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EVILNess
08-26-2011, 03:20 AM
I vote for the name of Bastardstown.

Cause it's awesomely descriptive and interestingly the name of an actual town.

Nikose Tyris
08-26-2011, 06:13 AM
So I went back and I think I got everything from the beginning.

Town Name suggestions


FLARE: TOWNSVILLE
FLARE: FROSTBITE FALLS
FLARE: ANYWHERE

SHYRIA: DIRT
SHYRIA: TWIN FALLS

DOCOCKROKC: DETER-MINER

CITIZENZ: FREE PARKING

HAWK: THE VALLEY [World Name: FROZEN OVER]

FLARE: world name [HECK]

HAWK: SAFETY

FIFTHFIEND: HAVEN or something that ends with -HAVEN
FIFTHFIEND: SANCTUARY
FIFTHFIEND: world name MIDGARD [Or something Norse-y]
FIFTHFIEND: world name ONRAC

CITIZENZ: HAVEN [World name ZADDA]

EVILNESS: BASTARDTOWN

NIKOSE: MALSHEEM [World name: CANIA]

The Artist Formerly Known as Hawk
08-26-2011, 06:57 AM
My science has finally paid off. I believe I may at last have the design for a viable, self sustaining, self replanting, automatic mushroom harvester. All I require now is the land space to build it. It will probably require about 4-5, possibly 6 in places, metres depth, and as much square footage as is possible (mushrooms are finicky bastards and the more space there is for spread the quicker and more efficient the farm).

I wanted to keep the farm next to the others by the south gate, but there won't any space for it above ground there now, however I know there is a natural cavern that runs below the road there, so I may be able to fit it in there and just have the entrance to it next to the cobble generator.

Does anyone have any claim to that cavern, or any of the space below the ground stretching from the south gate to the bakery, or any plans to tunnel across that space?

Aldurin
08-26-2011, 12:03 PM
World Name: Derpbound
Town Name: Canada

or alternatively,

World Name: Asylum
Town Name: Illusion Chamber (insert number)

Aerozord
08-26-2011, 01:56 PM
Since we originally picked it for its crater like shape

BIG MT

if you dont know why, then you suck

akaSM
08-26-2011, 06:17 PM
World Name: Derpbound
Town Name: Canadia

FTFY

Aldurin
08-26-2011, 07:42 PM
Even better.

Flarecobra
08-26-2011, 07:55 PM
Name: Town y3466
World Name: World 440257

Thadius
08-26-2011, 11:22 PM
World name: MADNESS
Town name: THE MOUTH OF

Grimpond
08-27-2011, 10:58 AM
WORLD NAME: Ackbar's Totally Respectable World of NOT-Horror-Terrors
TOWN NAME: Evilania

Shyria Dracnoir
08-27-2011, 05:19 PM
Town Name: Egopolis

World Name: Bastardania

Shyria Dracnoir
08-27-2011, 06:31 PM
So, in case anyone wants some fresh stuff to do in single-player, the Yogscast has a number of fun mods spotlighted in addition to their Yogbox compliation.


Apothecarium - Potions and Slime Familiars (http://youtu.be/HNiWPcWYNmo)

Archaeology and Fossils - Ancient Artifacts and Jurassic Park-esque Shenanigans (http://youtu.be/t01sPCqlRDk)

Uranium - Slightly Buggy but Explosively Fun
(http://youtu.be/EDUI9YnmtzQ)

The Artist Formerly Known as Hawk
08-27-2011, 06:34 PM
I think the Better than Wolves and the Aether mods are they best they've shown. The Aether in particular puts the basic skyworld to shame.

Flarecobra
08-27-2011, 06:44 PM
That Uranium mod would be awesome to have. Even just the ore blocks would be fun to use for decor.

Aerozord
08-27-2011, 08:06 PM
I think the Better than Wolves and the Aether mods are they best they've shown. The Aether in particular puts the basic skyworld to shame.

two others I enjoyed were Industrialcraft and plasticraft. shame those two couldn't work together because there are enough similarities that you'd get a nice synergy.

I did learn plasticaft works with BTW

Shyria Dracnoir
08-27-2011, 08:18 PM
In a perfect world, these would be available in multiplayer as well.

Aldurin
08-27-2011, 08:29 PM
that one mod synchronization program needs to develop faster.

Aerozord
08-27-2011, 09:07 PM
In a perfect world, these would be available in multiplayer as well.

industrialcraft is available in multiplayer. Just multiplayer =/= bukkit

Fifthfiend
08-27-2011, 10:50 PM
In a perfect world, these would be available in multiplayer as well.

As aldurin indicates, it's being worked on (http://forums.bukkit.org/threads/dev-spout-1-0-2-unleashing-the-flow-of-endless-possibilities-1060.29259/).

...seriously i'm forcing all of you to install that thing if/when it gets finished

Shyria Dracnoir
08-27-2011, 11:21 PM
Server isn't letting me connect, Fifth.

Melfice
08-28-2011, 02:08 AM
two others I enjoyed were Industrialcraft and plasticraft. shame those two couldn't work together because there are enough similarities that you'd get a nice synergy.

I did learn plasticaft works with BTW

Uh... I think Plasticraft works with IndustrialCraft.
You might need to jump through some hoops, and install an extra compatibility patch.

But I haven't touched Minecraft since... August July, so I haven't really kept up with mods.

Thadius
08-28-2011, 02:10 AM
TIME FOR MAD SCIENCE!

I am going to add the Amazo-Pack (Which the Yogscast also covered) to the Uranium Mod and toss in a bit of Archaeology for fun!

Am I sure this will work? I HAVE NO IDEA!

Doc ock rokc
08-28-2011, 02:33 AM
I HAVE NO IDEA!

http://29.media.tumblr.com/tumblr_lpo537kvyA1qlpgdao1_500.gif

Thadius
08-28-2011, 02:39 AM
Hmm. The uranium mod and the Archaeology ones have a conflict. Gonna work this out. Then I can have radioactive T-rex's that shoot lazer beams when they roar.

Flarecobra
08-28-2011, 02:45 AM
GODZILLA! (http://www.youtube.com/watch?v=rymZdL9nym0)

Aerozord
08-28-2011, 02:52 AM
Uh... I think Plasticraft works with IndustrialCraft.
You might need to jump through some hoops, and install an extra compatibility patch.

But I haven't touched Minecraft since... August July, so I haven't really kept up with mods.
I mean more how they both have things like batteries and rubber. I dont mean simple compatibility, but actually being able to inter-mix materials

I am going to add the Amazo-Pack (Which the Yogscast also covered) to the Uranium Mod and toss in a bit of Archaeology for fun!
might want to look into the yogbox (I'd link but for some reason its not working at the moment), they got amazo and a bunch of other compatible mods in there.
T-rex's that shoot lazer beams when they roar.

GODZILLA! (http://www.youtube.com/watch?v=rymZdL9nym0)

actually thats a reference to something else and I hate that I cant remember it. All I remember is

Dinosaurs THAT SHOOT LASER BEAMS AS THEY ROAR

Melfice
08-28-2011, 02:56 AM
Dinos that shoot lasers when they roar was a game (http://www.arcadebomb.com/play/robot_dinosaurs_that_shoot_beams_when_they_roar.ht ml), wasn't it?

Also, now I get what you mean.
I do believe there was a compatibility patch made by the creator of IC, but I'm not sure how extensive it was.

The Artist Formerly Known as Hawk
08-28-2011, 05:05 AM
Please don't tell me we're going to add the amazo mod to Fiendcraft any time. Because that things looks hardcore and dangerous as hell. The amount of enemies and those stupidly overpowered slimes would get annoying fast. Although you do get magic staff weapons whihc can cause explosions, which would be nice.

Oh also, we need planes. Planes are awesome.

EDIT; I also can't log in. Keep getting a "refused to connect" message.

Verifiedz
08-28-2011, 08:10 AM
The best mods are mocreatures and elemental creepers from my experience

Fifthfiend
08-28-2011, 07:36 PM
Server was indeed down, is back up now.

Grimpond
08-28-2011, 09:25 PM
Found a skelly archer spawner, sealed it up and made a path to the surface.

Co-Ords:

x: -285.545
y: 89.62
z:221.30

Shyria Dracnoir
08-28-2011, 10:46 PM
Ok, for future reference the map code for Infernum is 18, not 17. I'm genning up some replacement maps to go into the Tourist Board chest.

EDIT: I'll also put in a community lava powered trash disposal.

The Artist Formerly Known as Hawk
08-29-2011, 07:27 AM
Ok, hit a bit of a snag with my shroom farm. The experimental version in my lab works fine, but the practical version I've built just doesn't work as it should. I think my lab experiment must've broken physics accidentally. Does anyone know how to get water to run horizontally in a straight line, without spreading all over the place?

