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Unread 09-03-2010, 12:56 AM   #11
Astral Harmony
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Join Date: Oct 2004
Location: Harmonial Sanctum
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Correct and correct, Drac. Additionally, for Impact, Dracorian, and Sophie (also played by Dracorian), I'll go ahead and post what was desired by them for the Magatamas, just in case they don't remember.

Impact:

In regards to my magatama...
I'm thinking control (surprise surprise). Not a lot of "in your face" force, but the ability to
a) find out stuff about the enemy, maybe enhanced aura scanning, analysis, and even mild precognition
b) influence the enemy's morale, tactics and targetting
c) strike very precisely at certain elements of the enemy force. Not to deal much damage overall, but to hinder specialists and supporters, to modify the flow of their reinforcements, to apply overwhelming force in a single place, should it become necessary
d) support the rest of the party (not certain how)
Yeah. Pretty much manipulate the flow of battle. It's a lot, but I've got a lot of levels to fit it in. Also, since the 5th Slayer level is just the RDPA, could I take that level, and then drop it as soon as we reach demon? (Possibly justified by some event or another that makes it impossible for Impact to use the power armor anymore, or maybe he just refuses to.)

---------------------------------------------
Pierce:

Anyway, here's the Magatama abilities I want for Pierce:

- Toughness. That is to say, increased defences. Because...
- The ability to take (or negate) all damage directed at one ally, at a Rage Point cost.
- Increased Rage Point generation or decreased Rage Point cost, pick your favorite.
- Stat boosts all around the board. And when Pierce is out on the field, a small stat boost to whichever pokemon is out with him.

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Sophie's Magatama:

- A skill to use two attacks for one turn (note: attacks, not actions; use an item? no; use a Signature Technique? no; normal attack? yes) at a RP cost.
- Enhanced observational skills: first level, determine the strengths (weapon capabilties, possible attacks) and possible weak points of an opponent. Second level, read body language and determine an opponent's next move (NOT precognition, that doesn't fit with Sophie). Both for an RP cost.
- Stat boosts.
- Chemical knowledge: Sophie carries around a case full of chemicals. In the field, she can mix and match to treat status afflictions to an extent. The effect of all physical status effects (except for Freeze, for obvious reasons) is halved. Physical status effects that take two actions to cure can be healed in one action.

Actually, as for Demon Half level 1, you're required to have Aura Reading as an upgrade. But it won't detract from other upgrades you might want. Just consider it a perk that doesn't really help you in battle. But it does make shit a little more interesting.

Last edited by Astral Harmony; 09-03-2010 at 12:58 AM.
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