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#1 |
Local Rookie Indie Dev
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And the demo is now availible on PSN and X-Box Live.
From my exprience playing the PSN demo. Modern Sonic: *Contorls have been greatly improved, he moves almost a little better then he did in the Adventure games on DC/GCN. *He seems to be about as fast as he was in "Unleashed". *Homing attack range as been greatly reduced. Making it difficult to use it unless you are above or perallel to your target. And you must be close to use it as apose to "Colors" and "Unleashed" were you could home into a target from a great distance. *Homing attack no longer gives you a speed boost in the air. You must use air dash for that. BUT it does allow you to slow down during a sonic boost. making the homing attack a very useful air break IMO. *Sonic now drifts using the spindash. But drifting seems to be the only time modern sonic can use the spindash. That and when he hits a boost pad. And it looks very, very awesome when he does use it. ![]() *Same button contorls as "Sonic Colors" for classic remote styled controls. And for Classic Sonic: *Contorl have improved a bit but are still mostly the same as the alpha demo. Which is to say he still handles very well. *The camera is now zoomed in just like in the classic games. Making him look just as big on screen as he did on the genesis/mega drive. *The roll glitch were sonic does not gain much if any speed. Has not been fixed... ' *Frame rate issues have been fixed. Overall the demo was great and sega claims that the final copy hitting stores next week will play better then this. Sonic Generations is looking pretty good. It being a very short game is the only major problem. (Sonic's stories are something I've never really bothered to hold against sega, since he's never been story driven all that much to begin with back in the day)
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Last edited by Kyanbu The Legend; 10-27-2011 at 04:55 PM. |
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#2 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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I played the first demo, the one that had a time limit on it, and wasn't too impressed. However this new demo was pretty great, and for the first time in a long long time I have hope that a Sonic game won't be completely terrible. That said though, I'm still going to wait for reviews and such before I decide if I'm going to get it. And even then it's gonna have to wait 'till December or something since I have 4 games on my "must-buy" list for November :S
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#3 |
Professional Threadkiller
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<insert image of Sonic Cycle here>
With that out of the way, I haven't seen a whole lot of it, but it seems good. |
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#4 | |
Local Rookie Indie Dev
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But so far that seems to be the only thing outside of the game be short that might harm it.
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#5 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Demo is good and much improved since last seen. My only concern is because these are the same levels we were allowed to play at E3. In other words, these are the only levels I've been able to play despite being at E3 and two demos being released since then. Still, I'm going to give it a chance. Has the best likelihood of being good of any Sonic game I've seen lately.
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this post is about how to successfully H the Kimmy
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#6 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Marathon'd the game. Not that good.
Classic Sonic levels all feel really meh once you leave the ones dedicated to nostalgia. They're just too basic, and anything classic Sonic does modern Sonic can do or do something similar. Modern Sonic's levels feel like a mesh of Sonic Unleashed's daytime levels and Sonic 4, but without the flaws those two had. (Uncontrollable Sonic in the former. Slow-as-fuck physics in the latter.) So, modern Sonic is more fun to play as, at least until you get to some of the levels based on the most recent Sonic games. Then it's too easy to fuck up in an annoying way and die. The game makes you beat two levels for every zone, and afterwards you must also do at least one challenge for the level to get a key to go fight the boss. The challenges are all variations on time trials. The variations are interesting, but it's irritating being forced to replay a level just as some stupid-ass game length padding. You only unlock Super Sonic after beating the game. Some of the bosses are pretty good. Others are crap. No cool special stages. You can play the original Sonic 1 to completion. That's pretty cool. Sonic can be equipped with a bunch of passive skills. They're not a big deal, and you can beat the game without using them, but they're nifty. There are a few things near the end that make me feel like the creators may have been trying to antagonize classic Sonic fans a bit. This game has some really cool things going for it, but also some meh stuff and a lot of stupid design decisions. When it gets it right, it's great, but as you progress through the game the quality decays and you get sick of it. In a lot of ways it's a perfect metaphor for the series itself. It might be worth a rental but no way in hell it is worth a purchase.
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this post is about how to successfully H the Kimmy
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#7 |
Just sleeping
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As someone with Sonic 2 currently plugged into his Genesis, may I ask you to share what this means?
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Be T-Rexcellent to each other, tako.
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#8 | |
adorable
Join Date: Sep 2007
Posts: 12,950
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Also, a scene during the final boss fight where both Sonics are cheered on by new Sonic's fans feels very... "See, these characters ARE worthwhile so THERE!" And then Sega would stick their tongues out at you and sit in the corner cuz YOU JUST DON'T UNDERSTAND.
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this post is about how to successfully H the Kimmy
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#9 | |
:3
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That's a low blow...
Hey SEGA, you can fix that line and replace it with something less dumb. "Doctor Robotnik!" "That name brings so many good memories back." *Robotnik remembers the good times of the 2D Sonic games* *Robotnik remembers all the times he was defeated* "No wait, it doesn't" Trying to use nostalgia to sell a game and then making fun of that nostalgia isn't nice.
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#10 |
Argus Agony
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Classic Sonic levels are fun enough despite failing to properly emulate the physics and responsiveness of the classic Sonic games. The challenge involved in the modern Sonic levels, however, mostly seems to be derived from struggling with the sloppy control, often hostile camera placement, and figuring out at what vague point in the future the button commands you're being told to enter should be entered, because it sure as hell ain't while you're being prompted for them. Of course, that's mostly what I hate about basically all 3D platformers so I can't count it against this specific instance too badly.
Overall, the game is roughly par for the course as far as anniversary-celebrating fanservice games of longstanding franchises go. It nowhere near possesses the amount of loving attention to detail of Dissidia, but it's far above the laziness involved in just sticking Super Mario All-Stars on a Wii disc and selling it for the cost of a new game.
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Either you're dead or my watch has stopped. |
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