Flarecobra
08-29-2011, 12:35 PM
Water will always run in the direction of the lowest point it can find. And if you can "Funnel" it, it'll work better.

BitVyper
08-29-2011, 01:33 PM
Found a skelly archer spawner, sealed it up and made a path to the surface.

Co-Ords:

x: -285.545
y: 89.62
z:221.30

I turned a skeleton spawner into a harvester recently. There's big floating beacons covered in torches that lead from town to it. It's at 392, 34, -46. The entrance is a hut. The door inside the hut just leads to the caves where I found the spawner. The stairway leads down to the spawner.

The Artist Formerly Known as Hawk
08-29-2011, 02:56 PM
Water will always run in the direction of the lowest point it can find. And if you can "Funnel" it, it'll work better.

Yes I see what I was doing wrong now. Hadn't prepared the rest of the floor of the growing chamber so it was just flowing everywhere. But it works now! After several days of trial and error and 3 mechanical revisions we have a working, automatic, self replenishing mushroom farm. The only slight problem with it now is that because I have lengthened it from my original design with a water drop, the deliver channel has to be 1 block closer to maintain the mono-directional flow, so when stuff runs to the end it now gets stuck whilst the chamber is flooded.

So instead of pushing the lever and then just waiting for stuff to arrive in the collection point, you now have to pull the lever, wait for a bit, then turn off the flood controls, then it will flow to the collection point, so it takes slightly longer, but at least people won't forget to turn the system back off when they're done, otherwise mushrooms won't grow. Takes about 27 seconds all told, but on a full load it should yeild around 72 of both mushroom types, so enough for that many bowls of soup. I have no idea how long it actually takes to reach that number though, being as their grow rate is ridonculously slow at the best of times, so don't count of repeatedly being able to acquire quite that many, but there are sufficient seeds in place to hopefully speed things along quite well.

Fifthfiend
08-29-2011, 03:42 PM
I am currently working on a tower next to someone else's tower.

The major reason for this is so I have somewhere to hang out on the snowy side of town away from the stupid fucking rain (because rain is stupid).

Whoever's tower that is (the sort of cleverly patterned cobblestone/netherrack/glass/stonestep/lava affair), what is up new neighbor?!

The Artist Formerly Known as Hawk
08-29-2011, 04:10 PM
That's Arhras new place Fifth.

Shyria Dracnoir
08-29-2011, 04:52 PM
Fifth, if mods ever get enabled with bukkit I demand we get this

SPAAAAAAAAAAAAAAAAAACE (and cheese) (http://youtu.be/xy_fm7a-QqI)

Marc v4.0
08-29-2011, 05:29 PM
Fifth, if mods ever get enabled with bukkit I demand we get this

SPAAAAAAAAAAAAAAAAAACE (and cheese) (http://youtu.be/xy_fm7a-QqI)

I bet this mod is loads of fun but Jesus Christ these two are a pain to listen to. It is like they are constantly talking to a 3 year old

Aerozord
08-29-2011, 05:56 PM
Fifth, if mods ever get enabled with bukkit I demand we get this

SPAAAAAAAAAAAAAAAAAACE (and cheese) (http://youtu.be/xy_fm7a-QqI)

sorry shy but, I dont really see the appeal, I mean micro-gravity and physics seem cool, but really you go through all that work just to get to a place full of what is arguably the most useless resource in the game

The Artist Formerly Known as Hawk
08-29-2011, 06:16 PM
It's still a work in progress. And I think I did see mention of there being new types of ore underneath all that gravel. I just watched the Archeology and Uranium vids too (duno how I missed the Yog spotlight on those). I like them. Arc cos we get dinos, and Uranium solely for that combi-tool thing.

Oh and the Zeppelin mod is pretty cool too, if a bit buggy right now. Making flying objects is always fun.

No doubt all of these mods will also turn out hilarious when shit goes wrong though.

Shyria Dracnoir
08-29-2011, 06:18 PM
I learned the hard way that saving and quitting in an airship will immediately drop you back to the ground from wherever you are in the air.

Which for me was quite high >_<

The Artist Formerly Known as Hawk
08-29-2011, 06:43 PM
Well I did say it was bugged.

Oh and can I just remind people to keep setting torches up, like, everywhere please? We are STILL getting stuff spawning in town, mostly from up on clifftops or in Arhras new suburb area. With all this town expansion more and more areas require illumination. Also if you're laying down fences, please remove any blocks from the opposite side of them, as mobs can easily leap over. I think we should make all fencing a mandatory 2 metres high just to help prevent this as much.

We could also do with a little more light around the spawn and main entrance, as well as continuing to fence more of that off so that mobs can't wander too close.

Fifthfiend
08-29-2011, 07:48 PM
...I was about to say that Nikose needs to torch the top of his towerhouse but now that I think about it I'm not actually sure that any monsters could survive the fall damage from that height

Fifthfiend
08-29-2011, 08:11 PM
Fifth, if mods ever get enabled with bukkit I demand we get this

SPAAAAAAAAAAAAAAAAAACE (and cheese) (http://youtu.be/xy_fm7a-QqI)

I already gave you Skaia what more do you want from me, goddamn.

...Really the part I'd want would be the moon jump.

Nikose Tyris
08-29-2011, 09:02 PM
...I was about to say that Nikose needs to torch the top of his towerhouse but now that I think about it I'm not actually sure that any monsters could survive the fall damage from that height

The fall from the top deals 8 1/2 hearts of damage. I also can't log in right now so if anyone wants to test or doublecheck, feel free.

Aerozord
08-29-2011, 10:22 PM
hey where is the slime farm? I couldn't find it

Arhra
08-30-2011, 04:01 AM
Well I did say it was bugged.

Oh and can I just remind people to keep setting torches up, like, everywhere please? We are STILL getting stuff spawning in town, mostly from up on clifftops or in Arhras new suburb area. With all this town expansion more and more areas require illumination. Also if you're laying down fences, please remove any blocks from the opposite side of them, as mobs can easily leap over. I think we should make all fencing a mandatory 2 metres high just to help prevent this as much.

We could also do with a little more light around the spawn and main entrance, as well as continuing to fence more of that off so that mobs can't wander too close.

Huh, weird. I wandered around there at night a few times before starting to build to make sure it was monster proofed. Must be a few low frequency spots still.

Oh, Fifth, there was a CREEPER in the storage area above your tree farm. Ran into it heading down to the slime farm. Had to rebuild one of your chests and furnaces. Not much damage luckily. I think I found that dark spot that spawned it but can't be sure.

Also I am feeling mega-excellent, new neighbour!

Fifthfiend
08-30-2011, 03:23 PM
I decided that my new tower is a BANK, because it already looked kind of bank-ish.

Totally gonna have to put some sort of obsidian vault underneath it.

Aerozord
08-30-2011, 03:34 PM
I decided that my new tower is a BANK, because it already looked kind of bank-ish.

Totally gonna have to put some sort of obsidian vault underneath it.

complete with piston powered iron door that requires a combination to open and diamond blocks inside guarded by a creeper spawner

Fifthfiend
08-30-2011, 04:03 PM
Ha ha ha I like the way you think my good dude.

I may indeed be contacting you on the topic of contracting services for my anticipated vault-construction needs.

The Artist Formerly Known as Hawk
08-30-2011, 05:06 PM
I can do combination locks too! Nobodies yet cracked the code to my library!

And I've been meaning to try out a new type of code input, one that doesn't use levers, but buttons instead. Much more secure and harder to figure out.

Flarecobra
08-30-2011, 05:33 PM
How about if there's a wrong code, they'd drop into a deep pit filled with lava?

By the way, I got a full chest of redstone. Who needs some?

The Artist Formerly Known as Hawk
08-30-2011, 05:47 PM
I could like, totally arrange for that to happen too. What you reckon Fifth, lava drop security system?

Aerozord
08-30-2011, 06:25 PM
to maximize you'd want person to enter a code and then equivalent of an "enter" button. If the code was right, vault opens, if wrong death.

I could do one based on buttons, but it would take ALOT more space and redstone

Fifthfiend
08-30-2011, 07:02 PM
I could like, totally arrange for that to happen too. What you reckon Fifth, lava drop security system?

I love the idea of this security system even more because it's inevitably going to tempt someone to break into it Minecraft Leverage-style.

Aerozord
08-30-2011, 07:09 PM
I was actually thinking we should set up a minecraft heist video

Doc ock rokc
08-30-2011, 07:28 PM
I love the idea of this security system even more because it's inevitably going to tempt someone to break into it Minecraft Leverage-style.

if you need my 3x3 trap door You can find it near Redmage's feet in ely
that with lava at the bottom or that with lava at the top you decide.

Flarecobra
08-30-2011, 07:30 PM
At the top it'd be a bit of a mess to clean up I imagine.

Plus with the pit, it can be made into a ring so that one couldn't just tunnel in.

