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Aldurin
10-13-2011, 12:41 PM
Spout will be what brings us to the promised map, a world of magic, construction, industry and any general rape of physics.

Fifthfiend
10-13-2011, 12:43 PM
God willing yeah.

Marc v4.0
10-14-2011, 02:35 PM
Pre-Release 4

Throwing Potions are the new Best Thing Ever

Fifthfiend
10-14-2011, 03:48 PM
New news in worldheighting:

Looks like this is going to become substantially more plausible after 1.9 gets a release.

Basically from what I can tell it was implemented in 1.8 but in kind of a messy way which has been cleaned up in the 1.9 prerelease versions. Sources are optimistic that post-1.9 Bukkit will be able to integrate this.

If this does happen it looks like it'll mean I'll have to require you guys to install some manner of clientside mod to be able to get on the server. Let me know what ya'lls thoughts are about that.

From what I've seen it looks like there are a couple mods out there of the 1.9 prerelease server and client that will allow for height-altered server play. I may give those a go on ye olde testserver to see what happens. I'll let you know if/when that goes down.

(All information in this post should be taken as tentative and subject to change)

Aldurin
10-14-2011, 07:16 PM
I'm cool with client-side downloads for extra height.

Fifthfiend
10-14-2011, 11:35 PM
haha oh man so I am currently running 1.9 pre-release 2 (NOTE: THAT IS INDEED 2, NOT 4 WHICH IS THE CURRENT VERSION) in height-modded mode, it is pretty rad.

I'm only not totally blown away because of my recent phoenix gen shennanigans but this achieves similar scale while still ALSO having an underground, so i mean, that's pretty pro.

IF YOU WOULD LIKE TO CHECK IT OUT:

download this file:

assets.minecraft.net/1_9-pre2/minecraft.jar

then download this file:

http://dl.dropbox.com/u/27272101/MC1.9Pre2WorldHeight/256/client/ti.class

Open the .jar file as an archive using any program that opens jar files as archives (i recommend http://www.7zip.org) then put the ti.class file into the jar.

Go into your minecraft data folder (in windows 7: C:\Users\Dan\AppData\Roaming\.minecraft\bin, to find the location on your machine, when you're in minecraft go to mods/textures and then click the button to open the textures folder, which is in the same directory as the \bin folder).

Rename the current minecraft.jar to like, minecraft1.8.1.jar (don't delete it you want to keep it as a backup)

Move the minecraft.jar - which you've downloaded from the above link and into which you should have put the ti.class file - into the minecraft\bin folder

Run minecraft

Get on the test server, check it out

The Artist Formerly Known as Hawk
10-15-2011, 09:05 AM
Forget Endermen, forget all these other mods, install this (http://www.youtube.com/watch?v=Xj446LPEy7E&feature=sh_e_se&list=SL).

Marc v4.0
10-15-2011, 09:39 AM
Meh, no scarier then Endermen

Actually, I'm not really sure why so many people across so many minecraft-related boards and topics are shitting themselves over these things

Shyria Dracnoir
10-15-2011, 11:09 AM
Especially considering that those models appear to have a bad case of "bluuugh" face.

And their habit of making conga lines.

Fifthfiend
10-15-2011, 12:20 PM
oh man, heightmodded minecraft is fantastic.

Pip Boy
10-15-2011, 12:42 PM
I wonder if we'll ever see a mod that gives us a sky world up high while still having a normally generated world beneath.

Aerozord
10-15-2011, 01:50 PM
Meh, no scarier then Endermen

less so for me, endermen go nuts if you have your crosshairs over them, and you have to in order to attack them. You encounter one of these things you can just walk up and whack them. Really they are more like creepers, but crappier because creepers can still attack

Fifthfiend
10-15-2011, 02:05 PM
Oh man, nether fortresses are insane

http://img94.imageshack.us/img94/3772/20111015115354.png

http://img171.imageshack.us/img171/1685/20111015115415.png

http://img9.imageshack.us/img9/6820/20111015115439.png

http://img195.imageshack.us/img195/5263/20111015115808.png

http://img406.imageshack.us/img406/9985/20111015115816.png

http://img846.imageshack.us/img846/3121/20111015115823.png

http://img191.imageshack.us/img191/7874/20111015115953.png

Also, the heightmodded nether is craaaaaaaaaaazy

Flarecobra
10-15-2011, 02:17 PM
I wonder if we'll ever see a mod that gives us a sky world up high while still having a normally generated world beneath.

We did. Zeal and the Forbidden Lands.

Pip Boy
10-15-2011, 04:40 PM
Do those raise the max height so that there is still a large underground and the two levels are sufficiently separated?

Doc ock rokc
10-15-2011, 04:46 PM
no they were two separate maps with a world wide warp trigger at the top to teleport you to zeal.

Aldurin
10-15-2011, 05:17 PM
It would be cool to have a setup where the Nether, normal world and the skyworld (maybe the Aether) are all the same world stacked together. While it will be possible to access both through normal travel it will be hard as ass and portals will be easiest at first (maybe like 20 layers of obsidian separating the nether and then the Aether being so high that you'll need like 12 stacks of dirt to reach it.)

Aerozord
10-15-2011, 05:21 PM
I wonder if we'll ever see a mod that gives us a sky world up high while still having a normally generated world beneath.

the issue is biomes are made on a 2D plane. You would have to generate, lets say layer 256-512 to generate seperate biomes, those being the aether. Then make 128 - 256 just empty

Fifthfiend
10-15-2011, 06:22 PM
I wonder if we'll ever see a mod that gives us a sky world up high while still having a normally generated world beneath.

I'm thinking that, when 1.9 gets officially released, bukkit updates to 1.9, phoenix terrain generator gets updated to bukkit 1.9, and someone does a height mod for bukkit, it would probably be possible to use all of that to achieve an effect roughly similar to what you're describing. It'd take a lot of trial and error to pull off, mind, but yeah, I don't think it's impossible.

Like you're basically talking about a single 256-height map but with like
____
|
|
| < -128:256- skyland terrain
|_
| < -64:128 - standard overworld terrain
|_
| <-0:64 - standard underground
|_

sort of a thing?

Like I don't know if we'd ever get EXACTLY that, but it should be pretty possible to get close enough to that. IDK if you saw what the terrain looked like on the test server when I was screwing with Phoenixworld but yeah it was like, not too far off of that already.

Fifthfiend
10-16-2011, 10:52 PM
Various bits of information:

1. /sethome and /home should now work per-world

2. /spawn should be working for all players

3. Elysium is back up! The server should autoswitch your inventory between creative and survival worlds, please let me know if you find that it doesn't.

Doc ock rokc
10-17-2011, 08:59 AM
Ahhhh its so awesome to see all the creative stuff again. I cant wait to get started on my best idea ever.

Aerozord
10-17-2011, 02:09 PM
question, who else intends to forever keep a copy of 1.7.3?

Its kind of where there were major changes, and not that I dont like whats being added but it did play differently and like the ability to go back when I want.

Fifthfiend
10-17-2011, 08:21 PM
TBH I don't really because I am actually basically happy with everything that's changed in 1.8/will be changed in 1.9. I have some gripes but there are basically a ton of totally great introductions that I wouldn't want to be without.

Fifthfiend
10-17-2011, 08:31 PM
SO:

I don't know how many of you saw Shyria's thread in the tech forum but anyway, I am suggesting all of ya'll give Spoutcraft (http://dev.bukkit.org/client-mods/spoutcraft/)a try. It's essentially a customized Minecraft client that integrates a number of common performance-enhancing mods and also integrates with Bukkit.

You can install it by downloading the .exe from the page I linked and running it the same way you do Minecraft. It installs separately from Minecraft so if you have any problems with it then it's a simple matter to just go back to using your standard Minecraft client install.

There's an indefinite possibility that Spoutcraft (along with Spout, its server-side partner plugin) may be what we use in the distant post-1.9 future to enable height increases or other game modifications so before I have to make a decision on that I'd like to get feedback from as many of you as possible regarding your experience running it.

I've already installed it myself and am pretty happy with it so far - if I hadn't/wasn't I certainly wouldn't be recommending it to ya'll - but obviously my experience isn't necessarily gonna be the same as yours so give it a try and let me know what you think.

Aerozord
10-17-2011, 08:39 PM
can you elaborate abit, like will this be needed to play on the server? Not a huge deal to me, just asking cause I know there are people that shy away from any mods

Flarecobra
10-17-2011, 08:44 PM
can you elaborate abit, like will this be needed to play on the server? Not a huge deal to me, just asking cause I know there are people that shy away from any mods

Such as me?

Fifthfiend
10-17-2011, 09:13 PM
can you elaborate abit, like will this be needed to play on the server? Not a huge deal to me, just asking cause I know there are people that shy away from any mods

Maybe! Maybe not. It kind of all depends.

Which is basically one reason behind recommending it to you guys now, because that allows me to start getting feedback on how well it works out and how happy you guys are with it, well in advance of any such decision I'd have to make.

I'm also suggesting it because it's a pretty good mod and I think some of you will like it! Regardless of whether it ever ends up being a required thing.

Such as me?

One of the things that has me enthusiastic about the prospects for spoutcraft is how painless of an experience the thing has - SO FAR - been.

Like if you can download and install Minecraft, you should have pretty much no problem downloading and installing this.

And importantly, it DOES NOT change or overwrite anything in your existing Minecraft install, so if you don't like it you'll have zero problems switching back.

