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Unread 09-23-2010, 01:13 PM   #11
Geminex
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Join Date: Jun 2009
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Quote:
No, see, the first five levels have to be standard.

So you'd pretty much have to take your RPDA, well, now, or follow AB's standard Demon Half 1.
My fifth level is delayed. It's the RPDA, but I'm getting it way later than usual.

Look:
Fifth level: Slayer 5, delayed (Nothing)
Sixth level: Half-demon 1 and 2, to make up for getting nothing previous level.

Seventh level and onwards: Further demon levels, with the RDPA popping up somewhere.
I'm pretty sure we established this a while ago. And even if not, it's friggin' semantics. The only reason I'm not doing it is story-driven.
And I'm pretty sure the only reason you're protesting is to live up to the whole 'Douchebag' thing. Cause I gain no power-related benefits, I just get to develop my character a bit differently. You're trying to obstruct me just for the sake of being obstructive, i.e. Asshole.
And that in turn leads me to believe that all your previous comments were motivated by Asshole.
And that...
Why, that does have unfortunate implications. See, our agreement specifies that we should balance. And that we should argue in favor of balance. If all you've been doing has been designed to simply piss me off, why, then you haven't been balancing! And that's against the rules.
I'm fine if you're actually trying to balance. But wasting my time and trolling me, that's a no-go.

Quote:
Also, I might suggest adding a percentage chance for Impact's TAs to fail. After all, subtle as his mind control may be, it shouldn't be absolute. In exchange you could make his TAs not debuffs.
Depends. How big a percentage?

In regards to PvP: Well yes, Impact could go a long ways towards locking one of you down for quite a while, in just 1, maybe 2 turns. But if it's 1on1 you'll almost definitely win. Your pokemon alone could probably finish him off in the space of 2 turns, and even if he acts first, he can't do enough to stop them. Particularly because, even if he locks you down, he'll find it very hard to kill you with his level-5 attack. Not to mention that a lot of his stuff won't be effective in the absence of a team.
In larger-scale PvP, well... He'll have that team, certainly. But while he'd probably be at hist most effective here, he'll still be limited. He won't be utterly locking down a single character any time soon, and while he can do a lot to cripple a single type of strategy, for god's sake. You guys are trainers, you're supposed to be versatile. And once again, even if his disruptive power is more valuable than trainers' offensive, he makes up for it by being pretty starved of rage, having a comparatively weak attack, low rage gen, and, above all, being quite vulnerable.

If you disagree, then show me why I'm wrong. Look at the techniques, one after the other, and tell me how each individual technique is game-breaking, or combines with other techniques to be game-breaking. Because that's what I did, analyse them one-by-one, and I balanced them. You seem to be just working from a general impression and, with all respect, I'm thinking your impression is wrong.

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That's what you had it on in the first place when we objected. (I'm assuming you're just talking Signature Break here.)
Huh. Could have sworn I had 6 initially. Never mind then.

Quote:
Basically, you're generating 11 tactions which allows you to practically deal with 2-3+ foes at a time, locking them down with confusion and other stuff while your character has the stats of a psuedo-legendary pokemon (higher than Arecus with RDPA).
See what I said above. My prospective upgrades have a lot or benefits, but a lot of downsides. And I really don't think that Impact's going to be dealing with even one foe at a time, much less two or three. What he does is weaken the entire enemy team as a whole, and while he does that effectively, there's stuff you guys do that're just as effective.

Edit:
Now, hit me with the nerf. And then maybe you could insult yourself for 5 minutes straight, because hell, you know the words.
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