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#691 | ||
History's Strongest Dilettante
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It's like a shitty DM trying to force you to play your alignment to the letter. It's just annoying. Quote:
Otherwise, I'm mostly on board with ME2's options being a bit better rounded. There was really no good reason to push that guy out a window though. He probably deserved it, but he could have just as easily been knocked out or otherwise disabled. Same with killing the Eclipse chick - granted you found out that she was full of shit later, but she came across pretty sincere when you found her. Even if you thought she was lying, you were acting as judge, jury, and executioner (which, to be fair, is technically a Spectre's job, but you know, with great power comes something something). Anyway, I just hope ME3 handles the options a different way. 2 wasn't so bad the first time through - occasionally annoying, but I was usually able to do everything I wanted to. I actually stopped my second play through though, because I just got fed up with having all my options greyed out.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. Last edited by BitVyper; 02-22-2010 at 09:11 PM. |
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#692 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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Shepard really can't kill anyone who doesn't deserve it, though. I mean, other than the Zhu's Hope colonists and Parasini. And killing the colonists has some justification and Parasini was sort of an accident. Everyone else is either a threat or a complete bastard. Like that guy he pushed out a window. He was trying to kill Shepard and all the innocent workers. He might not have been a threat right then, but if Shep had knocked him out he could have woken up and killed someone. Killing him was the pragmatic solution. And that's really all Renegade Shepard is; a pragmatist. It's just that when you're saving the galaxy sometimes pragmatism means pushing someone out a window.
Last edited by Dauntasa; 02-22-2010 at 09:19 PM. |
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#693 |
History's Strongest Dilettante
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You can potentially leave Zaeed to die. Granted, he's not the nicest guy, and he did unintentionally endanger innocent bystanders, but he didn't deserve to die. Especially since he did end up going along with Shepard if you chose to save the workers, so whether or not they get saved is really on Shepard's shoulders.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
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#694 | |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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#695 |
So we are clear
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I think the biggest problem is that the best way to get paragon/renegade points is to go with the paragon/renegade options and interupts. I choose them mostly to get the points then because I liked them. Though I could never bring myself to be a jerk to Tali. Found Jack to be more interesting with paragon options as she seems to have some character development
But how do you get the succubus on your team? I never got that option. Though I did enjoy talking to Joker about it "You did good. I mean who wants some death obsessed seductress, walking around all dark... and sexy... actually nevermind" FYI Rachni was being honest and looks like they will be allies in ME3 if you saved her
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#696 | ||
Sent to the cornfield
Join Date: Jan 2009
Posts: 870
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killed most of the husks and collectors in that room too, so it was worth mining all that iridium. Quote:
I think it has to do with the dialog choices you make leading up to her, 'cause I got both options even though I was 90% paragon and less than 20% renegade at the time. Last edited by stefan; 02-22-2010 at 10:40 PM. |
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#697 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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You've got have a lot of Renegade points or a lot of Paragon points. Either one will do, or both. You always get Renegade points for choosing her though, so I don't know if letting you do it with high Paragon is a glitch or something.
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#698 | |
Erotic Esquire
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Here's a new question for everyone to ponder: If you were working for Bioware, what would you want to accomplish for ME3? What kinds of ideas would you attempt to incorporate to improve the game substantially, or what kind of story concepts would you put forward? I was thinking about my "dream version" of ME3 and I came to the conclusion that I'd enjoy a cold open with Shepard defending a devastated Earth from a reaper attack, and with several alien factions (if you're paragon) or cerberus (if you're renegade) assisting Shepard in defending other human cities. I'm not sure whether even a relatively brief jaunt on future-Earth would serve the Mass Effect "setting" (even though Earth clearly exists, and it's a clear first choice for a Reaper target assuming they know Shepard's species.) It'd be an intriguing way to immediately thrust the player into heavy-stakes action and a great way to immediately re-introduce tons of supporting characters who survived ME1 and ME2, though not as squadmates: if you played paragon, you could hear radio chatter about Clan Urdnot showing up and defending Beijing while a Geth task force led by Legion defended Cairo and Salarian special task forces were staving off the enemy in Paris while Ashley/Kaiden and Alliance forces were protecting the United Nations building in New York. The payoff of actually seeing the alien races you've helped assisting humanity would be freakin' sweet, and the intensity of listening to the radio chatter from tons of forces battling all throughout the planet we know and love would match the kind of intensity we saw in the microwave scene in MGS4. And I'd actually prefer if the game skipped ahead and started there, with an initial Reaper invasion of Earth or something as the first target. You'd immediately be confronted with tough choices -- if you have squadmates from ME1 and ME2 who survived the suicide mission, one idea is you'd have to choose via radio communication (as Shepard would be the leader of the entire operation) whether to have some squadmates sacrifice themselves to destroy invading forces. Do you sacrifice their lives to protect cities and nations on Earth, or do you keep as many former squadmates and alien forces alive as possible, while potentially sacrificing Earth's habitability and turning humanity into a spacefaring race separated from a destroyed homeworld, like the Quarians? (And how many characters survived the suicide mission could influence your available options, too. Entire cities that could be battlegrounds if some characters are kept alive could be sacrificed to the Reaper invasion if those characters were dead. Example: if Wrex survived ME1 he's alive and Clan Urdnot shows up with a Krogan task force to defend Beijing. If not, a Reaper succeeds in destroying Beijing and there's nothing you can do about it, at least one major city on Earth is out of the picture.) And then you can get the Normandy 3 (Normandy 2 would be destroyed while attacking the invading Reaper at Earth or something) and the game would actually begin... </my crappy two cents> EDIT: Spoiler Text'd everything just in case someone here hasn't beaten ME2.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
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#699 | |
History's Strongest Dilettante
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And even knowing that she's committed at least one murder - information which, as I recall, came from a lying, thieving smuggler who had a vested interest in getting you to kill all of the Eclipse - that's not a justifiable reason to just shoot her on sight. Edit: Looking at it the other way though, you could take Shepard calling bullshit on her as a test to see what she'd do, since he doesn't shoot until after she drops the facade. Still not a good justification, but then, it's not like I'm saying which option you should take, just that ME2 does allow you to do some pretty nasty things as well.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. Last edited by BitVyper; 02-22-2010 at 10:57 PM. |
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#700 |
Erotic Esquire
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I didn't actually have a problem with the renegade interrupt for the Eclipse murderer (compared, at least, to my issues with shoving the poor merc from the building or even killing that mechanic everyone seems to hate) because it was a neat twist that played on the cliche that the paragon option of letting the "poor, helpless woman caught in circumstances over her head" live was always the 'morally righteous' or 'correct' thing to do. This was a rare case where playing the paragon role was actually naive and it bit you in the ass -- but that didn't stop mercy from being the appropriate paragon action.
It's sort of similar to how I would have enjoyed seeing the decision to keep the rachni alive in ME1 come back to bite Shepard in the ass -- if the rachni queen was lying, it'd still be a noble paragon action to have believed her and let her live, but congratulations, being a naive paragon has just unleashed a terrifying menace onto the galaxy.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
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