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Unread 07-04-2008, 02:59 AM   #1
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Default Make a game...

Basically ripping of Barrel's thing with movies and applying it to games. So yeah, if you could make any game, what would it be?


Mine: A puzzle game inspired Myst and its kin, but from the third-person view for navigating the world. You wake up kidnapped and tied to a chair. A voice tells you that there is a bomb strapped to the chair and you have five minutes to deactivate it, using the clues he gives you to figure out the deactivation code. After freeing yourself from the chair, you have to solve more puzzles, each with dire consequences, before escaping the building. But that's not the end.

Over the course of the week, the man sets up more puzzles all over town for you to solve, the penalty for failure being the murder of someone you love with you being framed for the murder. You have one day per person. Throughout the day the game would flashback to cutscenes showing the person and yourself, giving each relationship meaning to the player. Not only do you have to deal with the stress of solving the puzzles, but you have to make sure you get out of bed early enough to do everything, get enough sleep to prevent your motor skills from being impaired, and some locations are kind of far. You can drive there, but that will use up some of your gas, which is limited. All of this is to increase the stress factor of the game while allowing the player to try different things with subsequent playthroughs. Also, there would be multiple difficulties and tons of puzzles, so that you could play several times and not see any of the same puzzles.

Good or cruel?
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Unread 07-04-2008, 04:45 AM   #2
Amake
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Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something.
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I've got this idea I like to call Identity Crisis:

So we've got Portal, right, with a teleportation gun. Right after I heard about it I thought there should be a mod for it where time travel is involved. Remembering an old Yaroze game about a platform jumping snail that went back in time every minute until the level was full of instances of the snail and you died from touching yourself, I cried in frustration and decided that when you go back in time and meet yourself, you can change the actions of your earlier self and paradoxes be damned. It was an obvious step from there to making the first game featuring full on clonecest.

Because it's the best kind of sex.

And from there it was clear this should be a game focused not only on extensive character design options (because you want to have sex with a good-looking yourself) but on a large variety of extremely bizarre weapons that can be calibrated in funny ways.

The primary weapon, of course, is the Timegun. The left mouse button shoots an entry portal that sticks on surfaces in its path, or in mid-air if you calibrate the range adequately, say from a centimeter to 100 meters. And then the right button shoots an exit portal where not only the range can be calibrated but the time, from -10 to +10 hours.

Going forward in time might mostly be useful to escape large explosions and such, but going back is awesome because you can get multiple instances of yourself. The most obvious applications is having sex with yourself, opening a trap door for yourself or multiplying your firepower to fight bosses and such.

Spending intimate time with earlier instances of yourself also has a chance of fracturing your ego and letting you control two or more of yourself at the same time by splitscreen. The game is concerned with ego issues like that; instead of the peasant's non-descriptive switching between first and third person perspective you get a consciousness dislocator device that does the same thing only with a cooler name. Plus it lets you transport yourself into NPC heads and navigate their abstract landscapes and fight their immaterial demons.

Moving on, there's also a Timegun v.0.9b with which you slow down or speed up your experience of time. On the bottom setting time is virtually frozen. Or maybe you could turn it down so low time goes backwards, for an alternative and more visually interesting time travel method.

Then there's the Spacegun that's basically the entire Portal gameplay ripped off. Except for mid-air portals. I don't think Portal does that. Plus you can calibrate the size of the portals to make the entire game world fall into itself.

Cue the Energy gun. It absorbs and generates beams of energy with the left and right mouse button. In layman's terms that means you get a freeze ray and a flamethrower.

And the Materializer. It generates matter with the right mouse button and disintegrates things with the left. It's the main reason the fights in the game aren't about firepower, because as everyone knows, Disintegrate is almighty. Almost. Naturally, it can be calibrated to filter various substances, while the matter generator can be made to create dust, liquid, clay, glue, anvils and a variety of other comedic materials. Might need hard-to-find powerups to get the more outlandish options available.

An unforseen perk of the Materializer is disintegrating the basic workings of a level. You can take shortcuts through walls or the earth itself, just as long as you don't get things falling down on your head or - most importantly - the faux Windows error message that reads "Structural integrity of world threatened; cannot proceed with disintegration. Press OK to continue." And then you have to fill up the holes you dug before making new ones.

Speaking of things falling down, of course we have a Gravity gun. It attracts things and repels them, although not with Half-Life 2's uncanny speed. But on the other hand you can use it on everything. But on the third hand everything significantly bigger than you will pull you to or from it instead of the other way around.

With a powerup you can point and shoot at things to decide which way is "down", i.e. turning the world on its head. Alternatively turning gravity off altogether. Bring your magnet boots.