Verifiedz
08-30-2011, 08:05 PM
Haha if you fill the auto sentries I built with eggs it spawns chickens in masses

Nikose Tyris
08-30-2011, 08:49 PM
@Veri: Just remember to turn it off when you're finished.

Flarecobra
08-30-2011, 09:36 PM
Haha if you fill the auto sentries I built with eggs it spawns chickens in masses

Yeah, I've seen that setup crash servers before.

Fifthfiend
08-31-2011, 12:59 PM
Joooshi_ Josh!
@
@JahKob Do you Release 1.8 this Week?
30 Aug
in reply to @Joooshi_ ?
Jakob Porser
@JahKob Jakob Porser
@Joooshi_ Most likely no. We will probably need 2-3 weeks

https://twitter.com/#!/JahKob/status/108533046390685696

Shyria Dracnoir
08-31-2011, 01:21 PM
Website still isn't letting me connect to multiplayer *le sigh*

Marc v4.0
08-31-2011, 01:32 PM
https://twitter.com/#!/JahKob/status/108533046390685696

We knew it would be a few weeks since they left PAX, tweeking bits in response to player feedback.

Fifthfiend
08-31-2011, 01:41 PM
We knew it would be a few weeks since they left PAX, tweeking bits in response to player feedback.

And now everyone who wasn't included in that "we" due to not having known that, knows that!

Cause of me tellin' them!

Flarecobra
08-31-2011, 01:47 PM
Website still isn't letting me connect to multiplayer *le sigh*

Well, the server IS up, as I got on fine...

Doc ock rokc
08-31-2011, 02:42 PM
minecraft.net has been wonky for me as well but I've been able to get on

Fifthfiend
08-31-2011, 02:54 PM
http://www.minecraftforum.net/news/199-pax-18-game-features/



Cobwebs, Mineshafts & More

Notch said that randomly generated, abandoned mine shafts would occur in world generation, many of them with the new cobweb blocks scattered throughout. It was said that exploration would yield rewards in locations like the mine shafts, as well as a new type of dungeon, so keep an eye out for that! Furthermore, some of the NPC villages were shown at the demonstration, and while they were currently vacant, the architecture was remarkable for a world-generated town. Very exciting!


Endermen

We were shown a detailed look at the elusive Endermen, where it could be seen how they reacted to the player's presence. If a player looks in their general direction (or otherwise refrains from direct interaction), they remain peaceful. However, looking directly at them (with the cross-hairs on them) causes them to become agitated, teleporting to and attacking the player! It was also said that they could randomly pick up and deposit blocks on a whim, and that they would spawn quite rarely upon release of 1.8.


New Lighting

In addition to the day/night cycle being adjustable, light is generated very differently now. The day/night transition will be very smooth, doing away with the "block by block, row by row" light level changes we have now. Also, objects like torches, light stone etc. will generate their own type (and color) of light, making it much easier to distinguish between them, as well as giving players the ability to light an area how they like! Finally, a new Brightness slider was added, allowing players to set the overall lighting of their game to their personal tastes!


Experience, Hunger

The new Hunger bar will take the place of how food heals players currently. The more filled it is, the faster the player will regenerate health. If it dips too low, health will actually start being lost! Notch showed a new "eating" animation to go with the new system, as well as demonstrating the various types of meat being added (such as beef, and apparently zombie meat).

Experience will be gained by defeating monsters and collecting the "Experience Orbs" they drop, which will later be used to purchase goodies for the player. It was not specified what could be bought at this time, but they assured us that it would be worthwhile.


Rivers, Oceans

Rivers and oceans will now be generated in the world, along with existing biomes. The rivers are quite large, and can either span a length of land with a connection to an ocean, or form a "circular" river, that feeds into itself. It was also said that rivers will not flow at this time, but it was being considered.


Expanded Combat

Bows can now be "charged" longer, for higher damage output. Additionally, it will be possible to get critical hits, either from attacking while coming down from a jump, or semi-randomly from a charged bow shot! New impact animations were shown for monsters as well, including having arrows lodged in the monster being shot. Also, it will be possible to sprint for extended periods, and monsters hit while sprinting will go flying. Quite useful for spiders and creepers!


New (and Expanded) Biomes

Biomes will be much larger than before, with more clearly marked borders between them. We saw the transition from a "plains" type biome into a desert, and the difference was much more noticeable. The desert that was shown was massive, enveloping an area that, currently, would hold anywhere from 2-3 biomes at once! There was some talk of a Mountain biome as well, but we weren't able to see one at this time. Keep an eye out for this!


1.8 will add Creative Mode

Since the Adventure mode will be replacing Survival, Mojang has also re-implemented Creative mode! In this mode, players will take no damage, be able to fly, control day/night directly, can spawn infinite items of any type, and can break blocks with one hit!


1.8 is expected to be released sometime in the next few weeks. Keep an eye out for its release, as well as more update information right here!

Marc v4.0
08-31-2011, 03:26 PM
http://www.minecraftforum.net/news/199-pax-18-game-features/

I see your post, and raise you a video link (http://www.pcgamer.com/2011/08/30/minecraft-adventure-update-footage-shows-npc-villages-and-endermen/)

The Artist Formerly Known as Hawk
08-31-2011, 03:38 PM
Eugh, I'm not sure I like the sound of some of those changes. Hunger simulation has never been fun ever, Endermen are gona be a pain in the arse when you accidentally look at them and what's this bullshit about replacing survival?! Surely he's not removing an entire mode?

Doc ock rokc
08-31-2011, 03:45 PM
I see us both going crazy in adventure mode and in creative mode.

Aerozord
08-31-2011, 04:07 PM
Eugh, I'm not sure I like the sound of some of those changes. Hunger simulation has never been fun ever, Endermen are gona be a pain in the arse when you accidentally look at them and what's this bullshit about replacing survival?! Surely he's not removing an entire mode?

I think its more like updating. Instead of you simply existing, you will be given dungeons and crap to do. So its not really "surviving" but "adventuring" and you could certainly just ignore these places and play the same as if it were survival mode

Flarecobra
08-31-2011, 04:07 PM
I like the updates though. Especally the combat mechanics. And Endermen don't seem to take too much damage. And apperentally they are going to be very rare...

Fifthfiend
08-31-2011, 04:35 PM
Bear in mind that if hunger simulation or whatever blows a dick I'll probably find a way to tweak it / turn it off.

Marc v4.0
08-31-2011, 04:47 PM
Yeah, 'Survival' has been changed into 'Adventure'

But there is still plenty of surviving to do

The Artist Formerly Known as Hawk
08-31-2011, 05:00 PM
WARNING!;

Do not stray too far outside of town to the west, specifically around Grims giant floating island/cobblemountain construct just past the newly deleloping commercial district to the west. Mobs spawn in the shadow of his island and DO NOT DIE in daytime. There are always at least 2 creepers and an army of skelies and zombies swarming all around it.

Also I'm pretty sure the edges of town there are NOT secure in any way. Mobs are easily just walking up the sides of the mountain. It's gona require a lot of torches down there to prevent mobs spawning and to keep the area clear. I would try and clear them out myself but my lag makes fighting mobs difficult at the best of times, and there is no way in hell I would survive long enough to plant torches.

I suggest liberal useage of Thors Hammer by those empowered with modliness.

Marc v4.0
08-31-2011, 05:12 PM
Why waste all those sticks on torches when you can just make a better wall using them?

Cause the wall has holes and gaps in it, that is why things are getting in. You can surround the entire town in torches, and beasties will still wander in from the dark areas just beyond. Especially since they tend to gravitate towards the light for some reason.

Aerozord
08-31-2011, 05:13 PM
I suggest liberal useage of Thors Hammer by those empowered with modliness.

does that work when there is something above them?

Shyria Dracnoir
08-31-2011, 05:50 PM
I think part of the requirements for floating islands from this point on should be applying glowstone/torches to the underside of the island to try and prevent these sort of incidents. I'll get on and check in a little while and if it isn't fixed by then, I'll clean it up myself.

Arhra
08-31-2011, 05:52 PM
WARNING!;

Do not stray too far outside of town to the west, specifically around Grims giant floating island/cobblemountain construct just past the newly deleloping commercial district to the west. Mobs spawn in the shadow of his island and DO NOT DIE in daytime. There are always at least 2 creepers and an army of skelies and zombies swarming all around it.

Also I'm pretty sure the edges of town there are NOT secure in any way. Mobs are easily just walking up the sides of the mountain. It's gona require a lot of torches down there to prevent mobs spawning and to keep the area clear. I would try and clear them out myself but my lag makes fighting mobs difficult at the best of times, and there is no way in hell I would survive long enough to plant torches.

I suggest liberal useage of Thors Hammer by those empowered with modliness.

I checked the cliff heights when I first enclosed the area. Nothing but spiders should be able to get up. And in the case of spiders, the cliffs are generally so high they won't actually spot you when you're on top of one.

