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#1 | |||
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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#2 |
Professional Threadkiller
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You crazy people. Gauntlet Legends on the Nintendo 64 is still impossible to emulate. And, about the camera: Don't worry, there aren't many missables and the ones that are, aren't important. Unless on the International Version...
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#3 |
Archer and Armstrong vs. the World
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Much like FFXIII, FFX was a straight line. Not just the dungeons, if FFXIII has some other thing that's not a straight line. The entirety of FFX is a straight line, with an extremely basic rock-paper-scissors combat apparatus, summons which cause 9999999999 damage so it's pretty hard to lose, and if you grind even a little you can complete the game with little trouble. I only died twice in FFX, the first time when you first fight Sin and the second time when you fight Seymour on that Ronso mountain thingy. Other than that it was easy for the main quest, there's really no difficulty entailed in it whatever.
Also the ultimate weapons are somewhat pointless because 1. ultimate is entirely subjective, since I never bothered to get most of them and was still Doublecasting Ultima for 1 MP with Yuna and Luna and killing monsters instantly with Auron's petrifying sword thingy, when I wasn't having Tidus attack five times in a row through the use of haste and slow and cheer, etc. FFX is broken and overkill is easy, the game is easy, all the extra stuff seemed superfluous for some reason, possibly due to the game being a straight line until it killed my will to care about anything other than what is next in progression to beat the game. In the absence of non-linearity for a great length of time I'm not about to start caring suddenly when it shows up again. *SPOILERS*Here I complain some more on this page.*SPOILERS*
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The Valiant Review Last edited by Magus; 01-02-2010 at 03:05 AM. |
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#4 | |
Shyguy
Join Date: Oct 2009
Posts: 190
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#5 |
Archer and Armstrong vs. the World
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It takes a long time to get that stuff working in those games due to the high amounts of grinding, and personally I never did most of it the first couple of times through. In FFV it takes a lot of work to get a summoner with doublecast so you can doublecast Bahamut. Also in FFV Advance they added in an extra dungeon that even with fully broken characters was a challenge, but that wasn't in the original so I suppose it doesn't count.
In FFVI you have to know how to get Raiden to get Quick, and it takes a long time to get Quick for a character due to the learning rate, and so on and so forth. FFX just sort of puts everything out there, and Tidus' abilities for one were very easy to abuse. In any case I probably have a double-standard about something being "broken" because there were so many other aspects of the game I disliked at the time. Almost every game can be broken at some point or other but FFX just sort of broke itself with the summoning system, whereas with other games the player has to exploit the game design. EDIT: Also you won't be hearin' me defending FF7 and 8, though I don't remember the multiple hits in FF7.
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The Valiant Review |
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#6 | |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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#7 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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Meh, I don't know why people think the summons were overpowered. The only thing I ever used them for where meat shields, I considered their damage a bonus.
Heck, both my run from everything play through and the one where I pwned all the optional bosses, that was their only use to me. Oh no, the boss is going to one hit me...summon...summon dies, I continue to fight. |
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#8 | |
Professional Threadkiller
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#9 | ||
Oi went ta Orksford, Oi did.
Join Date: Dec 2006
Location: NJ
Posts: 1,911
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He can also use the Death Penalty glitch to haxkill anyone in one shot, so Barret is DA BEST. But yeah Magus Sisters and THE SPOILER AEON are hax enough. Spoiler is totally easier to use if you aren't a twiiiiink.
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MFIDFMMF: I love how the story of every ancient culture ends with "Hey look at those pale guys in boats." Quote:
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#10 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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As for magus sisters, they are meant to be hax seeing as though they were the last optional summon. That being said they were nearly impossible to get on a low level run and useless on one you do all the optional bosses on. Abusing quick hit means your characters do far more damage between monster turns, which relegated all summons to meat shield mode.
The game can be surprisingly hard if you are under leveled. Heck, the first final boss is impossible if you don't use any spheres and don't modify weapons or grab aurons ultimate. |
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