EDIT

Like I can't overstate the extent to which the process of "installing" this "mod" is literally exactly like just plain-old running minecraft.

You:

1. download an .exe

2. run the .exe

3. put your minecraft login info into a form field

4. click "log in to minecraft"

- as this is your first time running it, there'll be a minute while some files install

5. you are now playing minecraft.

Aldurin
10-17-2011, 10:35 PM
I think there are concerns among some people that we'll go too far away from vanilla minecraft for their tastes. The main thing you should clarify is whether you can have vanilla and modded worlds on the same server, and if the mod downloading (whether or not it's automatic through Spoutcraft) won't be an inconvenience.

I personally fully support the idea of going Spout-server eventually, but hopefully there will be enough versatility to please as many people as is possible with a Fifthfiend-run minecraft server.

Marc v4.0
10-17-2011, 10:44 PM
I am using Spout now, since it has built in Opti and handles a little better on my computer. I'm hoping Notch and Jeb will tone down some of the resource hogging that plagues the current official client, though.

I want to echo that, as long as we don't stray off into the major non-vMC mods, it is all cool. Like, Wireless Redstone, or Redpower I am all about, but EE or IC^2 or Buildcraft can stay in SSP.

Redpower is a bit of an iffy with me, actually. In small doses it is ok, but the way the blocks are handled in the code is weird. It stacks multiple blocks into single entries, so blockID conflicts are minimal and it can have many more blocks then the ID system has available, but once you start laying down redstone contraptions and bundling wires and things like that, it turns into a hungry demon trying to keep track of everything.

Wireless Redstone is A-OK, though.

BitVyper
10-17-2011, 11:20 PM
Yeah, Spout has been running a lot better for me, and uses about half the memory.

Fifthfiend
10-17-2011, 11:58 PM
I think there are concerns among some people that we'll go too far away from vanilla minecraft for their tastes. The main thing you should clarify is whether you can have vanilla and modded worlds on the same server, and if the mod downloading (whether or not it's automatic through Spoutcraft) won't be an inconvenience.

I personally fully support the idea of going Spout-server eventually, but hopefully there will be enough versatility to please as many people as is possible with a Fifthfiend-run minecraft server.

This is a pretty fair concern, pretty much alls I can say is I will generally try to provide a variety of minecraft experiences to suit everyone's Minecrafting tastes.

I think my main interest in Spout/Spoutcraft is that they seem like a fairly likely vehicle for facilitating heightmodding. And I mean, okay, look, I will level with you guys: fuck you if you ain't down with heightmodding, because you can basically bet your ass that we will be heightmodding as soon as it is plausible to do so, I almost have to assume anyone not down with heightmodding is some sort of deranged maniac who hates joy.

But I mean, ASIDE FROM THAT, basically my overall goal is for everyone to have as good a time as possible so yeah I will try to provide options whereever possible and not go too too nuts with the modding.

Aldurin
10-18-2011, 12:04 AM
No, TRUE deranged maniacs would want the worldheight reduced to 32 blocks.

EDIT: Think of the insane bullshit of a height-modded nether.

Fifthfiend
10-18-2011, 12:06 AM
EDIT: Think of the insane bullshit of a height-modded nether.

I don't have to cause we've tried it.

It was spectacular.

Aldurin
10-18-2011, 12:07 AM
Oh right, I was on earlier today and the door to the Infernum town was still spawn-protected. Is that disabled/modified to work with non-ops yet?

Fifthfiend
10-18-2011, 12:40 AM
So check this shit out:

http://www.fiendcraft.net/renders/infernum2011-10-17town.jpg

http://www.fiendcraft.net/renders/infernum2011-10-17nighttown.jpg

http://www.fiendcraft.net/renders/infernum2011-10-17nighttownearlisawhinybabby.jpg

Aldurin
10-18-2011, 12:51 AM
You jerk, my building isn't even in view from this angle.

Fifthfiend
10-18-2011, 01:09 AM
You jerk, my building isn't even in view from this angle.

weh weh

Fifthfiend
10-18-2011, 01:11 AM
Also there's a fullsized one at www.fiendcraft.net/renders/infernum2011-10-17.jpg

Thadius
10-18-2011, 03:59 AM
We seem to have a thing for towers.

Flarecobra
10-18-2011, 08:34 AM
Everyone wants the biggest cocktower around.

The Artist Formerly Known as Hawk
10-18-2011, 08:36 AM
But only mine has a skyrail running through it.

Nikose Tyris
10-18-2011, 08:52 AM
@Hawk: I had the first skyrail on the Skyroad.

Flarecobra
10-18-2011, 10:06 AM
FYI: I killed a creeper in the town. Repaired the damage done.

Fifthfiend
10-18-2011, 10:32 AM
Everyone wants the biggest cocktower around.

But only mine has a skyrail running through piercing it.

.

Shyria Dracnoir
10-18-2011, 10:32 AM
@Hawk: I had the first skyrail on the Skyroad.

But only mine has a skyrail running through it.

Ladies, you're both pretty.

Fifthfiend
10-18-2011, 02:08 PM
Just for the sake of throwing one more random thing at you, I've got the test server up running heightmodded 1.9 prerelease 4.

For the sake of convenience I've done a modded .jar for you guys (technically you're not supposed to distribute minecraft jars but fuck it, it's the prerelease anyway).

Download the file from http://test.fiendcraft.net/installs/minecraft19pre4.jar

put it into your .minecraft/bin folder

rename your current minecraft.jar to minecraft18.jar or somesuch

rename minecraft19pre4.jar to minecraft.jar

run minecraft.exe and get on the test server.

If you want a hand with any of the above or if something doesn't work, let me know! Aside from that have fun fuckin' around with like, potions or whatever the shit is in there. Maybe take some screenshots, show off how rad heightworld looks.

NOTE: If this runs for people okay (or no less okay than normal shitty minecraft runs for them) I may try a 512-height setup just to see how that goes.

Aldurin
10-18-2011, 02:27 PM
Sounds cool, can you keep the test server up for at least a couple days? I have work and shit so I won't be able to get on until like midnight for me.

Fifthfiend
10-18-2011, 02:30 PM
Sounds cool, can you keep the test server up for at least a couple days? I have work and shit so I won't be able to get on until like midnight for me.

Oh yeah this reminds me, I've been meaning to explain why the fuckin test server is down all the time.

Basically there's a script the hosting company put in which is supposed to autorestart the server. HOWEVER it isn't properly set up to work with the way I usually set up my servers so it ends up stopping it every few hours but then not starting it up again.

Once I figure out how to work the goddamn thing this shouldn't be a problem. As it is, if you guys ever wanna get on the test server and it's not up then drop me or bit a line and we can fire it up for you.

Flarecobra
10-18-2011, 07:24 PM
Mr. Lava Griefer came back.

Saw his ass, Bit burned his ass, banned his ass.

Doc ock rokc
10-18-2011, 07:43 PM
Damn! Did that bastard do any damage? So many things he could ruin in Ely.

Flarecobra
10-18-2011, 07:47 PM
Not that I know of. We nailed him as soon as he came on.

Shyria Dracnoir
10-18-2011, 08:19 PM
Mr. Lava Griefer came back.

Saw his ass, Bit burned his ass, banned his ass.

D: And I missed it because I was giving blood. Dag.

Marc v4.0
10-18-2011, 10:46 PM
Just for the sake of throwing one more random thing at you, I've got the test server up running heightmodded 1.9 prerelease 4.

For the sake of convenience I've done a modded .jar for you guys (technically you're not supposed to distribute minecraft jars but fuck it, it's the prerelease anyway).

Download the file from http://test.fiendcraft.net/installs/minecraft19pre4.jar

put it into your .minecraft/bin folder

rename your current minecraft.jar to minecraft18.jar or somesuch

rename minecraft19pre4.jar to minecraft.jar

run minecraft.exe and get on the test server.

If you want a hand with any of the above or if something doesn't work, let me know! Aside from that have fun fuckin' around with like, potions or whatever the shit is in there. Maybe take some screenshots, show off how rad heightworld looks.

NOTE: If this runs for people okay (or no less okay than normal shitty minecraft runs for them) I may try a 512-height setup just to see how that goes.

Something must not be working right cause this just crashes the fuck out of my Minecraft when I try to get on the server or even get on my saves.

Fifthfiend
10-19-2011, 02:27 AM
Yeah I am having the same problem, IDKWTF

BitVyper
10-19-2011, 02:33 AM
Nah, he was going through Fifth's chests looking for lava buckets. Didn't even have any items on him.

He can't really accomplish anything anyway. All he can do is hope to find lava in someone's chests, and then I can fix anything he does in like, two seconds.

But he's banned from the main server now anyway.

Doc ock rokc
10-19-2011, 02:59 AM
seriously who the fuck takes joy in lavaing everything in sight?

BitVyper
10-19-2011, 03:00 AM
Who built the little keep way out in the middle of nowhere on Infernum? It's a pretty cool design.

seriously who the fuck takes joy in lavaing everything in sight?

At least half the players on our server.

Shyria Dracnoir
10-19-2011, 03:01 AM
Well, to be fair, most of us at least a little bit. The difference is we try to make sure "everything in sight" is expendable.

Who built the little keep way out in the middle of nowhere on Infernum? It's a pretty cool design.

Pretty sure that was me.

