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Unread 08-26-2011, 08:12 PM   #61
Marc v4.0
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Quote:
Originally Posted by Krylo View Post
From what I've heard from people who played on the 360 the cursor moves very slowly which is pretty much a game killer on the higher end hacking when the computer can take a node faster than you can move a cursor to the next one in the line, it doesn't snap to nodes (doesn't on the PC either but mice tend to be more accurate and faster so you don't need that), and you've got to hold a button to zoom out, which, again, can be a game killer on the higher end ones that start having large node maps.

I don't know from personal experience though, as I got the PC version.


I now call my silenced combat rifle my skeleton key.
They sound like whiners, or they haven't made proper investments in the hacking tree. I have maybe been beaten to the punch 5-6 times, and it has always been due to either me trying to grab datastores out of the way or the system having a faster trace time then I could ever be expected to capture a level 5 node. Stop and Nuke make these issues null, but it has nothing to do with the speed of the cursor, which I find acceptable to the task and which has yet to be a factor.

Yeah, you have to hold the button to zoom, but you can look around all you please BEFORE you start trying to hack so maybe they should just try planning before they jump in.

I am also drowning in Stop, Nuke, and Auto-Unlocks at the moment. If the hack web has a direct link to the tower node, instead of a one-way bridge leading away, you can hack THAT to complete the hack and capture all the datastore bonuses as well.
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Unread 08-26-2011, 08:51 PM   #62
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Default Storage nodes are full of so much xp and money.

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Originally Posted by Marc v1.0 View Post
Auto-Unlocks
I thought those were only in the beta?

I know I haven't seen them anywhere at all in the PC retail version.

Quote:
If the hack web has a direct link to the tower node, instead of a one-way bridge leading away, you can hack THAT to complete the hack and capture all the datastore bonuses as well.
I remember when I discovered that.

It was my happiest day.
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Unread 08-26-2011, 09:46 PM   #63
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That explains it, the AUDs are a pre-order pack bonus.
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Unread 08-26-2011, 11:40 PM   #64
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By the end of the game I had 21 Nuke Viruses, and like 16 Stop Worms left over. I would have more Stop Worms, but a lot of times when trying to click "Capture" I'd misclick on the Worm.

So yeah, feel free to go crazy with the things 'cause they hand those out like candy on Halloween. Especially if you capture all the nodes while hacking.
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Unread 08-27-2011, 03:07 AM   #65
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Dragging bodies and rag-doll physics are fun
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Unread 08-28-2011, 04:31 PM   #66
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Did a second play through. First time I was one grudge away from pacifist (killing anyone connected to the kidnapping in the beginning) stealth run. Played as a character rather than for any achievements.

So this time I decided to go the other direction. Never got my hacking past 2, concentrated entirely on shooting dudes.

Learned a few things: Thing 1: The fully upgraded 10mm pistol is the only weapon you need. A head shot with it, which is super easy if you have a laser sight, will kill anyone. Even if you don't upgrade its damage and just take the armor piercing upgrade one of which is hidden behind Jensen's TV you can one shot any enemy up until the last quarter of the game, helmets or no. And having it silenced means enemies don't automatically form up on you.

It took under one clip (and a canister of poisonous gas I picked up from the corner and threw at him) to kill the first boss.

By the second boss I had the emp armor upgrade which made me immune to the electrical floors. I just burst a power conduit and murdered her with a single combat rifle clip.

Third boss I tossed a single frag at as combat started, and while he was staggering I mowed him down with the heavy rifle.

And every mission went incredibly fast when I wasn't trying to sneak everywhere and instead only using my silencer to get a few free kills in each room before they spotted where I was head shotting them from.

Got much less experience and money from not hacking every computer I came across, but I also needed less, considering I no longer required those 8 points I sank into hacking in my other game. I ended up maxing cloak, not because I really wanted it, but because I had nothing else useful to my character to buy.

However: Fuck robots and turrets. There are not enough EMP grenades in the game, and sneaking up to them to use the typhoon (or pick up a turret and throw it so you can shoot at the bottom of it until it dies) is kind of annoying sometimes. And if you fight them straight, dermal armor or no, they will rip you to shreds.

And use almost all your ammo for whatever gun you assign to the dread task.
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Unread 08-28-2011, 10:09 PM   #67
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So you guys know the part in Montreal, where you need to activate, and wait for, the elevator to get to the secret lair below Picus?

Well I found an easy way to beat it without being seen or killing anyone.

It involves blocking the doors (Although make sure you disable the turret)

Only two guys spawn, one outside each door, and they just stand there since their path into the room is obstructed.

Also, the bosses are stupidly easy this time around. For the first one I just threw a frag mine at his feet and shot him a few times while he was stunned, and repeated that process. Took three mines

Second boss I threw an emp mine that I picked up earlier, shot her a bit, then threw frag mines and repeated the same thing as the first boss. Took three mines (plus the emp).

I doubt the third will be much different. Kind of disappointing that it's so easy to cheese the bosses on hard.
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Unread 08-28-2011, 11:56 PM   #68
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Quote:
Originally Posted by Krylo View Post
However: Fuck robots and turrets. There are not enough EMP grenades in the game, and sneaking up to them to use the typhoon (or pick up a turret and throw it so you can shoot at the bottom of it until it dies) is kind of annoying sometimes. And if you fight them straight, dermal armor or no, they will rip you to shreds.
At least this is almost fitting. I mean, they ARE robots, and turrets. It would have been nice of them to include more EM stuff, though. Where's the Lightning Gun?
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Unread 08-29-2011, 12:07 AM   #69
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At least this is almost fitting. I mean, they ARE robots, and turrets. It would have been nice of them to include more EM stuff, though. Where's the Lightning Gun?
Yeah, no, it's good that they are deadly bullet sponges. They should be. And they were my favorite things doing stealth mchackerston, because they were everyone else's problem, not mine.

Just they're a huge pain if you're not stealth mchackerston. Which, itself, is good, 'cause it kinda evens out the difficulty of avoiding gun fights and playing that way with the reward of never having to deal with those things.
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Unread 08-29-2011, 10:30 AM   #70
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I like sneaking and hacking my way past everything and then turning around and killing everyone I can find for goodies.

I get the personal satisfaction of knowing I can skillz my way past, unseen, and then the gratification of mowing them down like so much mook
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