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#11 | |
Political Studies Student
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And this took me far too long to settle on. I condensed the background a lot, but it seemed like the best move since I just wanted an overview. Character doesn't look Androgynous normally, but I wanted to leave a note about it just in case the game forced her appearance to change/her character develops so her appearance changes. Also want to apologize to POS, just in case I'm stepping on his toes. I looked at Prasad's old sheet and didn't see any notations of a vehicle, so I thought it was fair game. Anyway, usual deal. Look the bio over, rip it apart, etc. Name: Arden Whitemoon Age: 19 Race: Hume Class: White Mage Appearance: Standing at 5'8 with a slim and athletic build, Arden has shoulder length silver hair, vivid green eyes, fair – lightly tanned – skin and a face pretty enough to turn heads. Alas, her chest is far less impressive; she’s flat as an ironing board. In fact, if she dressed in less revealing clothes and cut her hair short, she could pass for a young – feminine – man. Her normal style is a far cry from Androgynous, however. Current Outfit: Short Version, she's massacred a White Mage robe. Now, its something like a sleeveless - midriff bearing - tank top and a sweater/skirt-thing tied around her waist. She's got black felt pants and black boots too. Click if you want a better description. Background: The niece of a travelling merchant and sometimes Sky Pirate, Arden spent her early childhood enrolled (by her parents) in an Academy for White Mages. At twelve, she gave up on being an official White Mage and stowed away on her Uncle’s airship during one of his visits. Her next six years of life were spent on the ship, apprenticing under her Uncle and his crew. Looking back, she’d tell you those were the best years of her life. Arden was staying in Rios during one of her Uncle’s more dangerous – and probably illegal – business ventures, when she got word that her Uncle’s ship had gone down. While most of his assets went to his immediate children and widow, she was left a small warehouse in the city, and an old – broken down – Airship. Since then, Arden joined the Adventurer’s Guild to make the money she needs to repair it and is, slowly, studying some old reference books on how to do it herself. Traits: Free Spirit - A White Mage trained by pirates? Not hard to guess why this is here. For a point of Destiny, Arden can act in a way completely contrary to her current alignment without causing it to shift. Assassinations are fun! Pretender – Of the many skills she learned on her Uncle’s ship, one was acting. She’s very good at pretending she’s something she’s not – even better if she has the right clothes. For a point of Destiny, add a d6 to your roll when pretending to be someone else. Stats: HP: 20 MP: 25 Accuracy: 3 Evasion: 8 ARM: 1 M.ARM: 5 Strength: 5 Vitality: 3 Dexterity: 8 Intelligence: 7 Charisma: 7 Job Abilities: Ability 1: Weapon Training - Gun Ability 2: Special Vehicle – Old Airship (Large*4, Armored , Unorthodox Travel) Unorthodox Travel: Anti-Weather Generator - A strange device that projects a Shell-Like Barrier over the Airship, protecting it from dangerous weather conditions like Lightning, Strong Winds (not Tornadoes) and Heavy Rains. Ethers, or a Mage, are required to fuel the barrier. In a pinch, the Anti-Weather Generator can be used to protect the Airship from weapons or allow it to fly through a volcanic eruption, though at a heavy drain to the Ether or Mage powering it. Weapons launched from inside the barrier will be blocked, in the same way that weapons fired outside the barrier will be. The shield may cut out, as per rule of the dramatic, when used for something it isn't designed for. Systems Checks may be involved to keep the Shield running. Equipment: Right Hand: Gun Tier 1, (Dex x1) +1d6 damage Ammunition: Bronze Bullets Left Hand: N/A Armor: Cotton Robe Accessory: N/A Items: Ether, x1 Revivify, x1 Gil: 100 Skills: Athletics: 2 Awareness: 1 Disguise: 2 Lore (General): 1 Performance: 2 Speech: 2 Synth. Machines: 1 Skills (Free): Gun: 3 Language: Common Spells: Cure I (5 MP) Target: Single Type: Recovery Reflectable: Yes Small, glittering particles of light twinkle down upon the target, filling their lungs and bathing their wounds in white. Cure I restores (Int*1) + 1d6 points of HP to a conscious target. Restore (5 MP) Target: Single Type: Recovery Reflectable: No Though White Magic cannot bring the dead back to life – nor would such an act be allowed – it can grant lasting health and wellness. By casting Restore, the user may cure small-scale sickness, purify water, bring wilting flowers to a lovely bloom, help crops grow, grant the dying a quiet, peaceful repose free of pain, or any number of similar tasks.
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 02-04-2011 at 08:35 AM. |
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