One of my occaisonal hobbies is watching the sun rise from there.

EDIT: Also lights on the underside of a floating island won't do anything since the light spreads only fifteen blocks. It's the principle my glowing sunblocker works on.

Shyria Dracnoir
08-31-2011, 05:55 PM
I'll clarify, at least put something on the ground where the mobs are actually spawning. Such as a scenic lava lake.

Flarecobra
08-31-2011, 10:09 PM
I got plenty of lava. Feel free to use it responsably.

Oh, and I note a lot of new world stuff for 1.8... would that nessessite a new map?

Aldurin
08-31-2011, 10:25 PM
I say yes, but we should consider tossing new maps, possibly migrating certain structures onto the same map so we can throw out ones that aren't in much use (like Arcanos, but only after my tower island is moved.)

BitVyper
08-31-2011, 11:16 PM
We're almost definitely gonna be getting rid of some worlds, but we'll make them available for download, so that you don't have to lose things you worked on. That much I think we've mentioned in thread before. As far as migrating things, I don't know exactly what Fifth's thoughts on the matter are, but that the very least I think I can say don't expect to keep everything.

At any rate, there's not a lot that can be said right now since 1.8 isn't out yet. We'll just have to see.

Grimpond
08-31-2011, 11:45 PM
I'll put some walls up around the the ground underneath my skyland

Shyria Dracnoir
08-31-2011, 11:49 PM
We should probably try gauge how popular each world and look at where people are actually spending their time as well as which worlds have the structures most people really would not want to lose.

Personally I'm not outrageously attached to anything I've done. Closest would probably be my giant dragon on Terra and even with that I've sort of lost any initiative towards finishing it (at least until I do even more planning and get better at construction in general).

Doc ock rokc
09-01-2011, 12:30 AM
Most of my love is in ely my sprites my katamari are there.

Aldurin
09-01-2011, 12:56 AM
I don't mind Axiom or Forbidden land disappearing, since both are lacking in much that is special about them (knocking them out and making the 1.8 map the one to connect to Zeal might make more sense.)

Flarecobra
09-01-2011, 01:19 AM
I'd assume we'd have a little bit of time to transfer any materials (If possable) that we have on the worlds to be removed?

And I'm assuming we're keeping Terra as a "Hub World" so to speak?

Doc ock rokc
09-01-2011, 01:24 AM
why? hardly anyone spends time there anymore.

BitVyper
09-01-2011, 01:32 AM
No sense in making a fuss out of it yet. Just wanted to let you guys know that yeah, stuff will be changing and at least some worlds are most likely not going to be on the server anymore when that does happen. It's still a ways off though, and we'll probably be waiting for bukkit with this one too.

Terra and Infernum (that is townworld, not nether) are moooost likely stayin, at any rate, since just about everyone has projects on both.

Flarecobra
09-01-2011, 02:46 AM
why? hardly anyone spends time there anymore.

All the portals are there. THere's a lot built up there.

Besides, nothing wrong with starting some inital planning.

The Artist Formerly Known as Hawk
09-01-2011, 04:26 AM
My only structures are on Infernum and Forbidden Lands. I would like to keep the FL castle I have, if only due to the fact I had to build it twice. I also still need to finish it at some point too.

Aerozord
09-01-2011, 01:00 PM
I do want my (nether) infernium castle back, it was a real pain building that thing over a lava ocean with ghasts attacking from all sides

Fifthfiend
09-01-2011, 02:35 PM
Basically what's gonna happen with 1.8 is I have no idea what's gonna happen with 1.8 and am making no definite plans aside from seeing what shakes out.

A lot depends on how enthusiastic people are about the new features and some other developments in the modding community which I'm keeping an eye on as well.

Flarecobra
09-01-2011, 03:39 PM
New mob alert: Blue Spiders. (http://www.minecraftwiki.net/wiki/Blue_Spider)

Apperentally, they're poisonious, and are smaller then regular spiders.

And then there's Silverfish... who lurk inside blocks.

Fifthfiend
09-01-2011, 04:51 PM
See also my previous post regarding (http://nuklearforums.com/showpost.php?p=1149525&postcount=1908) my non-plans for 1.8.

Aerozord
09-01-2011, 05:27 PM
New mob alert: Blue Spiders. (http://www.minecraftwiki.net/wiki/Blue_Spider)

I was hoping for red spiders

Melfice
09-02-2011, 10:48 AM
So, aside from worrying about Fiendcraft worlds and structures (I keep wanting to call it Fifthcraft... dunno why), anybody got plans for single-player for when 1.8 hits?

I'm definitely going to take a village and turn it into a fortified town (with or without a keep. Not sure yet).
There shall be no Creepers in my town!

Furthermore, I'm going to take a (hopefully nearby) Stronghold (the Ruins, for those not familiar with it's official name), excavate it and completely renovate it and link it to the town. It shall be my escape route/summer keep.

I've got plans.

Aldurin
09-02-2011, 11:28 AM
I will install the Uranium mod, and reduce all signs of life into large craters.

For my other maps, I'll probably just fail to resist being overcome with how pretty the landscapes look now.

Aerozord
09-02-2011, 01:11 PM
Hey guys, I just stumbled across this, finite water (http://www.youtube.com/watch?v=TbR-EYuKqe4&feature=related) got an update. Yay hydraulics

Melfice
09-02-2011, 01:50 PM
Oh, man... that's just awesome.
I hope 1.8's rivers will be awesome with the FiniteLiquid mod.

Technically, the rivers should just be long and narrow oceans (I think), but for some reason I foresee trouble in combination with FiniteLiquid.

EDIT: Also, it appears it's not yet updated. He's still working on it.
Still, awesome stuff.

The Artist Formerly Known as Hawk
09-02-2011, 03:17 PM
All I know is I want to combine Uranium, Better than Wolves, Apothecarium, Planes, Arceology and any other mods that follow a similar theme and create the Hawk Institute of Science And Knowledge, a gigantic sprawling research centre.

It will put my current lab to shame and have definitive departments including; the Redstone Computing Lab, Aeronautical R&D (a gigantic hanger full of aircraft with its own private runway), Nuclear Physics Testing Centre (built far underground, with a designated offsite testing and storage bunker), Agri-Development Centre (for the building and testing of large scale farming mechanisms), Arceology Department (where we also grow dinosaurs!), Alchemy Division and Mechanical Sciences Department (including dedicated Piston Workshop, for practical mechanical solutions for everyday life).

I may even throw in the Moon mod and get a Space Program on the go, and maybe even a Fringe Division by combining Nether and Aether portals, for the study of the seemingly magical items brought back from those worlds.

It's probably never going to happen but it would be amazing if it did.

Fifthfiend
09-02-2011, 06:41 PM
So like Shy was all "hey grim light stuff up under ya sky platform thing" and apparently somehow that got misinterpreted as like "make ya sky platform thing even bigger and build a big cobble wall under it and some more sky bridges that also have no light so even more monsters can spawn" :/

Fifthfiend
09-02-2011, 06:57 PM
One thing I thought of just now re: 1.8 and adding/removing maps and whatev:

The main pain in the nuts of adding new worlds is 1. doing permissions and 2. doing backups, so one thing I might end up doing is instead of removing maps, just make certain worlds like, view-only, cause then I can just set everybody to have no permissions there and don't have to bother having them on the backup list.

Maybe uh... have the town as the new world hub, then have one portal that goes to the like, hall of past worlds that portals you to worlds that aren't being developed no more.

I DEE KAY

Aldurin
09-02-2011, 07:28 PM
Give us time to haul our shit off of those places, if Terra becomes a museum I'll need to set up a new item storage.

Fifthfiend
09-02-2011, 07:32 PM
Yes there would of course be a lengthy period of time for people to transfer their goods and possessions.

Aerozord
09-02-2011, 07:46 PM
why is everyone so big on uranium mod? industrial craft has same stuff, but machines that actually require electrical power and warrant a nuclear reactor

Flarecobra
09-02-2011, 08:54 PM
Give us time to haul our shit off of those places, if Terra becomes a museum I'll need to set up a new item storage.

Same here, that's where I got everything. >_>

Aldurin
09-02-2011, 11:51 PM
why is everyone so big on uranium mod? industrial craft has same stuff, but machines that actually require electrical power and warrant a nuclear reactor

Does industrial craft have nukes?

Aerozord
09-03-2011, 01:29 AM
Does industrial craft have nukes?

yes

also jetpacks

EVILNess
09-03-2011, 01:32 AM
jetpacks

SOLD!

BRB LOSERS I'M GOING TO JETPACK SO HARD.

akaSM
09-03-2011, 01:44 AM
Umm, could someone get my stuff from Terra before the world gets deleted or whatever is gonna happen? I just tried to go and get my stuff but, in order to get a somewhat decent framerate, I had to make the window really small. Then rain came and I had like 3FPS >_>

My house can be seen from the cacti farm thing, it's a cobblestone house with some trees.

