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Unread 05-06-2010, 06:46 PM   #8
bluestarultor
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Quote:
Originally Posted by Sky Warrior Bob View Post
I always loves me a good adventure game. Of course, designing them can be tricky & I've seen more than one attempt fail.

I would suggest you look here, if you consider this route. The basic software to make adventure games & plenty of examples of fan-made games. Not sure how much programming is involved, but it does at least require a little ability from what I've heard.

SWB
AGS is a nifty little piece of software. I actually looked into it a while ago. The syntax is a lot like Javascript, so even a beginning programmer could make something with it given a bit of time, effort, and possibly resources just to speed it up. I actually suggested it to my teacher (who has a lot of pull) for the intro to game-making course he teaches, but apparently the powers that be are set on starting students off on Visual Basic in every area.

Put simply, VB is not ideal for making games. Well, you CAN, but there are better options.


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Originally Posted by Lev View Post
Planetside was the best large-scale coop pvp game ever, it was the first game where instead of being in a 20-100 person guild like WoW you could be in a 500-1000 person guild split up into 5-10 sections further split into 3-10 task squads each.
While that's impressive, and the game looks awesome (seriously, when did this come out?), this thread is about parts of the market indie developers could fill.
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