And while we're at it we shall also rip off Duke Nukem 3D's Resizer gun that can make things, probably limited to living things, smaller or bigger. Fire it at an earlier instance of yourself and use the conciousness dislocator which I just realized can be used to switch between your instances to make yourself hueg liek Xbox alternatively make the world gigantic. (In comparison to you.)

And maaaybe you can find something as bizarre as a Gun that shoots bullets, but don't count on it. Although there should be so many more or less pointless devices (sex toys) you need a JRPG style inventory to keep them all.

Basically it's a sandbox game. There are puzzles to solve and plots to follow but with the powers at your disposal it's up to you if you want to challenge yourself. The plot would cleverly deal with character dilemmas and drama that even your godlike abilities can't solve with mere force.

A multiplayer mode there is too, one where scores are based on style points so you don't just Disintegrate each other. How does time travel work in multiplayer? Well, you can go back in time and spank your defenseless opponent while he repeats those actions he did at that time. But it won't affect his present self, or even his self one microsecond later than your present. You can theoretically go backwards along your opponent's path and kill him over and over until the beginning of time. (The beginning of the game that is.) But then he'll probably travel back to the beginning and go forward in time in slow motion and kill you over and over as you go back. . .

A radar device to tell when your opponent and his instances are will probably be a must. And a cooldown on the Timegun. And the consciousness dislocator.

On reflection it probably takes a great deal of computer power to remember the players' space-time superpositions. Maybe even more than the fully disintegratable levels. Still, I hope this game can be made some day.

(This post has been written earlier in preparation for just this discussion.)
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Unread 07-04-2008, 12:04 PM   #3
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i would just make the best wii fighter ever... check this idea.

In perspective, it would be like DBZ Budokai Tenkaichi 3. As in you fight in huge arenas with your characters romaing in Horizontal and vertical. You can move towards and away from your oponnente and circle around him as much as you like.

Now, here is the meat... you character can Do Meele attacks with the A Button, and Ranged attacks with the B button. Those attacks Dont deplet HP but they sap from the Special bar from your enemy and give it to yours. You can also charge it on your own.

You can learn and customize your character with a slew of combos and special attacks, and bring 6 of those to the battle, being 4 offensive and 2 defensive.

Now, once you have enough Power to release an special attack, you must press "Z" on the nunchuk and one of the directions on the Analog pad, up down, left or right. Those unleash your special attacks.

Each special has a visible "grid" range, like those of Vagrant Story and Parasite Eve 2. A special only connects if your target is within reach of the grid when you launch it.

Now, here is the fun part.

If your special connects to your opponent, the target has about 3 seconds to to wiggle either the Nunchuk or the Wiimote, to activate either Defense 1 or Defense 2. if he fails he takes full damage. If not, a mini-game starts!

DUring the attacks animation, t will also display the defense animation. and While the powers and blows clash 3 types of mini-games appear on screen:

1- Focus: Energy dots fill the screen. Point at them and press B to "capture" them. The player that captures more Energy Dots win. This mini-game goes for 10-5 seconds

2- Blast: A little "simon-says" type of game. a Sequence of buttons or motions will appear on screen. 1 for each player. and only for 3 seconds each. Miss 3-2 or once and you loose the clash

3- Pong!: A speed-up game of Pong. Score 3-2-1 times to win.

If you are attacking and you win the Clash, you cause Full Damage. If you're defending, you can Block, Dodge or Counter.

The more powerfull a Skill or combo is, the hardest is for that player to win a Clash. So, if you have an special that causes 60% of damage, and your clash is "PONG!" your paddle will be smaller, and if your "Block" defense only reduces damage by 25%, you paddle would be Bigger.

Now, add 4 players at the same time, Over 30 characters to pick from, 20 HUGE stages, over 200 Skills/combos to learn, Customization for clothing and looks, online play, a shop and ingame Money sytem to purchase Clothing and Skills, and BANG. Best Game ever.
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Unread 07-04-2008, 12:26 PM   #4
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I would make an online multiplayer turn based tactics game.

Art style wise it would be similar to Advance Wars or Fire Emblem. The units would be homogeneous except for ability and item slots that allowed the players to customize the individual units in such a way that their army was unique despite being made of similar units. Each unit would have a deployment cost, with units that have higher baseline strength costing more.

You could then save your completed units into a portfolio and just import them directly in the game, or you could have the option to create them from scratch before the game starts.

Each map would have a deployment limit, forcing you to choose between fewer but stronger or weaker but more, or some combination.

There would be Fighters, Archers, Mages, Scouts, and Mounted and Flying Units. Other more specific roles would be added of course.

Maybe there would be a special hero, a lord of sorts, that represents you, as your own personal avatar that fights in the battles. Maybe as this lord survived battles he gained experience and changed in appearance to denote the survival. There would be more than one type of lord unit, such as ground fighter, ground mage, archer, mounted, etc. He would have item and ability slots just like any other unit, but would have 2 extra slots. One for any upgrade that any normal unit could get and another that is just for lords. This would make the lord much more deadly, but losing your lord means defeat.

