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Unread 01-01-2010, 06:27 PM   #1
Nique
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I don't have teh console so that's not an option.
Mow some lawns? There's just not a lot of reason to emulate PS2 games since you'd basically spend more money and/or an equivilant amount of value in the form of time spent and still end up with an inferior product, than if you would fork-up $100 for a used PS2 and like 4 Games. Also emulation is bad and we don't talk about it.

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I wasn't so much surprised so much as frustrated. All these corners and turns that I can't get good views of and it makes me feel like there is a treasure chest hiding there. I honestly can't remember the last time I played a 3D jRPG without a movable camera.
Oh yeah that's gonna drive you nuts. There is the constant lingering paranoia that behind every unseen corner is a wonderful treasure that you have to get NOW or it won't be there later! I can't decide if finding nothing or finding '5 Gil' is worse.
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Unread 01-01-2010, 09:14 PM   #2
Ryong
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You crazy people. Gauntlet Legends on the Nintendo 64 is still impossible to emulate. And, about the camera: Don't worry, there aren't many missables and the ones that are, aren't important. Unless on the International Version...
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Unread 01-02-2010, 03:00 AM   #3
Magus
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Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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Much like FFXIII, FFX was a straight line. Not just the dungeons, if FFXIII has some other thing that's not a straight line. The entirety of FFX is a straight line, with an extremely basic rock-paper-scissors combat apparatus, summons which cause 9999999999 damage so it's pretty hard to lose, and if you grind even a little you can complete the game with little trouble. I only died twice in FFX, the first time when you first fight Sin and the second time when you fight Seymour on that Ronso mountain thingy. Other than that it was easy for the main quest, there's really no difficulty entailed in it whatever.

Also the ultimate weapons are somewhat pointless because 1. ultimate is entirely subjective, since I never bothered to get most of them and was still Doublecasting Ultima for 1 MP with Yuna and Luna and killing monsters instantly with Auron's petrifying sword thingy, when I wasn't having Tidus attack five times in a row through the use of haste and slow and cheer, etc. FFX is broken and overkill is easy, the game is easy, all the extra stuff seemed superfluous for some reason, possibly due to the game being a straight line until it killed my will to care about anything other than what is next in progression to beat the game. In the absence of non-linearity for a great length of time I'm not about to start caring suddenly when it shows up again.

*SPOILERS*Here I complain some more on this page.*SPOILERS*
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Unread 01-02-2010, 03:07 AM   #4
TARDIS
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Originally Posted by Magus View Post
Much like FFXIII, FFX was a straight line. Not just the dungeons, if FFXIII has some other thing that's not a straight line. The entirety of FFX is a straight line, with an extremely basic rock-paper-scissors combat apparatus, summons which cause 9999999999 damage so it's pretty hard to lose, and if you grind even a little you can complete the game with little trouble. I only died twice in FFX, the first time when you first fight Sin and the second time when you fight Seymour on that Ronso mountain thingy. Other than that it was easy for the main quest, there's really no difficulty entailed in it whatever.

Also the ultimate weapons are somewhat pointless because 1. ultimate is entirely subjective, since I never bothered to get most of them and was still Doublecasting Ultima for 1 MP with Yuna and Luna and killing monsters instantly with Auron's petrifying sword thingy, when I wasn't having Tidus attack five times in a row through the use of haste and slow and cheer, etc. FFX is broken and overkill is easy, the game is easy, all the extra stuff seemed superfluous for some reason, possibly due to the game being a straight line until it killed my will to care about anything other than what is next in progression to beat the game. In the absence of non-linearity for a great length of time I'm not about to start caring suddenly when it shows up again.