BitVyper
10-19-2011, 03:08 AM
Yeah, it looks like something you would build.

Marc v4.0
10-19-2011, 03:45 AM
Which keep? The one in the desert is mine.

Shyria Dracnoir
10-19-2011, 03:49 AM
Good point. Mine was in the grassy area near the big ol hole full of gravel.

BitVyper
10-19-2011, 04:34 AM
This one is over close to my zombie masher. Style definitely looks like Shyria's.

Not the one with the big fence right close to town though.

Ryong
10-19-2011, 08:48 AM
So, how do I join this? What version do I need?

Fifthfiend
10-19-2011, 09:02 AM
So, how do I join this? What version do I need?

To play on www.fiendcraft.net you don't need nothin' but regular minecraft of whatever is the current regular version.

There is also a test server, but frankly we're having some problems with that ATM so don't even worry about it for right now.

Ryong
10-19-2011, 09:28 AM
Well then, I got on and I guess I'll go find some remote location to build something.

Aldurin
10-19-2011, 05:13 PM
Can you whitelist "edscrogg"? I'll vouch for him as a reasonable college friend.

Fifthfiend
10-19-2011, 05:17 PM
I'll vouch for him

BANNED4EVA

The Artist Formerly Known as Hawk
10-21-2011, 07:49 AM
We now have spider-proofing all the way from the southgate to the butchers. It may be a little low in places where there's little foot traffic, such as the hill above the south gate, but I'm not sure, either way it's probably better than what we had. At some point I will start spider-proofing my end of town as well.

Few things though;

1) Fifth, that door by the main gate is now doing exactly the opposite of what it was doing yesterday. You literally cannot open it. Makes it kinda awkward if you get stuck outside of town.

2) Shy, can you remember what number map it was you spawned copies of for the tourist board? Because for some reason they're all barely half filled and I know for a fact that the original I made was fully mapped, which is the one you then made copies of.

3) Whilst spider proofing I came across a huge gap in the fence by the cobble generator, looked like a creeper-splosion. I fixed it yesterday, but then today it was back in exactly the same situation, almost as if it had been reset to an earlier time, but nothing else had. Possible glitch?

4) Ran into a creeper in town, accidentally set him off. There was no damage done by the explosion at all, despite him being surrounded by blocks on all sides and wedged up against a wall. Glitch? (Not really complaining about this one, anything that nerfs creepers is fine by me).

Doc ock rokc
10-21-2011, 07:56 AM
2) Shy, can you remember what number map it was you spawned copies of for the tourist board? Because for some reason they're all barely half filled and I know for a fact that the original I made was fully mapped, which is the one you then made copies of.


Shy i got this. When the map reset we lost all progress on our maps so thats why they are all Half filled.

Ryong
10-21-2011, 10:24 AM
I made a lighthouse southeast of the town - if maps are created with up being north. I'll be adding some protection to it soon.

Also, on weird explosions: When walking back from said lighthouse one time, there was an explosion, I took a single heart of damage and no blocks were damaged anywhere close and I'm pretty sure there weren't any nearby creepers, so I have no idea what was that about.

The Artist Formerly Known as Hawk
10-21-2011, 10:45 AM
Shy i got this. When the map reset we lost all progress on our maps so thats why they are all Half filled.

Well that's annoying.

I made a lighthouse southeast of the town - if maps are created with up being north. I'll be adding some protection to it soon.

Actually east is at the top of the map.

Ryong
10-21-2011, 11:04 AM
Actually east is at the top of the map.

Oh, okay. So Southwest it is, then.

Fifthfiend
10-21-2011, 12:13 PM
4) Ran into a creeper in town, accidentally set him off. There was no damage done by the explosion at all, despite him being surrounded by blocks on all sides and wedged up against a wall. Glitch? (Not really complaining about this one, anything that nerfs creepers is fine by me).

One of the plugins is doing this. It'll get changed back at some point but... it's a low priority, yeah.

Marc v4.0
10-21-2011, 12:46 PM
One of the plugins is doing this. It'll get changed back at some point but... it's a low priority, yeah.

Why don't you just put that at the very bottom of the list and then drop the list behind your couch and then just set that shit on fire.

Aerozord
10-21-2011, 12:51 PM
Just a suggestion Fifth, since its needed for test server and might be needed period, might want to put a link to spoutcraft in the OP so people dont have to hunt for it

Fifthfiend
10-21-2011, 01:07 PM
Putting Spoutcraft in the OP is totally a good idea, however so it's clear, Spoutcraft isn't currently needed for anything. It's SUGGESTED just because 1. it's a good mod that I think may work out well for people, and 2. it MAY hypothetically be required at some point in the future, MAYBE, and so it'd be useful to know how well it works for people well in advance of any decision I might end up having to make about whether to require it. (Like if a bunch of you try spoutcraft and go like WELL HALF OF US THING SPOUTCRAFT IS THE BOMB, BUT THE OTHER HALF OF US TRIED RUNNING IT AND OUR COMPUTERS BURST INTO FLAMES, ALSO, WE HAVE CANCER NOW then I am pretty much gonna toss out the notion of ever requiring that!)

A heightmodded 1.9pre4 install will be needed when I get the heightmodded 1.9pre4 thing working but it wasn't last I tried it. If/when I get that working I should def link those files in the OP as well.

Kim
10-21-2011, 02:19 PM
Looks like I finally got Minecraft to run, so I'll join you folks once I'm done with my work for today.

Verifiedz
10-21-2011, 04:30 PM
UN MUTE ME

Fifthfiend
10-21-2011, 05:26 PM
hahaha, okay

Fifthfiend
10-21-2011, 05:31 PM
PS BECAUSE I'M SICK OF HEARIN ABOUT IT

HAWK MOVE YOUR STUFF OUT OF WHATEVER HOLE NIKOSE WANTS TO DIG

NIKOSE IF HE DOESN'T MOVE HIS STUFF THEN MOVE IT FOR HIM, MAKE SURE AN' GET HIS REDSTONE RIGHT OR WHATEVER

OR NOT IDGAF

EDIT: I AM PRETTY SURE THIS IS IN KEEPING WITH WHAT SHY ALREADY DECIDED

Nikose Tyris
10-21-2011, 06:10 PM
Oh hey sweet. I was going to bug hawk about it on MSN tonight but hey this actually works too I guess.

Doc ock rokc
10-21-2011, 06:20 PM
I get to keep my door /tunnel to the mushroom cave right?

Marc v4.0
10-21-2011, 06:25 PM
Hehehehe

Melfice
10-21-2011, 07:11 PM
I get to keep my door /tunnel to the mushroom cave right?

Hehehehe

Uuuuuuuh... FIGHT! FIGHT! FIGHT! FIGHT!

(Yeah, yeah. Probably unrelated posts, but that was just perfect.)

Marc v4.0
10-21-2011, 08:12 PM
And Melfice was never heard from again

Aerozord
10-21-2011, 09:59 PM
And Melfice was never heard from again

why I love this mod pack (http://www.youtube.com/watch?feature=player_detailpage&v=5dHa16GsgBo#t=105s)

The complexity of machines you can make is amazing, I hope we can someday get it on multi-player

Marc v4.0
10-21-2011, 10:22 PM
Ooooooooo I LOVE the Technic pack!

It bends vMC over the table and screws it shamelessly in front of the other dinner guests!

Flarecobra
10-21-2011, 11:14 PM
FIX PLEASE!

Aldurin
10-21-2011, 11:16 PM
Fifth, you broke the server pretty bad. When I try to log in the whole client freezes and I have to kill it through the task manager.

BitVyper
10-21-2011, 11:17 PM
Are you using Spout? Try the regular Minecraft exe. Something's fucked up with Spout all of a sudden. Neither me or Fifth can get in with it.

Aldurin
10-21-2011, 11:19 PM
Tried it with both Spoutcraft and the normal client, same result. So either fifth changed something or updated something and fucked up the server in some weird way.

Flarecobra
10-21-2011, 11:27 PM
I'm not using Sprout. It says "Took too long to login"

BitVyper
10-21-2011, 11:51 PM
Tried it with both Spoutcraft and the normal client, same result. So either fifth changed something or updated something and fucked up the server in some weird way.

It might be that Fifth is working on fixing the problem he and I were having earlier.

Aerozord
10-22-2011, 12:07 AM
Ooooooooo I LOVE the Technic pack!

It bends vMC over the table and screws it shamelessly in front of the other dinner guests!

not only do most of the mods, on their own add as much as vanilla, but they have alot of synergy. I mean I made a machine that makes infinite gold without having to introduce any new ore.

Marc v4.0
10-22-2011, 01:44 AM
not only do most of the mods, on their own add as much as vanilla, but they have alot of synergy. I mean I made a machine that makes infinite gold without having to introduce any new ore.

Kid stuff.

Turn a reed farm into a Diamond Factory, and then make a high-yield auto-refitting Reactor.

Aerozord
10-22-2011, 01:52 AM
Kid stuff.

Turn a reed farm into a Diamond Factory, and then make a high-yield auto-refitting Reactor.

considered but then I'd get bored when it was done. Actually since they now have all those foods in there I wanted to make a good old fashion farm. But first a ATV to find the stuff

Verifiedz
10-22-2011, 08:18 AM
Dammittt sky world isnt up yet ;(

BitVyper
10-22-2011, 07:39 PM
Fifth, get in touch with me.

Flarecobra
10-22-2011, 08:37 PM
You know what is needed?