Thanks in advance ^_^

Aerozord
09-03-2011, 02:17 AM
Ya know, its the little things (http://www.minecraftforum.net/news/205-18-updates-changing-the-chests/)

Aldurin
09-03-2011, 02:20 AM
Ya know, its the little things (http://www.minecraftforum.net/news/205-18-updates-changing-the-chests/)

This is why 1.8 will be the best update, and everything after will be bugfixes or mods going mainline.

Aerozord
09-03-2011, 02:46 AM
ok I decided to go mod crazy in the morning, I got Better than Wolves, plasticraft, alchemy craft, compressed blocks, finite liquid, and Timber!*

My goal is see what is, and is not compatible with one another.

My question for you guys is if you think exploring a variety of different mods working in tandem is worthy of a video considering how many mod spotlight videos are out there.

*if you want to know why I am not using industrial craft, it adds over 100 new items, pretty much guarantees any other item adding mod wont work with it.

The Artist Formerly Known as Hawk
09-03-2011, 05:58 AM
why is everyone so big on uranium mod? industrial craft has same stuff, but machines that actually require electrical power and warrant a nuclear reactor

I'd never heard of Industrial until now, but if it has all that than I definately want it for HISAK.

Melfice
09-03-2011, 09:26 AM
Um... as Aerozord mentioned, IndustrialCraft adds a shitload of stuff.
You'll have room for maybe one or two small mods besides IC, depending on how many new items these mods add...

I can still recommend it, though.

EDIT: Alblaka seems to have learned a new way of doing stuff for the development of IC², that allows him to combine certain items (possibly just the on- and off states of certain machine, but maybe he's combining stuff via damage modifiers (á la dyed wool)).
But he's made it pretty clear that this simply means he's going to chuck even MORE stuff into IndustrialCraft². Possibly.

Aerozord
09-03-2011, 02:00 PM
I am pretty sure buildcraft is compatible with industrial, they make mention of each other so I think the modders might have an unspoken agreement to have their stuff compatible. If someone can confirm one way or another that would be rad

Melfice
09-03-2011, 02:51 PM
I think it was mostly luck that they were compatible, and the reason they mention eachother is because of the synergy between them.

But yeah. They're absolutely compatible. You don't even need to fidget around with ID numbers, since Buildcraft assigns it's block IDs dynamically.

Aerozord
09-03-2011, 08:08 PM
for some reason I cant run finite water even on a clean copy (well plus modloader). Wonder what the deal is

Aerozord
09-03-2011, 08:21 PM
also fifth, friend of mine just got minecraft, mind whitelisting her?

MangaKeri

Aldurin
09-03-2011, 08:39 PM
The recent level of immigration into Fiendcraft is getting out of hand. We need to like, build a fence, or deport players.

I kid, great to have more people on to defile the landscape with us (mining is half the game, it can't be avoided).

Marc v4.0
09-04-2011, 12:19 AM
The recent level of immigration into Fiendcraft is getting out of hand. We need to like, build a fence, or deport players.

I kid, great to have more people on to defile the landscape with us (mining is half the game, it can't be avoided).

Now if only He would let us have TNT for making large tunnels or restructuring landscape faster

Melfice
09-04-2011, 02:46 AM
for some reason I cant run finite water even on a clean copy (well plus modloader). Wonder what the deal is

You also need PropertyReader for FiniteLiquid to run.

Fifthfiend
09-04-2011, 06:34 AM
Server is down while I do THINGS.

Crazy experimental things which may make my life easier and yours more interesting.

OR will just break everything forever.

Fifthfiend
09-04-2011, 06:36 AM
also fifth, friend of mine just got minecraft, mind whitelisting her?

MangaKeri

I will now subject this person to Fiendcraft's rigorous screening process for new membership, as follows:

also fifth, friend of mine just got minecraft, mind whitelisting her?

MangaKeri

'kay.

Fifthfiend
09-04-2011, 09:22 AM
El Servero is Uppo.

Aerozord's friend should be added, contact me if she has any problems.

EDIT: Bitvyper, contact me before the next time you do anything server-side, I've made SIGNIFICANT CHANGES to how the server runs.

Aerozord
09-04-2011, 02:29 PM
anyone else having trouble logging in? I can log into minecraft site, but when I attempt a login when running the game its a no go, and when I try in browser it black screens me

Grimpond
09-04-2011, 03:03 PM
yeah, me too.

Fifthfiend
09-04-2011, 03:03 PM
HMMMMM.

edit: to be clear, it's logging into minecraft itself where you're having the problem, not joining the server?

Aerozord
09-04-2011, 03:31 PM
HMMMMM.

edit: to be clear, it's logging into minecraft itself where you're having the problem, not joining the server?

yes, it says "cant connect to minecraft.net" when I try to log in from the main screen, its not too horrible since its cake to play offline, but it does keep me from playing multiplayer.

akaSM
09-04-2011, 03:34 PM
I can connect just fine. But, I won't be playing until I can get something that gives me more than 5fps o_o

Fifthfiend
09-04-2011, 04:41 PM
yes, it says "cant connect to minecraft.net" when I try to log in from the main screen, its not too horrible since its cake to play offline, but it does keep me from playing multiplayer.

Ah okay. Yeah i've been getting that when I log in to. I usually just go back and try to log in again a couple of times that usually gets it.

Fifthfiend
09-04-2011, 04:52 PM
SO I was trying a server... uh, THING that was hopefully gonna automate some routine tasks but unfortunately it looks like it was eating between 3 and 400MB of RAM so uh gonna have to shelve that one for now. Anyone who's had derpy connection issues with fiendcraft specifically today, hopefully those should clear up for you.

Aldurin
09-05-2011, 12:15 PM
For anyone that'd know how, I'd like to collaborate on a slot machine design so we can start a casino and drain the diamonds right out of the other players.

Marc v4.0
09-05-2011, 04:32 PM
We need ourselves some Wireless Redstone (http://www.minecraftforum.net/topic/328725-173wireless-redstone-v14/)

Shyria Dracnoir
09-05-2011, 05:20 PM
You know what I wish? That you could make redstone blocks the same way you make gold or iron. Would be so handy for storage and it would just look cool.

Here's a good example of a mod for it (http://www.minecraftforum.net/topic/119361-173-tehkrushs-mods-timber-and-more/#redstone)

Aerozord
09-05-2011, 08:08 PM
You know what I wish? That you could make redstone blocks the same way you make gold or iron. Would be so handy for storage and it would just look cool.

Here's a good example of a mod for it (http://www.minecraftforum.net/topic/119361-173-tehkrushs-mods-timber-and-more/#redstone)

personally I prefer this one (http://www.minecraftforum.net/topic/487085-173compressed-blocks-v21-balancing-done/)

plus they act like glowstone, can be used as fuel, or converted to diamond

Shyria Dracnoir
09-05-2011, 08:56 PM
Yeah, I just remember seeing the first one because I was using some of his other mods. The extra functions there are much better though.

Aerozord
09-05-2011, 09:26 PM
ah yes, I love his plasticraft mod, I hear hidden doors is good too. Could never get timber to work though, so I just use treecapitator

Shyria Dracnoir
09-05-2011, 09:41 PM
Strange. Timber! works just fine on mine.

Aldurin
09-06-2011, 01:44 AM
Hey shy, Ness has built this giant excavation thing right up against the inside portion of my house, to the point that once I expand upward (and maybe backwards) they'll possibly collide. You can see the discovery point in the ceiling by my bookcase portal.

I just feel that it's way too damn close and I don't want the whole mountain being dug out around my place.

Shyria Dracnoir
09-06-2011, 01:57 AM
Oy. Alright, next time we do a town; strict zoning regulations. I'll take a look at it tomorrow.

Fifthfiend
09-06-2011, 04:03 AM
Putting someone else in charge of figuring out town stuff: My best decision ever?

Shyria Dracnoir
09-06-2011, 11:26 AM
>:C

Fifthfiend
09-06-2011, 01:51 PM
BEST decision.

akaSM
09-06-2011, 01:55 PM
Shyria must think the same way, I mean, she got so happy that her smile turned upside-down :3

Shyria Dracnoir
09-06-2011, 02:21 PM
Alright, first point, whoever dug out that huge hole outside of the north gate to town (near the bakery and the cobble and cactus farms) please fill it in. It's a goddamn falling hazard waiting to happen.

EDIT: Also, keep a better eye on the mushroom farm and the patch outside of Cybermunkey's house. I don't know if it was an accident or a prank, the entire bakery interior was covered in mushrooms.

EDIT 2: Ness, I have no idea why you need all of this space in your cave, but please be more considerate of Aldurin's property as well. Just what are you trying to make in there?

