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Originally Posted by Mirai Gen
I'm going to chalk this up to Bluespeak and just let this go.
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Funny enough, I can't.
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Originally Posted by Bluespeak
Frankly, as a game designer, myself, I can give the honest personal opinion that people who make fan games are misguided at best and at worst are entitled, opportunistic, lazy, and/or just plain sticky-fingered (in the sense they're thieves, not wankers).
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You're not actually a game designer. You know next to nothing about how designing games actually works, and the legitimate designers of games are usually overworked code junkies on teams of 14-25 that have to deal with supervisors that see half-thought ideas online and demand to have them put into a game. People who make fan-games are idealists. People who make Fan-anything usually have a story to tell, and despite being fanfiction, can occasionally be good. [See: Nukleapower.com] I'm going to pretend that your post up there about "Fan games" didn't include Fanfiction of all types, such as the work of Brian Clevinger.
Quote:
Originally Posted by Bluespeak
There's a real stigma against things like decompiling code in the programming industry because it's simply not your work, and I feel the same way about using someone else's other resources, such as graphics, sound, or setting. It's plagiarism, is what it is, only instead of stealing their words, you're stealing their art.
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If by "Stigma" you mean "Standard practice that pretty much everyone does" then you need to look up what Stigma means. Companies recycle code like motherfuckers. Spore, for example? Recycled Harry Potter. I'm not joking at all. It is the exact same engine.
So, if we take it from the angle you brought it in, The Spore Team stole from the Harry Potter team, since they were different devs inside the same company, but didn't write unique code.