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Your Signature Break would get some of them out of the way if we can't/don't want to disable those enemies.
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Well, the point is in the 'if/when'. I'm arguing that it won't be useful most of the time, because the amount of times where our enemy's success depends strongly on their using a technique this turn instead of next won't be all that high.
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Impact, on the other hand, can fuck up to three enemies in quick succession. And he can still do a whole lot of shit on the turn he uses Haunting.
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Confuse Ray isn't that uncommon. Renny has it in his arsenal, and I'm sure Pierce does as well.
And yeah, if you use Confuse Ray with a pokemon you've achieved something very similar to what Impact can do, and you, too, can still do a lot of shit this turn. And you don't even have to pay an action a turn!
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However, I will say that even if Impact doesn't have a Tactical Action that doesn't disable an invincible foe, there's not going to be a turn where he's not using a Taction. Or seven.
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That is true, of course. But there's no guarantee that his tactions will always be very effective and deal as much damage as you seem to think they will deal.
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I assume you mean 2.5 Tactions if they were Tactical Abilities.
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Yeah? I mean that, when they're all at max level, Pierce's 4 actions will each, on average, have about the same effect as 2.5-3 of Impact's tactions.
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He has all of two TAs that cost Rage.
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True. But he's also gonna generate rage much slower than you guys.
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Also, our actions aren't initially too powerful nor do they become exceedingly powerful as we level up.
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No, you're right, they don't. But they
are strong, and they
do become stronger. Like I said above, I think 2.5-3 tactions is more or less the value of one of Pierce's.
Also, you've started saying 'good god'. I find it interesting how my choice of language influences others, and vice-versa.
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Did you really have to invent a whole new mechanic exclusively for yourself?
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Didn't have to. Wanted to. And besides, technically I didn't even come up with this. This is the fault of whoever decided that trainer actions might be a good idea. This is just more actions, more tactics, less trainer.