ALRIGHT, new policy for megaprojects (huge underground mansions, temples, whatever) are to build them OUTSIDE of the main town space. We're getting cramped in here and it's only a matter of time before someone gets stabbed over this.

It's stupidly ironic that everyone gets excited about making a nice collaborative town space and then start building all of these fuck-off secret sanctums/bomb shelter type deals.

and by "stupidly ironic", I really mean "plain old stupid"

Aerozord
09-06-2011, 02:28 PM
Strange. Timber! works just fine on mine.

well I had compression and plasticaft, possible there was a conflict.

For those of you curious, out of the mods I got
compressed blocks, plasticraft, treecapitator, and equivalent exchange all work together.

Some reason BTW I couldn't get to work anymore with plasticraft, which sucks cause all those combined would be on par with industrial craft. Also want to try and get buildcraft and finite liquid working with all this. I think they should work, buildcraft is fairly compatible and finite liquid is more of a mechanic changer then something that messes with IDs

Aldurin
09-06-2011, 02:28 PM
http://i49.photobucket.com/albums/f278/katietiedrich/comic205.png

Fifthfiend
09-06-2011, 02:38 PM
It's stupidly ironic that everyone gets excited about making a nice collaborative town space and then start building all of these fuck-off secret sanctums/bomb shelter type deals.

and by "stupidly ironic", I really mean "plain old stupid"

Hahahahaha

Incidentally you should probably PM Ness or something since he's not a super-frequent as far as playing or reading this thread.

EDIT: probably less frequent than usual since he's apparently evacuating due to a state of emergency (http://nuklearforums.com/showthread.php?t=40695)!

Shyria Dracnoir
09-06-2011, 02:48 PM
Yeah, I PM'd him already to tell him to talk to Al.

Shyria Dracnoir
09-06-2011, 02:58 PM
ALRIGHT, FOR FUTURE REFERENCE, HERE'S MY POLICIES REGARDING TOWN SPACES:

1) KEEP IT SIMPLE, STUPID: It isn't that hard to create a structure that can satisfy all the needs of Survival Multiplayer that doesn't require hollowing out an entire mountain or digging a 20x20 hole down to the bedrock. Doubly so with the addition of community services like communal mineshafts, lava disposals, and resource farms. We only have so much space in the town center to spare, and I'd prefer to keep it looking semi coherent.

2) IF YOU MUST BUILD, USE YOUR BRAIN: Don't try to build a sprawling multi-z level superstructure in the middle of town. We have a shitload of map space and is it really too hard to explore around a little? If you happen to get into a misadventure while exploring, let the mods know and we'll try to help.

Otherwise:

3) BITCH TO ONE ANOTHER BEFORE BITCHING TO THE MODS: The best way to settle a dispute with another player is to talk to them first and try to work out what both of you want and how you could reconcile this conflict on your own. The mods are not mind-readers so don't expect us to always be able to poof everything right hunky-dory if you come to us first thing. THAT SAID, if you do require a third-party mediator, let us know. We don't mind helping, but it would help us if you try to help yourselves first.

BitVyper
09-06-2011, 02:59 PM
Hey Shy, sorry I was AFK while you were talking to me there. I think the wooden skyscrapers you were talking about were mine and Fifth's. We're kind of starting a business district.

Shyria Dracnoir
09-06-2011, 03:02 PM
Alright, as long as the space is going to get used, I can't complain too much.

Fifthfiend
09-06-2011, 04:22 PM
3) BITCH TO ONE ANOTHER BEFORE BITCHING TO THE MODS: The best way to settle a dispute with another player is to talk to them first and try to work out what both of you want and how you could reconcile this conflict on your own. The mods are not mind-readers so don't expect us to always be able to poof everything right hunky-dory if you come to us first thing. THAT SAID, if you do require a third-party mediator, let us know. We don't mind helping, but it would help us if you try to help yourselves first.

Yeah this bears emphasizing.

Like I'm just saying instead of getting all ARG NESS IS STEALIN' MY MOUNTAIN, SO ANGRY for building into a mountain that he probably had no idea you were building into and like filing an Official Complaint for Action, man, maybe just be like

"Hey Ness, I was actually planning on expanding my stuff upwards into this mountain here where you have expanded, let us work something out like reasonable people"

and just like, not stress out about it super-hard.

Like however big anyone makes the lot sizes or basement rights or mountain mining authorities or whatever:

It's a town. You're going to end up next to people.

Flarecobra
09-06-2011, 04:30 PM
Now my saying "Hell is other people" is becoming more and more truthful.

Fifthfiend
09-06-2011, 04:38 PM
Flarecobra: Staying the fuck on Terra since August 2011.

Fifthfiend
09-06-2011, 04:45 PM
So you know what the town really needs still? Is a library.

EDIT: On a more positive town-related note that I've been meaning to mention, Bolt's community bulletin board was a super excellent idea that I think is gonna work out really great for the town.

Marc v4.0
09-06-2011, 04:55 PM
This is why I build strange monolithes and structures what the fuck away from anything else.

Or a fort right next to the spawn, which wasn't supposed to be right next to the spawn but the spot was good for it so lolbutts

Flarecobra
09-06-2011, 05:14 PM
Flarecobra: Staying the fuck on Terra since August 2011.

And people ask me why I didn't go to the town... Less headaches.

Aldurin
09-06-2011, 05:19 PM
So you know what the town really needs still? Is a library.

It's like that ending moment in an M. Shyamalamacallit movie, where I read this post, I look at my papyrus farm, and I look at the town map.

And everything makes fucking sense.

The Artist Formerly Known as Hawk
09-06-2011, 06:14 PM
So you know what the town really needs still? Is a library.

I knew we'd forgotten something. Any ideas where we can fit it in though now?

Shyria Dracnoir
09-06-2011, 06:26 PM
I'm wondering if we can expand the town limits to that field to the left of the spawn.

Aldurin
09-06-2011, 06:33 PM
I'm wondering if we can expand the town limits to that field to the left of the spawn.

I was thinking that those fields would be good for a firing range, to help players learn how to snipe with the bow.

Aerozord
09-06-2011, 07:10 PM
my suggestion

town is for your modest (read: not 10,000 cubic meters which is needlessly large) house and community services. We then build a nice rail system leading out of town to people's various uberprojects.

Shyria Dracnoir
09-06-2011, 07:30 PM
^ This is a good plan.

Flarecobra
09-06-2011, 07:41 PM
Or just use another world for the Uberprojects.

Aldurin
09-06-2011, 07:44 PM
Or just use another world for the Uberprojects.

But we're already doing that, we need originality.

Fifthfiend
09-06-2011, 08:17 PM
I'm wondering if we can expand the town limits to that field to the left of the spawn.

IDK why not.

I figure if it's on the town map, and people are callin' it part of the town, then it's the town.

Aerozord
09-07-2011, 01:14 AM
hey what do you guys think of making a sewer system? I know alot of people just use incinerators, but sewer has some advantages. For one removes the danger of accidentally throwing something away or changing your mind ten minutes later. And if someone wants to root around down there to see if anyone threw away some nice stuff they can.

Aldurin
09-07-2011, 01:34 AM
No aero, you can't be the town's dumpster-diving hobo.

Flarecobra
09-07-2011, 02:01 AM
Especally since stuff despawns after a couple minutes...

BitVyper
09-07-2011, 02:09 AM
Sewer'd be cool. Plus it'd be an actual communal underground project.

Plus I'm kind of tired of lava everywhere. It's gotten kind of tacky, so an alternative to incinerators would be cool.

The Artist Formerly Known as Hawk
09-07-2011, 02:14 AM
It'd be cool, but hard and kinda pointless really. Can you imagine the effort of trying to connect tunnels to everyones houses, and then making water flow down all of them?

Besides which all I ever tend to burn is gravel, dirt and excess cobble and mushrooms, hardly worthy of possible recovery.

BitVyper
09-07-2011, 02:17 AM
but hard and kinda pointless really.

Welcome to Minecraft.

Really, all you need is a central tunnel and then a small link from each house to it. A "pipe," if you will. Waterflow might be a bit tricky, but we have people who are really good at waterflow.

Aerozord
09-07-2011, 01:03 PM
Really, all you need is a central tunnel and then a small link from each house to it. A "pipe," if you will. Waterflow might be a bit tricky, but we have people who are really good at waterflow.

not that tricky in this case, a single channel flowing down into a main system that then flows into a "treatment" area

water only gets tricky when you start messing with larger flows, which are still easy if you just want it to go straight

Verifiedz
09-07-2011, 03:55 PM
In ely my spleef arena (the double layer) is covered with webs. Not all of it just some of it. And its wierd because usually it would be easy to get rid of BUT NOOOO. I was using a diamond shovel and it still took as long as mining a stone with your bare hands. I blame my brother. Maybe someone could help me with it?