There would be several game types, including Deathmatch, Team Deathmatch, Regicide, Control Point Maps, and maybe CTF maps.

There would be achievements. Nothing that really did anything, but I think that achievements make a fun addition to any game. Definitely just for bragging rights. However, I am not against them giving some small negligible benefit.
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Unread 07-04-2008, 02:09 PM   #5
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I want a Goddamn Beast Wars game and I will only die happy seeing one come to fruition.

In Beast Wars, you can pick between the three Seasons (campaign mode resembles GTA in that it goes along a storyline and you go successfully between them) - In the Season 1 it's straight-up free-roam Maximal vs Predacon. You use Beast Mode for overland travel because of energon buildup, each character with their own statistics and advantages. Staying Maximized starts to deplete 'energon bar', and if kept drains your life before resorting to stasis lock. Individual missions are based on episodes and completely fictitious events that the writers can make up, GTA style. For canon fodder, you have "Predaclones", based off of Megatron, Tarantulus, and Skorponok's technological know-how. Boss fights are against the Predacon soldiers themselves.

Cheetor's super fast and his 'gut gun' has a high rate of fire but low damage, with sprinting speed in Beast Mode. Tigatron has similar statistics but moves slower overall but faster in the Winter-season area. Airazor can fly and has decent gunning power. Dinobot has medium overland travel and lousy gunning but shreds in close combat and can defend himself from ranged attacks with his rotary shield. Primal's super strong in close range and can fly, as well as throw overland items at enemies. Rhinox's chainguns have extremely high rate of fire but overheat quickly, and if he's sprinting he boulders through enemies. Rattrap has Stealth Mode and demolitions while Maximised.

When you go into Season 2, that all changes. Everyone in Season 1 gets a Transmetal body, giving them a second mode. And I mean everyone, none of this 'CR Chamber protected them' BS. Nobody gets killed, we see everyone get Transmetal. The Fuzors and everyone whom joins your side still pop up. Airazor gets aerial rocket boosters, allowing her to 'sprint' midair in Beast Mode. Dinobot can fire lasers from his eyes in Beast Mode and now can close-combat attack. Rhinox's Beast Mode becomes faster and his sprint now gives him an energy shield.

If you insist upon Season 3, it becomes a defensive game. The game now is much harder, and while you're out doing missions you frequently will get called back to base (But not TOO frequently) to help defend against assault. Blackarachnia joins you, and she's in her Transmetal 2 body. Cheetor gets his too. Optimal Optimus is not a fucking pansy whom only gets one cool scene in the beginning, but now he's a powerhouse tank. The only reason you don't play as him is because he's slow as hell when not in Jet Mode.

And, sadly, because the cartoon is over, I'll never have it.
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Unread 07-04-2008, 02:14 PM   #6
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Mirai... your idea sounds awesome.
I'm willing to chip in a Euro. And with the current currency exchange rates, that'll mean you're just some spare change away of setting up your own game studio!

But seriously, I'd buy that game in a heartbeat.
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Unread 07-04-2008, 04:21 PM   #7
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So you want a Beast Wars game? What about about the... I don't know... Beast Wars game? It was on PSX.
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Unread 07-04-2008, 10:43 PM   #8
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What I'd really like to play is a zombie-survival game that goes beyond "run around a spooky building looking for the keys to progress and eventually escape." I want to play one where you have to gather a group of survivors and fight your way out of a city packed with the undead. And I want it to have lots of character interaction and situations where you make choices that affect the way the game plays, like "Do you trade your medical supplies to this other group in exchange for some guns, and hope no one gets badly injured?" Or maybe going even further, let you choose other options, like "Maybe kill them for their guns, and risk losing some of your own in the fight, and having the rest lose some loyalty towards you?" And you could choose how fast you want to go, whether you want to just try to flee on foot and rely on luck for supplies and help, or secure a building to be your base of operations and stockpile supplies, weapons, and maybe a vehicle or two and make your escape with a full combat load. And, best of all, everything is randomized each new game, so replays aren't just you picking a different response to the same scenarios over and over.
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Unread 07-04-2008, 11:11 PM   #9
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Quote:
Originally Posted by EVILNess View Post
So you want a Beast Wars game? What about about the... I don't know... Beast Wars game? It was on PSX.
I wanted my Beast Wars game and I will settle for nothing less, and the PSX is not nearly enough to supply the kind of gaming I'm talkin' bout. That game was ass.

Free fuckin-roam world baby, or nothin.
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Unread 07-04-2008, 11:34 PM   #10
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I know exactly what I want and even have it written down here somewhere. Let me just... hm.. errr... find it... ah yes, here it is!
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Lookie here!
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