Fucking Stained Glass. Neither me or Doc has seen any.

Fifthfiend
10-22-2011, 08:50 PM
Okay both Verifiedz and Bolt were taking advantage of a bug in the multiinventory settings so they are both banned for two days each.

Earl I don't think Bolt reads the forum but I know he's your pal so UH if you could let him know why he's banned that'd be good.

ASAP I am gonna have to work out some preventative measure against this exploit, probably gonna have to bring back the killbox

I could have not worried about it if say people had been honest and told me about this glitch instead of trying to take advantage of it, could have maybe put off dealing with it and spent my time this evening making bounce plates work and getting grass spreading again and bringing the wolf-protection plugin back online, but I guess I'm doing this instead, oh welllllllllllllllllll

Fifthfiend
10-22-2011, 08:56 PM
Okay honestly there's not really any hard feelings it's just that when people find shit like this on the server I need them to be honest and tell me about it cause if they do then I can run one kind of server and if they don't then I have to run a different kind of server where we gotta do things pretty differently and the second kind wouldn't be as fun as the first kind.

Fifthfiend
10-22-2011, 10:11 PM
I should really add that with the vast majority of this sort of thing people have actually tended to be really good about letting me know that something's not working like it should which is why I've never had to ban anybody over this kind of thing, thanks guys I really appreciate that.

Aldurin
10-22-2011, 10:15 PM
I'll encourage Bolt to have better behavior, and hopefully he'll listen to me. Thing is that was only two people doing it from very circumstantial circumstances, and they were arguably the youngest people on the server and less experienced with non-4chanian internet etiquitte.

Grimpond
10-22-2011, 10:35 PM
they were the only two doing it because the rest of us don't do that kinda shit.

At least that's what I like to believe.

Doc ock rokc
10-22-2011, 10:52 PM
What did they do? smuggle in TNT and diamonds from ely or something?

Fifthfiend
10-23-2011, 01:15 AM
Tried to smuggle some shit, yeah.

I'll encourage Bolt to have better behavior, and hopefully he'll listen to me. Thing is that was only two people doing it from very circumstantial circumstances, and they were arguably the youngest people on the server and less experienced with non-4chanian internet etiquitte.

Yeah like I said, people are mostly pretty good about this sort of thing. And yeah I mean I get that they were probably just gettin' carried away, this is really meant to be just like a "take a couple of days and cool off and consider why that wasn't the best way to do things" kind of ban.

IMPORTANT NOTE

I switched over multi-inventory plugins to what should be a more effective one.

Everyone SHOULD start out next time they log in on Infernum with their Infernum inventory but if not then let me know.

Kim
10-23-2011, 01:25 AM
Alright I'm gonna get on this shit everyone run.

BitVyper
10-23-2011, 01:29 AM
Alright I'm gonna get on this shit everyone run.

Tell us your username so we can give you permissions.

Kim
10-23-2011, 01:31 AM
Username should be Nonsy.

BitVyper
10-23-2011, 01:32 AM
Username should be Nonsy.

Okay, I'll get your permissions done up.

Fifthfiend
10-23-2011, 02:32 AM
So in addition to the new multiworld inventory plugin, i did a bunch of other little tweaks and fixes and additions:

- Phoenixworld is still the same world but NEWLY GENERATED CHUNKS should be uh... INTERESTING

- Trees are now basically embarassingly easyhax

- Tamed wolves are now invincible again, your wolves can be called with /call-wolves

- Aerial faith plates are working again

- The front door to town seems to be fixed

- Grass is fixed

- torches can be placed on glass

- Fence can be placed on the sides of things without anything under the fence block

Probably other stuff I'm forgetting.

BUGS:

- The ely to infernum portal may be broken for some players

Revising Ocelot
10-23-2011, 06:05 AM
No new hats?

Verifiedz
10-23-2011, 11:40 AM
Well theres a tree that had a zombie on it, by my house and i dont know wether or not thats a problem. the tree was in the town

Verifiedz
10-23-2011, 11:52 AM
ok i just realized i was banned for two days, and i dont think bolt should be. if you read the log, it was only me not bolt.and sorry bout that

BitVyper
10-23-2011, 11:52 AM
Hey Fifth, when you ban someone you have to actually ban them.

Aldurin
10-23-2011, 02:50 PM
I talked with Bolt, apparently he wasn't a part of the glitch abuse, but was curious about it. A stiff "Don't do that shit, period" would have worked instead of outright banning him with a small understanding of the picture.

*Looks at Bit*

BitVyper
10-23-2011, 02:52 PM
He can say that all he wants, but the chatlog says differently. Gettin kinda pissed at people lying to me when I've got the log right here.

Edit: And furthermore, he was right there with Verifiedz not tellin me shit when I asked about it.

Sithdarth
10-23-2011, 03:05 PM
So I've got minecraft now. Username sithdarth. What's a guy got to do to get white listed?

Marc v4.0
10-23-2011, 03:10 PM
So I've got minecraft now. Username sithdarth. What's a guy got to do to get white listed?

manlove

BitVyper
10-23-2011, 03:13 PM
So I've got minecraft now. Username sithdarth. What's a guy got to do to get white listed?

I'll go do it up. Should be good to go in a minute or two.

BitVyper
10-23-2011, 03:25 PM
Aldurin, Bolt says that stuff isn't what he told you. I don't believe him at this point, but please clarify.

Fifthfiend
10-23-2011, 03:41 PM
I figured out what happened with the bans getting prematurely revoked, that's been undone.

I was actually about ready to say a day ban is long enough, bygones, but now we've got like, different people tellin different versions of this story to different people and just... I don't think people are pickin' up the message I was trying to get across here.

I mean this really, truly isn't anything personal; like before this happened I had just 1.given Bolt a bunch of bricks and stonebrick for his hotel he's buildin', and 2. gave Verifiedz an entire house I'd built, it should be pretty clear I like both of 'em pretty well. In fact speaking of the hotel I'm actually not thrilled myself with banning Bolt because I was actually looking forward to working on that with him.

But yeah uh, I really can't have people trying to take advantage of stuff like this and then like... tellin' different versions of what happened after the fact and stuff.

Aldurin
10-23-2011, 03:43 PM
He told me something about becoming aware of this abuse when someone else was doing it, and he was going to look into recreating that. He gave me the "I'm ashamed to say it but i would have taken diamond" face when I asked him about why he did that. I explained to him why we can't let that shit fly on the server and I thought he got the idea.

My last post was me actively defending a friend who I thought was caught in an overreaction, and if it was actually something else then could you PM me the chatlog of that so I can see?

Aerozord
10-23-2011, 03:54 PM
its a two day ban, by the time any claims can be considered on how legitimate it was it will already be over. Heck I often go a week or two without playing minecraft at all.

BitVyper
10-23-2011, 04:01 PM
Earl, what you're saying he said doesn't match up with the log. As for PMing it to you, no. We showed the log once because it directly involved me and Fifth in an argument, and we wanted to make everything clear. That's not gonna happen every time someone gets disciplined.

I'm pretty pissed about the second lie, currently discussing exactly how that's going to affect Bolt's ban with Fifth.

BitVyper
10-23-2011, 04:09 PM
To clarify what I mean by "doesn't match up with the log," as soon as Verifiedz explained what he'd done, Bolt went to Ely and tried to bring back stacks of diamond blocks. Anyway, decision's been made: Gonna stick with the original two days for his ban. Like Fifth said before, it would have been shortened, but this whole bit has proven that's a bad idea.

Fifthfiend
10-23-2011, 04:14 PM
Eh let's break out the ol' official-style text for this one just so's people know I mean it.

its a two day ban, by the time any claims can be considered on how legitimate it was it will already be over. Heck I often go a week or two without playing minecraft at all.


Everybody: listen to this man.

Two days is not some kind of ultra harsh punishment, it is just like, hey guys you messed up, take the rest of the weekend and consider that you messed up.

Like I already said, I was even gonna shorten it because hey, I'm really not that mean of a guy! But then we got into all this about people arguin back about bans, and making up stories about why they shouldn't have been banned, and, UGH.

Look, this post right here, that I am currently writing, should be the last I hear about any of this. Bolt and Verifiedz are gonna be banned until tomorrow at uh... noon-ish pacific coast time, then they will not be banned no more, it is probably the last I personally ever plan on bringing up the matter again.

Anyone who, subsequent to this post, continues to argue about this state of affairs or mine and Bit's reasons for doing this - which have been explained repeatedly and at length - will get a 24-hour ban, because much as we can't have people exploiting glitches, we also can't have people arguing with us every time we asses a pretty minor sanction against people for exploiting glitches.

Fifthfiend
10-24-2011, 12:05 AM
So on a more fun note, I have what should be a WORKING 1.9pre4 height-modded server/client up and running!

If you wanna give 'em a try:

Download minecraft194hmod.jar (http://test.fiendcraft.net/19pre4/256modFixed/minecraft194hmod.jar)

Copy minecraft194hmod.jar to your .minecraft/bin directory (Should be C:\Users\[username]\AppData\Roaming\.minecraft\bin, you can find it by opening minecraft, going to textures, clicking "mods and texture packs", then clicking "open texture pack folder". The \textures folder is in the same \minecraft\ directory as the \bin folder you're looking for. NOTE: If you do this, make sure you close out minecraft before the next step!)

