweaker. Yeah, that's a good word. You're playing a game that's about making games, essentially. [PS It's okay, being a game designer is a really shitty job. Don't aspire to it.] Edit: And I think he'd be incredibly pissed of someone made an Atomic Robo game without his permission and started profiting off it because that's a stupid example all together. You clearly lack any idea of what 'fanfiction' means and are confusing it with 'ripping off'. http://fanfiction.net <-- There's fanfiction here. I don't think "16 Bit Theatre" would be anything but idea theft. |
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