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#11 |
Archer and Armstrong vs. the World
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It takes a long time to get that stuff working in those games due to the high amounts of grinding, and personally I never did most of it the first couple of times through. In FFV it takes a lot of work to get a summoner with doublecast so you can doublecast Bahamut. Also in FFV Advance they added in an extra dungeon that even with fully broken characters was a challenge, but that wasn't in the original so I suppose it doesn't count.
In FFVI you have to know how to get Raiden to get Quick, and it takes a long time to get Quick for a character due to the learning rate, and so on and so forth. FFX just sort of puts everything out there, and Tidus' abilities for one were very easy to abuse. In any case I probably have a double-standard about something being "broken" because there were so many other aspects of the game I disliked at the time. Almost every game can be broken at some point or other but FFX just sort of broke itself with the summoning system, whereas with other games the player has to exploit the game design. EDIT: Also you won't be hearin' me defending FF7 and 8, though I don't remember the multiple hits in FF7.
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The Valiant Review |
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