In .minecraft\bin, rename "minecraft.jar" to "minecraft18.jar"

Rename minecraft194hmod.jar to minecraft.jar

Run minecraft

Log onto test.fiendcraft.net (should say in the description: "now testing 19pre4 height modded" or similar)

Marc v4.0
10-24-2011, 12:22 AM
So on a more fun note, I have a working 1.9pre4 height-modded server/client up and running!

If you wanna give 'em a try:

Download minecraft194hmod.jar (http://test.fiendcraft.net/19pre4/256modFixed/minecraft194hmod.jar)

Copy minecraft194hmod.jar to your .minecraft/bin directory (Should be C:\Users\[username]\AppData\Roaming\.minecraft\bin, you can find it by opening minecraft, going to textures, clicking "mods and texture packs", then clicking "open texture pack folder". The \textures folder is in the same \minecraft\ directory as the \bin folder you're looking for. NOTE: If you do this, make sure you close out minecraft before the next step!)

In .minecraft\bin, rename "minecraft.jar" to "minecraft18.jar"

Rename minecraft194hmod.jar to minecraft.jar

Run minecraft

Log onto test.fiendcraft.net (should say in the description: "now testing 19pre4 height modded" or similar)

Trippy

Fifthfiend
10-24-2011, 12:45 AM
Rewrote a lot of the thread OP, added links to Spoutcraft and the Heightmod and updated a bunch of other information.

Aldurin
10-24-2011, 01:17 AM
Hey fifth, since you're getting your OP all updated and shit, are you going to work on any of the empty pages of the fiendcraft site?

If you don't have the time to do it I could help fill out the worlds page. I have enough experience with html to not fuck the site when I add stuff.

Fifthfiend
10-24-2011, 01:31 AM
HMMMMM yeah sure why not! If you wanna put together something for like worlds.html of like interesting or important stuff and some cool screenshots and things then go for it. I am clearly not getting web-site stuff done in a hurry so yeah if you wanna step in and do up some actual proper content for people then that'd be great.

Doc ock rokc
10-24-2011, 01:37 AM
Guh Infernum hates me Every time i try to spawn it kills me
Even when teleported to someone else....

Aldurin
10-24-2011, 01:54 AM
Ok, for now I'll start writing up descriptions for the worlds in a format that should be easy for you to copy and paste into the page file if you don't feel comfortable giving me a copy of the file itself. I'll also screenshot the current worlds.

EDIT: I probably won't do the "meet the gang" page since my descriptions of players will be biased and not in proper Fifthspeak.

Doc ock rokc
10-24-2011, 08:39 AM
Ok now the server is telling me Im no longer whitelisted

Melfice
10-24-2011, 09:01 AM
Yes, I had a similar experience.
Of course, I simply assumed I was no longer white-listed for whatever zany reason (I can remember me and Fifth going on about Better Than Wolves and Minecarts and the boosting thereof), but since you're getting it too, Doc...

Server shenanigans, woo!

EDIT: Mind, I don't really play online, so whatevs if I'm not whitelisted. I was just trying to get on a server to show a person how online still works just fine, and it's their set-up.

Fifthfiend
10-24-2011, 11:09 AM
Yeah IDK why that would be doing that, there shouldn't even be a whitelist.

EDIT: Think I see what the deal is, gonna have to explain to Shy the difference between a white list and a permissions list and how we have one and not the other.

SHOULD BE ALL GOOD NOW THOUGH GUYS

TDK
10-24-2011, 12:30 PM
So hey I just realized why my laptop suddenly runs minecraft like shit. The power settings reset to default because I was fiddling with the battery. :I I just have to go recheck the "don't run everything like shit, why would you ever do that" box and I can prolly play minecraft again.

Fifthfiend
10-24-2011, 12:49 PM
Hahahaha.

...ACTUALLY, that's not a bad idea to look at for my work laptop / Shyria's laptop that she's been having problems with.

Shyria Dracnoir
10-24-2011, 12:55 PM
Yeah IDK why that would be doing that, there shouldn't even be a whitelist.

EDIT: Think I see what the deal is, gonna have to explain to Shy the difference between a white list and a permissions list and how we have one and not the other.

SHOULD BE ALL GOOD NOW THOUGH GUYS

My bad. I was under the impression they were the same thing.

Fifthfiend
10-24-2011, 02:12 PM
Bolt187 and Verifiedz are no longer banned and once again totally and fully welcome on the server and I hope and look forward to seeing them both around.

My bad. I was under the impression they were the same thing.

Nah, I'll often refer to the permissions system as a "white list" cause that's what people understand and it's not worth explaining the distinction but they're two separate things.

The white list controls server access by basically being a big long list of names and then if you aren't on that list of names you get kicked off the server. Fiendcraft doesn't use this and keeps it disabled.

Permissions is what Fiendcraft uses instead of a white list. Like the white list it is a big list of names but each name is assigned to a particular group, and then there are definitions for what people in each group are able to do. Thusly unlisted players are allowed on to the server, but are prevented from being able to build or use the various custom features and commands.

I actually don't see any reason not to set you up to be able to add new people under permissions, which I think can actually be done in-game (looks up) yup! The command you'll want to use is

/permissions [playername] setgroup regulars

replace [playername] with the username of whoever you're adding. The command will add the person to the permissions list and set them to the "regulars" usergroup which is the one that will let them build and travel the multiverse and fun stuff like that.

I'm not sure if you have access to the command right now, if not I'll add it for you shortly.

BitVyper
10-24-2011, 03:30 PM
Hmm, the way I always do it is

/permissions player setgroup [player name] regulars.

Don't forget that you have to reload permissions afterward as well, which is

/permissions reload all

Fifthfiend
10-24-2011, 03:41 PM
Ah okay I misunderstood the command directions, I never actually use the ingame commands.

SHYRIA: DISREGARD MY EARLIER INSTRUCTIONS; REGARD BITVYPER'S INSTRUCTIONS

BitVyper
10-24-2011, 03:44 PM
I find it easier than fucking around in the text files every goddamn time. But then again, I AM using a Mindfang avatar.

Aldurin
10-24-2011, 03:45 PM
List of things for Fifth to work on the server later:

1. The server has taken revenge against Doc's constant abuse of it. He dies when taking the ely to Infernum portal and console cross-world warps don't seem to work on him.

2. Create a "Photographer" permissions group for getting nice screenshots of noncreative worlds. General idea will be having the ability to fly but no ability to build so it can't be abused.

3. Hunger should be disabled on Terra due to the sheer distance to any given structure.

4. Possible issue with having a universal spawn point with beds (if you die on any world you go to whatever bed you were in last no matter what world you died in). Players that actually use beds will probably find themselves in the wrong world too often should they die (I just got around to setting my spawn point to not be in Elysium, because that is really inconvenient).

I'll add stuff later as I notice it.

Doc ock rokc
10-24-2011, 04:31 PM
Using beds I figured out how to get out of ely
I slept in a bed, then destroyed it, then went thought he portal
because I had no spawnpoint it kept me in the infernum I still die upon re entry but i spawn right next to my death anyway

Marc v4.0
10-24-2011, 07:32 PM
Something is crazy fucked up with /spawn.

Anytime I jump from my /home location to /spawn, I end up a few blocks under the ground. I lost some diamond tools and iron armor thanks to that fantastic little surprise.


Also, an Aerial Faith jump killed me about 4 seconds after I landed

Aldurin
10-24-2011, 07:49 PM
5. Fix warping glitches.

6. Extend duration of fall damage immunity on faith plates.

Fifthfiend
10-24-2011, 08:45 PM
Earl thanks for listin' those for me, getting out of the office now so when I get home i'll plow through as many of these as possible.

Fifthfiend
10-24-2011, 11:36 PM
Okay so right off the top: I think I have nailed down what is killin people tryin to teleport, basically there are some new features in the multiverse plugin that have some bugs in them that are overwriting the worldspawns to dumb locations. It looks like a lot of the problems people have been having may be related to this.

I WILL AS SUCH BE TAKING DOWN THE MULTIWORLDS FOR NOW, we will again be Infernum-only for the time being, SORRY GUYS

I think I can get around it by downstepping to a slightly older Bukkit build but that'll take a little while. Alternately I'll holler at the plugin author and see if he'll do a bugfix.

Anyone who lost anything as a result of game glitchkillery contact me or another op to have your stuff replaced.

Fifthfiend
10-25-2011, 12:48 AM
In more enjoyable news:

HUNGER IS NOW TURNED ON

however

TREE LEAVES NOW DROP APPLES

Aerozord
10-25-2011, 01:44 AM
TREE LEAVES NOW DROP APPLES

in other news

TREES ARE NOW SATAN

Beware the apples for they shall be our undoing

Fifthfiend
10-25-2011, 01:58 PM
In a more minor note I am pretty sure I have now fixed the issue people were having with faith plates.

Doc ock rokc
10-25-2011, 08:03 PM
I created a special generator just for yall...

Flarecobra
10-25-2011, 08:14 PM
Does it have squid in it?

Doc ock rokc
10-25-2011, 08:23 PM
No but glass is now easier to come by

Fifthfiend
10-25-2011, 08:33 PM
Oh NICE, I've heard about these.

Flarecobra
10-25-2011, 08:36 PM
*Blinks* So it's a furnice then. And you got a ton of sand to make glass with.

Seriously, glass is not that hard to make.

Fifthfiend
10-25-2011, 08:52 PM
*Blinks* So it's a furnice then. And you got a ton of sand to make glass with.

