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Unread 08-31-2010, 08:26 PM   #15
Nique
Niqo Niqo Nii~
 
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Join Date: Mar 2004
Posts: 6,240
Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years. Nique has apparently made an impact on one or two people over the years.
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Quote:
Originally Posted by SWB
Armor can help, but it only helps so much. Also, armor can only protect you from certain types of attacks (the heavier it is, the better it protects) & has a limited life span. (After so many bullets, Kevlar breaks down.)
I still need to develop some type of 'durability/longjevity' rules for weapons and armor.

Quote:
I like Paranoia mostly because hit points tend to get way out of control in most every game.
That's true but low numbers seem to help.

Quote:
Originally Posted by Mac
Nique, if you get this online, and the Steampunk/Anti-Steampunk Elves I would so get behind this!
We were thinking of basing the races on elemental types (fire/earth/wind/water) but I don't see any reason why this wouldn't work!

Quote:
I also like the idea of personal airships. Styled after the airships from FF9. And with the airships, Sky Pirates.
Any suggestions for airship mechanics?
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