Fifthfiend
09-07-2011, 04:00 PM
Someone can modmin the cobweb out for you when they get the chance.

Bit/Mags/Shy: //wand, hold wooden axe, rightclick corner one, leftclick corner 2, (//expand ## up/down/north/south/east/west if necessary), //replace cobweb air, for reference.

TDK
09-08-2011, 08:42 AM
You break webs with a sword.

Verifiedz
09-08-2011, 04:31 PM
thanks to whoever removed the web. And @TDK it was the same they're like superwebs

EVILNess
09-08-2011, 09:14 PM
You won't hurt my feelings if you break into that space and use it. I was hollowing it out for others to use anyway.

Fifthfiend
09-08-2011, 11:51 PM
You won't hurt my feelings if you break into that space and use it. I was hollowing it out for others to use anyway.

Man what is this civic-mindedness

That's no kind of way to do a town

Aldurin
09-09-2011, 12:57 AM
You won't hurt my feelings if you break into that space and use it. I was hollowing it out for others to use anyway.

Dammit Ness, I don't want an army of homeless vagrants to move in right fucking next door.

Flarecobra
09-09-2011, 12:26 PM
Where else do you expect to hold the hobo fights?

CitizenZ
09-09-2011, 02:53 PM
Where else do you expect to hold the hobo fights?

On a platform above your lake of lava.

EVILNess
09-09-2011, 05:02 PM
Are you going to generate a new map when the 1.8 hits on the 12th?

Grandmaster_Skweeb
09-09-2011, 05:05 PM
There's a pre-release jar on the minecraft forum site. Fuckin love it already D:
my newly generated map
http://dl.dropbox.com/u/10003158/minecrafts/onepointeightawesome.png
Using stock texture 'cause there's stuff I need to see, like the foodbar and the new spider. Fuck that new blue spider D: !

EVILNess
09-09-2011, 05:16 PM
Can you link it to me?

Melfice
09-09-2011, 05:40 PM
Man, my game keeps running out of memory. =/
Hope that's one of the bugs in 1.8 Jens was talking about, 'cause I just got this PC a month ago. It's not top of the line, but goddammit.

Aerozord
09-09-2011, 06:10 PM
always bugs me when people complain about Minecraft's graphics. Those that want everything to be photo realistic, then having to break it to them that their are something like one million individually rendered objects. Even with graphics from NES era there are computers that have trouble with it

Melfice
09-09-2011, 06:13 PM
So! It turns out my game crashing might, in fact, be a bug that Jens is looking to fix. (source: http://twitter.com/#!/jeb_/status/112177382248550400)
GOOD TO KNOW! =D

Also, Aerozord? What brought that on? Not my post, I hope?
EDIT: Let me clarify: I hope my post didn't appear to you as if I was complaining about the graphics, or anything?

Aerozord
09-09-2011, 06:25 PM
oh I know you weren't, it just reminded me of that annoying complaint. Lately I've been thinking about how demand for higher graphic fidelity is hurting the industry.

an example like yours is a good reminder that often a programmer has to choose between graphics and gameplay, and minecraft proves gameplay is the correct choice

besides point of graphics is to make it easy to recognize things and any "HD" texture pack I've gotten has made it harder

BitVyper
09-09-2011, 06:38 PM
Is somebody doing something with the giant, random-ass pit right outside of town? I'm gonna get rid of it, otherwise.

If you're gonna just dig a huge, jagged hole, right outside the doors is not really the best spot.

Fifthfiend
09-09-2011, 06:41 PM
Which pit?

besides point of graphics is to make it easy to recognize things and any "HD" texture pack I've gotten has made it harder

Stop using shitty texture packs.

Fifthfiend
09-09-2011, 06:58 PM
While we're on the topic I'll say that the HD texture packs I've gotten a lot of use from are:

- Flow's HD textures http://www.minecraftforum.net/topic/344830-128x173-flows-hd-texturepack/

- The Wind Waker "Great Sea" textures http://www.minecraftforum.net/topic/317137-x32-x64-x128-173-the-wind-waker-collection-aether-now-supported/

- The Okami texture pack http://www.minecraftforum.net/topic/73974-128x166-okami-texture-pack-beta/ (Unfortunately a little out of date, you'd need to copy in pistons/shears from another pack)

Doc ock rokc
09-09-2011, 07:20 PM
Can you link it to me?

http://t.co/GIFIluz

Flarecobra
09-09-2011, 07:22 PM
On a platform above your lake of lava.

What lake of lava?

And it appears the Bukket crew has the 1.8 update... perhaps that means they'll be faster in updating it to comply in 1.8?

EVILNess
09-09-2011, 11:50 PM
Ok! Fuck Endermen and Blue Spiders!

Doc ock rokc
09-10-2011, 12:07 AM
Man i ran into a enderman in a abandoned mine. HOLY SHIT. It was pitch black except the eyes...those horrible horrible eyes.....

EVILNess
09-10-2011, 12:24 AM
I will say that the new terrain generation is balls awesome.

Everything is amazing. Although I did run into a town that had spawned inside a river halfway. Also, I found an abandoned mine in the sky for some reason.

Aldurin
09-10-2011, 12:30 AM
Also, I found an abandoned mine in the sky for some reason.

Mining clouds is a dangerous profession.

Aerozord
09-10-2011, 12:35 AM
Mining clouds is a dangerous profession.

and such awkward dinner parties (http://www.youtube.com/watch?v=1mmxjqF8Y-E)

Marc v4.0
09-10-2011, 04:10 AM
While we're on the topic I'll say that the HD texture packs I've gotten a lot of use from are:

- Flow's HD textures http://www.minecraftforum.net/topic/344830-128x173-flows-hd-texturepack/

- The Wind Waker "Great Sea" textures http://www.minecraftforum.net/topic/317137-x32-x64-x128-173-the-wind-waker-collection-aether-now-supported/

- The Okami texture pack http://www.minecraftforum.net/topic/73974-128x166-okami-texture-pack-beta/ (Unfortunately a little out of date, you'd need to copy in pistons/shears from another pack)

- Adriorn's Basico Pack 64x/128x http://www.minecraftforum.net/topic/109484-64x-128x-adriorns-basico-173/

- HD GeruDoku 128x http://www.minecraftforum.net/topic/219395-128x15-01hd-gerudoku-remake-texture-packwip/

CitizenZ
09-10-2011, 09:54 AM
What lake of lava?


You have to have one somewhere. You are a lava mermaid or something of the same sort.

Fifthfiend
09-10-2011, 12:23 PM
For people playing 1.8, does new biome/feature generation get applied to newly generated terrain on old maps?

Fifthfiend
09-10-2011, 12:25 PM
Ok! Fuck Endermen and Blue Spiders!

Did Notch bother to introduce any mobs that are actually fun to fight?

Shyria Dracnoir
09-10-2011, 12:38 PM
Well, you can get food from just about all of the land dwelling peaceful mobs now, so there's even more of an incentive to punt cows off of cliffs.

Aldurin
09-10-2011, 12:39 PM
Did Notch bother to introduce any mobs that are actually fun to fight?

Just to check, is this reaction similar to what happened when creepers were introduced?

EDIT: I can't get the .jar file to run in windows for some reason. I get an error message "Failed to load Main-Class manifest attribute from [file location]"

Marc v4.0
09-10-2011, 01:05 PM
Food doesn't heal the same it just refills your hunger, as far as I can tell, which keeps your regen up.

Golden Apples boost your regen rate by a lot, though

EVILNess
09-10-2011, 01:24 PM
Did Notch bother to introduce any mobs that are actually fun to fight?

No. The Mobs this time are interesting to fight, but fun... not so much. Endermen teleport like crazy and despite the fact that Notch said they would only teleport to a place you can see they like to get behind you and rape you like a creepy pedophile with a Burt Reynolds mustache.

Also, yes, new terrain features are generated from old maps.

However, the new maps are sweet.

CitizenZ
09-10-2011, 03:10 PM
However, the new maps are sweet.

Understatement.

Aerozord
09-10-2011, 04:06 PM
I have mixed feelings about the, I think they are called silverfish. The things that look like normal stone, but once broken become a mob that just, really freaks you out. I mean it looks like its trying to burrow into your ear

EVILNess
09-10-2011, 04:16 PM
I haven't found any of those yet. Are they hard to kill? Cause fuck Endermen and their goddamn teleport.

Stay still so I can fill you full of arrows.

Fifthfiend
09-10-2011, 05:03 PM
So here's a question: what if anything does experience do?

Melfice
09-10-2011, 05:11 PM
So here's a question: what if anything does experience do?

The official Reddit Minecraft FAQ has your answers. (http://www.reddit.com/r/minecraftfaq/)

In short, however: Nothing, until 1.9 is released.

