|
![]() |
|
![]() |
Thread Tools | Display Modes |
![]() |
#1 | |
Shyguy
Join Date: Apr 2007
Posts: 127
![]() |
![]()
http://kotaku.com/5549688/the-next-g...s-with-a-story
Quote:
|
|
![]() |
![]() |
![]() |
#2 |
I'm not even in the highscore.
Join Date: Jul 2005
Posts: 667
![]() ![]() |
![]()
Sound's like The Pick of Destiny replaced with a full guitar instead of a pick.
|
![]() |
![]() |
![]() |
#3 | |
Rocky Wrench
Join Date: Mar 2006
Location: Rio
Posts: 1,197
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
That's so PC of you
|
![]()
Making the ultimate music game is so easy...
Make it a downloadable game for $25, it comes with no song, but you get $25 worth of DLC songs to pick. Then, just release more songs, character items, stages, venues and in-game accessories. Now you have the game with the Songlist you want to play and no bullshit content. Also, milkable. It's so simple... so very simple. Also, yes... Pick of destiny. First thing that came to mind. |
![]() |
![]() |
![]() |
#6 |
Pure joy
|
![]()
But even more of a hassle to find people for multiplayer whose setlist overlaps with yours. With disc-based releases you at least have a guaranteed sizeable common ground.
|
![]() |
![]() |
![]() |
#7 |
That's so PC of you
|
![]()
well, yeah. It's a drawback for sure. But i always thought that these games were more about Offline Multiplayer than Online multiplayer, which that being the case, it would be worth it.
Actually... i know rockband gave it the push for online Multiplayer, but is that still a main selling point for these games? |
![]() |
![]() |
![]() |
#8 |
Fetched the Candy Cane!
|
![]()
If they don't make it have Cocaine Hero and Groupies Hero I will seriously be disappointed.
__________________
Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
![]() |
![]() |
![]() |
#9 | ||
Vigilo - Confido
|
![]() Quote:
__________________
Quote:
|
||
![]() |
![]() |
![]() |
#10 |
Pure joy
|
![]()
Fair enough, but there's another point that eluded me earlier: by far not every player has an online connection, and they'll probably want to market their game to the largest group possible, i.e. to everyone who has a console, not to everyone who has a console and has it online.
|
![]() |
![]() |
![]() |
|
|