Seriously, glass is not that hard to make.

:/

he built a sand generator!

Aerozord
10-25-2011, 09:10 PM
actually did they ever fix that glitch that turns redstone into obsidian?

Marc v4.0
10-25-2011, 09:12 PM
Considering there hsn't been an update since, no

Flarecobra
10-25-2011, 09:34 PM
http://www.minecraftwiki.net/wiki/Red_Dragon

More dragon!

Shyria Dracnoir
10-25-2011, 10:06 PM
http://www.minecraftwiki.net/wiki/Enderdragon

This guy's been updated recently as well, looks like.

Flarecobra
10-26-2011, 10:36 PM
http://sadpanda.us/images/716811-6PF2W51.jpg

Holy shit that's a lot of gravel. (Look under the ice)

And someone went torch-crazy in town. And I still encountered a creeper near the town square.

Aerozord
10-27-2011, 01:44 PM
I hope they add some kind of really bright light soon. Having a massive torch network looks so tacky

Flarecobra
10-27-2011, 02:38 PM
Well, the light torches give off is nearly as much as sunlight... and jack-o-Lanterns and Glowstone give off as much light as the sun...

Melfice
10-27-2011, 03:02 PM
Yeah, instead of torches, you could go all glowstone.
Seems just as tacky, however.

Aldurin
10-27-2011, 03:19 PM
I think Aerozord meant a light source with massive range, so that we don't have to have torches liberally peppered on any occupied landscape.

Fifthfiend
10-27-2011, 03:25 PM
Yeah something like glowstone but the light level around it doesn't drop off for say, 12 blocks, so you'd have an effective radius of 20 (given the max light level of 15 with monsters spawning at 7) would be fantastic.

Flarecobra
10-27-2011, 03:46 PM
http://www.minecraftforum.net/news/289-195-pr-is-ready-for-testing/

1.9.5pr is out for testing.

And a video of an Enderdragon dying. (http://www.youtube.com/watch?v=bGZwP5dhLkk)

BitVyper
10-30-2011, 02:13 AM
Hello, friend; I see you've decided to build something in our fair town! But hold on there! Before you get started, you'll want to watch out for MONSTERS. Yes, monsters can spawn anywhere with a low enough light level, and like ants at a picnic, they are always ready to ruin your day. But what's that you say? You're not worried? You're ready with your sword? Well that may be, but have you thought about your fellow townspeople? Once they have spawned, monsters move around, always seeking out defenseless minecrafters to surprise and kill. They might catch you in:

The breakfast nook

The subway

Or even the bathroom

You don't want that to happen to your fellow townspeople, do you? No, I didn't think so. And that's why we need to talk about how YOU can...

Keep Your Shit Lit

We said before that monsters like to spawn in areas of low light, but did you know that you can create light sources of your very own? Yes, it's true, all you'll need are

Sticks, which can be crafted from Wood Panels with one placed over another, which themselves can be crafted from logs, as well as...

Coal or Charcoal

These materials are available in abundance at your local tree farm and mine. Now that you have them, place the coal or charcoal in an upper crafting square. You can access your inventory by pressing I or E, depending on your particular control setup. Have you done it? Good! Now simply place your sticks in the square directly below that one. You should see torches in the output square to the right. If you don't, go back and make sure you followed all the previous steps.

Now that you have torches, you're ready to...

Keep Your Shit Lit

Are you building a new home? Digging a tunnel? Growing a mushroom or just planting some trees? If you're building or mining inside town, simply place a torch in the unlit area, and as if by magic, the light level will increase. Be careful, monsters can even spawn on the roof, so you'll want to put torches up there too. Now no monsters are going to get the jump on you, clever chap!

Just follow all these steps, and you can do your part to keep our town a monster-free zone. Remember:


Keep Your Shit Lit

akaSM
10-30-2011, 12:26 PM
Wouldn't setting everything on fire work better? Not only there will be light but, monsters that dare to spawn will die!

BitVyper
10-30-2011, 12:40 PM
I'll set you on fire.

Aldurin
10-30-2011, 12:52 PM
Pfft, we don't need light. You just need to . . .

Keep Your Shit Defended

Start by acquiring a fuckton of gunpowder (if you don't know how to do this easily, you don't deserve your copy of minecraft).

Then craft the gunpowder with sand to make tnt.

Now, around the perimeter of your house, sparsely scatter tnt blocks one block deep.

Now place stone pressure plates on top of each tnt without triggering them.

You have just succeeded to . . .

Keep Your Shit Defended

akaSM
10-30-2011, 01:02 PM
So, fire (lava is a good fire source!) and TNT. Got it.

BitVyper
10-30-2011, 01:18 PM
/shock -k akasm
/shock -k aldurin

Doc ock rokc
10-30-2011, 06:41 PM
Ok fifth I played around with the sand gen you where making and almost got it to work...
If it wasn't for the fact that I crashed the server...again.
Its back up but I wouldn't turn it on if i where you.

BitVyper
10-30-2011, 06:48 PM
Server's down until Fifth gets a chance to fix it. It wigged out on me when I tried to restart it to fix the implosion the sand generator caused.

BitVyper
10-30-2011, 09:08 PM
Server is up.

TDK
10-31-2011, 09:22 AM
It wasn't even on fiendcraft (which I may come back to since the server I was playing on has developed griefing [read: asshole] problems) but HOLY SHIT Endermen are goddamned terrifying.

The mouth...

Also I generated a new world for the first time since the terrain generator was updated and WOW that's some cool landscape. Lots of neat structures, caves, etc...And oh my god abandoned mineshafts are creepy and awesome. The generator does an amazing job of making it feel like an abandoned, lonely mineshaft, lost to the ages, and it goddamn terrifies me. (Also there's totally sweet l00t inside. :3)

Unrelated question: What might be the best way/place of/to find some nice empty real estate in fiendcraftia? Something not too far out but I don't want to be crammed in and maybe break into someone's basement when I'm digging. Might be shooting for necromunda or arcanos. I rather like having monsters.

Flarecobra
10-31-2011, 12:44 PM
*Stabs another Enderman to death* Endermen? Terrifying? That's a laugh.

You want something scary? EnderDRAGONS. Those fuckers will screw with your shit and laugh at you because they can. And are a bitch to kill.

Fifthfiend
10-31-2011, 01:26 PM
Hello, friend; I see you've decided to build something in our fair town! But hold on there! Before you get started, you'll want to watch out for MONSTERS. Yes, monsters can spawn anywhere with a low enough light level, and like ants at a picnic, they are always ready to ruin your day. But what's that you say? You're not worried? You're ready with your sword? Well that may be, but have you thought about your fellow townspeople? Once they have spawned, monsters move around, always seeking out defenseless minecrafters to surprise and kill. They might catch you in:

The breakfast nook

The subway

Or even the bathroom

You don't want that to happen to your fellow townspeople, do you? No, I didn't think so. And that's why we need to talk about how YOU can...

Keep Your Shit Lit

We said before that monsters like to spawn in areas of low light, but did you know that you can create light sources of your very own? Yes, it's true, all you'll need are

Sticks, which can be crafted from Wood Panels with one placed over another, which themselves can be crafted from logs, as well as...

Coal or Charcoal

These materials are available in abundance at your local tree farm and mine. Now that you have them, place the coal or charcoal in an upper crafting square. You can access your inventory by pressing I or E, depending on your particular control setup. Have you done it? Good! Now simply place your sticks in the square directly below that one. You should see torches in the output square to the right. If you don't, go back and make sure you followed all the previous steps.

Now that you have torches, you're ready to...

Keep Your Shit Lit

Are you building a new home? Digging a tunnel? Growing a mushroom or just planting some trees? If you're building or mining inside town, simply place a torch in the unlit area, and as if by magic, the light level will increase. Be careful, monsters can even spawn on the roof, so you'll want to put torches up there too. Now no monsters are going to get the jump on you, clever chap!

Just follow all these steps, and you can do your part to keep our town a monster-free zone. Remember:


Keep Your Shit Lit

emptyquote

Ryong
10-31-2011, 03:42 PM
Someone went and placed a bunch of water sources in my lighthouse. BitVyper fixed it, at least, but hey, whoever did it?

Not cool.

TDK
10-31-2011, 03:47 PM
I just don't understand griefing. Ugh.

Like I had this sweet little place set up and was getting really into farming, right? And I put up a sign asking people not to walk on the crops.

So the next day I log in and my cave is entirely filled with obsidian (well maybe not entirely, but my LIVING AREA / base of operations was, with a sign posted in place of my keep off the grass sign saying "you've been griefed friend"

Between that and how fucking retarded the average user was on that server (its entirely public, against my friend, the server owner's, better judgement in my opinion), I'm just like fuck it, going back to fiendcraft even if my lack of achievement on this server makes me feel emasculated.

BitVyper
10-31-2011, 03:51 PM
Looks like Ryong got watergriefed. Took me two seconds to fix, but you guys might wanna check your own stuff if you've been keeping buckets in chests. If you get griefed and it's something you can't fix yourself easily, let me know, 'cause I can worldedit water or lava out fast.

Also try to get an idea of the timeframe it happened in. Makes checking the logs a lot easier for me.

Griefing is mostly a waste of time on our server. It will have taken the griefer longer to place that water than it took for me to remove it.