*SPOILERS*Here I complain some more on this page.*SPOILERS*
can anything be more broken than the multiple hit limits in FF7 and 8? Other than any combo in 5 or 6 that requires Quick and a powerful attack (you can only summon Bahamut once per battle in 6 and have Ultima. 5 lacks Ultima but you can summon Bahamut repeatedly.)
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Unread 01-02-2010, 03:16 AM   #5
Magus
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Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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It takes a long time to get that stuff working in those games due to the high amounts of grinding, and personally I never did most of it the first couple of times through. In FFV it takes a lot of work to get a summoner with doublecast so you can doublecast Bahamut. Also in FFV Advance they added in an extra dungeon that even with fully broken characters was a challenge, but that wasn't in the original so I suppose it doesn't count.

In FFVI you have to know how to get Raiden to get Quick, and it takes a long time to get Quick for a character due to the learning rate, and so on and so forth.

FFX just sort of puts everything out there, and Tidus' abilities for one were very easy to abuse. In any case I probably have a double-standard about something being "broken" because there were so many other aspects of the game I disliked at the time. Almost every game can be broken at some point or other but FFX just sort of broke itself with the summoning system, whereas with other games the player has to exploit the game design.

EDIT: Also you won't be hearin' me defending FF7 and 8, though I don't remember the multiple hits in FF7.
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Unread 01-02-2010, 03:59 AM   #6
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EDIT: Also you won't be hearin' me defending FF7 and 8, though I don't remember the multiple hits in FF7.
That'd be your Omnislash and your Knights of the Round. And a couple others as well, but those two are the worst. As for FFX, not a lot of multi-hit attacks, but the damage cap is 99999 so it balances out. You kinda need the extra damage though, especially if you have the International version and plan on fighting Penance. Penance is a nasty son of a bitch. Not too many Story bosses to watch out for, though. I had trouble with that sinspawn in Operation Mi'hen my first time through, but beat him no problem the second time. Evrae got me a few times as well, but that was because I was underleveled. I had to use Trio of 9999 to beat Flux first time through, but I was, again, pathetically underleveled. Flux is tricky even if you're at a decent level, though. Yunalesca(note: Noncon, if you don't want a big chunk of story spoiled, don't highlight that) was awful, final form had me stuck for about a week. Other than those, though, the story bosses were basically pushovers until the second last boss, who was pretty hard.
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Unread 01-02-2010, 05:11 AM   #7
Yumil
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Meh, I don't know why people think the summons were overpowered. The only thing I ever used them for where meat shields, I considered their damage a bonus.

Heck, both my run from everything play through and the one where I pwned all the optional bosses, that was their only use to me. Oh no, the boss is going to one hit me...summon...summon dies, I continue to fight.
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Unread 01-02-2010, 08:37 AM   #8
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Meh, I don't know why people think the summons were overpowered. The only thing I ever used them for where meat shields, I considered their damage a bonus.

Heck, both my run from everything play through and the one where I pwned all the optional bosses, that was their only use to me. Oh no, the boss is going to one hit me...summon...summon dies, I continue to fight.
Magus Sisters, 15x99999. Pretty kickass, man. And FFX wasn't hard, at least not the normal version. Don't know what you guys are talking about getting your asses kicked. The only thing that ever gave me trouble before the monster arena was the chocobo race, because, COME ON.
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Unread 01-02-2010, 01:00 PM   #9
Odjn
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That'd be your Omnislash and your Knights of the Round. And a couple others as well, but those two are the worst.
Actually the single toughest attack when you twink is Barret's Ungermax, which can do 18 hits of 9999.

He can also use the Death Penalty glitch to haxkill anyone in one shot, so Barret is DA BEST.

But yeah Magus Sisters and THE SPOILER AEON are hax enough. Spoiler is totally easier to use if you aren't a twiiiiink.
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Unread 01-02-2010, 03:14 PM   #10
Yumil
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As for magus sisters, they are meant to be hax seeing as though they were the last optional summon. That being said they were nearly impossible to get on a low level run and useless on one you do all the optional bosses on. Abusing quick hit means your characters do far more damage between monster turns, which relegated all summons to meat shield mode.

The game can be surprisingly hard if you are under leveled. Heck, the first final boss is impossible if you don't use any spheres and don't modify weapons or grab aurons ultimate.
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