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#191 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Drac: You only spent 210 on knowledge, not 300. Remember your native language is 70 + 15 for free. So you need to spend 90 more there.
Also, you have 5 sleights, at 5 a pop, that's only 25, not 45. And finally you spent more credits than you thought. At the end of the day you still only spent 902 CP, though, so it should be pretty easy for you to fix (drop 90 into some knowledge skills, and then drop 8 more wherever, maybe an extra 8k starting creds) @OC On moxie, woops. Skills: Freerun, my cost 42, your cost 37. Intimidate, my cost 52, your cost 37. Also, I typoed this as 42 when I put it next to your skill, which would have thrown my math off by ten. So you spent ten more CP than I thought. Kinetic weapon, my cost 89, your cost 74 Networking (both) My cost 52, your cost 47 Unarmed, my cost 46, your cost 31. All the knowledge skills were right. @Gem: Mental actions are purely mental things. Operating the mesh, doing math in your head, etc. If you have to move it's not a mental action. So aiming wouldn't be. EDIT: I am pretty burned now, so I'm not doing any more correcting for awhile at least. Will try to get Gem's done today if he gets his character up today.
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#192 |
So we are clear
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ok, new knowledge still totals, after all bonuses added in are as follows with morph bonuses in () and background in [].
Active Skills Climbing 40 Demo 60 Fray 60 free fall 50 Freerunning 60 Hardware 60 Infosec 70 Interfacing 80 [30] Medicine 35 Network (sci) 55 [20] Perception 60 Programming 70 Research 70 Sense 55 Knowledge skills Academic (nanofab) 80 [10] Academic (chem) 70 Art (singing) 65 Interest (romance) 35 Prof (engineering) 80 [10] Prof (demolition) 70 Language (Latin): 70 wasn't sure what language we are all speaking... english I guess? edit: screwed up with profession, they weren't morph bonuses, moved those points to other knowledge skills, should be good now edit two: well if it doesn't matter, I'll go with one that was dead before the fall
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." Last edited by Aerozord; 05-23-2010 at 07:07 PM. |
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#193 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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But you don't move while aiming, do you? I have little experience with firearms, but whenever I did use them, I found that aiming was much more mental than physical. Honestly, I'm only asking because I'm considering whether to get mental speed or not...
Edit: And, in regards to language, the standard cyber implants are equipped with universal translators, I think, so it doesn't matter what language we speak. Last edited by Geminex; 05-23-2010 at 07:03 PM. |
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#194 |
Fetched the Candy Cane!
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Well, here is an updated with CP fixed and checked over again.
Also, question. Can Laser Pulsers be held in one hand? and if so what penalty do you suffer? Is my equipment going to encumber me? Because it's not final, just what I'm looking at. Will make changes based on answers!
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#195 |
Cinderella
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Laser pulsers are medium sized like submachine guns and don't have a note saying they are two handed. So I believe they are just one handed.
Aiming is physical, because no matter how you gather the aiming information you eventually have to ready the gun for the shot. This is why when you shoot blind you suffer a -30 even with smartlink. Eventually we all have to look down the sights, and that is a physical action. In the end mental speed still has plenty to work with tactically. My character for example is going to be very difficult to snipe with that. He might get hit once, but after that his ungodly perception will trace you all the way back to your position, then he'll send the position to everyone through XP so they stay out of the trajectory, then he can plan his pathway out. After that come physical actions, escaping, aiming in return, firing back. It still has its uses as you can see, so why not?
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Time to bust out the glow sticks! |
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#196 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Anyway, finished. I spent some of the extra creds on a nifty Mental Speed implant.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 05-23-2010 at 07:48 PM. |
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#197 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Yes.
Aiming is physical. Yet, you don't actually need to look down the sights to use a smartlink, but you do still need to manipulate the weapon. blind shooting assumes your smartlink is blind too, you can still "blind" fire with it, despite the fact that you're not really blind, you just have eyes inside your gun. Those mental actions, if you must be ridiculous with them, can apply to combat by allowing you to control additional gun drones via teleoperation.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
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#198 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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![]() Gosh darnit. Gosh darn it all to heck. I still maintain that aiming should be mental, cause then I'd get +30 to all my ranged attacks... I mean, yes, pointing the gun is physical, I agree. But when you're spending several seconds carefully aiming, you're exerting barely any force on your gun, moving it minimally. What you're doing is, focusing on aligning the enemy with your gun. And that's mental, I think. But never mind, I'll find some other way to make my character overpowered. Also, I'm too lazy to go through all your character sheets, so maybe just state your character's role in one or two quick sentences? I'd like to see what we have already, what we're still missing. Myself: Infiltration and demolitions specialist, very lethal at short and long range with kinetic weapons, good against armored targets. Some melee skill, but neither socially skilled, nor capable of any kind of hacking. |
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#199 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Picking locks should be a mental action, then.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
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#200 |
oi
Join Date: Jul 2007
Posts: 270
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Hey Krylo thanks but I am not seeing how you got me using over 185 cp extra.
My count for active Active skills is 520 for me and your count for my Active skills is 605 Active Skills: Climbing- 40 CP spent Demolitions-55 CP spent Fray- 55 CP Free Fall- 30 CP Free Run- 50 CP Interface-35 CP (You put me at 55 but it is 35 because I added one of the +10 to any skills due to me faction) Navigation- 50 CP Networking-R 40 CP Networking-I 40 CP (You gave me a 60 CP here because I put it at 70, but it is 40 because my faction allows me a +20 to a networking field skill.) Networking-F 40 CP Perception - 50 CP (You got me down for 80 CP, it is 50 CP to get me to 60 then a +10 because of background, and a +10 because of faction which gets me to 80 in the skill) Swimming- 40 CP Unarmed- 30 CP Total= 555- I accounted for 520 in the active skills you accounted for 605. Knowledge Skills Academ. Old E H- 55 CP (You put me down for 95 CP, I got 55 to get me to 70 then a +20 to it due to background) Academ.Economics- 75 CP Academ.Poli Sci- 75 CP Academ.Astr Phys- 55 CP Art Sculpture- 50 CP (You put me down for 90 it is 50 because 50 takes me to 60 then my last +20 to a knowledge skill takes me to 80. Language [Eng]- Free yet you put me down for 90CP? Total 310 I account for 310 in my original, yet you have me down for 440. Here are my Totals. (Active Skills) 555+310 (Knowledge Skills)= 865 Total 865+50(Morph Cost)=915 915+75(Moxie)=990 990+50(Positive Traits)=1040 1040-35(Negative Traits)=1005 I seem to be off by 5 CP so I will give Damian a Minor Addiction to something for the 5 bonus, and then everything will be good. |
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