EVILNess
09-10-2011, 05:15 PM
If anyone wants to see the new terrain features and stuff. I got you covered. (http://www.youtube.com/watch?v=wP9_sd5HWgw)

Flarecobra
09-10-2011, 11:06 PM
Meanwhile, while players are bug-testing, gives the team time to do something else... (http://www.youtube.com/watch?v=kWhcdcKV7Tk&NR=1&feature=fvwp)

Shyria Dracnoir
09-11-2011, 02:57 AM
Man, if we ever get a map with a really huge ocean biome I want to make a floating pirate city. Couple big ships all lashed together with little ones floating or strapped alongside.

EDIT: Or perhaps Laketown 2.0

Pip Boy
09-11-2011, 05:15 AM
It'd be interesting to have a map that is entirely underwater, having about 2 or 3 accessible islands you could use to tunnel downward.

The Artist Formerly Known as Hawk
09-11-2011, 01:52 PM
We should make an underwater city at some point anyway. There's a rather large ocean to the east on infernum that would work, and I already have a gigantic minecart shaft leading down through an island there too.

Aerozord
09-11-2011, 01:58 PM
We should make an underwater city at some point anyway. There's a rather large ocean to the east on infernum that would work, and I already have a gigantic minecart shaft leading down through an island there too.

its actually alot harder then one would assume. I built a prototype in Elysium. The problem is that its not simply full of water, but water source blocks. If not destroyed in a pattern you end up with a maze of invisible underwater currents, or the source blocks regenerate. So you basically have to build a solid structure, then hollow it out. Not to mention its dark and you have limited air. I'd have to say building in the ocean is the hardest location to build in, save maybe the nether

Aldurin
09-11-2011, 02:33 PM
Building in lava is the hardest thing, but I'm sure it's possible.

Fifthfiend
09-11-2011, 02:47 PM
If anyone wants to see the new terrain features and stuff. I got you covered. (http://www.youtube.com/watch?v=wP9_sd5HWgw)

Just to check again - new terrain in pre-1.8 maps will generate in the same large biomes as maps created in 1.8? Or no?

It'd be interesting to have a map that is entirely underwater, having about 2 or 3 accessible islands you could use to tunnel downward.

This may not be entirely impossible, there are a couple of mods i'm waiting for 1.8 to screw around with.

Just to check, is this reaction similar to what happened when creepers were introduced?

Possibly? I mean creepers are a pretty terribly designed mob so it would make sense if that were the case.

Aerozord
09-11-2011, 03:03 PM
Building in lava is the hardest thing, but I'm sure it's possible.

its not possible to build in lava. You could do something like remove the lava and then refill it, but the method to build in lava would be the same as in water. But you wouldn't live long enough to do it.

The main issue is depth, you'd need lava deep enough to have the structure submerged. To sink deep enough to place a block, you'd be dead. Maybe with diamond armor you could make it, or build a shaft leading down and build outward. Personally though I'm the type that wants my underwater city to only be accessible by water, but thats me

Aldurin
09-11-2011, 03:09 PM
nah, I know what to do.

First you drop some gravel around inside to act as your "mold". Then you tunnel underneath and kill the inside of the lava using dirt or a block of your choice, taking advantage of the gravel walls to progress upwards. Once you have the inside cleaned out you carefully replace the gravel with your final wall material, throw in some glass if you wish and then done.

Aerozord
09-11-2011, 03:13 PM
nah, I know what to do.

First you drop some gravel around inside to act as your "mold". Then you tunnel underneath and kill the inside of the lava using dirt or a block of your choice, taking advantage of the gravel walls to progress upwards. Once you have the inside cleaned out you carefully replace the gravel with your final wall material, throw in some glass if you wish and then done.

two problems with that, for one, when you dig upwards the gravel will just fall on you. Second is that would destroy the source blocks on its way down leading to that "refill it" method I mentioned before. So you aren't really building in lava as much as destroying then replacing

Aldurin
09-11-2011, 03:34 PM
You dig up next to where the gravel fell, and then you quickly throw in a block before the lava gets a chance to flow. The gravel exists so that you have something to put the block next to so you don't have to stick your head in the lava to place a block.

For that refill thing, buckets of lava from elsewhere can cover up any evidence of the refill effect, which will only matter on the surface because if you're worried about getting caught in a lava flow then you've already made some wrong decisions in your construction plan.

Fifthfiend
09-11-2011, 07:14 PM
So if anyone is short of slimes I have a fuckton right now let me know and I can hook you up.

Grimpond
09-11-2011, 11:38 PM
SO HEY, killing a pig with fire will pre-cook the pork.

Shyria Dracnoir
09-12-2011, 01:56 AM
Based on my observations, shallow oceans and swampland type areas are a goldmine for clay. I've managed to find enough to make a full stack of 64 brick blocks where at most I used to only find enough to make 16 or so.

Aerozord
09-12-2011, 03:18 AM
I think in 1.7.3 they upped the chances of finding clay over all. In maps I generated after it I found stacks like that sprinkled around

Fifthfiend
09-12-2011, 04:09 AM
I expanded the fence a whole lot around like, where Citizens' tower is at, and extended the walkway going up to it with stairs and such. So for anyone who was having trouble figuring out where in town to build, there's a whole lot more space up there "in town" to build on.

Also I made some minor modifications to bit's place up there because them not being there was bugging the fuck out of me and I figure he probably won't mind.

BitVyper
09-12-2011, 09:02 AM
Haha, no that's cool. Thanks for the fence. It's all stuff I needed to do anyway. Gonna probably expand that plateau off to the side a bit to give myself a yard.

Fifthfiend
09-12-2011, 08:01 PM
Looks like the official release of minecraft beta 1.8 will be delayed a little longer, but those of you beta-testing the official beta release can look forward to an update to the minecraft beta 1.8 beta tomorrow.

Grimpond
09-12-2011, 08:45 PM
betalicious

Shyria Dracnoir
09-13-2011, 02:38 AM
Hmm. Apparently player collected vines can be planted and grow on buildings in a swamp biome. Now I want to find a map with a nice big one and make a fancy antebellum swamp mansion with stone and clay brick and ivy covered walls. Warning: may or may not be infested with zombies

Aerozord
09-13-2011, 02:41 AM
I was playing with my friend in a multiplayer server I set up for us and an interesting thing happened. What she saw was very delayed. I mean several seconds. She was telling me how I was standing in front of her, then running around, and I was already well on my way out of the mine by then

Melfice
09-13-2011, 10:38 AM
Hmm. Apparently player collected vines can be planted and grow on buildings in a swamp biome. Now I want to find a map with a nice big one and make a fancy antebellum swamp mansion with stone and clay brick and ivy covered walls. Warning: may or may not be infested with zombies

You can do that anywhere, as far as I'm aware.
Just collect vines, and put them on a block. They'll soon grow.

But I could be wrong.

Shyria Dracnoir
09-13-2011, 10:48 AM
True. Swamp would mostly be for atmosphere.

Melfice
09-13-2011, 10:52 AM
Fair enough! =D

Fifthfiend
09-13-2011, 12:54 PM
Okay I've noticed/been made aware of a few incidents of petty vandalism and/or griefing, basically like, removing torches, removing signs, and putting lava underneath the community center.

Anyone who has noticed similar incidents report 'em to me. I am takin' action as far as banning the person it looks is most likely to be responsible ATM (someone named majjoseph). I'll be lookin' out for whether this sort of thing continues to occur.

Grimpond
09-13-2011, 09:50 PM
chest-opening animation is pretty aces

Arhra
09-14-2011, 06:30 AM
Wheee, 1.8 is out!

Mucked around in a map a bit.

Haven't found any villages or ruins yet.

Health only seems to refill if food bar is full. Eating zombies poisons you or something? No damage but food bar drops rapidly.

Right clicking with the sword seems to be some sort of parry stance? Haven't figured it out yet.

And yes, chest opening animation is super-aces.

Grimpond
09-14-2011, 09:10 AM
Wheee, 1.8 is out!

Mucked around in a map a bit.

Haven't found any villages or ruins yet.

Health only seems to refill if food bar is full. Eating zombies poisons you or something? No damage but food bar drops rapidly.

Right clicking with the sword seems to be some sort of parry stance? Haven't figured it out yet.

And yes, chest opening animation is super-aces.

Health does indeed only regenerate when you are full.

zombie flesh does restore hunger and allow for regeneration, but because it's zombie flesh, your hunger drops quickly after eating it.

The sword can be used to block attacks, like the elder scrolls greatsword blocking.

Ryong
09-14-2011, 09:14 AM
So, on 1.8: Hey, guess what, sometimes you destroy a block and it looks like it's still there. Resizing your window with the menu open also tends to cause crashes. Oh and Endermen can pick up any blocks at all, no matter if they're player-made or not...And they can pick up bedrock, too.

Marc v4.0
09-14-2011, 09:26 AM
Trollermen