Edit: I should add that basically the only way someone can grief Fiendcraft is by finding water or lava buckets. If you make the chests you keep those in less prominent, you and everyone else are less likely to get griefed. Not really a huge deal though, as long as you don't stick a bunch right by spawn or something.

BitVyper
10-31-2011, 04:09 PM
Just an update: I'm about 90% certain it's the same griefer from before, just logging into the server without logging into Minecraft. If you see someone log in as "Player" and they don't say anything or let you know who they are, do me a favour and either let me know, or post in here so I have a relative idea of the timeframe.

It may also have been a user by the name of duredhil. Said user is banned now, so if that's you or someone you know, let me know so that I can unban him.

Aldurin
10-31-2011, 04:35 PM
A good system for bucket security is to bury the chest under a couple dirt blocks so that it is inaccessible forever to non-permissioned douchebags.

Marc v4.0
10-31-2011, 04:38 PM
That silly stuff is the second reason I build away from the populated spots or the spawn area, and keep my valuables on me when I log out

BitVyper
10-31-2011, 05:12 PM
Meh, it only happens once in an extremely long while, and like I said, it's really easy to fix.

I mean at this point, we're basically trolling the guy who keeps trying to grief us.

Flarecobra
10-31-2011, 09:00 PM
Griefing the griefer basically?

Marc v4.0
10-31-2011, 09:20 PM
Creeping the Creeper

Aldurin
11-01-2011, 03:15 PM
We need to see if it's possible to have a creative world that allows everyone to use this or some equivalent. This is a tutorial for a buildbrush mod that is similar to worldedit in several ways.

o_b0XuXgAwk

Fifthfiend
11-01-2011, 04:30 PM
Totes need to get that jail plugin put in. Might test it tonight.

Fifthfiend
11-02-2011, 12:22 PM
ANNOUNCEMENT

Doc is now REQUIRED to build something in the space underneath his place that hawk hollowed out or some shit

EDIT: by uh.... FRIDAY

BitVyper
11-05-2011, 07:36 PM
Whoever decided to strip an entire hill down to bare stone right next to town, don't do that shit right next to town. Go somewhere far off.

Shyria Dracnoir
11-05-2011, 09:05 PM
For some reason I'm tempted to suggest rebooting the entire town concept from square one once 1.0 officially comes out. Imagine server inhabitants actually have to cooperate to advance the community and support one another rather than this Charles Foster Kane-esque setup we currently have. It's just a dumb idea of mine though and I know plenty of people are attached to what they have going on in Infernum so I won't try to force it.

Nikose Tyris
11-05-2011, 09:13 PM
For some reason I'm tempted to suggest rebooting the entire town concept from square one once 1.0 officially comes out. Imagine server inhabitants actually have to cooperate to advance the community and support one another rather than this Charles Foster Kane-esque setup we currently have.

^ This. I like this. Even if we pre-determine lot sizes [generously, mind you] so we can set up neighborhoods, farmland areas, industrial district~

Aldurin
11-05-2011, 09:17 PM
The lot sizes would need to have underground limitations too, otherwise you get all of the bullshit we already dealt with during our current town.

Fifthfiend
11-05-2011, 09:32 PM
For some reason I'm tempted to suggest rebooting the entire town concept from square one once 1.0 officially comes out. Imagine server inhabitants actually have to cooperate to advance the community and support one another rather than this Charles Foster Kane-esque setup we currently have. It's just a dumb idea of mine though and I know plenty of people are attached to what they have going on in Infernum so I won't try to force it.

As it stands i'm planning to do at least one new survival world at some point although that'll probably be phoenixworld-style so IDK how well that would NECESSARILY work for a town-ish concept but it could maybe be worked in if I allow enough flat-ish land, or if we work out some rules/guidelines about like, vertical lot sizing in advance.

Shyria Dracnoir
11-05-2011, 09:36 PM
I'll get on later and start playing with building configurations. I'lldo it in an empty area of Infernum just so it's easier for people to go over and take a look (Elysium is all built up and I'm not sure who visits Terra anymore.

Nikose Tyris
11-05-2011, 09:39 PM
I'm on the 1.9 Pre5 and can't log in to the server right now [having too much fun with it].

TDK
11-05-2011, 09:44 PM
I like the pre-defined lots idea. It'd save me the trouble of wandering about being like "FUCK WHERE DO I BUILD TOO MANY CHOICES."

Shyria Dracnoir
11-05-2011, 09:49 PM
One of the things I'll be working on are ideas for premade plot sizes (maybe with a model home to show).

Flarecobra
11-05-2011, 09:59 PM
I'll get on later and start playing with building configurations. I'lldo it in an empty area of Infernum just so it's easier for people to go over and take a look (Elysium is all built up and I'm not sure who visits Terra anymore.

I do. It's where my main base is.

But since multiworld is fubar'd....

Marc v4.0
11-05-2011, 11:20 PM
block-lots would be nice, #x# Square lots in a grid with 3 block width roads leading all around them

Shyria Dracnoir
11-06-2011, 02:35 AM
Alright, here's an example of a basic house I came up with. The whole plot size taken up is 12x12 blocks with a height from the ground to the top of the roof gable of 10 z levels; the ground level descends a total of ~4 or 5 z levels (need to do an exact count). I just did a tiny bit of street in front to show how it connects to the road (test road is 4 blocks wide).

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Untitled.png

Front of house with fenced in wheat garden. This along with the cobble slabs ringing the top of the ground level exterior and the torches should make the whole building should reasonably monster-proof.

Ground level from just inside the door.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Untitled3.png

Ground level from base of staircase. There's a bedroom and deck upstairs and a basement below.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Untitled4.png

Bedroom

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Untitled5.png

Deck

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Untitled6.png

Basement (basement dimensions are same as ground level).

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/Untitled7.png

This is just a very basic setup. I think a good max cap for residential lots would be 24 z levels above ground and 16 below. Community buildings would probably be zoned on a custom basis.

Shyria Dracnoir
11-06-2011, 02:52 AM
Here's an example library/community enchanting area I came up with. It's partially based on a honeycomb design I found on the DwarfFortress wiki.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/1-3.png

The basic structure is a central staircase that connects to the individual reading rooms. These fountains are here on the outside for aesthetic reasons.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/2-3.png


The rooms themselves are laid out with bookshelves to provide the maximum boost to the enchanting tables (the obsidian blocks are placeholders) There are 8 rooms in the current setup (4 per floor) but it's easy enough to expand upwards if need be.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/3-3.png

And finally a (poor) shot of the central staircase.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/4-3.png

Doc ock rokc
11-06-2011, 02:58 AM
A possibly unintentional bonus Shy You can make the basic structure with lava-water bucket use

Ryong
11-06-2011, 10:08 AM
That.

That is beautiful.

Flarecobra
11-06-2011, 10:41 AM
I kind of disagree on the whole "Use cobblestone for all surfaces" aspect of the library, since moving around in it can get a bit disorienting. Especally if the stairs are cobble stairs too. It actually took me a moment to locate them in that pic.

Shyria Dracnoir
11-06-2011, 11:35 AM
The cobble was just something cheap I used while building. You could make the final building out of just about anything.

Flarecobra
11-06-2011, 11:43 AM
What would you use then, out of curiousity.

Shyria Dracnoir
11-06-2011, 12:17 PM
Maybe make the upper floors out of wood with the ground floor and staircase out of stone brick. Maybe put a design in the entryway out of gemstone blocks or colored wool.

Doc ock rokc
11-06-2011, 07:28 PM
I would use a stone bricks/doubled halfstones/sandstone to create a massive library

Shyria Dracnoir
11-06-2011, 09:59 PM
Sounds interesting.

Flarecobra
11-07-2011, 10:47 PM
Once again, my ungodly ability to find redstone has shown up.

Arhra
11-08-2011, 06:49 AM
Hey everybody.

I have been avoiding Minecraft because I want to get properly stuck in once the full release drops.

All for assigned lots if we make a new town.

I think one idea might be to have a map that can get surveyed by some players to pick out a good town location and maybe set up some zoning. You know, like suburbia, industrial, central business district, mansion zone...

Probably set a fairly generous allotment so people can fit in gardens and front lawns to tell damn kids to get off.

Melfice
11-08-2011, 07:27 AM
May, or may not decide to join in on the town building. Probably when Minecraft 1.0 gets released.

Voting against the US grid idea.
Seriously, how boring is that?

Instead, go radial, like an old European city. Choose one central building (church, library, welcome centre, multi-world portal facility, a (subterranian) minecart station) and then work around it in circles.

See how (old) Oldenzaal is built? http://img525.imageshack.us/img525/7158/oldenzaliamapofoldenzaa.th.jpg (http://imageshack.us/photo/my-images/525/oldenzaliamapofoldenzaa.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

It's built completely around the church. Sure, there are blocks of buildings or farms. But it's all in circles around the central building. Far more interesting and natural than an x-by-x grid of x-number of buildings.

Aerozord
11-08-2011, 11:54 AM
we could do something similar to what those middle-earth guys did. Duplicate a city we all like then lot out locations to people. Would solve the issue of literally digging into someone elses home.

Shyria Dracnoir
11-08-2011, 02:55 PM
I'm leaning towards Melfice's suggestion personally. Central building could be something like the enchanting tower/library expanded into a general community center.

I also second the idea of the mods/few other people going onto a map to do survey work, especially if Fifth does a really crazy Phoenix plugin map.

EDIT: I've started work on the expanded tower design. I'll post it later tonight.

