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Unread 04-26-2010, 09:29 PM   #11
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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So. If Slayers are as powerful as you say, why can't I have a weapon that delas 6x damage against Ruin-types?
*hisses*
This isn't about balancing, it's about logic.
I'll make you a deal. You get the weapon, and its 6x damage , and, in return, nobody mentions the PATCA-zord ever again. Also, you'll support me on my "No dual-wield for Slayers" stance.

We'll work out the weapon's other attributes later... I'm thinking that, when you attack with it, you can pick between ghost damage and dragon damage, it only deals *shudder* both against ruin types. Also, when you go Battle Master it takes up two weapon slots. When you go Demonic Battle Master, we'll see what happens to it.

Is this acceptable?
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