Nikose Tyris
11-08-2011, 03:14 PM
Melfice's layout does seem wonderful; only suggestion would be maybe do a spiral roads layout first. Bridges across streets in similar districts allowed, maybe?

Flarecobra
11-08-2011, 03:33 PM
My only real issue with Melfice's idea stems from the inherant properties of the game's blocky nature. Circles would be quite large. Perhaps something like an octagon, with larger, streight-line roads connecting the octagons as they spread out?

Nikose Tyris
11-08-2011, 03:39 PM
While the innermost buildings will have a polygonal [dare I say, Rhomboid] shape, after about a block in, the sections should be large enough to fit multiple buildings of standard dimension.

Flarecobra
11-08-2011, 03:40 PM
Hell. You know what? Who said there has to be ONE town per map?

Aldurin
11-08-2011, 03:47 PM
Hell. You know what? Who said there has to be ONE town per map?

Historians looked back on this transcription as the seed of the Great War.

Doc ock rokc
11-08-2011, 03:48 PM
Generally I already know how this is gonna end. Sooner our later someone is going to break the pattern and then the complaining will never stop...

Flarecobra
11-08-2011, 03:50 PM
They don't like it, they can make up their own damn town.

Melfice
11-08-2011, 03:54 PM
Okay, uh... not specifically circles, right?

Just, don't go all pre-planned when it comes to roads or city-blocks.
Let the street network grow around the buildings. Not the buildings between the streets.

Build the central building and start building around it. Doesn't have to be in a circle; of course not. We'll probably end up with square "rings" anyway, due to the blockiness of the game.

Don't build exactly like the image I posted. Just similar-ish. We can incorporate canals, like Amsterdam. Or... anything, really.
Just let it evolve more-or-less naturally. (within reason)

EDIT: Like, industrial buildings? They'll probably bunch up together, if we make any.
Shops, if we're so inclined to set them up, would make sense to put together, since you'll attract more customers that way, so it's just waiting to see where the first person sets his or hers up.
Housing? It's far more cosy living close together.

And if there's any disagreement over how the town is built... well, like it was said: Why not make two towns? It'd allow for public transportation, via minecart.

Flarecobra
11-08-2011, 04:07 PM
Yep. Plus like was mentioned before, if someone doesn't like how one town is set up... they can go out some and build another.

.... And that gives me an idea for a town. I'll need to find some desert though.

Ryong
11-08-2011, 04:28 PM
...And now I got the idea of making a small apartment complex.

Is there a way to retrieve stuff from the server map? As in, I'd like to get the stuff I made into one of my singleplayer maps. MCEdit probably has an export function or something, I'd guess. Only asking if infernum ever dies out.

BitVyper
11-08-2011, 04:40 PM
Is there a way to retrieve stuff from the server map? As in, I'd like to get the stuff I made into one of my singleplayer maps. MCEdit probably has an export function or something, I'd guess. Only asking if infernum ever dies out.

If we ever get rid of any occupied worlds permanently, we'll make them available to you guys.

Shyria Dracnoir
11-08-2011, 06:10 PM
Alright, beefed up the size and space of the old library design and added a different layout for the bottom levels.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/1-4.png

Central staircase still runs up through the center of the building, but it's a little wider now so it should be easier to traverse.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/2-4.png

First two floors are laid out in a pattern shown here (http://minedraft.net/?id=4eb9b67e37f7924b89000001). Basically 4 large rooms connected by diagonal corridors that can be used for various purposes.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/3-4.png

Library pods have also gotten bigger (the old ones felt too claustrophobic for my tastes). The library levels are also recessed from the lower ones leaving space for decorative pools and waterfalls.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/4-4.png

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/6-3.png

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/5-3.png

A view from outside the library level.

http://i212.photobucket.com/albums/cc230/Shyria_Dracnoir/7-3.png

This one is built right next to the old one so you can walk through them and compare/contrast them. My little test area is out in a grassy area some ways east from town (or the far right on the maps).

Shyria Dracnoir
11-08-2011, 06:12 PM
EDIT: I should add that I'm all for the idea of multiple towns so that people don't feel confined by one style or if things end up overcrowded.

Ryong
11-08-2011, 06:53 PM
I believe some shit went down.

As in, I got a socket error and can't access either server. Shame, too, I was going to take pictures of the seafood restaurant.

Shyria Dracnoir
11-08-2011, 08:01 PM
Yeah, I got booted a while back as well.

Fifthfiend
11-08-2011, 08:06 PM
Back up.

Ryong
11-08-2011, 08:22 PM
http://i.imgur.com/KPKGw.png

http://i.imgur.com/TjOFV.png

http://i.imgur.com/JIjIZ.png

http://i.imgur.com/R2G5Z.png

http://i.imgur.com/MFsKq.png

http://i.imgur.com/UVAXS.png

http://i.imgur.com/USSiu.png

Fifthfiend
11-08-2011, 08:25 PM
I gotta say, lookin' pretty fucking good there Ryong.

Ryong
11-08-2011, 09:20 PM
Thanks, we still need some ships there, I even posted at the tourist board but I guess people don't visit too often because it's dangerous to get there and kind of away from everything.

Shyria Dracnoir
11-08-2011, 09:33 PM
Which texture pack are you using?

Fifthfiend
11-08-2011, 09:58 PM
...And now I got the idea of making a small apartment complex.

Is there a way to retrieve stuff from the server map? As in, I'd like to get the stuff I made into one of my singleplayer maps. MCEdit probably has an export function or something, I'd guess. Only asking if infernum ever dies out.

MCEdit def. does this, also I think maybe Worldedit might? HEY BIT REMIND ME TO CHECK ON THIS

Sithdarth
11-08-2011, 11:15 PM
Built a glass skybridge to my new house. Just go to the old house and follow the signs. It's pretty rad.

Thadius
11-09-2011, 02:23 AM
So I finally caved and went 1.8.1. Wasn't looking forward to the new hunger system or the XP system and oh my god was that the sound of my pick being whipped out?

No regrets.

I also went for the Technic Pack with all the trimmings. And that's when it hit me.

I would totally enjoy a server with the Technic Pack on it. Because then seven of us could attempt to play Dwarf Minecraft Fortress: Tales of Cupidity and Laughter. And as time goes on we could get more 'migrants' to the fortress, trade with 'other civilizations.' It could get more complex and more fun.

Of course, I would never DREAM of asking Fifth to do this. He's got enough on his plate as it is. I'm just looking for feedback on the idea.

Arhra
11-09-2011, 03:30 AM
Wow Shyria, loving that updated community centre.

That harbour's amazing, Ryong.

While the innermost buildings will have a polygonal [dare I say, Rhomboid] shape, after about a block in, the sections should be large enough to fit multiple buildings of standard dimension.

Could always have a large public park around the central building.

I think we should go whole hog with the core building. CATHEDRAL. Vaulted ceilings and arches and spires, oh my!

Of course, a proper cathedral would have to be about 15-25 blocks high at a rough estimate and pretty sprawling, so it'd definitely be a megaproject.

Nether portal in catacombs below optional.

Starting to look like we might want at least two towns - one modern and one ye-oldy-style.

Marc v4.0
11-09-2011, 03:58 AM
So I finally caved and went 1.8.1. Wasn't looking forward to the new hunger system or the XP system and oh my god was that the sound of my pick being whipped out?

No regrets.

I also went for the Technic Pack with all the trimmings. And that's when it hit me.

I would totally enjoy a server with the Technic Pack on it. Because then seven of us could attempt to play Dwarf Minecraft Fortress: Tales of Cupidity and Laughter. And as time goes on we could get more 'migrants' to the fortress, trade with 'other civilizations.' It could get more complex and more fun.

Of course, I would never DREAM of asking Fifth to do this. He's got enough on his plate as it is. I'm just looking for feedback on the idea.

I love the Technic pack. Something good finally came out of Goon land.

Ryong
11-09-2011, 06:25 AM
JoliCraft (http://www.minecraftforum.net/topic/163244-16x-%E2%98%85-%E2%98%85-%E2%98%85-jolicraft-%E2%98%85-%E2%98%85-%E2%98%85-2110-19v5-update/). I may change to Wind Waker once a) the thread in the minecraft forum that contains it shows up again or b) Fifth posts the version he uses.

Also, one thing: Can we get a mod that adds furniture?

Melfice
11-09-2011, 06:48 AM
While not actual furniture, the RedPower mod has you cutting up blocks into different shapes and sizes, which you can then use to create furniture with.

Unfortunately, last I heard, the mod's still 1.7.1 (at least the stable version; there's a 1.8.1 beta of RedPower 2) and I'm not entirely certain RedPower is SMP compatible. I think it is, but not sure.

Flarecobra
11-09-2011, 10:55 AM
So, after seeing this (http://news.yahoo.com/blogs/this-could-be-big-abc-news/building-down-instead-161537141.html), it made me wonder... how hard could it be to do in Minecraft? Especally since TNT is disabled, which would make it a bit of a harder challange...

The Artist Formerly Known as Hawk
11-09-2011, 11:17 AM
Actually that was one of the things I was going to do back when Forbidden Lands was still up. Never got around to it though.

Shyria Dracnoir
11-09-2011, 12:15 PM
Mods still have the ability to //cut block with the wooden axe/wand. It's how I made the foundation for my Soluna Tower on the Phoenix map. Problem is it doesn't give resources back.